Difference between revisions of "Sky Force 2004"
(→Items) |
(→Items) |
||
(7 intermediate revisions by the same user not shown) | |||
Line 11: | Line 11: | ||
|developer = Infinite Dreams | |developer = Infinite Dreams | ||
− | |||
− | |||
| | | | ||
|releasedate = 2004 | |releasedate = 2004 | ||
}} | }} | ||
− | Sky Force 2004 is a mobile shmup by Infinite Dreams initially released for Symbian OS phones. In 2011, it was re-released as a remaster for PSP and PS3 as a PlayStation Minis game. In 2014, a remake was made for modern mobile | + | Sky Force 2004 is a mobile shmup by Infinite Dreams initially released for Java and Symbian OS phones. In 2011, it was re-released as a remaster for PSP and PS3 as a PlayStation Minis game. In 2014, a remake was made for modern mobile devices for it`s 10th anniversary, and was very different compared to the 2004 release. |
== Gameplay Overview == | == Gameplay Overview == | ||
Line 24: | Line 22: | ||
The player has a shield gauge along with a lives stock. Shield goes down if damage is recieved. If the shield is depleted, a life will be lost. | The player has a shield gauge along with a lives stock. Shield goes down if damage is recieved. If the shield is depleted, a life will be lost. | ||
− | Each stage has it`s own requirements | + | Each stage has it`s own requirements. |
=== Scoring === | === Scoring === | ||
Line 64: | Line 62: | ||
---- | ---- | ||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
− | | [[File:SF2004- | + | | [[File:SF2004-Star.png|center]] ||'''Star: ''' Spawns from killed enemies. |
|- | |- | ||
|- | |- | ||
Line 75: | Line 73: | ||
| [[File:SF2004-TwinShot.png|center]] ||'''Twin shot: ''' Adds two simultanous shots. | | [[File:SF2004-TwinShot.png|center]] ||'''Twin shot: ''' Adds two simultanous shots. | ||
|- | |- | ||
− | | [[File:SF2004- | + | | [[File:SF2004-Humans.png|center]] ||'''Human: ''' They`re stranded troughout different stages, and to rescue them, the player must touch them. In the 2004 Symbian version, if they`re shot, they`ll die. However, they don`t die in the 2011 PlayStation Minis version. They do not appear in the Java port. |
|- | |- | ||
|} | |} | ||
== Trivia == | == Trivia == | ||
− | * The game seems to be inspired in Toaplan shmups, along with it`s big hitbox formula. | + | * The game seems to be inspired in Toaplan shmups, along with it`s big hitbox formula. However, in this game, bullet density is quite low and bullets travel slowly. |
Latest revision as of 04:01, 3 April 2024
Sky Force 2004 is a mobile shmup by Infinite Dreams initially released for Java and Symbian OS phones. In 2011, it was re-released as a remaster for PSP and PS3 as a PlayStation Minis game. In 2014, a remake was made for modern mobile devices for it`s 10th anniversary, and was very different compared to the 2004 release.
Gameplay Overview
The player controls a ship, trying to kill as many enemies as possible while collecting stars and rescuing humans.
The player has a shield gauge along with a lives stock. Shield goes down if damage is recieved. If the shield is depleted, a life will be lost.
Each stage has it`s own requirements.
Scoring
Scoring consist of killing enemies, collecting stars and rescuing humans. Killing an enemy group will award bonus points.
Each stage has a set amount of stars and humans needed to collect.
After a stage is cleared, values goes like this:
- Amount of stars are multiplied by 50.
- Accuracy percentage is multiplied by 200
- Amount of humans rescued are multiplied by 500.
- Percentage of objects destroyed are multiplied by 100.
After that, the total bonus will be formed and will add up to the player´s score.
Difficulties
- Easy: For novice players. Enemies are less agressive and less destroy percentage is required.
- Normal: For moderate players. The original game experience.
- Hard: For veteran players. Enemies are more agressive and more destroy percentage is required.
Ships
There`s 3 ship types in the game. They all fire the same weapon, but each one has it`s own shield and speed values.
- Type-R (Red):
The standard ship. Has moderate speed and shield.
- Type-V (Violet):
The fastest ship with poor shield.
- Type-Y (Yellow):
The slowest ship with good shield.
Items
Star: Spawns from killed enemies. | |
Power-up: Increases shot power. | |
Shield: Recovers player`s shield. | |
Homming missiles: Adds homming missiles equipment to the player. | |
Twin shot: Adds two simultanous shots. | |
Human: They`re stranded troughout different stages, and to rescue them, the player must touch them. In the 2004 Symbian version, if they`re shot, they`ll die. However, they don`t die in the 2011 PlayStation Minis version. They do not appear in the Java port. |
Trivia
- The game seems to be inspired in Toaplan shmups, along with it`s big hitbox formula. However, in this game, bullet density is quite low and bullets travel slowly.