Difference between revisions of "Strikers 1945"

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== General remarks ==
+
[[File:s1945_Logo.png|center|300px]]
 
 
=== Creating a new page ===
 
There are two ways to create a new entry in the wiki:
 
# Reference the new page that you would like to make on a page somewhere ( <nowiki>[[Your Page Name Here]]</nowiki> ), and then click the red link to be taken to the "missing page" screen. You can then click "create a new page" and start filling it out.
 
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.
 
 
 
=== Writing etiquette ===
 
* Write from a [https://en.wikipedia.org/wiki/Wikipedia:Neutral_point_of_view neutral point of view], avoid personal opinions and overly subjective explanations.
 
* Particularly when it comes to the inner workings of a game (e.g. scoring, rank system etc.), please confirm and double-check your statements, ideally backing them up with hard evidence. If you can't confirm something right away but have very good reasons to believe that it's true, please attach the tag <code><nowiki>{{unconfirmed}}</nowiki></code> to the statement in question. This way, other people can work on this part and eventually confirm it.
 
 
 
 
 
 
 
[[File:Template_Logo.png|center]]
 
  
 
{{GameInfobox
 
{{GameInfobox
 
|bordercolor = black
 
|bordercolor = black
|title = Game Title
+
|title = Strikers 1945
 
|background = #f8f8f8
 
|background = #f8f8f8
|image = Template_Title.png
+
|image = s1945_Title.png
 
|width = 324px;
 
|width = 324px;
 
|imagecaption = Title screen
 
|imagecaption = Title screen
 
|imagescalepx = 180px
 
|imagescalepx = 180px
  
|developer = Dev here
+
|developer = [[Psikyo]]
 
|
 
|
|music = Person A
+
|music = Masaki Izutani
 
|
 
|
 
|program = Person B
 
|program = Person B
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|art = Person C
 
|art = Person C
 
|
 
|
|releasedate = Release Date
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|releasedate = 1995
  
|nextgame = Next game in a series
+
|nextgame = [[Strikers 1945 II]]
 
}}
 
}}
  
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== ( Insert Game Title Here ) ==
+
== Strikers 1945 ==
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets.  
+
'''''Strikers 1945''''' is a 1995 manic shooter developed by [[Psikyo]]. It is the first in the ''Strikers'' series of shooting games, followed by ''[[Strikers 1945 II]]'' (+ ''Strikers 1945 Plus'') and ''[[Strikers 1999]]'' (''Strikers 1945 III'').<br>
 +
It follows a post-World War II plot where a mysterious organization known as C.A.N.Y. tries to take over the world with new super-weapons, and the "Strikers" team blast off to destroy the new threat. Like many Psikyo titles, it is known for its high bullet speeds and aggressive bosses.
  
It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.
+
''Strikers 1945'' was ported to the Sega Saturn, PlayStation, Android platforms, Nintendo Switch, and PC. The game is also included in the (currently upcoming) 2022 Sega Astro City Mini V platform.
  
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]
+
== Gameplay Overview ==
 +
[[File:S1945_ShipSelect.png|thumb|right|250px|The ship select screen in ''Strikers 1945''.]] ''Strikers 1945'' contains '''eight''' stages of play, with the first four stages played in a random order. There is a '''second loop''' that can be played simply by completing the first eight stages, for a total of 16 stages. The actual stages in ''Strikers 1945'' are often quite brief, with some being shorter than 60 seconds, with the bosses often taking up more time than the stages themselves. A single loop takes about 15 to 20 minutes on average.<br>
  
 +
Six ships are available to select, each one with its own shot type, option type, special weapon, and bomb attack.
 +
=== Controls ===
 +
----
 +
{| class="wikitable"
 +
|-
 +
! scope="col" style="width: 80px;" | Button
 +
! scope="col" style="width: 330px;" | Function
 +
|-
 +
| <center>'''A (Tap)'''</center> || <center>'''Shot'''</center><small>Fire the player's Shot weapon.</small>
 +
|-
 +
| <center>'''A (Hold)'''</center> || <center>'''Super-Shot'''</center><small>Charge up the Super Shot. Release to fire.<br>Can only be performed when the player has [[options]] with them.</small>
 +
|-
 +
| <center>'''B'''</center> || <center>'''Bomb'''</center><small>Releases a screen-clearing Bomb.<br>Bomb functionality varies between ships.
 +
</small>
 +
|-
 +
|}
 +
 +
=== Ships ===
 +
----
 +
<small>''Note: Ship stats are rough guesstimates until more concrete data is found. Research needed.''</small>
  
== Gameplay Overview ==
+
{| class="wikitable" style="font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;"
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.
+
|-
 +
! colspan=2 style="background-color:#3184BD; color:#ffffff;" | <big>P-38 Lightning</big>
 +
! style="background-color:#a9a9a9; color:#ffffff;" | Power
 +
! style="background-color:#a9a9a9; color:#ffffff;" | Charge
 +
! style="background-color:#a9a9a9; color:#ffffff;" | Bomb
 +
! style="background-color:#a9a9a9; color:#ffffff;" | Movement
 +
|-
 +
{{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_P38.png]]
 +
| style="text-align:center;" | High
 +
| style="text-align:center;" | Fastest
 +
| style="text-align:center;" | Explosive
 +
| style="text-align:center;" | [ Data ]
 +
|-
 +
|colspan="13" style="font-size:85%;" |
 +
'''Main Shot:''' Fires a straight shot with a low shot limit. Options fire homing missiles.
 +
 
 +
'''Super-Shot:''' Options stay in place and fire concentrated straight shots.
 +
 
 +
'''Bomb:''' Performs an invincible somersault and drops a screen-covering explosive. Ship cannot move while bombing.
 +
|}
 +
 
 +
----
 +
 
 +
{| class="wikitable" style="font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;"
 +
|-
 +
! colspan=2 style="background-color:#4A5A42; color:#ffffff;" | <big>P-51 Mustang</big>
 +
! style="background-color:#a9a9a9; color:#ffffff;" | Power
 +
! style="background-color:#a9a9a9; color:#ffffff;" | Charge
 +
! style="background-color:#a9a9a9; color:#ffffff;" | Bomb
 +
! style="background-color:#a9a9a9; color:#ffffff;" | Movement
 +
|-
 +
{{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_P51.png]]
 +
| style="text-align:center;" | High
 +
| style="text-align:center;" | Slowest
 +
| style="text-align:center;" | Explosive
 +
| style="text-align:center;" | [ Data ]
 +
|-
 +
|colspan="13" style="font-size:85%;" |
 +
'''Main Shot:''' Fires a wide shot with a low shot limit. Options fire straight-shot missiles that deal high damage.
 +
 
 +
'''Super-Shot:'''  Options deploy around the ship and spin in a circle, then slowly move upwards. The options destroy enemy fire and deal constant collision damage.
 +
 
 +
'''Bomb:'''  A squad of heavy aircraft flies in and performs a bombing run.
 +
|}
  
=== Controls ===
 
 
----
 
----
* '''A:''' Description
 
* '''A (Press):''' Description
 
* '''A (Hold):''' Description
 
* '''B:''' Description
 
  
=== Unlockable Secrets ===
+
{| class="wikitable" style="font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;"
 +
|-
 +
! colspan=2 style="background-color:#5A6B94; color:#ffffff;" | <big>Spitfire Mk.VII</big>
 +
! style="background-color:#a9a9a9; color:#ffffff;" | Power
 +
! style="background-color:#a9a9a9; color:#ffffff;" | Charge
 +
! style="background-color:#a9a9a9; color:#ffffff;" | Bomb
 +
! style="background-color:#a9a9a9; color:#ffffff;" | Movement
 +
|-
 +
{{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_Spitfire.png]]
 +
| style="text-align:center;" | Average
 +
| style="text-align:center;" | Fast
 +
| style="text-align:center;" | Action
 +
| style="text-align:center;" | [ Data ]
 +
|-
 +
|colspan="13" style="font-size:85%;" |
 +
'''Main Shot:'''  Fires a wide shot with a low shot limit. Options trail ship movement, firing drill missiles that slow down and deal constant damage to targets.
 +
 
 +
'''Super-Shot:'''  Options deploy in front of the ship and fire concentrated splits shots at a slight angle.
 +
 
 +
'''Bomb:'''  Releases a massive, narrow flame beam. The beam destroys enemy fire. Ship movement is slowed while beam is present.
 +
|}
 +
 
 
----
 
----
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''
 
  
=== Characters / Ships / Styles ===
+
{| class="wikitable" style="font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;"
 +
|-
 +
! colspan=2 style="background-color:#E7BD39; color:#ffffff;" | <big>Messerschmitt Bf-109</big>
 +
! style="background-color:#a9a9a9; color:#ffffff;" | Power
 +
! style="background-color:#a9a9a9; color:#ffffff;" | Charge
 +
! style="background-color:#a9a9a9; color:#ffffff;" | Bomb
 +
! style="background-color:#a9a9a9; color:#ffffff;" | Movement
 +
|-
 +
{{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_Bf109.png]]
 +
| style="text-align:center;" | Average
 +
| style="text-align:center;" | Average
 +
| style="text-align:center;" | Explosive
 +
| style="text-align:center;" | [ Data ]
 +
|-
 +
|colspan="13" style="font-size:85%;" |
 +
'''Main Shot:'''  Fires a straight shot with a high shot limit. Options lock on automatically and target enemies.
 +
 
 +
'''Super-Shot:'''  Options group up and fire a concentrated volley of shots while crawling up the screen.
 +
 
 +
'''Bomb:'''  Performs an invincible somersault as support aircraft performs a bombing run. Ship cannot move while bombing.
 +
|}
 +
 
 
----
 
----
This section should include the characters or ships, if any, that the player can select in the game. Ideally, different "styles" (for games that use them, such as ''[[DoDonPachi]]'') would also be included here.
 
  
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.
+
{| class="wikitable" style="font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;"
 +
|-
 +
! colspan=2 style="background-color:#42735A; color:#ffffff;" | <big>Zero Fighter</big>
 +
! style="background-color:#a9a9a9; color:#ffffff;" | Power
 +
! style="background-color:#a9a9a9; color:#ffffff;" | Charge
 +
! style="background-color:#a9a9a9; color:#ffffff;" | Bomb
 +
! style="background-color:#a9a9a9; color:#ffffff;" | Movement
 +
|-
 +
{{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_Zero.png]]
 +
| style="text-align:center;" | High
 +
| style="text-align:center;" | Very Fast
 +
| style="text-align:center;" | Explosive
 +
| style="text-align:center;" | [ Data ]
 +
|-
 +
|colspan="13" style="font-size:85%;" |
 +
'''Main Shot:'''  Fires a wide shot with a low shot limit. Options fires bombs/mines that explode on contact with enemies, or shortly after being fired.
 +
 
 +
'''Super-Shot:'''  Options lock on to nearby enemies and fire concentrated shots up close.
 +
 
 +
'''Bomb:'''  Summons a massive lightning storm that instantly destroys enemy fire and deals constant damage.
 +
|}
  
=== Weapons ===
 
 
----
 
----
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''
+
 
 +
{| class="wikitable" style="font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;"
 +
|-
 +
! colspan=2 style="background-color:#316342; color:#ffffff;" | <big>J7W SHINDEN </big>
 +
! style="background-color:#a9a9a9; color:#ffffff;" | Power
 +
! style="background-color:#a9a9a9; color:#ffffff;" | Charge
 +
! style="background-color:#a9a9a9; color:#ffffff;" | Bomb
 +
! style="background-color:#a9a9a9; color:#ffffff;" | Movement
 +
|-
 +
{{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_Shinden.png]]
 +
| style="text-align:center;" | High
 +
| style="text-align:center;" | Slow
 +
| style="text-align:center;" | Action
 +
| style="text-align:center;" | [ Data ]
 +
|-
 +
|colspan="13" style="font-size:85%;" |
 +
'''Main Shot:'''  Fires a narrow shot with a high shot limit. Options fires straight-shot missiles that deal high damage. Options stay directly behind ship.
 +
 
 +
'''Super-Shot:'''  Options line up in the front of the ship and then crawl upwards, shooting concentrated shots to the sides.
 +
 
 +
'''Bomb:'''  Performs an invincible somersault and fires a fast blast of energy shaped like the ship. High damage, but narrow and short. Cannot move while bombing.
 +
|}
  
 
=== Items ===
 
=== Items ===
 
----
 
----
This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.
+
{| class="wikitable"
 +
|-
 +
! Item || Description
 +
|-
 +
| [[File:S1945_Item_PowerUp_2x.gif|center]] <div style='text-align: center;'>'''Power-Up'''</div>
 +
|| Power-up item. Dropped by red planes and specific stage objects.<br>Collecting one increases the power of the ship's main weapon by 1, and adds one option.<br>A maximum of 4 can be acquired at once, with excess P icons worth 4000pts.
 +
|-
 +
| [[File:S1945_Item_Bomb_2x.gif|center]] <div style='text-align: center;'>'''Bomb Item'''</div>
 +
|| Bomb item. Adds a bomb to the stock.<br>Six bombs can be held at once, with every following bomb pickup being worth 10,000pts.
 +
|-
 +
| [[File:S1945_Item_Gold_2x.gif|center]] <div style='text-align: center;'>'''Gold Bar'''</div>
 +
|| Primary score item. Dropped by grounded enemies and objects.<br>Worth 200, 500, 1,000 or 2,000pts. See [[Strikers 1945#Scoring]].
 +
|-
 +
|}
  
 
=== Rank ===
 
=== Rank ===
 
----
 
----
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''
+
Rank increases or decreases based on the ship's current power level. It mostly influences the speed of bullets fired by enemies. Rank is adjusted immediately upon the power level of the player ship changing.<br>
 +
Additionally, the first four stages have different difficulty depending on the order of stages, with the "hard" version of each stage being 1-3 and 1-4.
 +
 
 +
Rank is lowered by death (causing your player ship to drop back down to level 1), or by colliding with an airborne enemy, which lowers the player's current power level by 1.
  
 
=== Loops ===
 
=== Loops ===
 
----
 
----
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''
+
''Strikers 1945'' features a second loop with denser and faster bullet patterns. Additionally, enemies that are destroyed will release clusters of revenge bullets.<br>
 +
There are no conditions to enter the second loop, and like the first loop, the second loop's first four stages are in a random order. Unlike the first loop, the game's rank is already at max, so the four stages do not vary in difficulty.
  
 
=== Scoring ===
 
=== Scoring ===
 
----
 
----
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.
+
The primary scoring trick in ''Strikers'' games involves collecting '''Gold Bars'''[[File:S1945_Item_Gold_2x.gif]] that are left behind by some ground enemies and destructible objects.<br>
 +
Gold is worth '''200''', '''500''', '''1,000''' or '''2,000pts''' depending on what frame of animation it is on. In ''Strikers 1945'', one animation frame lasts for 7 frames each.<br>
 +
For ideal score play, the player wants to collect the gold bars on the frame that they flash '''white''', as this will always reward the player with 2000pts.
 +
 
 +
Aside from that, scoring revolves primarily around maximizing enemy destruction and item collection. Excess bombs and power-ups reward bonus points, but can be risky to hold onto due to the ferocity of enemy attacks and bullet speeds later on in the game.
  
 
== Strategy ==
 
== Strategy ==
 
<div style='text-align: center;'>
 
<div style='text-align: center;'>
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''
+
''See [[Strikers 1945/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''
 
</div>  
 
</div>  
 
----
 
----
  
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.
+
=== The Gunbird Train ===
  
''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''
+
[[File:Train1.jpg|200px|left|thumb|'''1.''' Don't destroy the tanks marked with red dots.]] [[File:Train2.jpg|200px|right|thumb|'''2.''' Hover over one of these trees, depending on the stage number you are on.]]
 +
In the Germany stage, it is possible to make a train appear that was previously seen in one of the random stages of ''[[Gunbird]]''. It's very lucrative for scoring, as each of its three parts is worth 8,000 pts. Moreover, since the train parts hold two power up items each, it can also be useful to boost your power level to max early on. If the items are picked up when already at max power, this makes an additional 24,000 pts.
  
 +
In order to trigger the train, the player has to avoid destroying a couple of tanks and trucks during the opening part of the stage. These vehicles are not firing at the player and are marked with red dots in the image on the left. Notice that you can still carefully take out the two tanks that are firing at you, as the upper one also holds a gold bar.
 +
 +
In the next step, the player has to hover over a specific tree when the stage music makes a jingle noise. Depending on whether the Germany stage is played as stage 1, 2, 3 or 4 the player has to hover over a different tree. The trees are marked accordingly on the image to the right.
 +
 +
While being exceedingly more difficult, it's likewise possible to trigger the train in the second loop under the same conditions.
 +
 +
{{clear}}
  
 
== Story ==
 
== Story ==
Basic story breakdowns, plot information, and endings are included here.  
+
At the end of World War II, world peace seemingly returned to mankind, until an organization known as C.A.N.Y. rose to take over the world with a new breed of superweapons of mass destruction. A team of ace pilots known as the "STRIKERS" were formed in order to destroy this new foe and stop their plan for world conquest.
 +
 
 +
=====Ending=====
 +
Later on, it is revealed that the organization was created by aliens who specialize in brainwashing human brains, intending to invade planet Earth. The leader of the organization, also called CANY, is destroyed by the Strikers, alongside the alien base.
  
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.
 
 
----
 
----
  
 
== Development History ==
 
== Development History ==
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''
+
TBD
 
----
 
----
  
 
== Version Differences ==
 
== Version Differences ==
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.
+
'''World Version (vs. Japan Version)'''
 +
* The easter egg revealing the identities of the Strikers pilots does not occur.
 +
* The Japanese text on the high score table does not appear.
 
----
 
----
  
 
== Trivia ==
 
== Trivia ==
* Cool facts and random tidbits go here!
+
TBD
 
----
 
----
  
 
== Gallery ==
 
== Gallery ==
 
<div style='text-align: center;'>
 
<div style='text-align: center;'>
''See [[(Template Page)/Gallery]] for our collection of images and scans for the game.''
+
''See [[Strikers 1945/Gallery]] for our collection of images and scans for the game.''
 
</div>
 
</div>
 
----
 
----
  
 
== Video References ==
 
== Video References ==
 
+
'''[[Strikers 1945/Video_Index|Video Index]]'''
If the game already has an existing entry in the [[:Category:Video_Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.
 
 
 
 
 
== Other ==
 
 
 
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
 
 
 
{| class="wikitable" style="float: right; margin-left: 10px;"
 
|-
 
! [[(Template Page)]]
 
|-
 
| put your stuff here
 
|}
 
  
 
== References & Contributors ==
 
== References & Contributors ==
 
<small>
 
<small>
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
+
# Page text, info, and formatting by [[User:CHA-STG|CHA-STG]]
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: <nowiki>[[User:(You)|(Your Name)]]</nowiki>
+
# Additional info provided by [[User:Plasmo|Plasmo]]
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.
+
# Special thanks to '''STG Rev. 2020 Discord''' for fact-checking.
 
+
</small>
 
 
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].</small>
 

Revision as of 15:28, 14 January 2022

S1945 Logo.png
Strikers 1945
S1945 Title.png

Title screen

Developer: Psikyo
Music: Masaki Izutani
Program: Person B
Art: Person C
Release date: 1995
Next game: Strikers 1945 II


Strikers 1945

Strikers 1945 is a 1995 manic shooter developed by Psikyo. It is the first in the Strikers series of shooting games, followed by Strikers 1945 II (+ Strikers 1945 Plus) and Strikers 1999 (Strikers 1945 III).
It follows a post-World War II plot where a mysterious organization known as C.A.N.Y. tries to take over the world with new super-weapons, and the "Strikers" team blast off to destroy the new threat. Like many Psikyo titles, it is known for its high bullet speeds and aggressive bosses.

Strikers 1945 was ported to the Sega Saturn, PlayStation, Android platforms, Nintendo Switch, and PC. The game is also included in the (currently upcoming) 2022 Sega Astro City Mini V platform.

Gameplay Overview

The ship select screen in Strikers 1945.

Strikers 1945 contains eight stages of play, with the first four stages played in a random order. There is a second loop that can be played simply by completing the first eight stages, for a total of 16 stages. The actual stages in Strikers 1945 are often quite brief, with some being shorter than 60 seconds, with the bosses often taking up more time than the stages themselves. A single loop takes about 15 to 20 minutes on average.

Six ships are available to select, each one with its own shot type, option type, special weapon, and bomb attack.

Controls


Button Function
A (Tap)
Shot
Fire the player's Shot weapon.
A (Hold)
Super-Shot
Charge up the Super Shot. Release to fire.
Can only be performed when the player has options with them.
B
Bomb
Releases a screen-clearing Bomb.
Bomb functionality varies between ships.

Ships


Note: Ship stats are rough guesstimates until more concrete data is found. Research needed.

P-38 Lightning Power Charge Bomb Movement
S1945 Ship P38.png High Fastest Explosive [ Data ]

Main Shot: Fires a straight shot with a low shot limit. Options fire homing missiles.

Super-Shot: Options stay in place and fire concentrated straight shots.

Bomb: Performs an invincible somersault and drops a screen-covering explosive. Ship cannot move while bombing.


P-51 Mustang Power Charge Bomb Movement
S1945 Ship P51.png High Slowest Explosive [ Data ]

Main Shot: Fires a wide shot with a low shot limit. Options fire straight-shot missiles that deal high damage.

Super-Shot: Options deploy around the ship and spin in a circle, then slowly move upwards. The options destroy enemy fire and deal constant collision damage.

Bomb: A squad of heavy aircraft flies in and performs a bombing run.


Spitfire Mk.VII Power Charge Bomb Movement
S1945 Ship Spitfire.png Average Fast Action [ Data ]

Main Shot: Fires a wide shot with a low shot limit. Options trail ship movement, firing drill missiles that slow down and deal constant damage to targets.

Super-Shot: Options deploy in front of the ship and fire concentrated splits shots at a slight angle.

Bomb: Releases a massive, narrow flame beam. The beam destroys enemy fire. Ship movement is slowed while beam is present.


Messerschmitt Bf-109 Power Charge Bomb Movement
S1945 Ship Bf109.png Average Average Explosive [ Data ]

Main Shot: Fires a straight shot with a high shot limit. Options lock on automatically and target enemies.

Super-Shot: Options group up and fire a concentrated volley of shots while crawling up the screen.

Bomb: Performs an invincible somersault as support aircraft performs a bombing run. Ship cannot move while bombing.


Zero Fighter Power Charge Bomb Movement
S1945 Ship Zero.png High Very Fast Explosive [ Data ]

Main Shot: Fires a wide shot with a low shot limit. Options fires bombs/mines that explode on contact with enemies, or shortly after being fired.

Super-Shot: Options lock on to nearby enemies and fire concentrated shots up close.

Bomb: Summons a massive lightning storm that instantly destroys enemy fire and deals constant damage.


J7W SHINDEN Power Charge Bomb Movement
S1945 Ship Shinden.png High Slow Action [ Data ]

Main Shot: Fires a narrow shot with a high shot limit. Options fires straight-shot missiles that deal high damage. Options stay directly behind ship.

Super-Shot: Options line up in the front of the ship and then crawl upwards, shooting concentrated shots to the sides.

Bomb: Performs an invincible somersault and fires a fast blast of energy shaped like the ship. High damage, but narrow and short. Cannot move while bombing.

Items


Item Description
S1945 Item PowerUp 2x.gif
Power-Up
Power-up item. Dropped by red planes and specific stage objects.
Collecting one increases the power of the ship's main weapon by 1, and adds one option.
A maximum of 4 can be acquired at once, with excess P icons worth 4000pts.
S1945 Item Bomb 2x.gif
Bomb Item
Bomb item. Adds a bomb to the stock.
Six bombs can be held at once, with every following bomb pickup being worth 10,000pts.
S1945 Item Gold 2x.gif
Gold Bar
Primary score item. Dropped by grounded enemies and objects.
Worth 200, 500, 1,000 or 2,000pts. See Strikers 1945#Scoring.

Rank


Rank increases or decreases based on the ship's current power level. It mostly influences the speed of bullets fired by enemies. Rank is adjusted immediately upon the power level of the player ship changing.
Additionally, the first four stages have different difficulty depending on the order of stages, with the "hard" version of each stage being 1-3 and 1-4.

Rank is lowered by death (causing your player ship to drop back down to level 1), or by colliding with an airborne enemy, which lowers the player's current power level by 1.

Loops


Strikers 1945 features a second loop with denser and faster bullet patterns. Additionally, enemies that are destroyed will release clusters of revenge bullets.
There are no conditions to enter the second loop, and like the first loop, the second loop's first four stages are in a random order. Unlike the first loop, the game's rank is already at max, so the four stages do not vary in difficulty.

Scoring


The primary scoring trick in Strikers games involves collecting Gold BarsS1945 Item Gold 2x.gif that are left behind by some ground enemies and destructible objects.
Gold is worth 200, 500, 1,000 or 2,000pts depending on what frame of animation it is on. In Strikers 1945, one animation frame lasts for 7 frames each.
For ideal score play, the player wants to collect the gold bars on the frame that they flash white, as this will always reward the player with 2000pts.

Aside from that, scoring revolves primarily around maximizing enemy destruction and item collection. Excess bombs and power-ups reward bonus points, but can be risky to hold onto due to the ferocity of enemy attacks and bullet speeds later on in the game.

Strategy

See Strikers 1945/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


The Gunbird Train

1. Don't destroy the tanks marked with red dots.
2. Hover over one of these trees, depending on the stage number you are on.

In the Germany stage, it is possible to make a train appear that was previously seen in one of the random stages of Gunbird. It's very lucrative for scoring, as each of its three parts is worth 8,000 pts. Moreover, since the train parts hold two power up items each, it can also be useful to boost your power level to max early on. If the items are picked up when already at max power, this makes an additional 24,000 pts.

In order to trigger the train, the player has to avoid destroying a couple of tanks and trucks during the opening part of the stage. These vehicles are not firing at the player and are marked with red dots in the image on the left. Notice that you can still carefully take out the two tanks that are firing at you, as the upper one also holds a gold bar.

In the next step, the player has to hover over a specific tree when the stage music makes a jingle noise. Depending on whether the Germany stage is played as stage 1, 2, 3 or 4 the player has to hover over a different tree. The trees are marked accordingly on the image to the right.

While being exceedingly more difficult, it's likewise possible to trigger the train in the second loop under the same conditions.

Story

At the end of World War II, world peace seemingly returned to mankind, until an organization known as C.A.N.Y. rose to take over the world with a new breed of superweapons of mass destruction. A team of ace pilots known as the "STRIKERS" were formed in order to destroy this new foe and stop their plan for world conquest.

Ending

Later on, it is revealed that the organization was created by aliens who specialize in brainwashing human brains, intending to invade planet Earth. The leader of the organization, also called CANY, is destroyed by the Strikers, alongside the alien base.


Development History

TBD


Version Differences

World Version (vs. Japan Version)

  • The easter egg revealing the identities of the Strikers pilots does not occur.
  • The Japanese text on the high score table does not appear.

Trivia

TBD


Gallery

See Strikers 1945/Gallery for our collection of images and scans for the game.


Video References

Video Index

References & Contributors

  1. Page text, info, and formatting by CHA-STG
  2. Additional info provided by Plasmo
  3. Special thanks to STG Rev. 2020 Discord for fact-checking.