Difference between revisions of "Tatsujin Ou"

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| [[File:TatsujinOuBomb.png|center]] || '''Bombs:''' Indicated by the B in the center. Grabbing one will add a bomb to the player's stock. Up to five bombs can be held in stock at once.
 
| [[File:TatsujinOuBomb.png|center]] || '''Bombs:''' Indicated by the B in the center. Grabbing one will add a bomb to the player's stock. Up to five bombs can be held in stock at once.
 
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| [[File:TatsujinOu1up.png|center]] || '''1up:''' These are located in specially-colored containers in certain stages, requiring a bomb use and the corresponding sub-weapon to access. Grants the player an extra life. If the player has six or more extra lives, these will instead award 5,000 points.
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| [[File:TatsujinOu1up.png|center]] || '''1up:''' These are located in specially-colored containers in certain stages, requiring a bomb use and the corresponding sub-weapon to access. Grants the player an extra life. These will only appear if the player has five or fewer extra lives, and if these are on screen while the player has six or more extra lives, these will instead award 5,000 points.
 
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=== Scoring ===
 
=== Scoring ===
 
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WIP
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Because ''Tatsujin Ou'' loops infinitely, the primary method of scoring is by simply playing through the game and clearing multiple loops. There are no stage end score bonuses like in some previous Toaplan shmups, so the best way of scoring more quickly is by collecting as many excess Power Ups as possible, since each one gives 5,000 points. The third and final way of scoring is milking tick points. Unlike most other shmups, tick points in ''Tatsujin Ou'' are not earned from the damage dealt to an enemy. They are instead earned from how long an enemy is being damaged. In order to score more points sooner, the player can use a sub-weapon (most commonly, the napalm bombs) to slowly damage and milk as many tick points off of enemies as they can before destroying them.
  
 
== Strategy ==
 
== Strategy ==
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== Version Differences ==
 
== Version Differences ==
WIP
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[[File:Truxton2-200921-201452.png|150px|thumb|right|Truxton II title screen]]
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Outside of Asian territories, ''Tatsujin Ou'' was released under the name ''Truxton II''. In this international release, the player's weapons deal more damage, and the enemies shoot less frequently than in ''Tatsujin Ou''. The difficulty increase from loop 1 to loop 2 is also not as high.
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Revision as of 22:49, 14 January 2021

Tatsujin Ou title.PNG

Tatsujin Ou
Tatsujin Ou Title.png

Title screen

Developer: Toaplan
Music: Masahiro Yuge
Art: Naoki Ogiwara
Tomonobu Kagawa
Release date: Arcade: June 1992
FM Towns: April 1993
Previous game: Tatsujin


Tatsujin Ou (達人王 "Master King", also known as Truxton II) is a vertical shooting game developed and published by Toaplan in 1992. It was ported to the FM Towns computer by Ving Co., Ltd. exclusively in Japan in 1993. It is the sequel to Tatsujin.

Gameplay Overview

Tatsujin Ou primarily uses an eight-way joystick and two buttons (with a third debug button that typically goes unused). It also includes an autofire DIP switch that's enabled by default.

Controls


  • A: Fires the main weapon and whichever sub-weapon the player has equipped
  • B: Uses a bomb
  • C (Debug): Greatly increases the scrolling speed (unused)

Weapons


Tatsujin Ou features a main weapon, three sub-weapons indicated by color, and a bomb weapon.

Main Shot: The HyperFighter's primary shot. It's made up of four pink shots split into two hitboxes, and travels straight up the screen. Each increase in power causes the shot to become wider and longer. Five of these shots can be fired at once.

Napalm Bomb (Red): Fires red bombs on either side of the player, which leave behind lingering explosions that can damage enemies. At power levels 1 and 2, they shoot diagonally up, with the bombs traveling further at level 2. At power levels 3 and 4, they also shoot to the left and right, with the bombs traveling further at level 4. At max power, they also shoot diagonally down.

Search Laser (Blue): Fires two blue lasers up the entire length of the screen which lock onto enemies and damage them.

Normal Shot (Green): Fires green pellets in an arch that becomes wider with each increase in power level, up to a maximum of five pellets on either side of the player.

Bomb: Releases a large orange bomb that slowly travels up the screen from where the player deployed it and deals major damage to enemies and bosses.

Items


Tatsujin Ou features four unique item types.

Item Description
WeaponRed.png
WeaponBlue.png
WeaponGreen.png
Power Ups: Indicated by the flashing circle in the center. These periodically alternate between the colors red, blue, and green (in that order), and grabbing one when it's a certain color will equip the player with the corresponding sub-weapon. Grabbing multiple Power Ups of the same color will increase the power of both the main shot and the sub-weapon, with max power being achieved after five Power Ups of the same color have been collected.
Speedup.png
Speed Ups: Indicated by the flashing S. These will increase the player's movement speed, with max speed being achieved after five have been collected.
TatsujinOuBomb.png
Bombs: Indicated by the B in the center. Grabbing one will add a bomb to the player's stock. Up to five bombs can be held in stock at once.
TatsujinOu1up.png
1up: These are located in specially-colored containers in certain stages, requiring a bomb use and the corresponding sub-weapon to access. Grants the player an extra life. These will only appear if the player has five or fewer extra lives, and if these are on screen while the player has six or more extra lives, these will instead award 5,000 points.

All excess items award 5,000 points when collected.

Rank


Rank in Tatsujin Ou is tied directly to the player's power level. The more powered up the player is, the harder the game gets, with enemies shooting more frequently.

Loops


The game contains six stages and loops infinitely, with the later loops containing several changes which make them harder than the first loop. In Tatsujin Ou, the difficulty caps in loop 2, while in Truxton II, the difficulty caps in loop 3.

Scoring


Because Tatsujin Ou loops infinitely, the primary method of scoring is by simply playing through the game and clearing multiple loops. There are no stage end score bonuses like in some previous Toaplan shmups, so the best way of scoring more quickly is by collecting as many excess Power Ups as possible, since each one gives 5,000 points. The third and final way of scoring is milking tick points. Unlike most other shmups, tick points in Tatsujin Ou are not earned from the damage dealt to an enemy. They are instead earned from how long an enemy is being damaged. In order to score more points sooner, the player can use a sub-weapon (most commonly, the napalm bombs) to slowly damage and milk as many tick points off of enemies as they can before destroying them.

Strategy

See (Tatsujin Ou)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


WIP

Story

The plot involves Dogurava and his evil Gidan army, who were originally defeated in Tatsujin, being resurrected and invading the galaxy once more. It is up to the player, aboard the HyperFighter spacecraft, to put a stop to them and restore peace to outer space.


Development History

WIP


Version Differences

Truxton II title screen

Outside of Asian territories, Tatsujin Ou was released under the name Truxton II. In this international release, the player's weapons deal more damage, and the enemies shoot less frequently than in Tatsujin Ou. The difficulty increase from loop 1 to loop 2 is also not as high.


Trivia

WIP


Gallery

See (Tatsujin Ou)/Gallery for our collection of images and scans for the game.


Other

WIP

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put your stuff here

References & Contributors

  1. Primary info provided by Flobeamer1922

Logo Toaplan.png