Thunder Force III

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Thunder Force III Logo.png

Thunder Force III, released in 1990, is the first original game Technosoft developed for the Mega Drive.

Thunder Force III
Thunder Force III Title Screen.png

Title screen

Developer: Technosoft
Music: Person A
Program: Person B
Art: Person C
Release date: Release Date
Previous game: Thunder Force II
Next game: Thunder Force IV

Gameplay Overview

Thunderforce is a traditional shmup with a focus on memorization for survival. It is considered a relatively easy game to 1CC.

Controls



Mega Drive Contoller Illustration.png
  • A: Change Movement Speed
  • B: Fire
  • C: Change Weapon

Characters / Ships / Styles


This section should include the characters or ships, if any, that the player can select in the game. Ideally, different "styles" (for games that use them, such as DoDonPachi) would also be included here.

If there is only one playable character and no elements to augment/customize your ship, this section can be omitted from the page.

Weapons


All weapons that have been collected remain available to be switched to with the C button, unless they are lost by dying.

The ship starts with two weapons:

Name Image/Description Notes
Twin-Shot Example
Backfire Example

Additional weapons are added by collecting weapon items. On death, if any of these weapons is currently equipped, it is lose.

Name Image/Description Notes
Sever Example Upgrade to Twin-Shot
Lancer Example Upgrade to Backfire
Wave Example
Fire Example
Hunter Example

The claw item will increase the fire power of whichever weapon is equipped.

Items


Name Image Description
Weapons Example Example
Shield Example Example
Claw Example Example
1-UP Example Example

Extra Lives

Rank


If the game features a relevant rank system, use this section to discuss it in more detail. Otherwise, this can be omitted.

Stages


The stage select screen

The player can choose which stage to start on. The stages the proceed in a clockwise order around the stage select screen.

  • Hydra
  • Gorgon
  • Seiren
  • Haides
  • Ellis

When all five initial stages are complete, the player proceeds to the final stages in the following order:

  • Cerberus
  • Orn Base

Scoring


This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.

Strategy

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.

(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)


Story

Basic story breakdowns, plot information, and endings are included here.

If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.


Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences

  • Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.

Trivia

  • Cool facts and random tidbits go here!

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


Video References

If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.

References & Contributors