P-47 Aces/Strategy
Score Area Locations
Stage 1
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Stage 2
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Stage 3
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Stage 4
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Stage 5
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Stage 6
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Stage 7
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Stage 8
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Enemy Detail
There is never any randomness with regards to how and when enemies fire. Aiming is also rather precise, so any shots that are not fired at the player are definitely not fired at the player. This assumption doesn't quite hold when at a very close range, but in general there is not concept of "angle locking" as is common in other shooters.
Enemy behavior and movement is based on "segments", which each have their own HP, movement pattern, and animation/attack pattern. Some segments do not change patterns, or use a child object to just spawn explosion animations and such; in these cases, the HP values have been merged. That is, the only HP segments denoted here are ones which cause a change in movement or attack patterns.
Common
Stage 1
Stage 2
- Big Jet
- Tank B
- Tank C
- Tank D
- Houses
Stage 3
- Chuu A
- Niedl
- P-61
- Ramia
Stage 4
- Asa
- Ramia
- Tiger
Stage 5
- Geta
- Heflt
- Hukuy
Stage 6
- Betty
- Toriko
- King
- Night
Stage 7
- Toriko
- Ramia
Stage 8
- Conso
Boss Detail
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Stage 1
LOKI
Stage 2
GIGAH
Stage 3
FE-223
Stage 4
B-SHIP
Stage 5
HE-813
Stage 6
E-1000
Stage 7
RAGNA-313
Stage 8
SHETLAND