Difference between revisions of "TwinBee"

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Twinbee logo.png

TwinBee
Twinbee title screen.png

Title screen

Developer: Konami
Release date: Arcade: March 5, 1985
Famicom: January 7, 1986
PS4: December 25, 2015
Switch: December 5, 2019
Previous game: Gradius
Next game: Vs Gradius

TwinBee is a vertically-scrolling shoot-em-up developed by Konami in 1985, and is the first game in the TwinBee series. It introduces a bell-based power system, and also introduced the cute 'em up subgenre.

The game received ports on MSX and Famicom, and has been released on several compilation titles.

Gameplay Overview

Controls

TwinBee is a 2-button shooter. There are 5 stages, completing all of them loops back to stage 1.

  • A button: Fires the player's main weapon.
  • B button: Fires the player's ground bomb (losing both arms disables the bomb).

Items


Bells are hidden within floating clouds, they can be uncovered by firing at the clouds. Ground/Miracle Bells, Stars, and Fruit appear by destroying ground enemies.

Twinbee yellow bell.png
Yellow Bell
Score item. Value increases with subsequent collection: 500 > 1000 > 2,500 > 5,000 > 10,000. Value resets when a Yellow Bell goes off screen or upon death.
Twinbee blue bell.png
Blue Bell
Increases the player's speed. Can be equipped up to 5 times.
Twinbee white bell.png
White Bell
Upgrades the player's shot to a twin cannon.
Twinbee green bell.png
Green Bell
Creates 3 duplicates of the player's ship. Cannot be used with the Red Bell.
Twinbee red bell.png
Red Bell
Adds a shield barrier. Cannot be used with the Green Bell.
Twinbee ground bell.png
Ground Bell
Upgrades the player's shot to a 3-way shot. A Miracle Bell can also appear after collecting 2 Ground Bells; turning the player's shot into a baseball.
Twinbee star.png
Star
Clears all on-screen enemies except for bosses.
Twinbee fruit.png
Fruit
Ground item worth 50, 100, or 200 points.
Twinbee ambulance.png
Ambulance
Repairs the player's arms. Only appears at the first time both arms are lost.

The bell cycle starts at yellow. Hitting a Yellow Bell five times will make it advance to the next color. Every 5 hits will advance the bell to the next color.

Bell Cycle
Twinbee yellow bell.png
Twinbee blue bell.png
Twinbee yellow bell.png
Twinbee white bell.png
Twinbee yellow bell.png
Twinbee green bell.png
Twinbee yellow bell.png
Twinbee red bell.png


Extra Lives


On default settings, there are two extra lives, one at 30,000 and the other at 120,000.

Loops


TwinBee loops infinitely. Upon a completion of a loop, the game goes back to stage 1.

Strategy

WIP

Version Differences

Video References

Video index for TwinBee

Trivia