User:CHA-STG/Sandbox

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Scoring


Scoring in Giga Wing revolves around a game-spanning multiplier that the player is constantly increasing by collecting Gold Medals and destroying enemies, massively increasing their base value.
Gold Medals are generated by destroying airborne enemies, destroying certain objects, and deflecting enemy bullets into enemies and objects using Reflect Force.


Medal Chaining Breakdown


Gold Medals exponentially increase in value as they are collected.
Each Gold Medal collected increases the value of all following medals, and this value is then added into the game's multiplier.
The chain value is reset when the player dies, or a new stage has begun.

Achieving particularly high scores is greatly dependent on maintaining large medal chains without dying, and routing the best moments and angles to reflect enemy bullets and collect many medals.

(B + N) = V
B = Base value of the medal collected. N = Overall medal collection value at the time of collection V = Final value that is added to the following medal, then added to the multiplier

As an example; if the player collects a medal that is worth +10 after collecting no medals, then the overall medal collection value applied to the next medal will be 10, and the multiplier will now be at x10.
(10 + 0) = 10

If the player then collects five medals, each worth +1, then the first medal, instead of being worth 1, will be worth 11 (making the multiplier x21), then 12 (x33), then 13 (x46), then 14 (x60), then 15 (x75).
(1 + 10) = 11 | etc. | (1 + 15) = 16


Multiplier Breakdown


The multiplier in Giga Wing spans the entire run.
The player is constantly carrying a massive multiplier with them through all seven stages, and it makes going for high scoring strategies extremely valuable in the early game.

(V + X) = Y
X = Previous multiplier value Y = Current multiplier value

The multiplier, much like medals, is increasing exponentially with each medal collected, and this multiplier increases the value of every object and enemy that the player destroys.

(Y + A) = Z
A = Base value of object destroyed Z = Score given to player on destruction

For example; if the player destroyed an enemy worth 150pts, with a x394049 multiplier, the enemy will be worth 59,107,350pts.