Difference between revisions of "Jamestown"

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== General remarks ==
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[[File:JamestownPlusLogo.png|600px|center|logo of Jamestown+]]
 
 
=== Creating a new page ===
 
There are two ways to create a new entry in the wiki:
 
# Reference the new page that you would like to make on a page somewhere ( <nowiki>[[Your Page Name Here]]</nowiki> ), and then click the red link to be taken to the "missing page" screen. You can then click "create a new page" and start filling it out.
 
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.
 
 
 
=== Writing etiquette ===
 
* Write from a [https://en.wikipedia.org/wiki/Wikipedia:Neutral_point_of_view neutral point of view], avoid personal opinions and overly subjective explanations.
 
* Particularly when it comes to the inner workings of a game (e.g. scoring, rank system etc.), please confirm and double-check your statements, ideally backing them up with hard evidence. If you can't confirm something right away but have very good reasons to believe that it's true, please attach the tag <code><nowiki>{{unconfirmed}}</nowiki></code> to the statement in question. This way, other people can work on this part and eventually confirm it.
 
 
 
 
 
 
 
[[File:Template_Logo.png|center]]
 
  
 
{{GameInfobox
 
{{GameInfobox
|bordercolor = black
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|bordercolor = #804040
|title = Game Title
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|innerbordercolor = #804040
|background = #f8f8f8
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|title = Jamestown/Jamestown+
|image = Template_Title.png
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|background = #B6906B
 +
|image = JamestownGiantBombCover.jpg
 
|width = 324px;
 
|width = 324px;
|imagecaption = Title screen
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|imagecaption = JT+ vertical cover
 
|imagescalepx = 180px
 
|imagescalepx = 180px
  
|developer = Final Form
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|developer = Final Form Games
 
|
 
|
|program = Timothy Ambrogi
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|program = Timothy Ambrogi (engine)<br/>Hallie Larsson (gameplay)
 
|
 
|
 
|music = Francisco "Foco" Cerda
 
|music = Francisco "Foco" Cerda
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|art = Michael Ambrogi
 
|art = Michael Ambrogi
 
|
 
|
|releasedate = '''Steam''': 08 Jun 2011<br/>'''PS4 (JT+)''': 17 Mar 2015<br/>'''Steam (JT+)''': 12 Dec 2019
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|releasedate = '''Steam''': 08 Jun 2011<br/>'''PS4 (JT+)''': 17 Mar 2015<br/>'''Steam (JT+)''': 12 Dec 2019<br/>'''NS (JT+)''': 12 Dec 2019
 
 
|previousgame = Previous game of the developer
 
|nextgame = Next game of the developer
 
 
}}
 
}}
  
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== ( Insert Game Title Here ) ==
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== Jamestown ==
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets.  
+
'''Jamestown''' is a vertically scrolling shoot'em up designed around being played by up to 4 players in co-op. Its original version was released in 2011 on Steam but Jamestown+, the definitive version with additional content, was later released for the Playstation 4 in 2015. In 2019 Jamestown+ was released for the Nintendo Switch and as a new article on Steam.
 
 
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.
 
 
 
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]
 
 
 
  
 
== Gameplay Overview ==
 
== Gameplay Overview ==
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.
 
  
 
=== Controls ===
 
=== Controls ===
 
----
 
----
* '''A:''' Description
+
Players and the controls they desire are set before every run. Up to 4 players can participate at once.
* '''A (Press):''' Description
+
* '''Fire:''' Fires your primary vulcan cannon.
* '''A (Hold):''' Description
+
* '''Special:''' Activate your ship's special weapon.
* '''B:''' Description
+
* '''Vaunt:''' Activates vaunt mode (when charged).
 
+
* '''Pause:''' Pauses the game.
=== Unlockable Secrets ===
+
On PC, a player is registered by holding any button with their input device of choice. These devices may be:
----
+
* '''Keyboard:''' Requires binding directional keys, fire, special and vaunt. The Escape button is used to pause the game.
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''
+
* '''Controller:''' Requires binding fire, special, vaunt and pause. Analog controls are supported.
 +
* '''Mouse:''' Requires no binding. Left button is shot, right button is special, mouse wheel press is vaunt. Movement occurs by pointing on the screen. The ship will move towards that point on the screen at its regular speed.
  
=== Characters / Ships / Styles ===
+
=== Ship ===
 
----
 
----
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different "styles" (for games that use them, such as ''[[DoDonPachi]]'') would also be included here.
 
  
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.
+
[[Jamestown/Ships]]
  
 
=== Weapons ===
 
=== Weapons ===
 
----
 
----
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''
+
* '''Vulcan Cannon:''' The main shot/attack of each ship.
 +
* '''Special:''' Each ship has a unique Special mechanic and may either affect/replace the ship's primary attack or be a completely separate attack which can be used in addition.
 +
* '''Vaunt:''' The Vaunt is a survival and scoring mechanic that is charged by golden items. Upon activating the Vaunt, the player can absorb bullets (except for green rings in Judgement) and is immune to enemy collision for 2.5 seconds. The Vaunt will deactivate if the Vaunt gauge depletes. However, it can also be manually cancelled which will make the player invincible again (including green rings this time) for 1.25 seconds but also half the points acquired from the Vaunt. If the Vaunt was manually cancelled, items will not charge it for 3.5 seconds. If the player dies, the Vaunt gauge is empty again.
  
 
=== Items ===
 
=== Items ===
 
----
 
----
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.
+
* '''Gold items:''' These items increase the player's or the party's score and charge the Vaunt gauge of the player that picks them up. If the player's Vaunt is active, it will only be charged by half the amount.
 +
{| class="wikitable"
 +
! Type !! Description !! Base score value !! Vaunt charge
 +
|-
 +
| [[File:JamestownSmallCog.png|30px]] || '''Small cogs'''. || 10 || 2.5%
 +
|-
 +
| [[File:JamestownMediumCog.png|30px]] || '''Medium cogs'''. || 100 || 10%
 +
|-
 +
| [[File:JamestownLargeCog.png|30px]] || '''Large cogs'''. || 1000 || 20%
 +
|-
 +
| [[File:JamestownBonusCog.png|30px]] || '''Bonus cogs''' are the same size as medium cogs but more valuable and more lightly colored. || 200 || 16.7%
 +
|-
 +
| [[File:JamestownBonusGear.png|30px]] || '''Gears''' are the most valuable gold items dropped by enemies. || 2000 || 50.1%
 +
|-
 +
| [[File:JamestownGroundedGear.png|30px]] || '''Grounded gears''' look like regular gears but there's only six of them available, all grounded on fixed spots in the lost temple of Croatoa. || 10000 || 201.1%
 +
|}
 +
 
 +
* '''Revive items:''' These are exclusive to co-op mode and allow the party to recover dead members immediately upon picking them up. On Normal and Difficult, a revive item revives the entire party. On Legendary, Divine and Judgement, a revive item revives only one member. They're dropped by a variety of stronger enemy types and bosses during their fights.
 +
[[File:JamestownReviveItem.png|30px]]
  
=== Rank ===
+
=== Scoring ===
 
----
 
----
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''
+
==== Means of scoring ====
 +
* '''Vaunting:''' Using the Vaunt mechanic contributes to scoring in multiple ways: [[File:JtVauntDepletionBonus.png|thumb|right|upright=2|Vaunt depletion bonus graph for Solo gameplay]]
 +
** The score multiplier in the bottom left is applied to all score acquired during the stage. Its value is determined by the amount of players currently in the Vaunt state. (0 players: x1, 1 player: x2, 2 players: x4, 3 players: 8x, 4 players: x16). The Stage and Gauntlet end bonus is not affected by it.
 +
** Once the Vaunt gauge depletes, score will be added based on the duration of that vaunt. The formula for this is (timeInSeconds * 600) ^ exponent. The exponent depends on the difficulty (Normal: 1.00, Difficult: 1.05, Legendary: 1.10, Divine: 1.15, Judgement: 1.20). If the Vaunt is depleted rather than being manually cancelled, the bonus is doubled. It's also further doubled for every other player that is still in Vaunt at the time in co-op gameplay. If the player dies during a Vaunt, no points are awarded.
 +
** Upon activating or manually cancelling a Vaunt, a shield appears around the player which can cancel bullets (except green ring bullets). Bullets cancelled that way are worth a base amount of 100pts each.
 +
* '''Special Kills:''' Many enemy types are worth more points and drop more gold items if a Special requirement is fulfilled as they're killed. In the original Jamestown, the word '''SPECIAL''' would explicitly indicate that the requirement was fulfilled. However, due to a bug this indication does not happen in Jamestown+. On the page [[Jamestown/Enemies]] details about enemies and their special conditions are listed.
 +
* '''Enemy Cancels:''' Destroying certain large enemies or beating a boss's phase cancels all bullets on the screen for a base amount of 25pts each.
 +
* '''Stage Boss Bonus:''' Awarded at the end of each stage. This bonus always increases the score by 100,000 points.
 +
* '''Stage Credit Bonus:''' Awarded at the end of each stage. This bonus depends on the amount of continues used during the stage.
 +
* '''Gauntlet survival bonus:''' Awarded at the end of Gauntlet mode. This bonus increases the score by an additional fraction of itself. The percentage depends on the amount of continues used during the entire run. (0 continues: 20%, 1 continue: 10%, 2 continues: 5%, 3 continues: 2%)
  
=== Loops ===
+
==== Summary ====
----
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The goal is to activate a Vaunt and maintain it for as long as possible before letting it deplete in order to raise the Vaunt bonus score acquired and double any score acquired through other means. It order to achieve this, it's often times necessary to destroy enemies while also fulfilling their Special requirements to make them drop more items as the regular drops may not suffice to keep the gauge from depleting prematurely. There are a couple boss milks as well which either revolve around cancelling as many bullets as possible with multiple Vaunts or activating and depleting multiple Vaunts without extending them with the help of the additional gears dropped by some bosses. Scores do not reset upon a continue but clearing without continues results in greater bonuses after each stage and at the end of a Gauntlet run.
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''
+
 
 +
In co-op gameplay, one player shall Vaunt for as long as possible while the others activate their Vaunts to increase the multiplier just as the longest Vaunt depletes to significantly increase the Vaunt bonus.
  
=== Scoring ===
+
== Sub pages with advanced information ==
----
+
*[[Jamestown/Ships]]
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.
+
*[[Jamestown/Enemies]]
 +
*[[Jamestown/Bosses]]
  
== Strategy ==
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== Story ==
<div style='text-align: center;'>
+
The story takes place in an alternate history setting in the 17th century where the British and Spanish have colonized Mars. It features multiple historical figures as playable characters: Walter Raleigh (Beam), John Smith (Gunner), Virginia Dare (Charge) and Joachim Gaunz (Bomber). Additional historical figures are featured in the Treason collection. However, they do not play any role in the plot.
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''
 
</div>
 
----
 
  
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.  
+
=== Chapter I: War upon the East Frontier ===
 +
After escaping execution by his British king in 1619, Walter Raleigh hopes to clear his name by solving the tragic mystery of the Lost Colony of Roanoke and travels to the British colony of Jamestown on Mars. However, a settlement in the East Frontier is attacked by Martians allied with the Spanish forces.
 +
After the tides of the battle have been turned, John Smith finally arrives at the front of the battle. Over a feast, Smith gives Raleigh directions to "The Dark Sector" which may hold the answers he seeks.
  
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''
+
=== Chapter II: Journey through the Dark Sector ===
 +
Raleigh forces his way through the Spanish Border Guard and finds Roanoke, ruined beyond recognition, as barely anything but a swamp filled with murderous creatures remains. Nevertheless, his search was not in vain as he encounters Virginia Dare, the first child to be born in the colonies. Raleigh intends to bring her back to England, hoping to be pardoned by the king. However, she refuses since her father Joachim Gaunz is still held in prison by the Conquistador, leader of the Spanish armada.
  
 +
=== Chapter III: Prisoner of the Badlands ===
 +
Raleigh and Dare attack the prison of the Badlands, guarded by robots, in broad daylight. They destroy the Dread Sentry which turns out to have been Gaunz's cage as he emerges from its wreckage, barely holding on to his life. Raleigh intends to escape with him and Dare back to Jamestown but Gaunz insists on fighting the Conquistador instead, claiming that his project poses a threat to all of Mars.
  
== Story ==
+
=== Chapter IV: Secret Mines of New Madrid ===
Basic story breakdowns, plot information, and endings are included here.  
+
Their mission leads them to New Madrid, secret mines of the Spanish, where they first encounter the Conquistador in a gigantic drill-train which he uses to break into a hidden temple. Raleigh is now convinced that the Conquistador has evil intentions and may use ancient Martian weapons to destroy Jamestown, his last refuge, just like Roanoke. Realizing this, Raleigh is determined to stop the Conquistador.
  
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.
+
=== Chapter V: The Lost Temple of Croatoa ===
 +
Raleigh and company fight the Conquistador again in the hidden temple built by a forgotten Martian culture. As the Conquistador is cornered, he awakens The Heart of Mars. However, its powers aren't enough to take down the heroes but end up burning the Conquistador upon his defeat and eradicating his ashes instead. Though victorious, Raleigh decides not to return to England and stays in Jamestown instead, where he doesn't need to be pardoned.
 
----
 
----
  
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== Version Differences ==
 
== Version Differences ==
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.
+
=== Differences between Jamestown+ and the original Jamestown ===
 +
* Jamestown+ contains all classic ships and DLC ships from the original game and adds a new selection of ships without requiring any DLC.
 +
* Adds two entirely new stages: Phobos and Deimos, the moons of Mars. The Gauntlet Mode also adds the Super Gauntlet which includes them.
 +
* The text indicator for fulfilling the Special requirement when destroying an enemy is missing (bug).
 +
* Some bugs from the original are fixed. Some new bugs were introduced. Check Bugs section for details.
 +
* The second life extend in Gauntlet mode is replaced with a credit extend.
 +
* The width of cone patterns from popcorn enemies on Judgement difficulty is reduced significantly.
 +
* The Dark Sector stage is shortened and its last portion before the boss is revised entirely.
 +
* The Dark Sector's boss Lady of the Lake always uses her two patterns interchangably in the same order in JT+ whereas she chooses between the two at random in the original game.
 +
* {There are more differences that have to be investigated in detail first.}
 
----
 
----
  
== Trivia ==
+
== Arcade mode ==
* Cool facts and random tidbits go here!
+
The Steam version of Jamestown+ has a hidden feature called Arcade mode. This is not to be confused with the Gauntlet mode which lets players challenge all stages in one run.
 +
This feature was added so the game could be played in an Arcade cabinet and allows operators to bind two players two one keyboard, close the game with Escape and disable the leaderboard and settings menu.
 +
Arcade mode can be enabled by copying the "ArcadeMode.xml" file from the game's local directory to the save data directory (C:\Users\<UserName>\Saved Games\JamestownPlus).
 +
 
 
----
 
----
  
== Gallery ==
+
== Trivia ==
<div style='text-align: center;'>
+
* The Dark Sector stage was shortened in Jamestown+ due to a lot of feedback about it being too lengthy in the original game.
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''
+
* The track playing during the credits was originally supposed to be the track for the New Madrid stage.
</div>
+
* The first two big crabs in Deimos have a '''2''' written on them while the big golden crab before the boss has a '''3''' written on it. The game files do contain a big crab with a '''1''' but it simply isn't used in the game.
 
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== Other ==
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== Bugs ==
 +
===original Jamestown and Jamestown+===
 +
* The Lady of the Lake drops gold items twice on the first and third phase. The requirement is dealing over 500 and over 1000 damage. Due to a coding error, if exactly 500 or exactly 1000 damage are being dealt, the corresponding items will not be dropped in that phase. With Treason this can be avoided by not shooting missiles that aren't fully charged outside of Vaunt, as this will assure that the total damage dealt will always be a multiple of 1.5.
 +
* It's possible for the game to [https://www.twitch.tv/alvalynsis/clip/RamshackleJazzyMushroomGivePLZ-JPMz0oQu1QfE8q98 crash] during the Heart of Mars fight. This seems to be triggered by hitting one of its blocks with a Treason missile on the same frame that the block despawns.
 +
* The Container enemies in New Madrid don't give any points upon being destroyed due to the function responsible for this not being called by accident.
  
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
+
===original Jamestown===
 
+
* In the original Jamestown holding down any direction with a dpad during the text at the start of any stage would cause the ship to move in the opposite direction by default which effectively makes the stage unplayable until exiting or restarting it.
{| class="wikitable" style="float: right; margin-left: 10px;"
+
* In the original Jamestown UFOs can still emerge from below the screen after getting past them. This is assumed to be unintentional as the UFOs can spontaneously despawn on screen after doing so and do not emerge in JT+.
|-
+
===Jamestown+===
! [[(Template Page)]]
+
* In the original Jamestown the word SPECIAL would explicitly indicate that the special requirement when destroying an enemy was fulfilled. However, this does not happen in Jamestown+. This is confirmed by westquote to be an oversight.
|-
+
* In Jamestown+ many shot types have one additional frame of cooldown between shots. Since this is caused by the internal deltatime being slightly below 1/60 whereas it's slightly above 1/60 in the original, this is assumed to be an oversight.
| put your stuff here
+
* In Jamestown+ only 2 UFOs appear before the boss of the Badlands. In the original game, it was 10. However, those UFOs still appear to exist. If either of the two UFOs before the boss gets destroyed, the remaining ones will appear from the top of the screen and chase the player over time during the boss fight.
|}
+
* In Deimos the game will consistently crash if the stage is exited or restarted while any small golden crabs are alive. This includes small golden crabs from the second group that aren't visible on screen and will reappear before the boss. Small golden crabs that haven't been revealed yet or dug underground will not cause the crash.
 +
* In Jamestown+ the achievement "Veni, Vidi, Vici" is only unlocked by clearing Super Gauntlet on Divine or higher, rather than Legendary or higher (continues allowed).
 +
* The Pirate Queen boss has a very impractical infinite milk. Like many other bosses, her phases do not time out. While the items obtainable from her are limited, there is an issue with her bullets seemingly not despawning when leaving the screen. Clearing that phase will cause all those bullets to add points to the score. However, the game may start slowing down after half an hour.
  
 
== References & Contributors ==
 
== References & Contributors ==
 
<small>
 
<small>
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
+
# Jamestown and Jamestown+ reverse engineered by Olifante
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: <nowiki>[[User:(You)|(Your Name)]]</nowiki>
+
# Gameplay information compiled by [[User:AlvaLynsis|AlvaLynsis]]
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.
+
# additional insight from westquote (one of the developers) on the Jamestown Discord server
  
 +
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].</small>
  
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].</small>
+
[[Category:Vertical orientation]]

Latest revision as of 10:11, 21 November 2023

logo of Jamestown+
Jamestown/Jamestown+
JamestownGiantBombCover.jpg

JT+ vertical cover

Developer: Final Form Games
Music: Francisco "Foco" Cerda
Program: Timothy Ambrogi (engine)
Hallie Larsson (gameplay)
Art: Michael Ambrogi
Release date: Steam: 08 Jun 2011
PS4 (JT+): 17 Mar 2015
Steam (JT+): 12 Dec 2019
NS (JT+): 12 Dec 2019


Jamestown

Jamestown is a vertically scrolling shoot'em up designed around being played by up to 4 players in co-op. Its original version was released in 2011 on Steam but Jamestown+, the definitive version with additional content, was later released for the Playstation 4 in 2015. In 2019 Jamestown+ was released for the Nintendo Switch and as a new article on Steam.

Gameplay Overview

Controls


Players and the controls they desire are set before every run. Up to 4 players can participate at once.

  • Fire: Fires your primary vulcan cannon.
  • Special: Activate your ship's special weapon.
  • Vaunt: Activates vaunt mode (when charged).
  • Pause: Pauses the game.

On PC, a player is registered by holding any button with their input device of choice. These devices may be:

  • Keyboard: Requires binding directional keys, fire, special and vaunt. The Escape button is used to pause the game.
  • Controller: Requires binding fire, special, vaunt and pause. Analog controls are supported.
  • Mouse: Requires no binding. Left button is shot, right button is special, mouse wheel press is vaunt. Movement occurs by pointing on the screen. The ship will move towards that point on the screen at its regular speed.

Ship


Jamestown/Ships

Weapons


  • Vulcan Cannon: The main shot/attack of each ship.
  • Special: Each ship has a unique Special mechanic and may either affect/replace the ship's primary attack or be a completely separate attack which can be used in addition.
  • Vaunt: The Vaunt is a survival and scoring mechanic that is charged by golden items. Upon activating the Vaunt, the player can absorb bullets (except for green rings in Judgement) and is immune to enemy collision for 2.5 seconds. The Vaunt will deactivate if the Vaunt gauge depletes. However, it can also be manually cancelled which will make the player invincible again (including green rings this time) for 1.25 seconds but also half the points acquired from the Vaunt. If the Vaunt was manually cancelled, items will not charge it for 3.5 seconds. If the player dies, the Vaunt gauge is empty again.

Items


  • Gold items: These items increase the player's or the party's score and charge the Vaunt gauge of the player that picks them up. If the player's Vaunt is active, it will only be charged by half the amount.
Type Description Base score value Vaunt charge
JamestownSmallCog.png Small cogs. 10 2.5%
JamestownMediumCog.png Medium cogs. 100 10%
JamestownLargeCog.png Large cogs. 1000 20%
JamestownBonusCog.png Bonus cogs are the same size as medium cogs but more valuable and more lightly colored. 200 16.7%
JamestownBonusGear.png Gears are the most valuable gold items dropped by enemies. 2000 50.1%
JamestownGroundedGear.png Grounded gears look like regular gears but there's only six of them available, all grounded on fixed spots in the lost temple of Croatoa. 10000 201.1%
  • Revive items: These are exclusive to co-op mode and allow the party to recover dead members immediately upon picking them up. On Normal and Difficult, a revive item revives the entire party. On Legendary, Divine and Judgement, a revive item revives only one member. They're dropped by a variety of stronger enemy types and bosses during their fights.

JamestownReviveItem.png

Scoring


Means of scoring

  • Vaunting: Using the Vaunt mechanic contributes to scoring in multiple ways:
    Vaunt depletion bonus graph for Solo gameplay
    • The score multiplier in the bottom left is applied to all score acquired during the stage. Its value is determined by the amount of players currently in the Vaunt state. (0 players: x1, 1 player: x2, 2 players: x4, 3 players: 8x, 4 players: x16). The Stage and Gauntlet end bonus is not affected by it.
    • Once the Vaunt gauge depletes, score will be added based on the duration of that vaunt. The formula for this is (timeInSeconds * 600) ^ exponent. The exponent depends on the difficulty (Normal: 1.00, Difficult: 1.05, Legendary: 1.10, Divine: 1.15, Judgement: 1.20). If the Vaunt is depleted rather than being manually cancelled, the bonus is doubled. It's also further doubled for every other player that is still in Vaunt at the time in co-op gameplay. If the player dies during a Vaunt, no points are awarded.
    • Upon activating or manually cancelling a Vaunt, a shield appears around the player which can cancel bullets (except green ring bullets). Bullets cancelled that way are worth a base amount of 100pts each.
  • Special Kills: Many enemy types are worth more points and drop more gold items if a Special requirement is fulfilled as they're killed. In the original Jamestown, the word SPECIAL would explicitly indicate that the requirement was fulfilled. However, due to a bug this indication does not happen in Jamestown+. On the page Jamestown/Enemies details about enemies and their special conditions are listed.
  • Enemy Cancels: Destroying certain large enemies or beating a boss's phase cancels all bullets on the screen for a base amount of 25pts each.
  • Stage Boss Bonus: Awarded at the end of each stage. This bonus always increases the score by 100,000 points.
  • Stage Credit Bonus: Awarded at the end of each stage. This bonus depends on the amount of continues used during the stage.
  • Gauntlet survival bonus: Awarded at the end of Gauntlet mode. This bonus increases the score by an additional fraction of itself. The percentage depends on the amount of continues used during the entire run. (0 continues: 20%, 1 continue: 10%, 2 continues: 5%, 3 continues: 2%)

Summary

The goal is to activate a Vaunt and maintain it for as long as possible before letting it deplete in order to raise the Vaunt bonus score acquired and double any score acquired through other means. It order to achieve this, it's often times necessary to destroy enemies while also fulfilling their Special requirements to make them drop more items as the regular drops may not suffice to keep the gauge from depleting prematurely. There are a couple boss milks as well which either revolve around cancelling as many bullets as possible with multiple Vaunts or activating and depleting multiple Vaunts without extending them with the help of the additional gears dropped by some bosses. Scores do not reset upon a continue but clearing without continues results in greater bonuses after each stage and at the end of a Gauntlet run.

In co-op gameplay, one player shall Vaunt for as long as possible while the others activate their Vaunts to increase the multiplier just as the longest Vaunt depletes to significantly increase the Vaunt bonus.

Sub pages with advanced information

Story

The story takes place in an alternate history setting in the 17th century where the British and Spanish have colonized Mars. It features multiple historical figures as playable characters: Walter Raleigh (Beam), John Smith (Gunner), Virginia Dare (Charge) and Joachim Gaunz (Bomber). Additional historical figures are featured in the Treason collection. However, they do not play any role in the plot.

Chapter I: War upon the East Frontier

After escaping execution by his British king in 1619, Walter Raleigh hopes to clear his name by solving the tragic mystery of the Lost Colony of Roanoke and travels to the British colony of Jamestown on Mars. However, a settlement in the East Frontier is attacked by Martians allied with the Spanish forces. After the tides of the battle have been turned, John Smith finally arrives at the front of the battle. Over a feast, Smith gives Raleigh directions to "The Dark Sector" which may hold the answers he seeks.

Chapter II: Journey through the Dark Sector

Raleigh forces his way through the Spanish Border Guard and finds Roanoke, ruined beyond recognition, as barely anything but a swamp filled with murderous creatures remains. Nevertheless, his search was not in vain as he encounters Virginia Dare, the first child to be born in the colonies. Raleigh intends to bring her back to England, hoping to be pardoned by the king. However, she refuses since her father Joachim Gaunz is still held in prison by the Conquistador, leader of the Spanish armada.

Chapter III: Prisoner of the Badlands

Raleigh and Dare attack the prison of the Badlands, guarded by robots, in broad daylight. They destroy the Dread Sentry which turns out to have been Gaunz's cage as he emerges from its wreckage, barely holding on to his life. Raleigh intends to escape with him and Dare back to Jamestown but Gaunz insists on fighting the Conquistador instead, claiming that his project poses a threat to all of Mars.

Chapter IV: Secret Mines of New Madrid

Their mission leads them to New Madrid, secret mines of the Spanish, where they first encounter the Conquistador in a gigantic drill-train which he uses to break into a hidden temple. Raleigh is now convinced that the Conquistador has evil intentions and may use ancient Martian weapons to destroy Jamestown, his last refuge, just like Roanoke. Realizing this, Raleigh is determined to stop the Conquistador.

Chapter V: The Lost Temple of Croatoa

Raleigh and company fight the Conquistador again in the hidden temple built by a forgotten Martian culture. As the Conquistador is cornered, he awakens The Heart of Mars. However, its powers aren't enough to take down the heroes but end up burning the Conquistador upon his defeat and eradicating his ashes instead. Though victorious, Raleigh decides not to return to England and stays in Jamestown instead, where he doesn't need to be pardoned.


Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences

Differences between Jamestown+ and the original Jamestown

  • Jamestown+ contains all classic ships and DLC ships from the original game and adds a new selection of ships without requiring any DLC.
  • Adds two entirely new stages: Phobos and Deimos, the moons of Mars. The Gauntlet Mode also adds the Super Gauntlet which includes them.
  • The text indicator for fulfilling the Special requirement when destroying an enemy is missing (bug).
  • Some bugs from the original are fixed. Some new bugs were introduced. Check Bugs section for details.
  • The second life extend in Gauntlet mode is replaced with a credit extend.
  • The width of cone patterns from popcorn enemies on Judgement difficulty is reduced significantly.
  • The Dark Sector stage is shortened and its last portion before the boss is revised entirely.
  • The Dark Sector's boss Lady of the Lake always uses her two patterns interchangably in the same order in JT+ whereas she chooses between the two at random in the original game.
  • {There are more differences that have to be investigated in detail first.}

Arcade mode

The Steam version of Jamestown+ has a hidden feature called Arcade mode. This is not to be confused with the Gauntlet mode which lets players challenge all stages in one run. This feature was added so the game could be played in an Arcade cabinet and allows operators to bind two players two one keyboard, close the game with Escape and disable the leaderboard and settings menu. Arcade mode can be enabled by copying the "ArcadeMode.xml" file from the game's local directory to the save data directory (C:\Users\<UserName>\Saved Games\JamestownPlus).


Trivia

  • The Dark Sector stage was shortened in Jamestown+ due to a lot of feedback about it being too lengthy in the original game.
  • The track playing during the credits was originally supposed to be the track for the New Madrid stage.
  • The first two big crabs in Deimos have a 2 written on them while the big golden crab before the boss has a 3 written on it. The game files do contain a big crab with a 1 but it simply isn't used in the game.

Video References

If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.


Bugs

original Jamestown and Jamestown+

  • The Lady of the Lake drops gold items twice on the first and third phase. The requirement is dealing over 500 and over 1000 damage. Due to a coding error, if exactly 500 or exactly 1000 damage are being dealt, the corresponding items will not be dropped in that phase. With Treason this can be avoided by not shooting missiles that aren't fully charged outside of Vaunt, as this will assure that the total damage dealt will always be a multiple of 1.5.
  • It's possible for the game to crash during the Heart of Mars fight. This seems to be triggered by hitting one of its blocks with a Treason missile on the same frame that the block despawns.
  • The Container enemies in New Madrid don't give any points upon being destroyed due to the function responsible for this not being called by accident.

original Jamestown

  • In the original Jamestown holding down any direction with a dpad during the text at the start of any stage would cause the ship to move in the opposite direction by default which effectively makes the stage unplayable until exiting or restarting it.
  • In the original Jamestown UFOs can still emerge from below the screen after getting past them. This is assumed to be unintentional as the UFOs can spontaneously despawn on screen after doing so and do not emerge in JT+.

Jamestown+

  • In the original Jamestown the word SPECIAL would explicitly indicate that the special requirement when destroying an enemy was fulfilled. However, this does not happen in Jamestown+. This is confirmed by westquote to be an oversight.
  • In Jamestown+ many shot types have one additional frame of cooldown between shots. Since this is caused by the internal deltatime being slightly below 1/60 whereas it's slightly above 1/60 in the original, this is assumed to be an oversight.
  • In Jamestown+ only 2 UFOs appear before the boss of the Badlands. In the original game, it was 10. However, those UFOs still appear to exist. If either of the two UFOs before the boss gets destroyed, the remaining ones will appear from the top of the screen and chase the player over time during the boss fight.
  • In Deimos the game will consistently crash if the stage is exited or restarted while any small golden crabs are alive. This includes small golden crabs from the second group that aren't visible on screen and will reappear before the boss. Small golden crabs that haven't been revealed yet or dug underground will not cause the crash.
  • In Jamestown+ the achievement "Veni, Vidi, Vici" is only unlocked by clearing Super Gauntlet on Divine or higher, rather than Legendary or higher (continues allowed).
  • The Pirate Queen boss has a very impractical infinite milk. Like many other bosses, her phases do not time out. While the items obtainable from her are limited, there is an issue with her bullets seemingly not despawning when leaving the screen. Clearing that phase will cause all those bullets to add points to the score. However, the game may start slowing down after half an hour.

References & Contributors

  1. Jamestown and Jamestown+ reverse engineered by Olifante
  2. Gameplay information compiled by AlvaLynsis
  3. additional insight from westquote (one of the developers) on the Jamestown Discord server