Raiden

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Raiden logo.png

Raiden
Raiden title screen.png

Title screen.

Developer: Seibu Kaihatsu
Publisher: Tecmo (JP)
Fabtek (US)
Producer: Hitoshi Hamada
Music: Akira Satou
Program: K. Kondo
Tetsuya Kawaguchi
S. Mori
Art: T. Wada
H. Matsuo
Toshinobu Komazawa
T. Matsuzawa
Designer: Tetsuya Kawaguchi
Release date: April 1990[1]
Previous game: Scion
Next game: Raiden II

Raiden (JP: 雷電) is a vertical scrolling shoot em' up developed by Seibu Kaihatsu in 1990. The game is well known for its detailed spritework, two-player cooperative gameplay and high difficulty inspired by Toaplan games such as Same! Same! Same!, becoming a financial success the year it was released. Raiden was then followed up with the release of Raiden II and Raiden DX, alongside the Raiden Fighters series before Seibu closed its doors in 1999, though sequels continued to be released under development at MOSS.

The original Raiden has been ported several times to different platforms such as the PC-Engine, Super Nintendo, Sega Megadrive/Genesis, Atari Jaguar and PlayStation just to name a few. Most recently, it has been rereleased under the Arcade Archives series by Hamster.

Gameplay Overview

Raiden has 8 stages and infinite loops. Finishing a loop will grant a 1,000,000 points bonus, it increases by an extra million with each subsequent loop finished. Extends are granted at 150,000 points and 400,000 points, plus a hidden extend.

Controls

  • A button (Press): Fires the player's main weapon and missiles.
  • B button (Press): Deploys a bomb if one is in stock.

Weapons

Main weapon

There are two different weapons the player can use:

  • Vulcan: Regular shot that becomes increasingly wider with each power up collected, remarkably strong when pointblanking. By default, this is the weapon the player starts with.
  • Laser: A beam with concentrated damage, while it is stronger than the Vulcan from far away the coverage is much more narrow.

Missiles

These are the player's secondary weapons obtained by collecting the M and H letters.

  • Nuclear: Missiles fired forward dealing heavy damage to its target.
  • Homing: Missiles fired in multiple directions that automatically tracks enemies.

Bombs

Bombs are used by pressing the B button. They will detonate in a circular area-of-effect in front of the player. Bombs are quite delayed and don't grant full invincibility, they also aren't very strong on their own.

Items

Icon Description
Raiden red powerup.png Red
Powers up the Vulcan shot.
Raiden blue powerup.png Blue
Powers up the Laser.
Raiden nuclear missile.png Nuclear missiles
Powers up the nuclear missiles.
Raiden homing missile.png Homing missiles
Powers up the homing missiles.
Raiden bomb.png Bomb
Adds an extra bomb up to a maximum of 7.
Raiden fairy.png Fairy
Found hidden in stages. Releases several power ups once the player dies.
Raiden P powerup.png P
Instantly maxes out the main weapon and missiles.
Raiden 1up.png 1UP
Grants an extra life.

Loops

Higher loops considerably increase enemy bullet speed.

Scoring

The best way to reach a high score is to simply finish as many loops as possible, collect medals and surplus items.

Icon Description
Raiden red powerup.png Raiden blue powerup.png Power ups
5,000 points surplus.
Raiden nuclear missile.png Raiden homing missile.png Missiles
5,000 points surplus.
Raiden bomb.png
Bomb
5,000 points surplus, contribute toward the end of stage bonus.
Raiden P powerup.png
P
10,000 points surplus.
Raiden medal.png
Medal
500 points when collected during stages, contribute toward the end of stage bonus.
Raiden miclus.png
Miclus
3,000 points.

The end of stage bonus is calculated with the following formula:

1,000 points * Bomb stock * Collected medals

Collected medals only takes into account the medals collected during the current stage. After a death, the medal counter will be reset to 0, and only the medals collected after this point will count toward the bonus. In the event of one, or both of these values being equal to zero, they are replaced by 1 for the calculation, meaning that the player is guaranteed at least 1,000 points from the end of stage bonus.

Strategy

See Raiden/Strategy for enemy and boss descriptions, walkthroughs, and advanced play strategies.
See Raiden/Stages for a detailed information on the stages in Raiden.
See Raiden/Bosses for a detailed discussion on the boss fights in Raiden.


Player side differences

Besides the different color scheme, the 2P side ship in this game has lower difficulty. Furthermore, rank increases when using Laser and Nuclear missiles but decreases with Vulcan and Homing missiles[2], while this works the opposite way with 1P?.

Starting rank

There are 4 different starting ranks depending on when a coin is inserted during the demo cycle. For the lowest rank, enter a coin during the stage 7 demo after the first boot up of the machine[3].

Boss HP

Having the lower-rank Vulcan equipped when approaching a boss area (more specifically, when the Boss BGM starts) will spawn the stage boss with lower HP. You can then switch to Laser to attack the weaker boss with a more powerful weapon.[2]

Story

Basic story breakdowns, plot information, and endings are included here.

If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.


Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences

The initial Japanese release has a checkpoint system after the player dies, while subsequent releases changed this in favor of instant respawns after dying.

Editor's note: There are probably a ton more differences with all the ROMsets but I haven't really investigated.

The Super Nintendo Version (Trad), would have it's stage 6 boss replaced.

The three new bosses and stages in the ports being the Great Spider, Shadow Janet and Nova, with the first two being in the PC Engine version (Super Raiden) and the third in the Mega Drive Version of Trad respectively.

Trivia

  • Cool facts and random tidbits go here!

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


Video References

If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.

References & Contributors

  • Page creation and primary info provided by Andrew98