Difference between revisions of "Jamestown/Ships"
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+ | __TOC__ | ||
+ | |||
+ | <h2>Classic ships</h2> | ||
<h3> <span style="display:none;">Beam</span></h3> | <h3> <span style="display:none;">Beam</span></h3> | ||
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| rowspan="4" style="width : 10%"| | | rowspan="4" style="width : 10%"| | ||
[[File:JamestownBeam.png|150px]] | [[File:JamestownBeam.png|150px]] | ||
− | | | + | |'''Description:''' "Forward beam and spread shot. Sir Walter's conveyance." |
|- style="vertical-align: center;" | |- style="vertical-align: center;" | ||
− | | '''Vulcan Shot:''' | + | | '''Vulcan Shot:''' A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same. |
|- | |- | ||
| '''Special Shot:''' Special description | | '''Special Shot:''' Special description | ||
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*special laser : 87dps | *special laser : 87dps | ||
*special aura: 87dps | *special aura: 87dps | ||
+ | While Special aura does exist, there's no proof that the laser and aura damage are stackable at point blank range. | ||
|- | |- | ||
|} | |} | ||
+ | |||
+ | <h2>Treason ships</h2> | ||
<h3> <span style="display:none;">Treason</span></h3> | <h3> <span style="display:none;">Treason</span></h3> | ||
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| rowspan="4" style="width : 10%"| | | rowspan="4" style="width : 10%"| | ||
[[File:JamestownTreason.png|150px]] | [[File:JamestownTreason.png|150px]] | ||
− | | | + | |'''Description:''' "Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance." |
|- style="vertical-align: center;" | |- style="vertical-align: center;" | ||
− | | '''Vulcan Shot:''' | + | | '''Vulcan Shot:''' The vulcan shot is one wide bullet being shot straight forward. |
|- | |- | ||
− | | '''Special Shot:''' | + | | '''Special Shot:''' While the special button is held, the two pods next to the ship charges up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. If two missiles are enough to destroy the first target, the following missiles will have different targets. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. The precise targetting logic has yet to be fully understood. |
|- | |- | ||
|'''Stats:''' | |'''Stats:''' | ||
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*vulcan shots : 60dps (damage=6, cooldown=0.1) | *vulcan shots : 60dps (damage=6, cooldown=0.1) | ||
*special missiles: 60dps (damage=10, maxAmount=4, fullChargeMultiplier=1.5, fullChargeDuration=1s) | *special missiles: 60dps (damage=10, maxAmount=4, fullChargeMultiplier=1.5, fullChargeDuration=1s) | ||
− | + | Missile damage is divided by 10 on JackInTheBox enemies and multiplied by 2 on Watertower enemies | |
|- | |- | ||
|} | |} |
Revision as of 10:48, 17 August 2021
Classic ships
Beam | |
---|---|
Description: "Forward beam and spread shot. Sir Walter's conveyance." | |
Vulcan Shot: A forward spread shot in 5 directions. While the straight forward missile's sprite looks different than the others' and may have been intended to deal more damage, their damage is all the same. | |
Special Shot: Special description | |
Stats:
While Special aura does exist, there's no proof that the laser and aura damage are stackable at point blank range. |
Treason ships
Treason | |
---|---|
Description: "Speed around the battlefield and launch seeker missiles. Fawkes' Conveyance." | |
Vulcan Shot: The vulcan shot is one wide bullet being shot straight forward. | |
Special Shot: While the special button is held, the two pods next to the ship charges up to 4 missiles and the ship speed is reduced significantly. Releasing the special button launches all charged missiles. At full charge, the damage dealt by each missiles is multiplied by 1.5. At launch all missiles target enemies that they will home in on and can only collide with those. The first selected targets are enemies or obstacles in front of the ship. However, the ship will not release an excess amount of missiles on a target. If two missiles are enough to destroy the first target, the following missiles will have different targets. Walls in Croatoa that aren't targetted obstacles are ignored by the missiles. The precise targetting logic has yet to be fully understood. | |
Stats:
Missile damage is divided by 10 on JackInTheBox enemies and multiplied by 2 on Watertower enemies |