Vasara 2

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Vasara2-logo.png
Game Title
Vasara2-title.jpg

Title screen

Developer: Dev here
Music: Person A
Program: Person B
Art: Person C
Release date: Release Date
Previous game: Previous game of the developer
Next game: Next game of the developer

Vasara 2, which was released in 2001, is the second and finale game in the Vasara Series of shoot-em-ups, as well as the finale game to be developed and released by Visco. Unlike most games of the genre, Vasara 2 draws heavily from the history of feudal Japan, rather than depicting a possible future. The game features a 'Sengoku-steampunk'[1] theme similar to Psikyo's Sengoku Ace Series.


The Vasara Series was ported to modern platforms in the form of the VASARA Collection on August 13, 2019.


For replay videos, visit the Video Index.

Gameplay Overview

Vasara 2 is a two-button shooter.

Unlike most other games of the genre, the player is not destroyed or powered down when coming into contact with an enemy. The player is instead knocked backwards at an angle relative to the point and direction of contact.

There are two modes available for play: Easy and Hard

Easy: 1 Loop, 6 Stages, Lower rank

Hard: 2 Loops, 6 stages(12 total), Higher rank, TLB?, and True ending.?


Controls


  • A (Press): Fires the players shots(Main and Sub). Each character features its own unique shots.
  • A (Hold): Charges the players 'Slash' attack. Release to use. The slash attack cancels orange bullets, as well as negating the knock back usually suffered when colliding with an enemy.
  • B: Unleashes a Vasara attack. Vasara attacks act as this game's bomb equivalent. While using a Vasara attack, the player deals constant damage to enemies slashed, cancels orange bullets slashed, becomes invulnerable, and destroys purple bullets upon contact. A player may have up to three Vasara attacks saved(shown under the players score), and they are refilled by collecting blue gems throughout the game.

Unlockable Secrets


The games one and only extend drops from the nineteenth mid boss defeated, meaning the third mid boss of stage five at the earliest.

There is a TLB and ending waiting at the end of the second loop.?

Characters / Ships / Styles(WIP)


Charaacter Ship Symbol Shot & Sub Shot Slash Attack Ship Speed
Takeda portait.jpg
Takeda Nobukatsu
Takeda bike.gif
嵐桜花
Stormy Cherry Blossom
Takeda symbol.gif Takeda shot.gif Takeda charge.gif #4
Momochi portrait.jpg
Momochi Sandayu
Momochi bike.gif
菊月
Chrysanthemum Moon
Momochi symbol.gif Momochi shot.gif Momochi charge.gif #2
Akechi portrait.jpg
Akechi Mitsuhide
Akechi bike.gif
桔梗
Balloon Flower
Akechi symbol.gif Akechi shot.gif Akechi charge.gif #5(Slowest)
Zuifu portait.jpg
Zuifu Seiryubo
Zuifu bike.gif
慈眼
Merciful Eye
Zuifu symbol.gif Zuifu shot.gif Zuifu charge.gif #3
Saika portrait.jpg
Saika Magoichi
Saika bike.gif
ヤタガラス
Eight-Span Crow
Saika symbol.gif Saika shot.gif Saika charge.gif #1(Fastest)

Items(WIP)


Item Description
Powerup.gif Power up
Increases the player's main shot and sub shot power. Four level power-system. Always awards 1,000 points. The value is increased to 4,000 points if collected while flashing.
Crystal.gif Blue Crystal
Fills the Vasara gauges that are located under the players score. Approximately 40 crystals per gauge. Crystals always award 100 points. The value increases to 500 points if all three Vasara gauges are full. Normal zako drop one crystal. Some medium sized enemies drop multiple crystals. Lanterns found on the ground, which can be destroyed with slash attack, release five crystals. Whenever a boss's core changes colors, a few crystals are released as well.
Smol gold.gif Small Gold Bar
Appear when you kill ground enemies or structures. Always awards 500 points. The value is increased to 200 points if collected while flashing.
Big gold.gif Large Gold Bar
Appear when certain structures are kill with a slash attack. Always awards 5000 points. The Value increases to 10000 points if collected while flashing.
1up.gif 1UP
A hidden extend that can be obtained under certain conditions.

Rank(WIP)


There are two forms of rank in Vasara 2.

The first comes in the form of the game mode selected. Hard mode has increased rank over Easy. The differences between Earth Scroll and Heaven Scroll are that some enemy bullets are strengthened to purple bullets, some enemy attack methods are strengthened and added, and there are counter-shooting bullets in the second round (purple bullets!)[2]

Loops(WIP)


If a game features a loop system, elaborate on it in detail here. Otherwise, omit this section.

Scoring(WIP)


This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.

Strategy(WIP)

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.

(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)


Story(WIP)

Basic story breakdowns, plot information, and endings are included here.

If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.


Development History(WIP)

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences(WIP)

  • Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.

Trivia(WIP)

  • Cool facts and random tidbits go here!

Gallery(WIP)

See (Template Page)/Gallery for our collection of images and scans for the game.


Other

We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.

(Template Page)
put your stuff here

References & Contributors

  1. Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
  2. If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
    1. And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.

Categories

Categories are great to organize pages and make it easy to find similar pages. To make the best use of them, please follow the Category_guidelines when creating and using the categories in the articles.

  • Tar-Palantir's Vasara 2 Review on System11
  • STG Love's Vasara 2 Guide