∀kashicverse -Malicious Wake-
Current State of this page
General information about ∀kashicverse is present. Pictures, strategy section, version/ release history and story are all missing. Information about Alternative Argument and Pandemonic Nightmare are also missing.
Title screen
Developer: | Endless Shirafu |
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Planning: | LuCK |
Music: | Nicolai |
Program: | hart |
Art: | Nicolai |
Release date: | 31 December 2012 [1] 30 November 2020 (Steam) |
Next game: | ∀kashicforce |
Contents
∀kashicverse -Malicious Wake-
∀kashicverse is a doujin bullet hell developed by Endless Shirafu initially released in 2012. The latest version of the game released on Steam in 2020. The gameplay revolves around using special attacks (Methods) which the player can use through directional inputs. The story follows Ageha as she fights her fellow ‘Orchids’ and Malicious Wake.
Gameplay Overview
∀kashicverse uses four buttons: shot, shield, method input and a slow movement button. Unique to this game are methods, special attacks that can be used through directional inputs similar to fighting games
Controls
- Z: Fires normal shots./ Use a method. (Version 1)
- X: Toggles Shield on or off.
- C: Either allows a method to be inputted (Version 1) or uses a method based on prior inputs (Version 2). If Shift is held and this button is pressed then bullets in a small area are slowed. For Version 1 this small area is deployed automatically whilst the player is inputting a method.
- Shift: Slows Movement.
HUD
- 1. Character: Your character. The circle in the middle is the hitbox.
- 2. Wings: Activated when your shield is turned off. Extends your grazing hitbox to the wings.
- 3. Enemy bullets: If they hit you while your shield is on, you will lose some of your Shield gauge. Being hit while shield is off will result in a game over.
- 4. Enemies: They are separated into 2 categories: anonymous class enemies (normal enemies) and Orchid class enemies (bosses).
- 5.1 Method gauge: Shown as a ring top left of your screen and around your character. The maximum value is 8.
- 5.2 Shield gauge: Shown in a feather-like shape. Its maximum value is 100% (500% in ∀DVENT mode).
- 6. Method list: Shows a list of methods, their names, input and required gauge. Methods that cannot be used are shown in red.
- 7. Score and multiplier: Your score increases by defeating enemies. Your multiplier increases by picking up crystals that enemies drop when they are defeated.
- 8. Log: Displays an activity record as a list.
Methods
- Dread Scissors (1 Method Gauge) : Unleashes a short-range melee pincer attack right in front of you. Press the method button twice to unleash Dread Scissors Act: 2.
- Dread Scissors Act:2 (1 Method Gauge): Unleashes a short-range melee pincer attack right in front of you. Has slightly wider range than Dread Scissors Act:1. Also deletes bullets.
- Annihilator: Chaser (2 Method Gauge): Fires homing lasers that destroys weak enemies. Press the method button twice to use Annihilator: Stinger, and press the method button three times to use Annihilator: Seed.
- Annihilator: Stinger (1 Method Gauge): Automatically targets the nearest enemy in front of the player and then fires missiles towards that position.
- Annihilator: Seed (2 Method Gauge): Fires several homing bits that stays on the screen for couple of second to damage enemies. At the end they will fire lasers. Method gauge gain is reduced while Annihilator: Seed is active.
- Menace Rejector (2 Method Gauge): Powers up your main shot. Your main shot now slows bullets in front of you until eventually returning them back to the enemy. Method gauge gain is reduced while Menace Rejector is active. Press the method button again to use Doom Bringer (only accessible after stage 4).
- Doom Bringer (5 Method Gauge): After a delay, fires a large laser blast that deals decent damage and deletes bullets.
- Banish Blast (3 Method Gauge): Fires a weak bomb. You are invincible throughout the duration of this method. Method gauge gain is reduced while Banish Blast is active.
- Attractant Other (3 Method Gauge): Creates a decoy. It shoots foward automatically. Aimed bullets are instead aimed at the decoy which absorbs the bullet and return fire. Once its HP reaches 0 or the timer runs out the decoy explodes clearing nearby bullets. Method gauge gain is reduced while Attractant Other is active.
- Jaunted Driver (4 Method Gauge): Upon using this method, you temporarily control a reticle . Pressing the method button again or letting go of it if you held the input teleports you to that location doing massive damage between both locations. The player is invincible for a short time after inputting this method and after the attack. Method gauge gain is reduced while winding up Jaunted Driver.
- Danger Prognosis (4 Method Gauge): Creates a giant area around the player that slows all enemy bullets and shows the bullet trajectory inside. It also nullifies small lasers. Once this method ends all bullets inside the circle are fired out into the opposite direction that they were heading. You can end this method prematurely by inputting Banish Blast. Method gain is reduced while Danger Prognosis is active.
- Eliminator (7 Method Gauge + 1 Eliminator Stock): Turns the player into an invincible robot (Eliminator) that gains 4 new methods, one for each button. The Eliminator can only be used when it is charged up, as shown in a % in the button right. Subsequent Eliminators take longer to charge up. Any damage the eliminator takes reduces the time the player can spend in this form.
- Blitz Lancer (Eliminator Shot): Fires a powerful 5-way shot.
- Instant Punishment (Eliminator Shield): Fires lasers to the side, does not hit infront.
- Velvet Mutilation (Eliminator Slow): Create giant blades infront and charge forwards. High damage.
- Fatal Disaster (Eliminator Command): Fires a large laser. Eliminator will end regardless of time remaining after using this method.
Shield Mechanic
∀kashicverse uses a toggle-able shield instead of lives. When the shield is up the player can take multiple hits without dying. In ∀nother and ∀kashic mode the game ends if the player gets hit when the shield is down. The shield recharges overtime, the recharge is faster when the shield is down. When the shield is down the character gains two ‘wings’. Any bullets that pass through the wings increases the method gauge. The player gains 10x more ‘rate’ (score) when the shield is down. When your shield drops to 50% or 0% (or every 100% in ∀dvent mode) you will temporarily become invincible, clear the screen and gain a set amount of Method gauge (On ∀nother and ∀kashic: 50% = 4 gauge, 100% = 8 gauge), this effect can only be activated when you reach the previous threshold (EX: On ∀nother and ∀kashic you can only get 50% autobomb if you've charged to 100% shield before). At 0% the shield breaks and the player need to wait for the shield to recharge to 50% for the shield to be deployed again.
Difficulties
∀kashicverse has three different difficulties: ∀dvent, ∀nother, ∀kashic. ∀sterism is an additional toggle for all these modes which changes boss behaviour. ∀sterism gets removed if a continue is used.
- ∀dvent: The easiest of the three difficulties. You unlock this mode after the first continue/ game over (UNCONFIRMED). Enemies fire the same pattern as Another, the main difference between Advent and Another Mode is the strength of the shield.
In Advent the shield starts at 500%. The shield gauge recovery rate is faster in this mode and you gain more method gauge when grazing. If the player gets hit whilst the shield is not deployed and the player is at 150% or more shield gauge then 250% of the shield gauge gets consumed and the game continues.
- ∀nother Mode: The regular mode. The shield starts at 100%.
- ∀kashic mode: The hard mode. No continues. In this mode bullets are faster and boss patterns change to become harder. Most enemies fire suicide bullets if killed by a normal shot.
Scoring
Scoring in ∀kashicverse focuses on getting a high rate and then killing high value enemies with the right scoring method. The formular is enemy value x rate x method multiplier. Below the you can find the method multiplier for each method. Dread Scissors: 4x to 6x. Around the blade, 4X. Centre of the blade, 6x
- Annihilator Chaser: 2x
- Annihilator Stinger: 3x
- Banish Blast: 2x
- Attractant Other: 2x if killed by decoy's bullets, 3x if killed by the decoys bullets fired from the back of the decoy. 4x if killed by decoy explosion
- Jaunted Driver: Between 4x to 20x, determined by distance between character's current position and reticle. Placing the reticle directly over your hitbox creates something very close to a 20x multiplier.
- Danger Prognosis: Between 3x to 16x. 3x if you time-out the field, 16x if you cancel it immediately after casting. Number of reflected bullets also affects this score. Enemies killed with the field have a multiplier of 4x.
Eliminator Methods
- Blitz Lancer: 10x
- Instant Punishment: 12x
- Velvet Mutilation: 14x
- Fatal Disaster: 20x
Strategy
See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.
(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)
Story
Basic story breakdowns, plot information, and endings are included here.
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.
Development History
If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.
Version Differences
- Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.
Trivia
- ∀kashicverse features references to many different shmups. For example: Cho Ren Sha, Darius, Hellsinker, Dodonpachi and Space Invaders!
Gallery
See (Template Page)/Gallery for our collection of images and scans for the game.
Video References
If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.
Other
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
(Template Page) |
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put your stuff here |
References & Contributors
- Scoring rate verified by both Saint Mauve (https://www.youtube.com/watch?v=qyYPviD8qts) and いくえ (https://steamcommunity.com/sharedfiles/filedetails/?id=2377453487)
- Written by GalactaRay [[User:(GalactaRay)|(GalactaRay)]]
- If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
- And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.