Difference between revisions of "Tatsujin"

From Shmups Wiki -- The Digital Library of Shooting Games
Jump to navigation Jump to search
(Created page with "== General remarks == === Creating a new page === There are two ways to create a new entry in the wiki: # Reference the new page that you would like to make on a page somewhe...")
 
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
== General remarks ==
+
[[File:Tatsujin title.png|center|500px]]
 
 
=== Creating a new page ===
 
There are two ways to create a new entry in the wiki:
 
# Reference the new page that you would like to make on a page somewhere ( <nowiki>[[Your Page Name Here]]</nowiki> ), and then click the red link to be taken to the "missing page" screen. You can then click "create a new page" and start filling it out.
 
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.
 
 
 
=== Writing etiquette ===
 
* Write from a [https://en.wikipedia.org/wiki/Wikipedia:Neutral_point_of_view neutral point of view], avoid personal opinions and overly subjective explanations.
 
* Particularly when it comes to the inner workings of a game (e.g. scoring, rank system etc.), please confirm and double-check your statements, ideally backing them up with hard evidence. If you can't confirm something right away but have very good reasons to believe that it's true, please attach the tag <code><nowiki>{{unconfirmed}}</nowiki></code> to the statement in question. This way, other people can work on this part and eventually confirm it.
 
 
 
 
 
 
 
[[File:Template_Logo.png|center]]
 
  
 
{{GameInfobox
 
{{GameInfobox
 
|bordercolor = black
 
|bordercolor = black
|title = Game Title
+
|title = Tatsujin
|background = #f8f8f8
+
|background = #ABDFFA
|image = Template_Title.png
+
|image = Tatsujin start screen.png
 
|width = 324px;
 
|width = 324px;
 
|imagecaption = Title screen
 
|imagecaption = Title screen
 
|imagescalepx = 180px
 
|imagescalepx = 180px
  
|developer = Dev here
+
|developer = Toaplan Co. LTD.
 
|
 
|
|music = Person A
+
|music = Masahiro Yuge
 
|
 
|
|program = Person B
+
|program = Masahiro Yuge
 
|
 
|
|art = Person C
+
|art = Naoki Ogiwara, Yumiko Shimizu
 
|
 
|
|releasedate = Release Date
+
|releasedate = October 1988
  
|nextgame = Next game in a series
+
|nextgame = [[Tatsujin Ou]]
 
}}
 
}}
  
Line 39: Line 26:
  
  
== Tatsujin ==
+
== Tatsujin 達人 ==
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets.  
+
'''''Tatsujin''''' (known in English territories as ''Truxton'') is a vertical shooting game developed by Toaplan in 1988. It is the first of a two-game series, with ''[[Tatsujin Ou]]'' following it. ''Tatsujin'' is well-known for its high difficulty, checkpoint memorization, and excellent soundtrack.
 
 
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.
 
 
 
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]
 
  
  
Line 52: Line 35:
 
=== Controls ===
 
=== Controls ===
 
----
 
----
* '''A:''' Description
+
* '''A:''' Fires the player's equipped Weapon.
* '''A (Press):''' Description
+
* '''B:''' Releases a Bomb, dealing damage to enemies and canceling bullets within its explosion radius.
* '''A (Hold):''' Description
 
* '''B:''' Description
 
  
=== Unlockable Secrets ===
+
=== Weapons ===
 
----
 
----
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''
+
* Red: The standard three-way shot type for the player's ship. It does not have any sort of auto-fire. When upgraded, it becomes even wider and shoots many more shots at once, making it very powerful for screen control and point-blanking.
 +
* Green: A rapid-fire straight shot that deals high damage and can be held for auto-fire. Green does not have a shot limit, allowing it to deal high damage even at further ranges. Higher upgrades increase the amount of projectiles fired.
 +
* Blue: A blue lightning attack that sticks to enemies and continues to deal damage to them as long as the Fire button is held. Higher upgrades create more lightning shots
  
=== Characters / Ships / Styles ===
+
=== Items ===
 
----
 
----
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different "styles" (for games that use them, such as ''[[DoDonPachi]]'') would also be included here.  
+
''Tatsujin'' has several different collectible items to power up, change weapon type, and gain extra ships.  
  
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.
+
{| class="wikitable"
 +
|-
 +
! Item&nbsp; !! Description&nbsp;
 +
|-
 +
| [[File:Tatsujin power up item.PNG]] || Collect 5 to power up weapon level. Receive 5000 pts if already at max weapon power.
 +
|-
 +
| [[File:Tatsujin super power up item.PNG]] || Instantly powers up weapon level. Receive 5000 pts if already at max weapon power.
 +
|-
 +
| [[File:Tatsujin speed item.PNG]] || Speeds up ship's movement one level. Receive 5000 pts if at max speed level.
 +
|-
 +
| [[File:Tatsujin bomb.PNG]] || Adds one bomb to bomb stock. Receive 5000 pts if at max bomb stock of 10.
 +
|-
 +
| [[File:Tatsujin red weapon item.PNG]] || Changes to red weapon type. Receive 5000 pts if already equipped with red weapon.
 +
|-
 +
| [[File:Tatsujin blue weapon item.PNG]] || Changes to blue weapon type. Receive 5000 pts if already equipped with blue weapon.
 +
|-
 +
| [[File:Tatsujin green weapon item.PNG]] || Changes to green weapon type. Receive 5000 pts if already equipped with green weapon.
 +
|-
 +
| [[File:Tatsujin 1up.png|60px]] || Gain 1 extra ship. Must use a specific weapon to shoot a specific ground target. Stage 1: green, Stage 2: red, Stage 5: blue
 +
|-
 +
| [[File:Tatsujin 2up.png|60px]] || Gain 2 extra ships. Must acquire many items before dying as it is very high on the item table. Likely to spawn at Stage 3 if no ships have been lost.
  
=== Weapons ===
+
|}
----
 
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''
 
 
 
=== Items ===
 
----
 
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.
 
  
 
=== Rank ===
 
=== Rank ===
 
----
 
----
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''
+
Rank increases in the game with every loop the player successfully completes. At higher rank, enemies fire more often, and the overall bullet speed increases.
  
 
=== Loops ===
 
=== Loops ===
 
----
 
----
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''
+
Like many early Toaplan games, ''Tatsujin'' loops infinitely, with each loop starting after defeating the boss of stage 5.
  
 
=== Scoring ===
 
=== Scoring ===
 
----
 
----
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.
+
Destroy All, Don't Die (DADD Scoring).
 +
 
 +
Every enemy is worth a flat amount of points, with point gain increasing with every loop. Collecting excess items rewards the player with an extra 5000 points.
 +
 
  
 
== Strategy ==
 
== Strategy ==
 
<div style='text-align: center;'>
 
<div style='text-align: center;'>
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''
+
''See [[Tatsujin/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''
 
</div>  
 
</div>  
 
----
 
----
  
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.
 
  
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''
 
  
 +
== Story ==
 +
The evil Gidans attacked the transport ship Belery. The forces of planet Borogo must retrieve Belery's cargo of secret weapons. However, the Gidans are in between them and the weapons. Fearless ace pilot, Tom the Bomb, volunteers for the mission. Tom's commanding officer tells him to fly the Super Fighter. It is equipped with such power weapons that no one dared using them before. So the lone fighter sets off to far reaches of space to rescue the cargo and defeat the Gidans. <ref>https://www.gamesdatabase.org/Media/SYSTEM/Sega_Genesis//Manual/formated/Truxton_-_Tatsujin_-_1989_-_Sega.pdf</ref>
  
== Story ==
+
The game takes place in space and passes over 8 asteroids in the following order: Blue, Yellow, Red, Orchid, Purple, Poison, Galaxy Pool, and Magman.
Basic story breakdowns, plot information, and endings are included here.  
+
 
 +
There are 5 Gidan bosses called Monster Powers and they appear at the end of each stage.
  
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.
+
{| class="wikitable"
----
+
|-
 +
! Stage !! Boss&nbsp;Name
 +
|-
 +
| Stage 1 || J-Tank
 +
|-
 +
| Stage 2 || Badron
 +
|-
 +
| Stage 3 || Dosvam
 +
|-
 +
| Stage 4 || Gurus
 +
|-
 +
| Stage 5 || Dogurava
 +
|}
  
 
== Development History ==
 
== Development History ==
Line 126: Line 139:
 
If the game already has an existing entry in the [[Shmup_Video_Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.
 
If the game already has an existing entry in the [[Shmup_Video_Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.
  
 
== Other ==
 
 
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
 
 
{| class="wikitable" style="float: right; margin-left: 10px;"
 
|-
 
! [[(Template Page)]]
 
|-
 
| put your stuff here
 
|}
 
  
 
== References & Contributors ==
 
== References & Contributors ==

Latest revision as of 23:17, 29 November 2020

Tatsujin title.png
Tatsujin
Tatsujin start screen.png

Title screen

Developer: Toaplan Co. LTD.
Music: Masahiro Yuge
Program: Masahiro Yuge
Art: Naoki Ogiwara, Yumiko Shimizu
Release date: October 1988
Next game: Tatsujin Ou


Tatsujin 達人[edit]

Tatsujin (known in English territories as Truxton) is a vertical shooting game developed by Toaplan in 1988. It is the first of a two-game series, with Tatsujin Ou following it. Tatsujin is well-known for its high difficulty, checkpoint memorization, and excellent soundtrack.


Gameplay Overview[edit]

The gameplay overview section starts out with the controls of the game, including all of the buttons used and what they're used for. It's recommended to keep the control layout simple and easy to understand. Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.

Controls[edit]


  • A: Fires the player's equipped Weapon.
  • B: Releases a Bomb, dealing damage to enemies and canceling bullets within its explosion radius.

Weapons[edit]


  • Red: The standard three-way shot type for the player's ship. It does not have any sort of auto-fire. When upgraded, it becomes even wider and shoots many more shots at once, making it very powerful for screen control and point-blanking.
  • Green: A rapid-fire straight shot that deals high damage and can be held for auto-fire. Green does not have a shot limit, allowing it to deal high damage even at further ranges. Higher upgrades increase the amount of projectiles fired.
  • Blue: A blue lightning attack that sticks to enemies and continues to deal damage to them as long as the Fire button is held. Higher upgrades create more lightning shots

Items[edit]


Tatsujin has several different collectible items to power up, change weapon type, and gain extra ships.

Item  Description 
Tatsujin power up item.PNG Collect 5 to power up weapon level. Receive 5000 pts if already at max weapon power.
Tatsujin super power up item.PNG Instantly powers up weapon level. Receive 5000 pts if already at max weapon power.
Tatsujin speed item.PNG Speeds up ship's movement one level. Receive 5000 pts if at max speed level.
Tatsujin bomb.PNG Adds one bomb to bomb stock. Receive 5000 pts if at max bomb stock of 10.
Tatsujin red weapon item.PNG Changes to red weapon type. Receive 5000 pts if already equipped with red weapon.
Tatsujin blue weapon item.PNG Changes to blue weapon type. Receive 5000 pts if already equipped with blue weapon.
Tatsujin green weapon item.PNG Changes to green weapon type. Receive 5000 pts if already equipped with green weapon.
Tatsujin 1up.png Gain 1 extra ship. Must use a specific weapon to shoot a specific ground target. Stage 1: green, Stage 2: red, Stage 5: blue
Tatsujin 2up.png Gain 2 extra ships. Must acquire many items before dying as it is very high on the item table. Likely to spawn at Stage 3 if no ships have been lost.

Rank[edit]


Rank increases in the game with every loop the player successfully completes. At higher rank, enemies fire more often, and the overall bullet speed increases.

Loops[edit]


Like many early Toaplan games, Tatsujin loops infinitely, with each loop starting after defeating the boss of stage 5.

Scoring[edit]


Destroy All, Don't Die (DADD Scoring).

Every enemy is worth a flat amount of points, with point gain increasing with every loop. Collecting excess items rewards the player with an extra 5000 points.


Strategy[edit]

See Tatsujin/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.



Story[edit]

The evil Gidans attacked the transport ship Belery. The forces of planet Borogo must retrieve Belery's cargo of secret weapons. However, the Gidans are in between them and the weapons. Fearless ace pilot, Tom the Bomb, volunteers for the mission. Tom's commanding officer tells him to fly the Super Fighter. It is equipped with such power weapons that no one dared using them before. So the lone fighter sets off to far reaches of space to rescue the cargo and defeat the Gidans. [1]

The game takes place in space and passes over 8 asteroids in the following order: Blue, Yellow, Red, Orchid, Purple, Poison, Galaxy Pool, and Magman.

There are 5 Gidan bosses called Monster Powers and they appear at the end of each stage.

Stage Boss Name
Stage 1 J-Tank
Stage 2 Badron
Stage 3 Dosvam
Stage 4 Gurus
Stage 5 Dogurava

Development History[edit]

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences[edit]

  • Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.

Trivia[edit]

  • Cool facts and random tidbits go here!

Gallery[edit]

See (Template Page)/Gallery for our collection of images and scans for the game.


Video References[edit]

If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.


References & Contributors[edit]

  1. Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
  2. If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
    1. And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.


  • https://www.gamesdatabase.org/Media/SYSTEM/Sega_Genesis//Manual/formated/Truxton_-_Tatsujin_-_1989_-_Sega.pdf