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− | == General remarks ==
| + | [[File:REFRAIN Logo.png|center]] |
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− | === Creating a new page ===
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− | There are two ways to create a new entry in the wiki:
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− | # Reference the new page that you would like to make on a page somewhere ( <nowiki>[[Your Page Name Here]]</nowiki> ), and then click the red link to be taken to the "missing page" screen. You can then click "create a new page" and start filling it out.
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− | # In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.
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− | | |
− | === Writing etiquette ===
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− | * Write from a [https://en.wikipedia.org/wiki/Wikipedia:Neutral_point_of_view neutral point of view], avoid personal opinions and overly subjective explanations.
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− | * Particularly when it comes to the inner workings of a game (e.g. scoring, rank system etc.), please confirm and double-check your statements, ideally backing them up with hard evidence. If you can't confirm something right away but have very good reasons to believe that it's true, please attach the tag <code><nowiki>{{unconfirmed}}</nowiki></code> to the statement in question. This way, other people can work on this part and eventually confirm it.
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− | [[File:Template_Logo.png|center]] | |
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| {{GameInfobox | | {{GameInfobox |
| |bordercolor = black | | |bordercolor = black |
− | |title = Game Title | + | |title = |
| |background = #f8f8f8 | | |background = #f8f8f8 |
− | |image = Template_Title.png | + | |image = REFRAIN ilust.png |
− | |width = 324px; | + | |width = 500px; |
− | |imagecaption = Title screen | + | |imagecaption = |
− | |imagescalepx = 180px | + | |imagescalepx = 444px |
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− | |developer = Dev here | + | |developer = RebRank |
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− | |music = Person A
| + | |releasedate = 2011 (Doujin), 2016 (STEAM). |
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− | |program = Person B
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− | |
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− | |art = Person C
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− | |
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− | |releasedate = Release Date | |
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− | |nextgame = Next game in a series
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| }} | | }} |
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− | __TOC__
| + | RefRain ~Prism Memories~ is a shmup by RebRank in 2011 as a Doujin game, and later re-released for STEAM in 2016. |
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| + | It is the 2nd entry of the Project Blank series, and it`s storyline connects to the world of Samidare. |
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− | == ( Insert Game Title Here ) ==
| + | {{VideoIndex}} |
− | '''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets.
| + | __TOC__ |
− | | + | {{clear}} |
− | It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.
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− | The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]
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| == Gameplay Overview == | | == Gameplay Overview == |
− | The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant. | + | The game consists of killing enemies and collecting coins. |
| + | M.E.F.A2 is basically the SP attack, and depending on the character chosen, the attack`s coverage variates. M.E.F.A2 can reach up to 6 charge levels. There`s some enemies that can only be killed using the M.E.F.A2. |
| + | Concept Reactor is like a bomb system that can neutralize some bullets and give i-frames. |
| + | If the ship gets damaged, it will turn red, meaning it`s state is critical. If it gets hit again while red, a life will be lost. |
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| === Controls === | | === Controls === |
| ---- | | ---- |
− | * '''A:''' Description | + | * '''1:''' Shot/Lock-on shot |
− | * '''A (Press):''' Description | + | * '''2:''' M.E.F.A2 |
− | * '''A (Hold):''' Description | + | * '''3:''' Concept Reactor |
− | * '''B:''' Description | + | * '''4:''' Low-velocity |
| + | * '''5:''' Full-auto shot |
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− | === Unlockable Secrets === | + | === Scoring === |
| ---- | | ---- |
− | If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''
| + | Scoring consists of a killing enemies to collect coins. If the player quickly collects a coin after it spawns, it will award a higher score value. |
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− | === Characters / Ships / Styles ===
| + | When clearing a stage, the bonus values go like this: |
− | ----
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− | This section should include the characters or ships, if any, that the player can select in the game. Ideally, different "styles" (for games that use them, such as ''[[DoDonPachi]]'') would also be included here.
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− | If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.
| + | *Stage number is multiplied by 1000000 pts. |
| + | *Lives stock are multiplied by 1000000 pts. |
| + | *Lv5 coins are multiplied by 2000 pts. |
| + | *Lv4 coins are multiplied by 1000 pts. |
| + | *Lv3 coins are multiplied by 500 pts. |
| + | *Lv2 coins are multiplied by 250 pts. |
| + | *Lv1 coins are multiplied by 50 pts |
| + | *Hit count is multiplied by 1000 pts. |
| + | *Rank ratio variates |
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− | === Weapons ===
| + | After that, the total bonus will be formed and will add up to the player`s score. |
− | ----
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− | This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''
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− | === Items === | + | === Difficulties and courses === |
| ---- | | ---- |
− | This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.
| + | Difficulties |
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− | === Rank ===
| + | *Easy (4 stages) |
− | ----
| + | *Normal (5 stages) |
− | If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''
| + | *Advanced (5 stages) |
| + | *Extreme (5 stages) |
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− | === Loops ===
| + | Courses: |
− | ----
| + | *Standard course: The normal game course. |
− | If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''
| + | *Re: course. Same as the standard course, with addition of suicide bullets from big enemies. |
| + | *Tutorial: Learn about the game |
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− | === Scoring === | + | === Pilots and ships === |
| ---- | | ---- |
− | This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.
| + | *Miria and Must Viper: |
| + | Basic ship with balanced shot type. Has trace options. |
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− | == Strategy ==
| + | *Tee and Blitz Lester: |
− | <div style='text-align: center;'>
| + | A ship that focuses on forward firing and close range attacks. During her lock-on on shot, her options will for a circle, attacking any enemy that enters it. |
− | ''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''
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− | </div>
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− | ----
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− | This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.
| + | *Mews and Bronx Terror: |
| + | A ship that specializes in laser attacks. When not firing, the options aiming can be changed, |
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− | ''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''
| + | === Items === |
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− | == Story == | |
− | Basic story breakdowns, plot information, and endings are included here.
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− | If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.
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| ---- | | ---- |
− | | + | {| class="wikitable" style="width:100%;" |
− | == Development History ==
| + | |- |
− | If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''
| + | |||'''Coin: '''Spawned from killed enemies. |
− | ----
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− | == Version Differences ==
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− | * Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.
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− | ----
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− | == Trivia ==
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− | * Cool facts and random tidbits go here!
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− | ----
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− | == Gallery ==
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− | <div style='text-align: center;'>
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− | ''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''
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− | </div>
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− | ----
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− | == Video References ==
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− | If the game already has an existing entry in the [[Shmup_Video_Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.
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− | == Other ==
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− | We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
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− | | |
− | {| class="wikitable" style="float: right; margin-left: 10px;" | |
| |- | | |- |
− | ! [[(Template Page)]]
| + | |||'''Prism: ''' Spawned from cancelled bullets via the usage of Concept Reactor. It recharges the M.E.F.A2 gauge faster. |
| |- | | |- |
− | | put your stuff here
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| |} | | |} |
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− | == References & Contributors == | + | === True Last Boss / TLB === |
− | <small>
| + | ---- |
− | # Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
| + | The TLB, Light of Esse is exclusive to the Re: course, which awaits after defeating Violet A.K.A. Viola. |
− | # If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: <nowiki>[[User:(You)|(Your Name)]]</nowiki>
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− | ## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.
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− | | + | == Trivia == |
− | * This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].</small> | + | * The design of Miria`s ship Must Viper is majorly inspired in RVR-02 Vambrace from Thunder Force V. |
Developer: |
RebRank |
Release date: |
2011 (Doujin), 2016 (STEAM). |
RefRain ~Prism Memories~ is a shmup by RebRank in 2011 as a Doujin game, and later re-released for STEAM in 2016.
It is the 2nd entry of the Project Blank series, and it`s storyline connects to the world of Samidare.
For replay videos, visit the Video Index.
Gameplay Overview
The game consists of killing enemies and collecting coins.
M.E.F.A2 is basically the SP attack, and depending on the character chosen, the attack`s coverage variates. M.E.F.A2 can reach up to 6 charge levels. There`s some enemies that can only be killed using the M.E.F.A2.
Concept Reactor is like a bomb system that can neutralize some bullets and give i-frames.
If the ship gets damaged, it will turn red, meaning it`s state is critical. If it gets hit again while red, a life will be lost.
Controls
- 1: Shot/Lock-on shot
- 2: M.E.F.A2
- 3: Concept Reactor
- 4: Low-velocity
- 5: Full-auto shot
Scoring
Scoring consists of a killing enemies to collect coins. If the player quickly collects a coin after it spawns, it will award a higher score value.
When clearing a stage, the bonus values go like this:
- Stage number is multiplied by 1000000 pts.
- Lives stock are multiplied by 1000000 pts.
- Lv5 coins are multiplied by 2000 pts.
- Lv4 coins are multiplied by 1000 pts.
- Lv3 coins are multiplied by 500 pts.
- Lv2 coins are multiplied by 250 pts.
- Lv1 coins are multiplied by 50 pts
- Hit count is multiplied by 1000 pts.
- Rank ratio variates
After that, the total bonus will be formed and will add up to the player`s score.
Difficulties and courses
Difficulties
- Easy (4 stages)
- Normal (5 stages)
- Advanced (5 stages)
- Extreme (5 stages)
Courses:
- Standard course: The normal game course.
- Re: course. Same as the standard course, with addition of suicide bullets from big enemies.
- Tutorial: Learn about the game
Pilots and ships
Basic ship with balanced shot type. Has trace options.
A ship that focuses on forward firing and close range attacks. During her lock-on on shot, her options will for a circle, attacking any enemy that enters it.
A ship that specializes in laser attacks. When not firing, the options aiming can be changed,
Items
|
Coin: Spawned from killed enemies.
|
|
Prism: Spawned from cancelled bullets via the usage of Concept Reactor. It recharges the M.E.F.A2 gauge faster.
|
True Last Boss / TLB
The TLB, Light of Esse is exclusive to the Re: course, which awaits after defeating Violet A.K.A. Viola.
Trivia
- The design of Miria`s ship Must Viper is majorly inspired in RVR-02 Vambrace from Thunder Force V.