Difference between revisions of "Ibara/Scoring"
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* '''[[#Item Collection|Item Collection]]''' - The primary scoring mechanism in the game. At most levels of play, scoring from Item Collection will form the majority of Player scores. | * '''[[#Item Collection|Item Collection]]''' - The primary scoring mechanism in the game. At most levels of play, scoring from Item Collection will form the majority of Player scores. | ||
* '''[[#Boss Milking|Boss Milking]]''' - Several Bosses and Midbosses can be [[Glossary of shmups#Milk|milked]] for points through different means. At the highest levels of play, these milks actually contribute the majority of the final score. | * '''[[#Boss Milking|Boss Milking]]''' - Several Bosses and Midbosses can be [[Glossary of shmups#Milk|milked]] for points through different means. At the highest levels of play, these milks actually contribute the majority of the final score. | ||
− | * '''[[# | + | * '''[[#Enemy Destruction|Enemy Destruction]]''' - Many enemies, Bosses and Midbosses of ''Ibara'' have multiple 'parts' that can be separately destroyed. As each component is worth points, it is optimal to completely destroy every part individually to optimize score. |
* '''[[#Damage Optimization|Damage Optimization]]''' - Depending on what kind of damage is used to defeat enemies, they are worth different amounts of points. This can play a significant role in some areas, such as Stage 1. | * '''[[#Damage Optimization|Damage Optimization]]''' - Depending on what kind of damage is used to defeat enemies, they are worth different amounts of points. This can play a significant role in some areas, such as Stage 1. | ||
* '''[[#Minor Optimizations|Minor Optimizations]]''' - Additional mechanics that play a comparatively minor (though not entirely insignificant) role in scoring. These contribute so little points that they are likely not worth optimizing for except at the very highest levels of play, and even then, should be low-priority. | * '''[[#Minor Optimizations|Minor Optimizations]]''' - Additional mechanics that play a comparatively minor (though not entirely insignificant) role in scoring. These contribute so little points that they are likely not worth optimizing for except at the very highest levels of play, and even then, should be low-priority. | ||
Line 20: | Line 20: | ||
== Boss Milking == | == Boss Milking == | ||
+ | Several Bosses and Midbosses can be [[Glossary#Milk|milked]] for points through different means. At the highest levels of play, these milks actually contribute the majority of the final score. All boss milks in ''Ibara'' involve significant risk, and can easily end a run if the Player makes execution mistakes or suffers particularly bad [[Glossary#RNG|RNG]]. Further, almost all milks will have a significant impact on Rank; without good Rank control strategies, even a well-executed Boss Milk could put the game in an incredibly difficult state. | ||
+ | Throughout this section, each milk features a summary table in this format: | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! colspan="5" | Summary | ||
+ | |- | ||
+ | | Value (Points) | ||
+ | | colspan="4" | If performed well, approximately how many points is the milk worth? | ||
+ | |- | ||
+ | | Consistency | ||
+ | | colspan="4" | How consistent is the milk between runs, regardless of RNG? | ||
+ | |- | ||
+ | | Difficulty | ||
+ | | colspan="4" | How difficult is the milk to execute? | ||
+ | |- | ||
+ | | Risk | ||
+ | | colspan="4" | How likely is the milk to result in a Game Over? | ||
+ | |- | ||
+ | | Rank Impact | ||
+ | | colspan="4" | How much does the milk increase Rank? | ||
+ | |- | ||
+ | ! colspan="5" | Resource Requirements | ||
+ | |- | ||
+ | | | ||
+ | | Life Stock | ||
+ | | Bomb Stock<sup>*</sup> | ||
+ | | Bomb Fragments | ||
+ | | Options | ||
+ | |- style="text-align:left" | ||
+ | | style="text-align:left" | Minimum Viable | ||
+ | | colspan="4" | The minimum resources required ''upon beginning the fight'' to perform the milk. <br>Will likely result in drastically lower value and/or higher difficulty, but it is still theoretically doable. | ||
+ | |- style="text-align:left" | ||
+ | | style="text-align:left" | Optimal | ||
+ | | colspan="4" | The ideal amount of resources ''upon beginning the fight'' to perform the milk optimally. <br>Improves score potential, execution consistency, or both. | ||
+ | |} | ||
+ | |||
+ | It is very important to note that the Resource Requirements are listed ''as the Player enters the boss fight''. This is significant for routing purposes, because often the actual milk takes place in a later phase or only after destroying certain components of the Boss or Midboss. | ||
+ | |||
+ | <sup>*</sup><small>A value of "4 + 1" for Bomb Stock indicates 4 Full Bombs ''and'' one Armed Hadou.</small> | ||
=== Major Milks === | === Major Milks === | ||
+ | These bosses can each contribute millions of points if done properly. | ||
+ | ==== Stage 2 Boss: Midi Rose ==== | ||
− | ==== | + | {| class="wikitable" |
+ | |- | ||
+ | ! colspan="5" | Summary | ||
+ | |- | ||
+ | | Value (Points) | ||
+ | | colspan="4" | ~1,500,000 | ||
+ | |- | ||
+ | | Consistency | ||
+ | | colspan="4" | High | ||
+ | |- | ||
+ | | Difficulty | ||
+ | | colspan="4" | Moderate | ||
+ | |- | ||
+ | | Risk | ||
+ | | colspan="4" | Moderate | ||
+ | |- | ||
+ | | Rank Impact | ||
+ | | colspan="4" | High | ||
+ | |- | ||
+ | ! colspan="5" | Resource Requirements | ||
+ | |- | ||
+ | | | ||
+ | | Life Stock | ||
+ | | Bomb Stock | ||
+ | | Bomb Fragments | ||
+ | | Options | ||
+ | |- style="text-align:center" | ||
+ | | style="text-align:left" | Minimum Viable | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | Any | ||
+ | |- style="text-align:center" | ||
+ | | style="text-align:left" | Optimal | ||
+ | | 3 | ||
+ | | Any | ||
+ | | Any | ||
+ | | 2 Burners | ||
+ | |} | ||
==== Stage 3 Boss: Kasumi Rose ==== | ==== Stage 3 Boss: Kasumi Rose ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! colspan="5" | Summary | ||
+ | |- | ||
+ | | Value (Points) | ||
+ | | colspan="4" | 1,000,000+ | ||
+ | |- | ||
+ | | Consistency | ||
+ | | colspan="4" | Low to Moderate | ||
+ | |- | ||
+ | | Difficulty | ||
+ | | colspan="4" | High | ||
+ | |- | ||
+ | | Risk | ||
+ | | colspan="4" | High to Very High | ||
+ | |- | ||
+ | | Rank Impact | ||
+ | | colspan="4" | Extreme | ||
+ | |- | ||
+ | ! colspan="5" | Resource Requirements | ||
+ | |- | ||
+ | | | ||
+ | | Life Stock | ||
+ | | Bomb Stock | ||
+ | | Bomb Fragments | ||
+ | | Options | ||
+ | |- style="text-align:center" | ||
+ | | style="text-align:left" | Minimum Viable | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | Any | ||
+ | | Any | ||
+ | |- style="text-align:center" | ||
+ | | style="text-align:left" | Optimal | ||
+ | | 3 | ||
+ | | 4 + 1 | ||
+ | | 40 | ||
+ | | Any | ||
+ | |} | ||
==== Stage 6 Boss: Teresa Rose ==== | ==== Stage 6 Boss: Teresa Rose ==== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! colspan="5" | Summary | ||
+ | |- | ||
+ | | Value (Points) | ||
+ | | colspan="4" | 3,000,000+ | ||
+ | |- | ||
+ | | Consistency | ||
+ | | colspan="4" | Moderate | ||
+ | |- | ||
+ | | Difficulty | ||
+ | | colspan="4" | High | ||
+ | |- | ||
+ | | Risk | ||
+ | | colspan="4" | Moderate | ||
+ | |- | ||
+ | | Rank Impact | ||
+ | | colspan="4" | High <small>(Since this is the final boss, not relevant except in ''Extended'' mode)</small> | ||
+ | |- | ||
+ | ! colspan="5" | Resource Requirements | ||
+ | |- | ||
+ | | | ||
+ | | Life Stock | ||
+ | | Bomb Stock | ||
+ | | Bomb Fragments | ||
+ | | Options | ||
+ | |- style="text-align:center" | ||
+ | | style="text-align:left" | Minimum Viable | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | Any | ||
+ | | Any | ||
+ | |- style="text-align:center" | ||
+ | | style="text-align:left" | Optimal | ||
+ | | 3 | ||
+ | | 4 + 1 | ||
+ | | 40 | ||
+ | | Any | ||
+ | |} | ||
Line 39: | Line 198: | ||
==== Stage 4 Boss: Shasta Rose ==== | ==== Stage 4 Boss: Shasta Rose ==== | ||
− | + | == Enemy Destruction == | |
− | == | ||
Line 48: | Line 206: | ||
== Minor Optimizations == | == Minor Optimizations == | ||
+ | === Tick Points === | ||
=== Shot and Bomb Surplus Bonuses === | === Shot and Bomb Surplus Bonuses === |
Latest revision as of 18:16, 5 August 2020
See Ibara for the main page.
Contents
Overview
Scoring in Ibara can be broadly divided into five main categories. In approximate order of importance (in other words, order of how much they contribute to the final score), these categories are as follows:
- Item Collection - The primary scoring mechanism in the game. At most levels of play, scoring from Item Collection will form the majority of Player scores.
- Boss Milking - Several Bosses and Midbosses can be milked for points through different means. At the highest levels of play, these milks actually contribute the majority of the final score.
- Enemy Destruction - Many enemies, Bosses and Midbosses of Ibara have multiple 'parts' that can be separately destroyed. As each component is worth points, it is optimal to completely destroy every part individually to optimize score.
- Damage Optimization - Depending on what kind of damage is used to defeat enemies, they are worth different amounts of points. This can play a significant role in some areas, such as Stage 1.
- Minor Optimizations - Additional mechanics that play a comparatively minor (though not entirely insignificant) role in scoring. These contribute so little points that they are likely not worth optimizing for except at the very highest levels of play, and even then, should be low-priority.
(ED: Section very much under construction; just basic framing for now)
Item Collection
Medaling
Option Surplus Bonuses
Boss Milking
Several Bosses and Midbosses can be milked for points through different means. At the highest levels of play, these milks actually contribute the majority of the final score. All boss milks in Ibara involve significant risk, and can easily end a run if the Player makes execution mistakes or suffers particularly bad RNG. Further, almost all milks will have a significant impact on Rank; without good Rank control strategies, even a well-executed Boss Milk could put the game in an incredibly difficult state.
Throughout this section, each milk features a summary table in this format:
Summary | ||||
---|---|---|---|---|
Value (Points) | If performed well, approximately how many points is the milk worth? | |||
Consistency | How consistent is the milk between runs, regardless of RNG? | |||
Difficulty | How difficult is the milk to execute? | |||
Risk | How likely is the milk to result in a Game Over? | |||
Rank Impact | How much does the milk increase Rank? | |||
Resource Requirements | ||||
Life Stock | Bomb Stock* | Bomb Fragments | Options | |
Minimum Viable | The minimum resources required upon beginning the fight to perform the milk. Will likely result in drastically lower value and/or higher difficulty, but it is still theoretically doable. | |||
Optimal | The ideal amount of resources upon beginning the fight to perform the milk optimally. Improves score potential, execution consistency, or both. |
It is very important to note that the Resource Requirements are listed as the Player enters the boss fight. This is significant for routing purposes, because often the actual milk takes place in a later phase or only after destroying certain components of the Boss or Midboss.
*A value of "4 + 1" for Bomb Stock indicates 4 Full Bombs and one Armed Hadou.
Major Milks
These bosses can each contribute millions of points if done properly.
Stage 2 Boss: Midi Rose
Summary | ||||
---|---|---|---|---|
Value (Points) | ~1,500,000 | |||
Consistency | High | |||
Difficulty | Moderate | |||
Risk | Moderate | |||
Rank Impact | High | |||
Resource Requirements | ||||
Life Stock | Bomb Stock | Bomb Fragments | Options | |
Minimum Viable | 0 | 0 | 1 | Any |
Optimal | 3 | Any | Any | 2 Burners |
Stage 3 Boss: Kasumi Rose
Summary | ||||
---|---|---|---|---|
Value (Points) | 1,000,000+ | |||
Consistency | Low to Moderate | |||
Difficulty | High | |||
Risk | High to Very High | |||
Rank Impact | Extreme | |||
Resource Requirements | ||||
Life Stock | Bomb Stock | Bomb Fragments | Options | |
Minimum Viable | 0 | 1 | Any | Any |
Optimal | 3 | 4 + 1 | 40 | Any |
Stage 6 Boss: Teresa Rose
Summary | ||||
---|---|---|---|---|
Value (Points) | 3,000,000+ | |||
Consistency | Moderate | |||
Difficulty | High | |||
Risk | Moderate | |||
Rank Impact | High (Since this is the final boss, not relevant except in Extended mode) | |||
Resource Requirements | ||||
Life Stock | Bomb Stock | Bomb Fragments | Options | |
Minimum Viable | 0 | 1 | Any | Any |
Optimal | 3 | 4 + 1 | 40 | Any |