Thunder Cross
Title screen
Developer: | Konami |
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Publisher: | Konami |
Director: | K. Hiro |
Music: | Junichiro Kaneda Seiichi Fukami |
Program: | Kalcium Wada Utamaro |
Art: | M. Moriyama M. Sunachan |
Release date: | Arcade: 1988 PS2: February 8, 2007 PS4: June 8, 2017 Switch: February 11, 2021 |
Previous game: | A-Jax |
Next game: | Gradius II |
Thunder Cross (JP: "サンダークロス") is a horizontal scrolling shoot em' up developed and published by Konami in the year 1988. It is the only horizontal Konami shooter to recieve a sequel outside of Gradius and its spin-offs.
The game has been ported through the Oretachi Gēsen Zoku series on PlayStation 2 and the Arcade Archives port on PlayStation 4 / Nintendo Switch.
Contents
Gameplay Overview
Controls
Thunder Cross is a 2 button game with 7 stages. Finishing every stage will start the 2nd loop.
- A button: Fires the player's main weapon.
- B button: Adjusts the gap between the player's options/Fires the super-weapon.
Items
Enemies drop power containers that cycle between each upgrade. Weapons have 3 levels of power; Super-weapons have limited ammunition and function separately from the main weapon.
Extra Lives
On default settings, extra lives are obtained every 200,000 points (first extra live is at 30,000).
Loops
Thunder Cross loops infinitely. Upon a completion of a loop, the player is stripped of all their power-ups.
Strategy
WIP
Version Differences
Trivia
- The designs of the player ships inspired the design of Fire LEO-3 Styx from Thunder Force III.