Difference between revisions of "User:CHA-STG/Sandbox"

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=== Scoring ===
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=== Ships ===
 
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Scoring in ''Giga Wing'' revolves around a game-spanning '''multiplier''' that the player is constantly increasing by collecting '''Gold Medals''' and destroying enemies, massively increasing their base value.<br>
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There are four ships to play in ''Giga Wing'', each one being piloted by a different character, which feature their own unique dialogue between stages.<br>
Gold Medals are generated by destroying airborne enemies, destroying certain objects, and deflecting enemy bullets into enemies and objects using Reflect Force.<br>
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A fifth ship can be unlocked in the Dreamcast port by 1CCing the game.
By chaining medals and maximizing destruction rate, the player can earn millions of points per hit.
 
  
High scores can be valued upwards of the trillions. The [[STG Hall of Records#Giga Wing|Hall of Records]] shows that the highest scoring runs between all four ships average upwards of 260,000,000,000,000pts (260 trillion).  
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{| class="wikitable" style="font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;"
 
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|-
 
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! colspan=2 style="background-color:#EE0099; color:#ffffff;" | <big>Sinnosuke</big>
==== Medal Chaining Breakdown ====
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! style="background-color:#a9a9a9; color:#ffffff;" | Power
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! style="background-color:#a9a9a9; color:#ffffff;" | Weapon
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! style="background-color:#a9a9a9; color:#ffffff;" | Speed
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|-
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{{!}} colspan="2" rowspan="2" | [[File:GW_CharSel_Sinnosuke.png|center]]
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| style="text-align:center;" | Low
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| style="text-align:center;" | Wide Shot
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| style="text-align:center;" | Average
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|-
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| colspan="13" style="text-align:center;" | '''Raijin'''<br>
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----
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[[File:GW_Ship_Raijin.png]]<br>
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A basic ship that has good screen coverage and movement, but low power.<br>
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| [[File:GW_Bomb_Raijin.png]]
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|}
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----
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{| class="wikitable" style="font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;"
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|-
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! colspan=2 style="background-color:#77BBDD; color:#ffffff;" | <big>Isha</big>
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! style="background-color:#a9a9a9; color:#ffffff;" | Power
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! style="background-color:#a9a9a9; color:#ffffff;" | Weapon
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! style="background-color:#a9a9a9; color:#ffffff;" | Speed
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|-
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{{!}} colspan="2" rowspan="2" | [[File:GW_CharSel_Isha.png|center]]
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| style="text-align:center;" | Average
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| style="text-align:center;" | Homing Missile
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| style="text-align:center;" | Low
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|-
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|colspan="13" style="text-align:center;" | '''Porchka'''<br>
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----
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[[File:GW_Ship_Porchka.png]]<br>
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Features two options that fire homing missiles. Missiles track whatever enemy is closest.
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| [[File:GW_Bomb_Porchka.png]]
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|}
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----
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{| class="wikitable" style="font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;"
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|-
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! colspan=2 style="background-color:#22BB44; color:#ffffff;" | <big>Stuck</big>
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! style="background-color:#a9a9a9; color:#ffffff;" | Power
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! style="background-color:#a9a9a9; color:#ffffff;" | Weapon
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! style="background-color:#a9a9a9; color:#ffffff;" | Speed
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|-
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{{!}} colspan="2" rowspan="2" | [[File:GW_CharSel_Stuck.png|center]]
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| style="text-align:center;" | High
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| style="text-align:center;" | Explosive Mine
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| style="text-align:center;" | High
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|-
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|colspan="13" style="text-align:center;" | '''Jiderstand'''<br>
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----
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[[File:GW_Ship_Jiderstand.png]]<br>
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A high power, technical ship. Mine options' angle can be adjusted.
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| [[File:GW_Bomb_Jiderstand.png]]
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|}
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----
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{| class="wikitable" style="font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;"
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|-
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! colspan=2 style="background-color:#FF4400; color:#ffffff;" | <big>Ruby</big>
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! style="background-color:#a9a9a9; color:#ffffff;" | Power
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! style="background-color:#a9a9a9; color:#ffffff;" | Weapon
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! style="background-color:#a9a9a9; color:#ffffff;" | Speed
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|-
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{{!}} colspan="2" rowspan="2" | [[File:GW_CharSel_Ruby.png|center]]
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| style="text-align:center;" | High
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| style="text-align:center;" | Straight Shot
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| style="text-align:center;" | Highest
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|-
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|colspan="13" style="text-align:center;" | '''Carmine'''<br>
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----
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[[File:GW_Ship_Carmine.png]]<br>
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A high-speed ship focused on power and aggression.
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| [[File:GW_Bomb_Carmine.png]]
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|}
 
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----
{| class="wikitable"
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{| class="wikitable" style="font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;"
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|-
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! colspan=2 style="background-color:#000000; color:#ffffff;" | <big>Sinnosuke</big>
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! style="background-color:#a9a9a9; color:#ffffff;" | Power
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! style="background-color:#a9a9a9; color:#ffffff;" | Weapon
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! style="background-color:#a9a9a9; color:#ffffff;" | Speed
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|-
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{{!}} colspan="2" rowspan="2" | [[File:GW_CharSel_Sinnosuke.png|center]]
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| style="text-align:center;" | Highest
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| style="text-align:center;" | ???
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| style="text-align:center;" | Highest
 
|-
 
|-
! Gold Medals
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|colspan="13" style="text-align:center;" | '''Stranger'''<br>
| <div style='text-align: center;'>[[File:GW_Medal_1.gif]] '''+1'''</div>  
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| <div style='text-align: center;'>[[File:GW_Medal_5.gif]] '''+5'''</div>  
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[[File:GW_Ship_Stranger.png]]<br>
| <div style='text-align: center;'>[[File:GW_Medal_10.gif]] '''+10'''</div>
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Exclusive to Dreamcast version. Highly overpowered, but terrible for scoring.<br>
| <div style='text-align: center;'>[[File:GW_Medal_20.gif]] '''+20'''</div>
 
 
|}
 
|}
 
 
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Gold Medals '''exponentially increase in value''' as they are collected.<br>
 
Each Gold Medal collected increases the value of all following medals, and this value is then added into the game's multiplier.<br>
 
The chain value is reset when the player dies, or a new stage has begun.
 
 
Achieving particularly high scores is greatly dependent on maintaining large medal chains without dying, and routing the best moments and angles to reflect enemy bullets and collect many medals.
 
(B + N) = V<br>
 
  B = Base value of the medal collected.
 
  N = Overall medal collection value at the time of collection
 
  V = Final value that is added to the following medal, then added to the multiplier
 
 
As an example; if the player collects a medal that is worth '''+10''' after collecting no medals, then the overall medal collection value applied to the next medal will be '''10''', and the multiplier will now be at '''x11'''. <br>(10 + 0) = 10
 
 
If the player then collects five medals, each worth '''+1''', then the first medal, instead of being worth 1, will be worth '''11''' (making the multiplier '''x22'''), then 12 ('''x34'''), then 13 ('''x47'''), then 14 ('''x61'''), then 15 ('''x76''').<br>(1 + 10) = 11 > ''etc.'' > (1 + 15) = 16
 
 
==== Multiplier Breakdown ====
 
 
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The multiplier in ''Giga Wing'' spans the entire run.<br>
 
The player is constantly carrying a massive multiplier with them through all seven stages, and it makes going for high scoring strategies extremely valuable in the early game.<br>
 
 
(V + X) = Y<br>
 
  X = Previous multiplier value
 
  Y = Current multiplier value
 
 
The multiplier, much like medals, is increasing exponentially with each medal collected, and this multiplier increases the value of every object and enemy that the player destroys.
 
(Y + A) = Z<br>
 
  A = Base value of object destroyed
 
  Z = Score given to player on destruction
 
 
For example; if the player destroyed an enemy worth '''150pts''', with a '''x394049''' multiplier, the enemy will be worth '''59,107,350pts'''.
 

Latest revision as of 20:08, 1 February 2022

Ships


There are four ships to play in Giga Wing, each one being piloted by a different character, which feature their own unique dialogue between stages.
A fifth ship can be unlocked in the Dreamcast port by 1CCing the game.

Sinnosuke Power Weapon Speed
GW CharSel Sinnosuke.png
Low Wide Shot Average
Raijin

GW Ship Raijin.png
A basic ship that has good screen coverage and movement, but low power.

GW Bomb Raijin.png

Isha Power Weapon Speed
GW CharSel Isha.png
Average Homing Missile Low
Porchka

GW Ship Porchka.png
Features two options that fire homing missiles. Missiles track whatever enemy is closest.

GW Bomb Porchka.png

Stuck Power Weapon Speed
GW CharSel Stuck.png
High Explosive Mine High
Jiderstand

GW Ship Jiderstand.png
A high power, technical ship. Mine options' angle can be adjusted.

GW Bomb Jiderstand.png

Ruby Power Weapon Speed
GW CharSel Ruby.png
High Straight Shot Highest
Carmine

GW Ship Carmine.png
A high-speed ship focused on power and aggression.

GW Bomb Carmine.png

Sinnosuke Power Weapon Speed
GW CharSel Sinnosuke.png
Highest ??? Highest
Stranger

File:GW Ship Stranger.png
Exclusive to Dreamcast version. Highly overpowered, but terrible for scoring.