Difference between revisions of "Vasara 2"
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=== Controls === | === Controls === | ||
---- | ---- | ||
− | * '''A (Press):''' Fires the players shots(Main and Sub) | + | * '''A (Press):''' Fires the players shots in tandem.(Main and Sub). |
− | * '''A (Hold):''' Charges the players | + | * '''A (Hold):''' Charges the players charge attack. Release to use. |
− | * '''B:''' Unleashes a Vasara attack | + | * '''B:''' Unleashes a Vasara attack. |
=== Unlockable Secrets === | === Unlockable Secrets === | ||
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There is a TLB and ending waiting at the end of the second loop.{{unconfirmed}} | There is a TLB and ending waiting at the end of the second loop.{{unconfirmed}} | ||
− | === Characters / Ships | + | === Characters / Ships <ref name="vasara2_site">[http://www.visco.co.jp/prdc/vasara2/vsr2_top.html Official Vasara 2 Website] </ref> === |
---- | ---- | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
|- | |- | ||
− | ! Character !! Ship !! Symbol !! Shot & Sub Shot !! | + | ! Character !! Ship !! Symbol !! Shot & Sub Shot !! Charge Attack !! Ship Speed |
|- | |- | ||
| [[File:Takeda_portait.jpg | 100px]] <br> <span style="color:#FF0000">'''Takeda Nobukatsu'''</span> || [[File:Takeda_bike.gif]] <br> <span style="color:#FF0000">'''嵐桜花'''</span> <br> <span style="color:#FF0000">'''Stormy Cherry Blossom'''</span> || [[File:Takeda_symbol.gif | 100px]] || [[File:Takeda_shot.gif | 60px]] || [[File:Takeda_charge.gif | 40px]] || #4 | | [[File:Takeda_portait.jpg | 100px]] <br> <span style="color:#FF0000">'''Takeda Nobukatsu'''</span> || [[File:Takeda_bike.gif]] <br> <span style="color:#FF0000">'''嵐桜花'''</span> <br> <span style="color:#FF0000">'''Stormy Cherry Blossom'''</span> || [[File:Takeda_symbol.gif | 100px]] || [[File:Takeda_shot.gif | 60px]] || [[File:Takeda_charge.gif | 40px]] || #4 | ||
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|} | |} | ||
− | === | + | === Weapons === |
+ | ---- | ||
+ | |||
+ | ====Main & Sub Shots==== | ||
+ | |||
+ | Each playable character has a unique main & sub shot. The shots fire in tandem and are triggered by tapping the '''A''' button. | ||
+ | |||
+ | ====Charge Attack==== | ||
+ | |||
+ | Each playable character has a unique charge attack. The charge attack is performed by holding the '''A''' button for a short period and then releasing it. The charge attack cancels orange bullets, as well as negating the knock back usually suffered when colliding with an enemy. | ||
+ | |||
+ | ====Vasara Attack==== | ||
+ | |||
+ | Vasara attacks act as this game's bomb equivalent. While using a Vasara attack, the player deals constant damage to enemies slashed, cancels orange bullets slashed, becomes invulnerable, and destroys purple bullets upon contact. A player may have up to three Vasara attacks saved(shown under the players score), and they are refilled by collecting blue gems throughout the game. | ||
+ | |||
+ | |||
+ | === Items<ref name="vasara2_guide" /><ref name="vasara2_site" /> === | ||
---- | ---- | ||
{| class="wikitable" | {| class="wikitable" | ||
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| [[File:powerup.gif]] || '''Power up''' <br> Increases the player's main shot and sub shot power. Four level power-system. Always awards 1,000 points. The value is increased to 4,000 points if collected while flashing. | | [[File:powerup.gif]] || '''Power up''' <br> Increases the player's main shot and sub shot power. Four level power-system. Always awards 1,000 points. The value is increased to 4,000 points if collected while flashing. | ||
|- | |- | ||
− | | [[File:crystal.gif]]|| '''Blue Crystal''' <br> Fills the Vasara gauges that are located under the players score. Approximately 40 crystals per gauge. Crystals always award 100 points. The value increases to 500 points if all three Vasara gauges are full. Normal zako drop one crystal. Some medium sized enemies drop multiple crystals. Lanterns found on the ground, which can be destroyed with | + | | [[File:crystal.gif]]|| '''Blue Crystal''' <br> Fills the Vasara gauges that are located under the players score. Approximately 40 crystals per gauge. Crystals always award 100 points. The value increases to 500 points if all three Vasara gauges are full. Normal zako drop one crystal. Some medium sized enemies drop multiple crystals. Lanterns found on the ground, which can be destroyed with charge attack, release five crystals. Whenever a boss's core changes colors, a few crystals are released as well. |
|- | |- | ||
| [[File:smol_gold.gif]]|| '''Small Gold Bar''' <br> Appear when you kill ground enemies or structures. Always awards 500 points. The value is increased to 200 points if collected while flashing. | | [[File:smol_gold.gif]]|| '''Small Gold Bar''' <br> Appear when you kill ground enemies or structures. Always awards 500 points. The value is increased to 200 points if collected while flashing. | ||
|- | |- | ||
− | | [[File:big_gold.gif]]|| '''Large Gold Bar''' <br> Appear when certain structures are kill with a | + | | [[File:big_gold.gif]]|| '''Large Gold Bar''' <br> Appear when certain structures are kill with a charge attack. Always awards 5000 points. The Value increases to 10000 points if collected while flashing. |
|- | |- | ||
| [[File:1up.gif]]|| '''1UP''' <br> A hidden extend that can be obtained under [[Filler| certain conditions]]. | | [[File:1up.gif]]|| '''1UP''' <br> A hidden extend that can be obtained under [[Filler| certain conditions]]. | ||
|} | |} | ||
− | === Rank | + | === Rank<ref name='vasara2_guide' /> === |
---- | ---- | ||
There are two forms of rank in '''Vasara 2'''. | There are two forms of rank in '''Vasara 2'''. | ||
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The first comes in the form of the game mode selected and is static. '''Hard''' mode has increased rank over '''Easy'''. The differences between Easy and Hard are that some enemy bullets are upgraded to purple bullets, some enemy attack methods are strengthened and added, and there are (<span style="color:#A020F0">purple!</span>)suicide bullets in the second round.<ref name=vasara2_guide>[http://stglove.web.fc2.com/vasara2/main.html STG Love's Vasara 2 Guide]</ref> | The first comes in the form of the game mode selected and is static. '''Hard''' mode has increased rank over '''Easy'''. The differences between Easy and Hard are that some enemy bullets are upgraded to purple bullets, some enemy attack methods are strengthened and added, and there are (<span style="color:#A020F0">purple!</span>)suicide bullets in the second round.<ref name=vasara2_guide>[http://stglove.web.fc2.com/vasara2/main.html STG Love's Vasara 2 Guide]</ref> | ||
− | The second form of rank is dynamic and will change based on player actions. Successful consecutive | + | The second form of rank is dynamic and will change based on player actions. Successful consecutive charge attacks will increase the rank of the game. This is referred to, by [[Visco]], as a '''Continuous Slash Bonus''' This form of rank seems to only affect number of bullets fired by a boss. The increase depends on what mode you selected. In '''Easy''' mode a full slash chain will raise the bosses rank by one level. Meanwhile, in '''Hard''' mode it only takes about forty consecutive charge attacks to raise the boss's rank by one level, and a full slash chain will result in the boss's rank being raised by two levels. |
− | The last thing to mention, on the subject of rank increases, is the effect an | + | The last thing to mention, on the subject of rank increases, is the effect an '''All Slash Bonus''' will have on the game's generals(mid bosses). An '''All Slash Bonus''' refers to killing all 25 of the named warlords on a given stage. Contrary to the name, you do not need to kill them with a charge attack to activate the bonus. If this feat is achieved, some mid bosses will be upgraded to a more powerful form. This seem to only affect their bullet speed. |
If a player wishes to control rank, for a survival focused clear, they have a number of options. The player can avoid killing one of the named warlords to avoid upgrading them, reset their rank just before a boss fight(or during) to lower the bosses difficulty, or avoid long slash chains altogether. | If a player wishes to control rank, for a survival focused clear, they have a number of options. The player can avoid killing one of the named warlords to avoid upgrading them, reset their rank just before a boss fight(or during) to lower the bosses difficulty, or avoid long slash chains altogether. | ||
− | === Loops | + | === Loops === |
---- | ---- | ||
'''Vasara 2''' offers a second, and final, loop if the player selects the '''Hard''' difficulty when starting a game. The second loop increases the overall rank of the game and the player plays through the same six stages. There is a TLB and ending waiting at the end of the second loop{{unconfirmed}} | '''Vasara 2''' offers a second, and final, loop if the player selects the '''Hard''' difficulty when starting a game. The second loop increases the overall rank of the game and the player plays through the same six stages. There is a TLB and ending waiting at the end of the second loop{{unconfirmed}} | ||
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=== Scoring(WIP) === | === Scoring(WIP) === | ||
---- | ---- | ||
− | + | ==== Continuous Slash Bonus ==== | |
+ | |||
+ | ==== All Slash Bonus ==== | ||
+ | |||
+ | ==== Item Collection ==== | ||
+ | |||
+ | ==== Scoring Priority ==== | ||
== Strategy(WIP) == | == Strategy(WIP) == | ||
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</div> | </div> | ||
---- | ---- | ||
+ | ==== Shot or Charge Attack ==== | ||
− | + | ==== Vasara Usage ==== | |
− | |||
− | |||
+ | ==== Rank Control ==== | ||
== Story(WIP) == | == Story(WIP) == |
Revision as of 01:22, 19 September 2024
Title screen
Developer: | Dev here |
---|---|
Music: | Person A |
Program: | Person B |
Art: | Person C |
Release date: | 2001 |
Previous game: | Previous game of the developer |
Next game: | Next game of the developer |
Vasara 2, which was released in 2001, is the second and finale game in the Vasara Series of shoot-em-ups, as well as the finale game to be developed and released by Visco. Unlike most games of the genre, Vasara 2 draws heavily from the history of feudal Japan, rather than depicting a possible future. The game features a 'Sengoku-steampunk'[1] theme similar to Psikyo's Sengoku Ace Series.
The Vasara Series was ported to modern platforms in the form of the VASARA Collection on August 13, 2019.
For replay videos, visit the Video Index.
Contents
Gameplay Overview
Vasara 2 is a two-button shooter.
Unlike most other games of the genre, the player is not destroyed or powered down when coming into contact with an enemy. The player is instead knocked backwards at an angle relative to the point and direction of contact.
There are two modes available for play: Easy and Hard
Easy: 1 Loop, 6 Stages, Lower rank
Hard: 2 Loops, 6 stages(12 total), Higher rank, TLB?, and True ending.?
Controls
- A (Press): Fires the players shots in tandem.(Main and Sub).
- A (Hold): Charges the players charge attack. Release to use.
- B: Unleashes a Vasara attack.
Unlockable Secrets
The games one and only extend drops from the nineteenth mid boss defeated, meaning the third mid boss of stage five at the earliest.[2]
There is a TLB and ending waiting at the end of the second loop.?
Characters / Ships [3]
Weapons
Main & Sub Shots
Each playable character has a unique main & sub shot. The shots fire in tandem and are triggered by tapping the A button.
Charge Attack
Each playable character has a unique charge attack. The charge attack is performed by holding the A button for a short period and then releasing it. The charge attack cancels orange bullets, as well as negating the knock back usually suffered when colliding with an enemy.
Vasara Attack
Vasara attacks act as this game's bomb equivalent. While using a Vasara attack, the player deals constant damage to enemies slashed, cancels orange bullets slashed, becomes invulnerable, and destroys purple bullets upon contact. A player may have up to three Vasara attacks saved(shown under the players score), and they are refilled by collecting blue gems throughout the game.
Items[2][3]
Item | Description |
---|---|
Power up Increases the player's main shot and sub shot power. Four level power-system. Always awards 1,000 points. The value is increased to 4,000 points if collected while flashing. | |
Blue Crystal Fills the Vasara gauges that are located under the players score. Approximately 40 crystals per gauge. Crystals always award 100 points. The value increases to 500 points if all three Vasara gauges are full. Normal zako drop one crystal. Some medium sized enemies drop multiple crystals. Lanterns found on the ground, which can be destroyed with charge attack, release five crystals. Whenever a boss's core changes colors, a few crystals are released as well. | |
Small Gold Bar Appear when you kill ground enemies or structures. Always awards 500 points. The value is increased to 200 points if collected while flashing. | |
Large Gold Bar Appear when certain structures are kill with a charge attack. Always awards 5000 points. The Value increases to 10000 points if collected while flashing. | |
1UP A hidden extend that can be obtained under certain conditions. |
Rank[2]
There are two forms of rank in Vasara 2.
The first comes in the form of the game mode selected and is static. Hard mode has increased rank over Easy. The differences between Easy and Hard are that some enemy bullets are upgraded to purple bullets, some enemy attack methods are strengthened and added, and there are (purple!)suicide bullets in the second round.[2]
The second form of rank is dynamic and will change based on player actions. Successful consecutive charge attacks will increase the rank of the game. This is referred to, by Visco, as a Continuous Slash Bonus This form of rank seems to only affect number of bullets fired by a boss. The increase depends on what mode you selected. In Easy mode a full slash chain will raise the bosses rank by one level. Meanwhile, in Hard mode it only takes about forty consecutive charge attacks to raise the boss's rank by one level, and a full slash chain will result in the boss's rank being raised by two levels.
The last thing to mention, on the subject of rank increases, is the effect an All Slash Bonus will have on the game's generals(mid bosses). An All Slash Bonus refers to killing all 25 of the named warlords on a given stage. Contrary to the name, you do not need to kill them with a charge attack to activate the bonus. If this feat is achieved, some mid bosses will be upgraded to a more powerful form. This seem to only affect their bullet speed.
If a player wishes to control rank, for a survival focused clear, they have a number of options. The player can avoid killing one of the named warlords to avoid upgrading them, reset their rank just before a boss fight(or during) to lower the bosses difficulty, or avoid long slash chains altogether.
Loops
Vasara 2 offers a second, and final, loop if the player selects the Hard difficulty when starting a game. The second loop increases the overall rank of the game and the player plays through the same six stages. There is a TLB and ending waiting at the end of the second loop?
Changes include[2]:
- Some enemy bullets are upgraded to purple bullets.
- Some enemy attack methods are strengthened and added.
- There are (purple!)suicide bullets.
Scoring(WIP)
Continuous Slash Bonus
All Slash Bonus
Item Collection
Scoring Priority
Strategy(WIP)
See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.
Shot or Charge Attack
Vasara Usage
Rank Control
Story(WIP)
Basic story breakdowns, plot information, and endings are included here.
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.
Development History(WIP)
If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.
Version Differences(WIP)
- Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.
Trivia(WIP)
- Cool facts and random tidbits go here!
Gallery(WIP)
See (Template Page)/Gallery for our collection of images and scans for the game.
Other
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
(Template Page) |
---|
put your stuff here |
References & Contributors
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- And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.
Categories
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