Difference between revisions of "Strikers 1999"

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== General remarks ==
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[[File:Strikers1999_logo.png|center]]
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{{GameInfobox
 +
|bordercolor = #170f88
 +
|innerbordercolor = #eeeeac
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|title = Strikers 1945 III
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|background = #dbecf5
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|image = Strikers1999_titlescreen.png
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|width = 324px;
 +
|imagecaption = Start screen
 +
|imagescalepx = 180px
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|developer = [[Psikyo]]<ref name="psikyomoby">"[https://www.mobygames.com/company/x-nautpsikyo X-Naut.Psikyo]" at Mobygames. Retrieved 2020.09.16.</ref>
 +
|art = Kouji Ogata<ref name="poster">Psikyo Visualworks Poster Book, June 2003. Hosted on [https://archive.org/details/psikyovisualworksposterbook2003 Internet Archive]. Retrieved 2020.09.16</ref>
 +
|releasedate = '''Arcade''': 1999<ref name="strikersarc">"[https://www.arcade-museum.com/game_detail.php?game_id=9850 Strikers 1945 III]" at Arcade Museum. Retrieved 2021.01.30.</ref><br>'''Android''': 2015 <ref name="taitomoby">"[https://play.google.com/store/apps/details?id=com.mobirix.s1945iii_gg STRIKERS 1999]" at Google Play Store. Retrieved 2021.01.30.</ref><br>'''Switch''': Aug 29th, 2019 (Zerodiv)<ref name="zerodiv">"[https://www.mobygames.com/game/switch/strikers-1999 Strikers 1999 For Nintendo Switch]" at mobygames.com. Retrieved 2020.09.16</ref><br>Jan 21st, 2020 (City Connection, NIS America)<ref name="nis">"[https://www.nintendo.com/games/detail/psikyo-shooting-stars-alpha-switch/ Psikyo Shooting Stars Alpha]" at Nintendo.com. Retrieved 2020.09.16.</ref><ref name="city">Screenshots page for "[https://www.nintendolife.com/games/nintendo-switch/psikyo_shooting_stars_alpha/screenshots Psikyo Shooting Stars Alpha]" at Nintendo.com. Retrieved 2020.09.16.</ref><br>'''PC''': Jun 30th, 2020 (City Connection)<ref name="steam">"[https://store.steampowered.com/app/1279400/STRIKERS_1945_III/ Strikers 1945 III]" at Metacritic. Retrieved 2021.01.30.</ref>
 +
|previousgame = [[Gunbird 2]]
 +
|nextgame = [[Dragon Blaze]]
 +
|officialsite = [https://web.archive.org/web/20060206092727/http://www.x-nauts.com/psikyo/product/1999/index.html  X-Nauts]
 +
}}
 +
 
 +
'''''Strikers 1945 III''''' (ストライカーズ 1945 III), released internationally as Strikers 1999, is a vertical [[shooting game]] developed and published in 1999 by [[Psikyo]]. The game was ported to Android in 2015 and to the Switch in 2018 as part of the ''Psikyo Shooting Stars Alpha'' collection.
 +
 
 +
The game is a direct sequel to [[Strikers 1945 II]], and is set 54 years after it's predecessor. The game deviates from the WWII aesthetic of previous Strikers titles, and incorporates more sci-fi elements. The game introduces the Technical Bonus scoring mechanic, which was later adopted by [[Dragon Blaze]].
  
=== Creating a new page ===
+
== Gameplay Overview ==
There are two ways to create a new entry in the wiki:
 
# Reference the new page that you would like to make on a page somewhere ( <nowiki>[[Your Page Name Here]]</nowiki> ), and then click the red link to be taken to the "missing page" screen. You can then click "create a new page" and start filling it out.
 
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.
 
  
=== Writing etiquette ===
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Strikers 1945 III is a 2 button game and consists of 8 stages. As with previous Psikyo titles, the order of the first 4 stages is randomised with each credit. The difficulty of these stages varies depending on how late they appear in the stage order. After clearing all 8 stages, the player automatically enters a second loop, which features significantly denser bullet patterns.
* Write from a [https://en.wikipedia.org/wiki/Wikipedia:Neutral_point_of_view neutral point of view], avoid personal opinions and overly subjective explanations.
 
* Particularly when it comes to the inner workings of a game (e.g. scoring, rank system etc.), please confirm and double-check your statements, ideally backing them up with hard evidence. If you can't confirm something right away but have very good reasons to believe that it's true, please attach the tag <code><nowiki>{{unconfirmed}}</nowiki></code> to the statement in question. This way, other people can work on this part and eventually confirm it.
 
  
 +
=== Controls ===
 +
----
  
 +
* '''A Button (Press):''' Shot
 +
* '''A Button (Hold):''' Super Shot (depletes Super Gauge)
 +
* '''B Button:''' Bomb (depletes bomb stock)
  
[[File:Template_Logo.png|center]]
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=== Weapons ===
 +
----
  
{{GameInfobox
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[[File:Strikers1999_screenshot.png|175px|thumb|right|F/A-18 and A/V-8 in action]]
|bordercolor = black
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'''Main Shot'''
|title = Game Title
 
|background = #f8f8f8
 
|image = Template_Title.png
 
|width = 324px;
 
|imagecaption = Title screen
 
|imagescalepx = 180px
 
  
|developer = Dev here
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Basic attack performed by pressing the shot button. This attack is upgraded by collecting Power-Up items, and reaches max power after 3 items have been collected. After collecting two Power-Up items the shot is supplemented by a secondary attack, or sub-shot, which offers some additional screen coverage. Colliding with an enemy will reduce the shot power by one level, and losing a life will reduce the shot to its base level.
|
 
|music = Person A
 
|
 
|program = Person B
 
|
 
|art = Person C
 
|
 
|releasedate = Release Date
 
  
|nextgame = Next game in a series
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'''Super Shot'''
}}
 
  
__TOC__
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The super gauge is located at the bottom left of the screen, and is filled by killing enemies. Holding the A button releases a powerful attack which depletes the gauge. Magic attacks are character-specific, and can be charged up to 3 levels.
  
 +
'''Bomb'''
  
== ( Insert Game Title Here ) ==
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Bombs do not grant invincibility, but instantly clear enemy bullets and deal damage within specific areas of the screen. The precise effects of bombs are character-specific.
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets.  
 
  
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.
+
== Characters ==
  
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]
+
Strikers 1945 III offers 5 playable ships by default, each with their own playstyle and unique advantages. A 6th ship, the X-36, can be unlocked by entering the code 01999 in Maintenence Mode.
  
 +
<h3> <span style="display:none;"> F/A-18 Super Hornet </span></h3>
 +
{| class="wikitable" style="border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;"
 +
|-
 +
! colspan=6 style="background-color:#541488; color:#ffffff;" | <big>F/A-18 Super Hornet</big>
 +
|-
 +
{{!}} colspan="6" rowspan="1" | [[File:Strikers1999_fa18.png|150px|frameless|left]]<br>
 +
• '''Shot:''' An 8-way blue shot, flanked by an additional green shot on each side.<br>
 +
• '''Sub Weapon:'''''Homing Missile'' Heat-seeking missiles that home in on enemies. Up to 4 on screen at once.<br>
 +
• '''Super Shot:''' The F/A-18's four options lock into position and fire a barrage of missiles directly forward.<br>
 +
• '''Bomb:''' ''Super Tomahawk'' Deploys a bomb that fully clears the screen of bullets and deals damage to enemies<br>
 +
• '''Movement Speed:''' Medium<br>
 +
|-
 +
|colspan="13"|
  
== Gameplay Overview ==
+
{{!}}}
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.
 
  
=== Controls ===
+
<h3> <span style="display:none;"> F-117 Stealth </span></h3>
----
+
{| class="wikitable" style="border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;"
* '''A:''' Description
+
|-
* '''A (Press):''' Description
+
! colspan=6 style="background-color:#1b0c8c; color:#ffffff;" | <big>F-117 Stealth</big>
* '''A (Hold):''' Description
+
|-
* '''B:''' Description
+
{{!}} colspan="6" rowspan="1" | [[File:Strikers1999_f117.png|150px|frameless|left]]<br>
 +
• '''Shot:''' An 8-way purple shot, flanked by an additional green shot on each side.<br>
 +
'''Sub Weapon:''' ''Heat Mine''. Slow moving mines that explode on contact with enemies. Up to 6 on screen at once.<br>
 +
'''Super Shot:''' ''Sonic Wave''. Options move forward and deal damage in two small circular aoes directly in from of the craft.<br>
 +
'''Bomb:''' ''Thunderbolt''. Fully clears the screen of bullets and deals damage to enemies<br>
 +
'''Movement Speed:''' Slow<br>
 +
|-
 +
|colspan="13"|
  
=== Unlockable Secrets ===
+
{{!}}}
----
 
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''
 
  
=== Characters / Ships / Styles ===
+
<h3> <span style="display:none;"> F-22 Raptor </span></h3>
----
+
{| class="wikitable" style="border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;"
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different "styles" (for games that use them, such as ''[[DoDonPachi]]'') would also be included here.  
+
|-
 +
! colspan=6 style="background-color:#541488; color:#ffffff;" | <big>F-22 Raptor</big>
 +
|-
 +
{{!}} colspan="6" rowspan="1" | [[File:Strikers1999_f22.png|150px|frameless|left]]<br>
 +
• '''Shot:''' A narrow green shot aimed directly forward.<br>
 +
• '''Sub Weapon:''' ''Baryon Laser''. 6 lasers that flank the main shot (3 on either side). Can pierce through multiple enemies.<br>
 +
• '''Super Shot:''' ''Twin Stinger''. The ship's two options lock into position and each fire a powerful laser directly forward.<br>
 +
• '''Bomb:''' ''Cluster Bomb''. Drops a bomb that fully clears the screen of bullets and deals damage to enemies.<br>
 +
• '''Movement Speed:''' Fast<br>
 +
|-
 +
|colspan="13"|
  
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.
+
{{!}}}
  
=== Weapons ===
+
<h3> <span style="display:none;"> AV-8 Harrier </span></h3>
----
+
{| class="wikitable" style="border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;"
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''
+
|-
 +
! colspan=6 style="background-color:#1b0c8c; color:#ffffff;" | <big>AV-8 Harrier</big>
 +
|-
 +
{{!}} colspan="6" rowspan="1" | [[File:Strikers1999_av8.png|150px|frameless|left]]<br>
 +
• '''Shot:''' Two columns of purple projectiles aimed directly forward.<br>
 +
• '''Sub Weapon:''' ''Straight Missile''. Missiles fired directly forward from the ship's two options.<br>
 +
• '''Super Shot:''' ''Hunter Fortmation''. Options will disengage from the craft and independently seek out targets to attack.<br>
 +
• '''Bomb:''' ''B-52 Carpet Bombing''. Two large planes will carpet bomb the screen, clearing the screen of bullets and dealing damage to enemies. Unlike the other craft, the AV-8 is not locked into an animation for this attack and can move freely, although the total duration of the screen clear is must shorter.<br>
 +
• '''Movement Speed:''' Slow<br>
 +
|-
 +
|colspan="13"|
 +
Note that unlike the other craft, AV-8's two side options directly follow the movements of the main ship, rather than simply flanking on either side (ie. similar behaviour to those in the [[Gradius]] series).
 +
{{!}}}
 +
 
 +
<h3> <span style="display:none;"> F-4 Phantom II </span></h3>
 +
{| class="wikitable" style="border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;"
 +
|-
 +
! colspan=6 style="background-color:#541488; color:#ffffff;" | <big>F-4 Phantom II</big>
 +
|-
 +
{{!}} colspan="6" rowspan="1" | [[File:Strikers1999_f4.png|150px|frameless|left]]<br>
 +
• '''Shot:''' 5-way spread shot, flanked by green projectiles on either side.<br>
 +
• '''Sub Weapon:''' ''Roll Napalm''. Slow moving projectiles aimed directly forward. Up to 4 at once.<br>
 +
• '''Super Shot:''' ''Cross Napalm''. A single slow-moving, but highly damaging missile.<br>
 +
• '''Bomb:''' ''Samurai Sword '99''. Performs a loop, while firing a large fiery projectile aimed directly forward. Similar to the bomb animation in [[Sengoku Ace]]<br>
 +
• '''Movement Speed:''' Fast<br>
 +
|-
 +
|colspan="13"|
  
=== Items ===
+
{{!}}}
----
 
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.
 
  
=== Rank ===
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<h3> <span style="display:none;"> X-36 </span></h3>
----
+
{| class="wikitable" style="border:1px solid #222222; width: 75%; margin-bottom: 0px; margin-top: 0px;"
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''
+
|-
 +
! colspan=6 style="background-color:#1b0c8c; color:#ffffff;" | <big>X-36</big>
 +
|-
 +
{{!}} colspan="6" rowspan="1" | [[File:Strikers1999_x36.png|150px|frameless|left]]<br>
 +
• '''Shot:''' Column of 5 blue shots aimed directly forward.<br>
 +
• '''Sub Weapon:''' ''Variable Laser''. Purple lasers that home-in on enemies.<br>
 +
'''Super Shot:''' ''Spiral Laser''. Fires a powerful laser directly forward.<br>
 +
• '''Bomb:''' ''Mega Smasher''. X-36 transforms into a mech and hurls an energy ball across the screen, damaging enemies in a large area. Can move during the transform animation.<br>
 +
• '''Movement Speed:''' Medium<br>
 +
|-
 +
|colspan="13"|
 +
The X-36 is considered the strongest ship in the game, thanks to its powerful homing lasers and devastating super shot attack. Recommended for beginners and veterans alike.
 +
{{!}}}
  
=== Loops ===
+
== Items ==
----
 
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''
 
  
=== Scoring ===
+
{| class="wikitable"
----
+
|-
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.
+
| [[File:Gunbird2_p.png|center]] || '''Power Up''' <br>Increases your shot power (max power after the 3rd item)
 +
|-
 +
| [[File:Gunbird_b.png|center]] || '''Bomb''' <br>Increases your bomb stock by 1
 +
|-
 +
| [[File:Strikers1999_medal.png|center]] || '''Silver Coin''' <br>100 point reward
 +
|}
  
== Strategy ==
+
== Loops ==
<div style='text-align: center;'>
 
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''
 
</div>
 
----
 
  
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.  
+
After clearing all 8 regular stages, the player automatically enters a second loop. The second loop features significantly denser bullet patterns, and enemies will now release small diamond-shaped revenge bullets on death. Bosses have all-new patterns, and now have attacks that specifically target the dragon only, requiring the player to separate from the dragon at specific times.
  
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''
+
== Scoring ==
  
 +
Scoring in Strikers 1945 III is relatively straightforward. Certain enemies, when destroyed, will leave behind gold coins that rotate on the spot. These coins will reward the player with 200, 500, 1000 or 2000 points, depending on when they are collected during their spin animation. To achieve the max score of 2000 points, coins must be collected specifically when they flash brightly.
  
== Story ==
+
If two 2000pt coins are collected consecutively, the player is awarded a chain bonus of 200 points.
Basic story breakdowns, plot information, and endings are included here.  
 
  
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.
+
=== Technical Bonus ===
 
----
 
----
 +
[[File:Strikers1999_technicalbonus.png|150px|thumb|right|Boss enemy exposing its weak point]]
  
== Development History ==
+
This mechanic made its debut in Strikers 1945 III, and was later featured in Psikyo's 2000 title [[Dragon Blaze]]. At specific points during the second phase of each boss fight, bosses will temporarily expose a blue weak point for you to destroy. By default these weak points are invulnerable, but moving within close proximity will cause them to turn red, and dealing any damage to the red core will instantly kill the boss, and award you a '''Technical Bonus''' of 40,000 points.
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''
 
----
 
  
== Version Differences ==
+
Bosses will only expose their weak point once per fight, and will usually release a barrage of bullets at the same time, so careful positioning is needed to take advantage of this opportunity. Note that the stage 8 boss does not have a weak point, so a Technical Bonus is not possible on this stage.
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.
 
----
 
  
== Trivia ==
+
=== Endgame Bonus ===
* Cool facts and random tidbits go here!
 
 
----
 
----
 +
Clearing both loops rewards the player with an endgame bonus as follows:
 +
*Lives Remaining x 100,000
 +
*Bomb Stock x 50,000
 +
*Power Level x 10,000
  
== Gallery ==
+
== Strategy ==
 
<div style='text-align: center;'>
 
<div style='text-align: center;'>
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''
+
''See [[Strikers 1945 III/Strategy]] for '''secrets''' and '''advanced play strategies'''.''
</div>
+
</div>  
 
----
 
----
 
== Video References ==
 
 
If the game already has an existing entry in the [[:Category:Video_Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.
 
  
  
== Other ==
+
== Ports ==
  
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
+
Following its original arcade release in 2000,<ref name="strikersarc"/> Strikers 1945 III received an Android port in 2015.<ref name="taitomoby"/> The game was ported to the Nintendo Switch in 2018 by Zerodiv.<ref name="zerodiv"/> After initially only being available on the Nintendo eShop, the game was later released physically as part of the Psikyo Shooting Stars Alpha compilation.<ref name="nis"/>
 
 
{| class="wikitable" style="float: right; margin-left: 10px;"
 
|-
 
! [[(Template Page)]]
 
|-
 
| put your stuff here
 
|}
 
  
== References & Contributors ==
+
On June 30th 2020, the game was released on Steam by Zerodiv and City Connection.<ref name="steam"/>
<small>
 
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
 
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: <nowiki>[[User:(You)|(Your Name)]]</nowiki>
 
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.
 
  
 +
== References ==
  
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].</small>
+
[[Category:Psikyo]]
 +
[[Category:Vertical orientation]]

Revision as of 21:50, 8 February 2021

Strikers1999 logo.png
Strikers 1945 III
Strikers1999 titlescreen.png

Start screen

Developer: Psikyo[1]
Official site: X-Nauts
Art: Kouji Ogata[2]
Release date: Arcade: 1999[3]
Android: 2015 [4]
Switch: Aug 29th, 2019 (Zerodiv)[5]
Jan 21st, 2020 (City Connection, NIS America)[6][7]
PC: Jun 30th, 2020 (City Connection)[8]
Previous game: Gunbird 2
Next game: Dragon Blaze

Strikers 1945 III (ストライカーズ 1945 III), released internationally as Strikers 1999, is a vertical shooting game developed and published in 1999 by Psikyo. The game was ported to Android in 2015 and to the Switch in 2018 as part of the Psikyo Shooting Stars Alpha collection.

The game is a direct sequel to Strikers 1945 II, and is set 54 years after it's predecessor. The game deviates from the WWII aesthetic of previous Strikers titles, and incorporates more sci-fi elements. The game introduces the Technical Bonus scoring mechanic, which was later adopted by Dragon Blaze.

Gameplay Overview

Strikers 1945 III is a 2 button game and consists of 8 stages. As with previous Psikyo titles, the order of the first 4 stages is randomised with each credit. The difficulty of these stages varies depending on how late they appear in the stage order. After clearing all 8 stages, the player automatically enters a second loop, which features significantly denser bullet patterns.

Controls


  • A Button (Press): Shot
  • A Button (Hold): Super Shot (depletes Super Gauge)
  • B Button: Bomb (depletes bomb stock)

Weapons


F/A-18 and A/V-8 in action

Main Shot

Basic attack performed by pressing the shot button. This attack is upgraded by collecting Power-Up items, and reaches max power after 3 items have been collected. After collecting two Power-Up items the shot is supplemented by a secondary attack, or sub-shot, which offers some additional screen coverage. Colliding with an enemy will reduce the shot power by one level, and losing a life will reduce the shot to its base level.

Super Shot

The super gauge is located at the bottom left of the screen, and is filled by killing enemies. Holding the A button releases a powerful attack which depletes the gauge. Magic attacks are character-specific, and can be charged up to 3 levels.

Bomb

Bombs do not grant invincibility, but instantly clear enemy bullets and deal damage within specific areas of the screen. The precise effects of bombs are character-specific.

Characters

Strikers 1945 III offers 5 playable ships by default, each with their own playstyle and unique advantages. A 6th ship, the X-36, can be unlocked by entering the code 01999 in Maintenence Mode.

F/A-18 Super Hornet

F/A-18 Super Hornet
Strikers1999 fa18.png

Shot: An 8-way blue shot, flanked by an additional green shot on each side.
Sub Weapon:Homing Missile Heat-seeking missiles that home in on enemies. Up to 4 on screen at once.
Super Shot: The F/A-18's four options lock into position and fire a barrage of missiles directly forward.
Bomb: Super Tomahawk Deploys a bomb that fully clears the screen of bullets and deals damage to enemies
Movement Speed: Medium

F-117 Stealth

F-117 Stealth
Strikers1999 f117.png

Shot: An 8-way purple shot, flanked by an additional green shot on each side.
Sub Weapon: Heat Mine. Slow moving mines that explode on contact with enemies. Up to 6 on screen at once.
Super Shot: Sonic Wave. Options move forward and deal damage in two small circular aoes directly in from of the craft.
Bomb: Thunderbolt. Fully clears the screen of bullets and deals damage to enemies
Movement Speed: Slow

F-22 Raptor

F-22 Raptor
Strikers1999 f22.png

Shot: A narrow green shot aimed directly forward.
Sub Weapon: Baryon Laser. 6 lasers that flank the main shot (3 on either side). Can pierce through multiple enemies.
Super Shot: Twin Stinger. The ship's two options lock into position and each fire a powerful laser directly forward.
Bomb: Cluster Bomb. Drops a bomb that fully clears the screen of bullets and deals damage to enemies.
Movement Speed: Fast

AV-8 Harrier

AV-8 Harrier
Strikers1999 av8.png

Shot: Two columns of purple projectiles aimed directly forward.
Sub Weapon: Straight Missile. Missiles fired directly forward from the ship's two options.
Super Shot: Hunter Fortmation. Options will disengage from the craft and independently seek out targets to attack.
Bomb: B-52 Carpet Bombing. Two large planes will carpet bomb the screen, clearing the screen of bullets and dealing damage to enemies. Unlike the other craft, the AV-8 is not locked into an animation for this attack and can move freely, although the total duration of the screen clear is must shorter.
Movement Speed: Slow

Note that unlike the other craft, AV-8's two side options directly follow the movements of the main ship, rather than simply flanking on either side (ie. similar behaviour to those in the Gradius series).

F-4 Phantom II

F-4 Phantom II
Strikers1999 f4.png

Shot: 5-way spread shot, flanked by green projectiles on either side.
Sub Weapon: Roll Napalm. Slow moving projectiles aimed directly forward. Up to 4 at once.
Super Shot: Cross Napalm. A single slow-moving, but highly damaging missile.
Bomb: Samurai Sword '99. Performs a loop, while firing a large fiery projectile aimed directly forward. Similar to the bomb animation in Sengoku Ace
Movement Speed: Fast

X-36

X-36
Strikers1999 x36.png

Shot: Column of 5 blue shots aimed directly forward.
Sub Weapon: Variable Laser. Purple lasers that home-in on enemies.
Super Shot: Spiral Laser. Fires a powerful laser directly forward.
Bomb: Mega Smasher. X-36 transforms into a mech and hurls an energy ball across the screen, damaging enemies in a large area. Can move during the transform animation.
Movement Speed: Medium

The X-36 is considered the strongest ship in the game, thanks to its powerful homing lasers and devastating super shot attack. Recommended for beginners and veterans alike.

Items

Gunbird2 p.png
Power Up
Increases your shot power (max power after the 3rd item)
Gunbird b.png
Bomb
Increases your bomb stock by 1
Strikers1999 medal.png
Silver Coin
100 point reward

Loops

After clearing all 8 regular stages, the player automatically enters a second loop. The second loop features significantly denser bullet patterns, and enemies will now release small diamond-shaped revenge bullets on death. Bosses have all-new patterns, and now have attacks that specifically target the dragon only, requiring the player to separate from the dragon at specific times.

Scoring

Scoring in Strikers 1945 III is relatively straightforward. Certain enemies, when destroyed, will leave behind gold coins that rotate on the spot. These coins will reward the player with 200, 500, 1000 or 2000 points, depending on when they are collected during their spin animation. To achieve the max score of 2000 points, coins must be collected specifically when they flash brightly.

If two 2000pt coins are collected consecutively, the player is awarded a chain bonus of 200 points.

Technical Bonus


Boss enemy exposing its weak point

This mechanic made its debut in Strikers 1945 III, and was later featured in Psikyo's 2000 title Dragon Blaze. At specific points during the second phase of each boss fight, bosses will temporarily expose a blue weak point for you to destroy. By default these weak points are invulnerable, but moving within close proximity will cause them to turn red, and dealing any damage to the red core will instantly kill the boss, and award you a Technical Bonus of 40,000 points.

Bosses will only expose their weak point once per fight, and will usually release a barrage of bullets at the same time, so careful positioning is needed to take advantage of this opportunity. Note that the stage 8 boss does not have a weak point, so a Technical Bonus is not possible on this stage.

Endgame Bonus


Clearing both loops rewards the player with an endgame bonus as follows:

  • Lives Remaining x 100,000
  • Bomb Stock x 50,000
  • Power Level x 10,000

Strategy

See Strikers 1945 III/Strategy for secrets and advanced play strategies.



Ports

Following its original arcade release in 2000,[3] Strikers 1945 III received an Android port in 2015.[4] The game was ported to the Nintendo Switch in 2018 by Zerodiv.[5] After initially only being available on the Nintendo eShop, the game was later released physically as part of the Psikyo Shooting Stars Alpha compilation.[6]

On June 30th 2020, the game was released on Steam by Zerodiv and City Connection.[8]

References

  1. "X-Naut.Psikyo" at Mobygames. Retrieved 2020.09.16.
  2. Psikyo Visualworks Poster Book, June 2003. Hosted on Internet Archive. Retrieved 2020.09.16
  3. 3.0 3.1 "Strikers 1945 III" at Arcade Museum. Retrieved 2021.01.30.
  4. 4.0 4.1 "STRIKERS 1999" at Google Play Store. Retrieved 2021.01.30.
  5. 5.0 5.1 "Strikers 1999 For Nintendo Switch" at mobygames.com. Retrieved 2020.09.16
  6. 6.0 6.1 "Psikyo Shooting Stars Alpha" at Nintendo.com. Retrieved 2020.09.16.
  7. Screenshots page for "Psikyo Shooting Stars Alpha" at Nintendo.com. Retrieved 2020.09.16.
  8. 8.0 8.1 "Strikers 1945 III" at Metacritic. Retrieved 2021.01.30.