Difference between revisions of "Star Force"

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Revision as of 23:04, 1 February 2024

Star-Force-logo.png
Star Force
Star Force Title Screen Arcade.png

Title screen

Developer: Tehkan (Tecmo)
Release date: September 1984
Next game: Super Star Force

Star Force is a vertical scrolling shooter by Tehkan (Tecmo). Released in 1984, it's the first entry in the Star Force series. While the arcade original was a moderate success, the 1,000,000+ unit sales of the Hudson Soft Famicom port resulted in the game gaining a substantial audience and high praise in Japan.

Predating the likes of 1942 and Tiger-Heli, the game was among the first to feature many mechanics and gameplay elements that would become standard in the genre, including modern auto-fire, agile ship movement, hidden bonuses, and pre-planned enemy patterns. In addition the promotional "Caravan" high score competition hosted by Hudson for the Japanese Famicom port served as one of the earliest examples of a competitive shmup event.

Gameplay Overview

Star Force is a single-button shooter. The game is comprised of 24 areas, each named after a letter of the Greek alphabet. At the end of each level is a Alpha Target, which acts as a end of level boss and is represented by the level's Greek letter. Failing to destroy it will force the player to replay the current stage. Upon completion the game loops infinitely.

Controls

  • A: Fire
  • A (Hold): Auto-fire
  • Joystick: Movement

Characters / Ships / Styles

There is only one ship in Star Force: Final Star. Final Star is noticeably small and agile, being about the same size if not smaller than even basic enemies. This is in contrast to early shmups like Xevious, Super Xevious, or Scramble, and even later contemporaries like Tiger-Heli and 1942.

Weapons

Final Star's only weapon is two different rates of basic fire. The default rate of fire is slow, but after obtaining the Purser the rate of auto-fire is significantly increased.

Items

  • Bonus Target: Target's marked with either "B" or "b" that award bonus points.
  • Cleopatra: A very rare ground target found only in the Nu Area.
  • Hidden: Rectangular hidden ground targets.
  • Magikka: Small "?" ground targets. Once shot they are overturned, showing either a angry face or a happy face (Kera). Revealing a Kera will earn the player a extra life.
  • Purser: A small external ship attachment that serves as Star Force's primary power-up, increasing fire-rate and the vertical size of the player's hit-box.

Scoring

Strategy

Story

In the year 2010 of Dimension Almanac, there was a mysterious planet named Gordess which was moving in the darkness of the cosmos for the purpose of mass murder and plunder. Everyone gave up fighting against Gordess because of its awesome power. One day a brave soldier riding a space patroller challenged Gordess to fight. People called this space patroller "Final Star", wishing to be saved. You must bring an end to the murders which have been committees for the past 2000 years.

Version Differences

  • Some North American variants of the arcade cabinet published by Video Ware are titled "Mega Force". Later Tehkan published units use the original title.
  • There are two different versions for the NES/Famicom: the Hudson Soft-developed Famicom version released in Japan in 1985, and a Tehkan developed NES version released in North America and Europe in 1987. Despite the obvious surface-level similarities, the Famicom and NES version were developed entirely separately, and feature totally unique assets and code from each other.
  • Hudson released an MSX version in 1985
  • Sega ported Star Force to the SG-1000
  • Dempa Shimbunsha ported Star Force to the X68000

Trivia

  • Despite it's commercial and critical success, Tehkan was dissatisfied with the initial Hudson Soft port of Star Force to the Famicom due to what were seen as numerous audio-visual shortcomings and glitches. As such, after the release of Super Star Force in Japan, Tecmo began internal development of the NES port. The port is arguably more difficult than the Famicom version since it lacks many exploits of the Famicom version, such as the glitch that prevents new enemies from spawning by not shooting the enemies already on screen. At the same time, the NES version is far closer to the arcade original than the Famicom version in terms of audio, visuals, and controls.
  • The success of the Hudson Soft Famicom port directly led to Hudson developing the Star Soldier series as a "spiritual successor" to Star Force, as well as hosting further yearly Caravan events.
  • There´s a Studio SiestA doujin shmup called Soldier Force, which was released in 2006 and directly took Final Star and made them playable in what were primarily remakes of stages from Hudson Soft's first Star Soldier title. Additionally, the music of Star Force is used in place of Star Soldier's themes when playing as Final Star. However, the companies Hudson and Tecmo sued Studio SiestA causing Soldier Force to be officially discontinued, though it can still be found online.