User:Xx-Henry-xX
Revision as of 13:09, 4 March 2022 by Xx-Henry-xX (talk | contribs) (Created page with "== About Me == * Xx_Henry_xX * Sometimes known as XHX-PGH * Rookie Shmupper & Soon to be gamedev * Lazy Bones == 1CC List == * Vimana 1-ALL (2,042,200 / 169%) * Change Air Bl...")
Contents
About Me
- Xx_Henry_xX
- Sometimes known as XHX-PGH
- Rookie Shmupper & Soon to be gamedev
- Lazy Bones
1CC List
- Vimana 1-ALL (2,042,200 / 169%)
- Change Air Blade (Alpha Blade, 7,527,850)
- Guxt Normal Game
- Cloudphobia
- PLG-90 Easy (43,598,250 / 11:16.94)
- Blue Wish Desire
- Heaven w/ Desire (70,629,800)
- Heaven w/ Twinkle (37,279,350)
- Crimzon Clover World Ignition/Explosion
- Novice Boost Type I
- 1,834,651,480
- 150,882,580
- ★525951
- 23:10.03
- Novice Original Type Z
- All Stages: 942,116,560,240
- Stage 1 Only: 49,372,095,870
- ★472297
- x17209
- Novice Boost Type I
- Blaynix
- Normal (119,368,450)
- Steel Vampire
- Very Hard
- Genocide Hard (Anopheles, 21,189,584)
- Eschatos
- Original Easy (8,074,211)
- Advanced Easy (19,312,725)
- Time Attack (25:18.49)
- Dokingan (72,786,692)
- Kiraijin (4,081,482)
- Blade Buster
- 2 Minute (586,600)
- 5 Minute (1,631,100)
- Assault Shell
- Light (A-2, 798,195,750)
- Final Soldier 5 Minute (2,059,600)
- Bullet Hell Monday (Challenge)
- Easy (36,692,923)
- Bullet Hell Monday Black
- Black Stages
- Easy ALL (119,979,960)
- Normal ALL (242,613,168)
- Black Stages
- Vastynex (15,147,380)
- Eden's Aegis
- Heaven (Wait On, Guard On)
- Nanathy (37,643,260)
- Maple (34,917,180)
- Eve (46,257,840)
- Ridmie (41,265,970)
- Heaven (Wait On, Guard On)
- Battle Traverse
- Easy (T.Neider)
- Omega Blast (909,700)
Shmup Dev Tips for Aspiring Devs Out There
Because there's no shmup dev wiki (at least the owner's considering adding a section for that in this wiki)
The Holy Trinity of Shmup Design (or what I like to call these 3 as)
- No Player Inertia
- For a game that requires reflex-based dodging, inertia equals input lag. And that's bad.
- Q: but i want realism in my game
A: Realism rarely equals fun. - Q: what about smooth movement
A: Smooth movement comes from evasion of enemy patterns, option movement lag, etc.
- No Forced Damage
- There must be at least one way out of a given situation that does not require using limited resources such as bombs.
- 100% Kill should always be possible unless you have a good excuse
- Bloated Enemy HP is never a good one: Having to pass a wave because you can't destroy the enemies isn't fun at all.
- Be careful with enemy counts too for the same reasons as above.
- Some of the good excuses:
- Hi-Speed Enemies (Makes player pay attention & memorize their locations to maximize their kills)
- Giving Strategic Choices (Examples include but are not limited to a set of enemies that spawn suicide bullets which you can just pass)
Other Good Tips
(Todo: Pros out there feel free to make suggestions in the discussions)