Difference between revisions of "Senjin Aleste"

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| [[File:senjinaleste_medal4.png|center]] || '''Platinum Medal''' <br> Dropped by enemies while in Power Up. Grants score. <br> Medal tier depends on the game mode, medal counter, and proximity to the destroyed enemy. Platinum is the tier 4 medal.
 
| [[File:senjinaleste_medal4.png|center]] || '''Platinum Medal''' <br> Dropped by enemies while in Power Up. Grants score. <br> Medal tier depends on the game mode, medal counter, and proximity to the destroyed enemy. Platinum is the tier 4 medal.
 
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| [[File:senjinaleste_swapitem.gif|center]] || '''Swap Item''' <br> Dropped by a carrier when the white marker on the left edge of the screen reaches the top. <br> Cycles through the four ship types (skipping over the currently active one). When collected, if the corresponding ship is ready, the corresponding ship is switched to and a medium amount of energy is added to the Energy Gauge. If the corresponding ship is downed, its recovery time is reduced but no energy is granted.
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| [[File:senjinaleste_swapitem.gif|center]] || '''Swap Item''' <br> Dropped by a carrier when the white marker on the left edge of the screen reaches the top. <br> Cycles through the four ship types (skipping over the currently active one). When collected, if the corresponding ship is ready, it is switched to and a medium amount of energy is added to the Energy Gauge. If the corresponding ship is disabled, its recovery time is reduced but no energy is granted.
 
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|-
 
| [[File:senjinaleste_bomb.png|center]] || '''Bomb''' <br> Dropped by a carrier when the red marker on the left edge of the screen reaches the top. <br> Activates immediately when collected, bombs cannot be stored and activated later. While in Power Up, enemy bullets are canceled into medals. While not in Power Up, enemy bullets are canceled into P Chips.
 
| [[File:senjinaleste_bomb.png|center]] || '''Bomb''' <br> Dropped by a carrier when the red marker on the left edge of the screen reaches the top. <br> Activates immediately when collected, bombs cannot be stored and activated later. While in Power Up, enemy bullets are canceled into medals. While not in Power Up, enemy bullets are canceled into P Chips.

Latest revision as of 03:37, 17 May 2026

Senjin Aleste (戦刃アレスタ) logo.png
Senjin Aleste
Senjin Aleste title screen.png

Title screen

Developer: M2 ShotTriggers
Publisher: M2
Release date: 2021/07/15

Senjin Aleste (戦刃アレスタ "Battle Alester") is a vertical scrolling shooter developed by M2 ShotTriggers, released in fall of 2021 to arcades in Japan on the ALL.Net P-ras MULTI platform, a multi-game arcade platform developed and maintained by SEGA.

Unlike previous entries in the Aleste game series, which were all home-console releases, this game was released exclusively to arcades. This was initially met with negative reception. It was the first original title in the series since the release of GG Aleste II in 1993.

In terms of visual style, the game is largely similar to previous titles, with the exception of the pilot characters. The scoring system of the game is different from previous entries, likely to accommodate for the arcade platform.

Gameplay Overview

The game is played on a one-stick, 8-button arcade set-up. However, for the purpose of gameplay, only 4 buttons are used. Buttons can be re-mapped to any of the 8 buttons present on the cabinet, and this configuration is saved across machines if the player uses a compatible ID card.

Controls


  • B1: Secondary fire mode. The player ship slows down and the projectiles fired are concentrated for more accurate targeting.
  • B2: Toggles "power" mode. This mode slows down enemy projectiles and allows accumulation of bonus points while shooting down enemy targets. It depletes a power gauge on the top-left of the screen.
  • B3: Primary fire mode. While holding down the button, pressing B1 will override it.
  • B5: Blows away nearby enemy projectiles. Temporarily becomes unavailable after using.

Characters and leader system


The game has four playable characters, each with their own ship/abilities, and leadership bonus:

Portrait Name and ship Style of play Leadership bonus
SA Yuri.png Yuri Kunugi / FX-02 Muramasa (Type-A) High-mobility shot type Increased energy gain from picking up items
SA Ratna.png Ratna Francis / YF-X12 Bothrops (Type-B) Options that turn to match the player's movement Decreases the amount of time between item carrier spawns
SA Tanya.png Tanya Yaezakura / SUS-07 Metel (Type-C) Wide shot, can focus options for high damage Increases the firepower of every team member
SA Huang.png Huang Kexin / SJ-03D Tian Qiong (Type-D) Rotating options that cancel enemy bullets upon collision Decreases the amount of time until downed teammates recover

Modes and Configuration

Senjin Aleste begins with a series of options to choose and configure your game.

Game Select

  • Story: The standard mode with all 5 stages.
  • Score Attack: Pick a single stage and play for score. Features unique mechanics such as Rank Items.

Game Mode

  • Novice Mode: Minimal difficulty and a simplified scoring system with no medal counter.
  • Casual Mode: An easier mode with a fixed, low rank and capped medal counter.
  • Original Mode: The standard difficulty. Features a rank system and uncapped medal counter.
  • Expert Mode: Increased difficulty with denser enemy attacks and more item drops.

Dramatic Mode

  • Dramatic Off: Dialogue and character popups disabled.
  • Dramatic On: Characters have dialogue in response to game events and character graphics pop up when changing ships.

Assist Select

  • Manual: Power Up must be activated manually. If hit with full energy, all energy is spent to shield the hit.
  • Assist On: If hit with full energy, Power Up is activated automatically. As a trade off, energy drain during Power Up (even when activated manually) is increased.

Leader Select

Select one of the four ships to be your leader. You will begin the game as that ship and also gain its corresponding leader skill for all ships:

  • Type A: Increased energy gain from picking up items
  • Type B: Decreases the amount of time between item carrier spawns
  • Type C: Increases the firepower of every team member
  • Type D: Decreases the amount of time until downed teammates recover

Items


Icon Description
Senjinaleste pchip.png
P Chip
Dropped by enemies while not in Power Up.
Adds a small amount of energy to the Energy Gauge.
Senjinaleste medal1.png
Bronze Medal
Dropped by enemies while in Power Up. Grants score.
Medal tier depends on the game mode, medal counter, and proximity to the destroyed enemy. Bronze is the tier 1 medal.
Senjinaleste medal2.png
Silver Medal
Dropped by enemies while in Power Up. Grants score.
Medal tier depends on the game mode, medal counter, and proximity to the destroyed enemy. Silver is the tier 2 medal.
Senjinaleste medal3.png
Gold Medal
Dropped by enemies while in Power Up. Grants score.
Medal tier depends on the game mode, medal counter, and proximity to the destroyed enemy. Gold is the tier 3 medal.
Senjinaleste medal4.png
Platinum Medal
Dropped by enemies while in Power Up. Grants score.
Medal tier depends on the game mode, medal counter, and proximity to the destroyed enemy. Platinum is the tier 4 medal.
Senjinaleste swapitem.gif
Swap Item
Dropped by a carrier when the white marker on the left edge of the screen reaches the top.
Cycles through the four ship types (skipping over the currently active one). When collected, if the corresponding ship is ready, it is switched to and a medium amount of energy is added to the Energy Gauge. If the corresponding ship is disabled, its recovery time is reduced but no energy is granted.
Senjinaleste bomb.png
Bomb
Dropped by a carrier when the red marker on the left edge of the screen reaches the top.
Activates immediately when collected, bombs cannot be stored and activated later. While in Power Up, enemy bullets are canceled into medals. While not in Power Up, enemy bullets are canceled into P Chips.
Senjinaleste fairy.png
Fairy
Exists in hidden locations in the stages, only visible while in Power Up.
Shooting the fairy frees it to be collected.
Senjinaleste rankitem.png
Rank Item
Exclusive to Score Attack mode.
Increases rank when collected.

Rank


If the game features a relevant rank system, use this section to discuss it in more detail. Otherwise, this can be omitted.

Loops


If a game features a loop system, elaborate on it in detail here. Otherwise, omit this section.

Scoring


This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.

Strategy

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.

(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)


Story

Basic story breakdowns, plot information, and endings are included here.

If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.


Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences

  • Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.

Trivia

  • Cool facts and random tidbits go here!

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


Other

We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.

(Template Page)
put your stuff here

References & Contributors

  1. Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
  2. If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
    1. And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.