Difference between revisions of "Vasara 2"
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| [[File:Saika_portrait.jpg | 100px]] <br> <span style="color:#000000">'''Saika Magoichi'''</span> || [[File:Saika_bike.gif]] <br> <span style="color:#000000">'''Type A'''</span> || [[File:Saika_symbol.gif | 100px]] || [[File:Saika_shot.gif | 120px]] || [[File:Saika_charge.gif | 80px]] || #1(Fastest) | | [[File:Saika_portrait.jpg | 100px]] <br> <span style="color:#000000">'''Saika Magoichi'''</span> || [[File:Saika_bike.gif]] <br> <span style="color:#000000">'''Type A'''</span> || [[File:Saika_symbol.gif | 100px]] || [[File:Saika_shot.gif | 120px]] || [[File:Saika_charge.gif | 80px]] || #1(Fastest) | ||
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=== Items(WIP) === | === Items(WIP) === |
Revision as of 17:34, 18 September 2024
Title screen
Developer: | Dev here |
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Music: | Person A |
Program: | Person B |
Art: | Person C |
Release date: | Release Date |
Previous game: | Previous game of the developer |
Next game: | Next game of the developer |
Vasara 2, which was released in 2001, is the second and finale game in the Vasara Series of shoot-em-ups, as well as the finale game to be developed and released by Visco. Unlike most games of the genre, Vasara 2 draws heavily from the history of feudal Japan, rather than depicting a possible future. The game features a 'Sengoku-steampunk'[1] theme similar to Psikyo's Sengoku Ace Series.
The Vasara Series was ported to modern platforms in the form of the VASARA Collection on August 13, 2019.
For replay videos, visit the Video Index.
Contents
Gameplay Overview
Vasara 2 is a two-button shooter.
Unlike most other games of the genre, the player is not destroyed or powered down when coming into contact with an enemy. The player is instead knocked backwards at an angle relative to the point and direction of contact.
There are two modes available for play: Easy and Hard
Easy: 1 Loop, 6 Stages, Lower rank
Hard: 2 Loops, 6 stages(12 total), Higher rank, TLB?, and True ending.?
Controls
- A (Press): Fires the players shots(Main and Sub). Each character features its own unique shots.
- A (Hold): Charges the players 'Slash' attack. Release to use. The slash attack cancels orange bullets, as well as negating the knock back usually suffered when colliding with an enemy.
- B: Unleashes a Vasara attack. Vasara attacks act as this game's bomb equivalent. While using a Vasara attack, the player deals constant damage to enemies slashed, cancels orange bullets slashed, becomes invulnerable, and destroys purple bullets upon contact. A player may have up to three Vasara attacks saved(shown under the players score), and they are refilled by collecting blue gems throughout the game.
Unlockable Secrets
The games one and only extend drops from the nineteenth mid boss defeated, meaning the third mid boss of stage five at the earliest.
There is a TLB and ending waiting at the end of the second loop.?
Characters / Ships / Styles(WIP)
Items(WIP)
Item | Description |
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Power up Some filler here | |
Blue Crystal Some filler here | |
Small Gold Bar Some filler here | |
Large Gold Bar Some filler here | |
1UP A hidden extend that can be obtained under certain conditions. |
Rank(WIP)
If the game features a relevant rank system, use this section to discuss it in more detail. Otherwise, this can be omitted.
Loops(WIP)
If a game features a loop system, elaborate on it in detail here. Otherwise, omit this section.
Scoring(WIP)
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.
Strategy(WIP)
See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.
(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)
Story(WIP)
Basic story breakdowns, plot information, and endings are included here.
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.
Development History(WIP)
If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.
Version Differences(WIP)
- Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.
Trivia(WIP)
- Cool facts and random tidbits go here!
Gallery(WIP)
See (Template Page)/Gallery for our collection of images and scans for the game.
Other
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
(Template Page) |
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put your stuff here |
References & Contributors
- Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
- If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
- And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.
Categories
Categories are great to organize pages and make it easy to find similar pages. To make the best use of them, please follow the Category_guidelines when creating and using the categories in the articles.