Tatsujin
Title screen
Developer: | Toaplan Co. LTD. |
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Music: | Masahiro Yuge |
Program: | Masahiro Yuge |
Art: | Naoki Ogiwara, Yumiko Shimizu |
Release date: | October 1988 |
Next game: | Tatsujin Ou |
Contents
Tatsujin 達人
Tatsujin (known in English territories as Truxton) is a vertical shooting game developed by Toaplan in 1988. It is the first of a two-game series, with Tatsujin Ou following it. Tatsujin is well-known for its high difficulty, checkpoint memorization, and excellent soundtrack.
Gameplay Overview
The gameplay overview section starts out with the controls of the game, including all of the buttons used and what they're used for. It's recommended to keep the control layout simple and easy to understand. Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.
Controls
- A: Fires the player's equipped Weapon.
- B: Releases a Bomb, dealing damage to enemies and canceling bullets within its explosion radius.
Weapons
- Red: The standard three-way shot type for the player's ship. It does not have any sort of auto-fire. When upgraded, it becomes even wider and shoots many more shots at once, making it very powerful for screen control and point-blanking.
- Green: A rapid-fire straight shot that deals high damage and can be held for auto-fire. Green does not have a shot limit, allowing it to deal high damage even at further ranges. Higher upgrades increase the amount of projectiles fired.
- Blue: A blue lightning attack that sticks to enemies and continues to deal damage to them as long as the Fire button is held. Higher upgrades create more lightning shots
Items
Tatsujin has several different collectible items to power up, change weapon type, and gain extra ships.
Rank
Rank increases in the game with every loop the player successfully completes. At higher rank, enemies fire more often, and the overall bullet speed increases.
Loops
Like many early Toaplan games, Tatsujin loops infinitely, with each loop starting after defeating the boss of stage 5.
Scoring
Destroy All, Don't Die (DADD Scoring).
Every enemy is worth a flat amount of points, with point gain increasing with every loop. Collecting excess items rewards the player with an extra 5000 points.
Strategy
See Tatsujin/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.
Story
The evil Gidans attacked the transport ship Belery. The forces of planet Borogo must retrieve Belery's cargo of secret weapons. However, the Gidans are in between them and the weapons. Fearless ace pilot, Tom the Bomb, volunteers for the mission. Tom's commanding officer tells him to fly the Super Fighter. It is equipped with such power weapons that no one dared using them before. So the lone fighter sets off to far reaches of space to rescue the cargo and defeat the Gidans. [1]
The game takes place in space and passes over 8 asteroids in the following order: Blue, Yellow, Red, Orchid, Purple, Poison, Galaxy Pool, and Magman.
There are 5 Gidan bosses called Monster Powers and they appear at the end of each stage.
Stage | Boss Name |
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Stage 1 | J-Tank |
Stage 2 | Badron |
Stage 3 | Dosvam |
Stage 4 | Gurus |
Stage 5 | Dogurava |
Development History
If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.
Version Differences
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Trivia
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Gallery
See (Template Page)/Gallery for our collection of images and scans for the game.
Video References
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Other
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References & Contributors
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