Difference between revisions of "Akuu Gallet"
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== Gameplay Overview == | == Gameplay Overview == | ||
+ | === Controls === | ||
+ | ---- | ||
+ | A: | ||
+ | |||
+ | === Items === | ||
+ | ----- | ||
[[File:Akuu-bomb-carrier.png|thumb|right|Killing this plane drops a bomb, starting with Energy Spark.]] | [[File:Akuu-bomb-carrier.png|thumb|right|Killing this plane drops a bomb, starting with Energy Spark.]] | ||
Line 47: | Line 53: | ||
=== Weapon system === | === Weapon system === | ||
+ | ---- | ||
Weapons can be picked up from weapon items that can be uncovered in the stage or sometimes dropped by large enemies. These weapons don't stack at all, so picking up a new one removes your old weapon. Picking up the same weapon as you're currently holding grants 2000 points. | Weapons can be picked up from weapon items that can be uncovered in the stage or sometimes dropped by large enemies. These weapons don't stack at all, so picking up a new one removes your old weapon. Picking up the same weapon as you're currently holding grants 2000 points. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
Line 61: | Line 68: | ||
| [[Image:Akuu-power-s.png]] || Hunting System || Adds an option to your ship. While not shooting (or while mashing) the option starts moving towards the opposite side the player is moving. </br> Holding down the shot button also holds the option in the current position it's in. It does not rotate faster when your level gets higher, it only does more damage. | | [[Image:Akuu-power-s.png]] || Hunting System || Adds an option to your ship. While not shooting (or while mashing) the option starts moving towards the opposite side the player is moving. </br> Holding down the shot button also holds the option in the current position it's in. It does not rotate faster when your level gets higher, it only does more damage. | ||
|} | |} | ||
+ | |||
+ | === Rank === | ||
+ | ---- | ||
+ | |||
+ | This game has two different kinds of [[rank]] systems. <small>[<span style="color:#0492C2">''Verification needed''</span>]</small> | ||
+ | |||
+ | |||
+ | '''Survival rank''' | ||
+ | |||
+ | * This is determined by survival time. In other words, how long you've been playing without losing a life. | ||
+ | * This only affects '''<span style="color:#DC143C">bullet speed</span>'''. | ||
+ | * Losing a life lowers this rank considerably. | ||
+ | |||
+ | |||
+ | '''Level rank''' | ||
+ | |||
+ | * This is determined what level your weapon is. | ||
+ | * The higher level it is, the more '''<span style="color:#DC143C">health</span>''' (HP) enemies have. | ||
+ | |||
+ | |||
+ | === Extends === | ||
+ | ---- | ||
+ | |||
+ | Once the player reaches 1,500,000 points (on default Dip Switches), a 1-up item or [[extend]] appears on the top of the screen and when grabbed, gives an additional life. | ||
+ | |||
+ | |||
+ | === Scoring === | ||
+ | ---- | ||
+ | [[File:Akuu-stage-bonus-screen.png|thumb|right|250px|Stage Bonus screen.]] | ||
+ | The main ways to get a high score is collecting all medals on a stage at their highest possible value and never losing a life. Medals are hidden throughout the level and when uncovered will be worth 2,000 points at first. Every few seconds the value goes from 2,000 to 500 to 100 to 10. And after another few seconds it will go up again with those same values. You can tell how much they're worth based on the sprite. Picking them up at the right time can be tricky when also avoiding enemies, so be careful. | ||
+ | |||
+ | [[File:Akuu-tank-blue.png|thumb|right|75px|Blue tanks.]] | ||
+ | [[File:Akuu-turret.png|thumb|right|75px|Turrets.]] | ||
+ | Medals are usually hidden in certain enemies or can be uncovered by shooting buildings. Enemies like '''blue tanks''' and '''turrets''' will always contain a medal. | ||
+ | |||
+ | {| class="wikitable" style="text-align:center;" | ||
+ | ! colspan="3" | Medal values | ||
+ | |- | ||
+ | ! Medal !! Value !! Stage Bonus | ||
+ | |- | ||
+ | | [[Image:Akuu-medal-2000.png]] || 2000|| 2000 | ||
+ | |- | ||
+ | | [[Image:Akuu-medal-500.png]] || 500 || 1000 | ||
+ | |- | ||
+ | | [[Image:Akuu-medal-100.png]] || 100 || 500 | ||
+ | |- | ||
+ | | [[Image:Akuu-medal-10.png]] || 10 || 100 | ||
+ | |} | ||
+ | |||
+ | Finishing a stage will give a '''Stage Bonus'''. | ||
+ | Each medal that was picking up during the stage has it's own value (as seen in the table above). Picking up all medals in a stage will give a '''<span style="color:#DC143C">PERFECT</span>''' bonus, worth 100,000 points. </br> | ||
+ | Note this doesn't mean that you will automatically get it if you have a 0% miss rate. Medals that are not uncovered (for example, if they were carried by an enemy) still count towards the stage total. | ||
+ | Every bomb you have is worth 5,000 points as well. | ||
+ | |||
+ | {| class="wikitable" style="text-align: center" | ||
+ | |- | ||
+ | ! colspan="6" | Medal count per stage | ||
+ | |- | ||
+ | ! Stage 1 !! Stage 2 !! Stage 3 !! Stage 4 !! Stage 5 !! Stage 6 | ||
+ | |- | ||
+ | | 30 || 40 || 50 || 50 || 50 || 50 | ||
+ | |} | ||
+ | |||
+ | After killing the final boss, the player will get a '''Fighter Bonus'''. This is (Lives remaining x 1,000,000) points. </br> | ||
+ | And another '''Special Bonus''', just for clearing the game. Worth 1,000,000 points. | ||
== Mechanics == | == Mechanics == |
Revision as of 11:31, 29 November 2020
Title screen
Developer: | Gazelle |
---|---|
Director: | Tatsuya Uemura |
Music: | Yoshitatsu Sakai |
Program: | Mizuiro Honey |
Art: | Junya Inoue Mikio Yamaguchi Kaneyo Oohira |
Release date: | February 1996 |
Akuu Gallet (アクウギャレット, "Air Gallet") is a game developed by Gazelle and published by Banpresto in 1996.
Contents
Gameplay Overview
Controls
A:
Items
Bombs can be picked up and used as an extra way of dealing damage or staying safe. They are dropped from blue planes, as seen on the right. The bombs dropped by these planes will switch type every few seconds. All bombs will be changed to the type the player picks up.
If the player loses a life, bombs will be set to 3 and remain the same type. The player can hold up to 5 bombs. Picking up an extra bomb after that grants 10,000 points.
Weapon system
Weapons can be picked up from weapon items that can be uncovered in the stage or sometimes dropped by large enemies. These weapons don't stack at all, so picking up a new one removes your old weapon. Picking up the same weapon as you're currently holding grants 2000 points.
Rank
This game has two different kinds of rank systems. [Verification needed]
Survival rank
- This is determined by survival time. In other words, how long you've been playing without losing a life.
- This only affects bullet speed.
- Losing a life lowers this rank considerably.
Level rank
- This is determined what level your weapon is.
- The higher level it is, the more health (HP) enemies have.
Extends
Once the player reaches 1,500,000 points (on default Dip Switches), a 1-up item or extend appears on the top of the screen and when grabbed, gives an additional life.
Scoring
The main ways to get a high score is collecting all medals on a stage at their highest possible value and never losing a life. Medals are hidden throughout the level and when uncovered will be worth 2,000 points at first. Every few seconds the value goes from 2,000 to 500 to 100 to 10. And after another few seconds it will go up again with those same values. You can tell how much they're worth based on the sprite. Picking them up at the right time can be tricky when also avoiding enemies, so be careful.
Medals are usually hidden in certain enemies or can be uncovered by shooting buildings. Enemies like blue tanks and turrets will always contain a medal.
Medal values | ||
---|---|---|
Medal | Value | Stage Bonus |
![]() |
2000 | 2000 |
![]() |
500 | 1000 |
![]() |
100 | 500 |
![]() |
10 | 100 |
Finishing a stage will give a Stage Bonus.
Each medal that was picking up during the stage has it's own value (as seen in the table above). Picking up all medals in a stage will give a PERFECT bonus, worth 100,000 points.
Note this doesn't mean that you will automatically get it if you have a 0% miss rate. Medals that are not uncovered (for example, if they were carried by an enemy) still count towards the stage total.
Every bomb you have is worth 5,000 points as well.
Medal count per stage | |||||
---|---|---|---|---|---|
Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Stage 6 |
30 | 40 | 50 | 50 | 50 | 50 |
After killing the final boss, the player will get a Fighter Bonus. This is (Lives remaining x 1,000,000) points.
And another Special Bonus, just for clearing the game. Worth 1,000,000 points.
Mechanics
Rank
This game has two different kinds of rank systems. [Verification needed]
Survival rank
- This is determined by survival time. In other words, how long you've been playing without losing a life.
- This only affects bullet speed.
- Losing a life lowers this rank considerably.
Level rank
- This is determined what level your weapon is.
- The higher level it is, the more health (HP) enemies have.
Scoring
The main ways to get a high score is collecting all medals on a stage at their highest possible value and never losing a life. Medals are hidden throughout the level and when uncovered will be worth 2,000 points at first. Every few seconds the value goes from 2,000 to 500 to 100 to 10. And after another few seconds it will go up again with those same values. You can tell how much they're worth based on the sprite. Picking them up at the right time can be tricky when also avoiding enemies, so be careful.
Medals are usually hidden in certain enemies or can be uncovered by shooting buildings. Enemies like blue tanks and turrets will always contain a medal.
Medal values | ||
---|---|---|
Medal | Value | Stage Bonus |
![]() |
2000 | 2000 |
![]() |
500 | 1000 |
![]() |
100 | 500 |
![]() |
10 | 100 |
Finishing a stage will give a Stage Bonus.
Each medal that was picking up during the stage has it's own value (as seen in the table above). Picking up all medals in a stage will give a PERFECT bonus, worth 100,000 points.
Note this doesn't mean that you will automatically get it if you have a 0% miss rate. Medals that are not uncovered (for example, if they were carried by an enemy) still count towards the stage total.
Every bomb you have is worth 5,000 points as well.
Medal count per stage | |||||
---|---|---|---|---|---|
Stage 1 | Stage 2 | Stage 3 | Stage 4 | Stage 5 | Stage 6 |
30 | 40 | 50 | 50 | 50 | 50 |
After killing the final boss, the player will get a Fighter Bonus. This is (Lives remaining x 1,000,000) points.
And another Special Bonus, just for clearing the game. Worth 1,000,000 points.
References
- Playing the game
- http://adb.arcadeitalia.net/dettaglio_mame.php?game_name=agalletj