Difference between revisions of "Thunder Force III"
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'''Thunder Force III''', released in 1990, is the third entry in Tecnhosoft's Thunder Force series of games, and the second to be released for the Sega Genesis. This game notably removes the top-view stages entirely and simplifies the weapon system, making the game much more easier compared to its predecessor. Thunder Force III would end up being a success, spawning an arcade port titled ''Thunder Force AC'', which also got ported to the Super Nintendo Entertainment System as ''Thunder Spirits''. | '''Thunder Force III''', released in 1990, is the third entry in Tecnhosoft's Thunder Force series of games, and the second to be released for the Sega Genesis. This game notably removes the top-view stages entirely and simplifies the weapon system, making the game much more easier compared to its predecessor. Thunder Force III would end up being a success, spawning an arcade port titled ''Thunder Force AC'', which also got ported to the Super Nintendo Entertainment System as ''Thunder Spirits''. | ||
| − | Since the game is | + | Since the game is pretty generous with extra lives, less severe with its punishment on death, and has very strong weapons, ''Thunder Force III'' is a rather easy game to 1CC on default settings and doesn't need as much practice compared to other games in the series. |
__TOC__ | __TOC__ | ||
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=== Controls === | === Controls === | ||
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| − | The player controls the Fire LEO-03 "Styx", which has the ability to change between four levels of speed and cycle up to 5 weapon slots. | + | The player controls the Fire LEO-03 "Styx", which has the ability to change between four levels of speed and cycle up to 5 weapon slots. The controls can be changed in the title screen by holding '''A''' and pressing Start on the title screen. Below is the default controls set by the game. |
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[[File:Mega Drive Contoller Illustration.png|frameless|none|]] | [[File:Mega Drive Contoller Illustration.png|frameless|none|]] | ||
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[[File:TFIII Fire.png]] | [[File:TFIII Fire.png]] | ||
*Damage: 18 per missile, 6 per bullet, 12 per CLAW wave. | *Damage: 18 per missile, 6 per bullet, 12 per CLAW wave. | ||
| − | Launches anti-ground missiles directly above and below that crawl along the ceiling, floor, and walls alongside a standard shot from the front. | + | Launches anti-ground missiles directly above and below that crawl along the ceiling, floor, and walls alongside a standard shot from the front. Fire is very effective at taking out ground targets, the missiles' ability to crawl on any surface makes it useful to hit enemies in hard to reach areas. However just like Wave, it is also overshadowed by Hunter. When using CLAWs, they will fire out short-ranged wave projectiles, providing extra defense from incoming enemies all around. |
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Hunter = | Hunter = | ||
Latest revision as of 15:33, 24 March 2026
Title screen
| Developer: | Technosoft |
|---|---|
| Music: | Toshiharu Yamanishi, Tomomi Ōtani |
| Program: | Izumi Fukuda, Takashi Iwanaga, Haruhiko Ohtsuka |
| Art: | Osamu Tsujikawa, Yoichi Muto |
| Release date: | June 8, 1990 |
| Previous game: | Thunder Force II |
| Next game: | Thunder Force IV |
Thunder Force III, released in 1990, is the third entry in Tecnhosoft's Thunder Force series of games, and the second to be released for the Sega Genesis. This game notably removes the top-view stages entirely and simplifies the weapon system, making the game much more easier compared to its predecessor. Thunder Force III would end up being a success, spawning an arcade port titled Thunder Force AC, which also got ported to the Super Nintendo Entertainment System as Thunder Spirits.
Since the game is pretty generous with extra lives, less severe with its punishment on death, and has very strong weapons, Thunder Force III is a rather easy game to 1CC on default settings and doesn't need as much practice compared to other games in the series.
Contents
Gameplay Overview
Thunder Force III is similar to it's predecessor, which has a heavy focus on weapon usage and memorization. Enemies come in from all directions, which usually requires the correct weapon for the right scenario. Losing a life results in an instant respawn and the loss of the currently equipped weapon excluding the starting weapons (Unless the difficulty is on Mania, then all weapons are lost.)
Controls
The player controls the Fire LEO-03 "Styx", which has the ability to change between four levels of speed and cycle up to 5 weapon slots. The controls can be changed in the title screen by holding A and pressing Start on the title screen. Below is the default controls set by the game.
- A: Speed Change. The Styx can cycle between four different levels of speed which starts from slowest to fastest, starting from the slowest again after reaching the fastest.
- B: Fire Button. The game has a built-in autofire.
- C: Weapon Select. The next available weapon in the weapon bar is selected, reverting to the first weapon after reaching the end.
Weapons & Items
- Damage: 6 per bullet.
- Damage: 6 per bullet.
- Damage: 6 per segment, 36 total per beam.
- Damage: 9 per bullet.
- Damage: 6 per segment.
- Damage: 18 per missile, 6 per bullet, 12 per CLAW wave.
- Damage: 3 per missile.
A pair of options that circle around the Styx, boosting the firepower of all weapons and blocking incoming bullets. They do not damage enemies on contact.
Provides up to 3 hits of protection, which blocks all bullet, enemy, or terrain collisions. Getting hit with a shield will provide a brief period of invulnerability, turning red if the shield is on its last hit. Shields in general are far more useful than earning extra lives, as they allow the player to take a hit without losing any weapons especially on Mania difficulty. Shield pickups are very rare and only appear a few times throughout the whole game.
Extra Lives
Score based extra lives are earned at 20,000, 50,000, then every other 50,000 points. 1-UPs can also be found frequently as an item picked up throughout the game.
Rank
Unknown. Add details here.
Stages
The player can choose which stage to start on. The stages the proceed in a clockwise order around the stage select screen.
- Hydra
- Gorgon
- Seiren
- Haides
- Ellis
When all five initial stages are complete, the player proceeds to the final stages in the following order:
- Cerberus
- Orn Base
- Orn Core
Scoring
Add details here.
Strategy
See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.
(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)
Story
Basic story breakdowns, plot information, and endings are included here.
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.
Development History
If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.
Version Differences
- Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.
Trivia
- Cool facts and random tidbits go here!
Gallery
See (Template Page)/Gallery for our collection of images and scans for the game.
