Thunder Cross

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Thunder Cross logo.png

Thunder Cross
Thunder Cross title screen.png

Title screen

Developer: Konami
Publisher: Konami
Director: K. Hiro
Music: Junichiro Kaneda
Seiichi Fukami
Program: Kalcium Wada
Utamaro
Art: M. Moriyama
M. Sunachan
Release date: Arcade: 1988
PS2: February 8, 2007
PS4: June 8, 2017
Switch: February 11, 2021
Previous game: A-Jax
Next game: Gradius II

Thunder Cross (JP: "サンダークロス") is a horizontal scrolling shoot em' up developed and published by Konami in the year 1988. It is the only horizontal Konami shooter to recieve a sequel outside of Gradius and its spin-offs.

The game has been ported through the Oretachi Gēsen Zoku series on PlayStation 2 and the Arcade Archives port on PlayStation 4 / Nintendo Switch.

Gameplay Overview

Controls

Thunder Cross is a 2 button game with 7 stages. Finishing every stage will start the 2nd loop.

  • A button: Fires the player's main weapon.
  • B button: Adjusts the gap between the player's options/Fires the super-weapon.

Items


Enemies drop power containers that cycle between each upgrade. Weapons have 3 levels of power; Super-weapons have limited ammunition and function separately from the main weapon.

Thunder Cross speedup.png Speed Up
Increases the player's speed. Can be equipped up to 5 times.
Thunder Cross vulcan.png Vulcan
Standard shot. Has high firing rate, but low power.
Thunder Cross boomerang.png Boomerang
Bullets that bounce off of surfaces. Deals the most amount of damage.
Thunder Cross tail laser.png Tail Laser
Secondary shot. Has great coverage and high damage.
Thunder Cross option.png Option
Small drone that mimics the player's main weapon. Can be equipped up to 4 times.
Thunder Cross laser.png Laser
Fires wide, long-distance beams.
Thunder Cross flame.png Flame
Fires short-ranged flamethrowers.
Thunder Cross napalm.png Napalm
Fires area-of-effect bullets that explode on impact.
Thunder Cross question mark.png Question Mark
Score item worth 5k, appears when a super-weapon is equipped.
Thunder Cross 1up.png 1-Up
Appears based on the amount of time without using an equipped super-weapon.

Extra Lives


On default settings, extra lives are obtained every 200,000 points (first extra live is at 30,000).

Loops


Thunder Cross loops infinitely. Upon a completion of a loop, the player is stripped of all their power-ups.

Strategy

WIP

Version Differences

Trivia

  • The designs of the player ships inspired the design of Fire LEO-3 Styx from Thunder Force III.