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This special page shows all uploaded files.
Date | Name | Thumbnail | Size | User | Description | Versions |
---|---|---|---|---|---|---|
16:00, 26 July 2020 | Kaikan 3-3.png (file) | ![]() |
79 KB | Emuser | 1 | |
16:00, 26 July 2020 | Kaikan 3-4.png (file) | ![]() |
134 KB | Emuser | 1 | |
16:00, 26 July 2020 | Kaikan 3-5.png (file) | ![]() |
134 KB | Emuser | 1 | |
16:01, 26 July 2020 | Kaikan 3-6.png (file) | ![]() |
74 KB | Emuser | 1 | |
16:01, 26 July 2020 | Kaikan 3-7.png (file) | ![]() |
83 KB | Emuser | 1 | |
16:15, 26 July 2020 | Kaikan 4-1.png (file) | ![]() |
117 KB | Emuser | 1 | |
16:15, 26 July 2020 | Kaikan 4-2.png (file) | ![]() |
100 KB | Emuser | 1 | |
16:15, 26 July 2020 | Kaikan 4-3.png (file) | ![]() |
78 KB | Emuser | 1 | |
16:15, 26 July 2020 | Kaikan 4-4.png (file) | ![]() |
109 KB | Emuser | 1 | |
16:16, 26 July 2020 | Kaikan 4-5.png (file) | ![]() |
58 KB | Emuser | 1 | |
16:16, 26 July 2020 | Kaikan 4-6.png (file) | ![]() |
91 KB | Emuser | 1 | |
16:16, 26 July 2020 | Kaikan 4-7.png (file) | ![]() |
113 KB | Emuser | 1 | |
16:17, 26 July 2020 | Kaikan 5-1.png (file) | ![]() |
73 KB | Emuser | 1 | |
16:17, 26 July 2020 | Kaikan 5-2.png (file) | ![]() |
105 KB | Emuser | 1 | |
16:17, 26 July 2020 | Kaikan 5-3.png (file) | ![]() |
123 KB | Emuser | 1 | |
16:17, 26 July 2020 | Kaikan 5-4.png (file) | ![]() |
57 KB | Emuser | 1 | |
16:17, 26 July 2020 | Kaikan 5-5.png (file) | ![]() |
91 KB | Emuser | 1 | |
16:18, 26 July 2020 | Kaikan 5-6.png (file) | ![]() |
110 KB | Emuser | 1 | |
16:18, 26 July 2020 | Kaikan 5-7.png (file) | ![]() |
21 KB | Emuser | 1 | |
22:37, 26 July 2020 | Ibara Aura Flash Radius.png (file) | ![]() |
21 KB | Softdrink | Screenshot depicting the Aura Flash radius and effect in Ibara. Captured in MAME 0.221B at native resolution, then upscaled to 400% using Nearest Neighbor interpolation. | 1 |
03:22, 27 July 2020 | Ibara Dead Zone Example.png (file) | ![]() |
362 KB | Softdrink | Demonstration of the effects of the Item Dead Zone in Ibara. On the left, the Player has correctly aligned their Hadou based on the dead zone, and gets many items. On the right, the player has used the Hadou too far into the dead zone, and get no items. Captured in MAME 0.221B at native resolution, then upscaled to 400% using Nearest Neighbor interpolation. Post processed in Adobe Photoshop. | 1 |
03:47, 27 July 2020 | Ibara Screen Scroll Example.png (file) | ![]() |
421 KB | Softdrink | Adjusted colors for better visibility. | 2 |
04:01, 27 July 2020 | Ibara Dead Zones.png (file) | ![]() |
192 KB | Softdrink | Adjusted colors slightly to improve visibility. | 3 |
04:06, 27 July 2020 | Ibara HUD.png (file) | ![]() |
223 KB | Softdrink | Adjusted colors slightly to improve visibility. | 2 |
09:57, 28 July 2020 | KGP-guide-bashistuck.png (file) | ![]() |
12 KB | 1ccsDontMatter | 1 | |
23:33, 28 July 2020 | CRS68K Logo.jpg (file) | ![]() |
15 KB | Emuser | 1 | |
23:37, 28 July 2020 | CRS68K side art.jpg (file) | ![]() |
487 KB | Emuser | 1 | |
00:58, 29 July 2020 | CRS Items.png (file) | ![]() |
76 KB | Emuser | 1 | |
01:07, 29 July 2020 | CRS 1up.png (file) | ![]() |
7 KB | Emuser | 1 | |
15:18, 29 July 2020 | CRSG1.png (file) | ![]() |
43 KB | Emuser | 1 | |
15:19, 29 July 2020 | CRSG2.png (file) | ![]() |
64 KB | Emuser | 1 | |
15:21, 29 July 2020 | CRSOST1.jpg (file) | ![]() |
390 KB | Emuser | 1 | |
15:22, 29 July 2020 | CRSOST2.jpg (file) | ![]() |
190 KB | Emuser | 1 | |
09:39, 30 July 2020 | Ibara 1UP.png (file) | ![]() |
6 KB | Softdrink | Icon for the 1UP item in Ibara. Source: PCB graphics capture. Upscaled to 400% with Nearest Neighbor interpolation | 1 |
09:41, 30 July 2020 | Ibara Bond Portrait.png (file) | ![]() |
548 KB | Softdrink | Composite portrait image of Bond (player 1 character from Ibara). Various sources. | 1 |
09:45, 30 July 2020 | Ibara Dyne Portrait.png (file) | ![]() |
498 KB | Softdrink | Composite portrait of the Player 2 character from Ibara, Dyne. Various sources. | 1 |
09:49, 30 July 2020 | Ibara Bond Bomb Comparison.png (file) | ![]() |
1.57 MB | Softdrink | Comparison showing all four variant Bombs for the Player 1 ship in Ibara. From left to right: Type A (wide forward), Type B (straight forward), Type C (homing), Type D (forward thrown). | 1 |
09:58, 30 July 2020 | Ibara P1Ship.png (file) | ![]() |
16 KB | Softdrink | Player 1 ship from Ibara. Called the 'Silister Similis'. Source: PCB graphics capture. Upscaled to 400% of original resolution with Nearest Neighbor interpolation. | 1 |
10:16, 30 July 2020 | Ibara P2Ship.png (file) | ![]() |
16 KB | Softdrink | Player 2 ship from Ibara. Called the 'Dio Spirossi'. Source: PCB graphics capture. Upscaled to 400% of original resolution with Nearest Neighbor interpolation. | 1 |
21:42, 30 July 2020 | Mecharitzlogo.png (file) | ![]() |
222 KB | NElectron256 | 1 | |
21:45, 30 July 2020 | MechaTitle.png (file) | ![]() |
708 KB | NElectron256 | 1 | |
21:49, 30 July 2020 | MechaRitzHud.png (file) | ![]() |
913 KB | NElectron256 | 1 | |
21:59, 30 July 2020 | Carriers.png (file) | ![]() |
147 KB | NElectron256 | 1 | |
22:24, 30 July 2020 | 20200730181308 1.jpg (file) | ![]() |
342 KB | NElectron256 | 1 | |
22:27, 30 July 2020 | Gal1.png (file) | ![]() |
1.31 MB | NElectron256 | 1 | |
22:28, 30 July 2020 | Gal2.png (file) | ![]() |
984 KB | NElectron256 | 1 | |
22:29, 30 July 2020 | Gal3.png (file) | ![]() |
1.01 MB | NElectron256 | 1 | |
22:30, 30 July 2020 | Gal4.png (file) | ![]() |
1.36 MB | NElectron256 | 1 | |
22:37, 30 July 2020 | Choice.png (file) | ![]() |
249 KB | NElectron256 | 1 | |
05:49, 1 August 2020 | Gregsmshot.png (file) | ![]() |
487 bytes | CryingBaron | 1 |