AngerForce: Reloaded/Campaign Upgrades
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In the Campaign mode after the end of your run, you can spend any remaining collected orbs for permanent upgrades. Do note that these cannot be disabled later on, so whatever you enable will peramently modify your Campaign and Practice runs.
Each character has a few upgrades specific just to them, but the vast majority is shared between all four.
Some upgrades can be upgraded several levels.
NOTE: The upgrades that have several levels need a revisit, as not all levels for all upgrades have been documented yet
Contents
General upgrades
These upgrades are shared between all four characters.
- Bombs and bomb capacity
- +0 bombs & +1 bomb capacity
- +1 bomb & +1 bomb capacity
- +2 bombs & +2 bomb capacity (max. level?)
- Energy charging speed
- +8% faster energy charging
- +14% faster energy charging
- +20% faster energy charging (max. level?)
- Shot damage
- +8% damage increase
- +16% damage increase
- +25% damage increase (max. level)
- Additional HP
- +1 HP
- +2 HP
- +3 HP (max. level)
- Auto-shield – triggers only once (? per life? per stage? per run?)
- 3s lasting shield
- 6s lasting shield
- 10s lasting shield (max. level?)
- Energy (“mana”) recovery speed when holding the shot button
- +10% faster energy recovery
- +20% faster energy recovery
- +30% faster energy recovery (max. level?)
- Colliding into enemies is made safer
- you will not lose health
- you will not lose energy either (max. level)
- Bomb charging speed
- +8% faster bomb charging
- +17% faster bomb charging
- +25% faster bomb charging (max. level?)
- Special attack kills: magical bullet
- killing an enemy will cause a magical bullet to shoot straight up (reverse-suicide bullet)
- and the damage it causes will count towards the combo and hence bonus points
- and it will count towards the Special Kill Rank? and hence bonus multiplier (max. level?)
- When in slow-speed mode, sucks all the items towards you
- enables it (max. level)
- The amount of energy recharged increased?
- +10% more energy in each purple gem picked up
- +20% more energy in each purple gem picked up
- +30% more energy in each purple gem picked up (max. level?)
- Purple gems (energy charge): magic bullet
- picking up a purple gem will cause a magical bullet to shoot straight up
- and the damage it causes will count towards the combo and hence bonus points
- and it will count towards Special Kill Rank? and hence bonus multiplier (max. level?)
- Special attack kills extra: energy charges
- enables it (max. level)
- Auto-bomber
- Whenever fatal damage would be taken, try to activate a bomb to prevent it
- enables it (max. level)
- Bombing turns all enemy bullets into bonus score items
- enables it (max. level)
- Combo counter takes longer to time out
- +0.75s before timer expires between combos
- +1.5s before timer expires between combos
- +2.0s before timer expires between combos (max. level?)
Asimo
- The Chain Lightning special weapon will move slower after coliding with enemies to deal more damage
- enables it (max. level)
- The Laser Gun special weapon will launch its remains after shooting, dealing colision damage to enemies in its path
- enables it (max. level)
- Adds a bomb to your stock whenever you lose 2 HP
- enables it (max. level)
Echo
- Improvements of the Mine special weapon
- +50% speed increase of the launched mine travelling up the screen
- +100% speed increase
- +100% speed increase & -1 energy unit cost (max. level)
- Deploys a shield that lasts for a short while after the Shotgunspecial weapon is fired
- 0.5s lasting shield
- 0.8s lasting shield
- 1.2s lasting shield (max. level)
- Shotgun energy cost decrease, but damage drops to 60% after the first shot with the Shotgun (? someone please confirm, there are conflicting reports online how this actually works)
- -1 energy unit cost (max. level)
Samhill
- Improve Fireball special weapon
- -1s cooldown
- balls of fire penetrate enemies
- shoots 5 balls of fire (instead of 3) (max. level)
- Slash melee special weapon neutralizes enemy bullets
- enables it (max. level)
- Slash melee special weapon attack slashes twice
- enables it (max. level)
Shin
- The Ancient Guardian special weapon will take Shin’s place as the enemies’ target. Costs 1 energy unit.
- enables it (max. level)
- The Leaf Shield special weapon shoots out a magic homing bullet whenever it neutralises a number of enemy bullets
- 4 enemy bullets needed for each magic bullet
- 3 enemy bullets needed for each magic bullet
- 2 enemy bullets needed for each magic bullet (max. level?)
- Enemy bullets passing through the Ancent Guardian special weapon slow down
- enables it (max. level)