Difference between revisions of "Strikers 1945"
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{{GameInfobox | {{GameInfobox | ||
|bordercolor = black | |bordercolor = black | ||
− | |title = | + | |title = Strikers 1945 |
|background = #f8f8f8 | |background = #f8f8f8 | ||
− | |image = | + | |image = s1945_Title.png |
|width = 324px; | |width = 324px; | ||
|imagecaption = Title screen | |imagecaption = Title screen | ||
|imagescalepx = 180px | |imagescalepx = 180px | ||
− | |developer = | + | |developer = [[Psikyo]] |
| | | | ||
− | |music = | + | |music = Masaki Izutani |
| | | | ||
|program = Person B | |program = Person B | ||
Line 31: | Line 18: | ||
|art = Person C | |art = Person C | ||
| | | | ||
− | |releasedate = | + | |releasedate = 1995 |
− | |nextgame = | + | |nextgame = [[Strikers 1945 II]] |
}} | }} | ||
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− | == | + | == Strikers 1945 == |
− | ''' | + | '''''Strikers 1945''''' is a 1995 manic shooter developed by [[Psikyo]]. It is the first in the ''Strikers'' series of shooting games, followed by ''[[Strikers 1945 II]]'' (+ ''Strikers 1945 Plus'') and ''[[Strikers 1999]]'' (''Strikers 1945 III'').<br> |
+ | It follows a post-World War II plot where a mysterious organization known as C.A.N.Y. tries to take over the world with new super-weapons, and the "Strikers" team blast off to destroy the new threat. Like many Psikyo titles, it is known for its high bullet speeds and aggressive bosses. | ||
− | + | ''Strikers 1945'' was ported to the Sega Saturn, PlayStation, Android platforms, Nintendo Switch, and PC. The game is also included in the (currently upcoming) 2022 Sega Astro City Mini V platform. | |
− | + | == Gameplay Overview == | |
+ | [[File:S1945_ShipSelect.png|thumb|right|250px|The ship select screen in ''Strikers 1945''.]] ''Strikers 1945'' contains '''eight''' stages of play, with the first four stages played in a random order. There is a '''second loop''' that can be played simply by completing the first eight stages, for a total of 16 stages. The actual stages in ''Strikers 1945'' are often quite brief, with some being shorter than 60 seconds, with the bosses often taking up more time than the stages themselves. A single loop takes about 15 to 20 minutes on average.<br> | ||
+ | Six ships are available to select, each one with its own shot type, option type, special weapon, and bomb attack. | ||
+ | === Controls === | ||
+ | ---- | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! scope="col" style="width: 80px;" | Button | ||
+ | ! scope="col" style="width: 330px;" | Function | ||
+ | |- | ||
+ | | <center>'''A (Tap)'''</center> || <center>'''Shot'''</center><small>Fire the player's Shot weapon.</small> | ||
+ | |- | ||
+ | | <center>'''A (Hold)'''</center> || <center>'''Super-Shot'''</center><small>Charge up the Super Shot. Release to fire.<br>Can only be performed when the player has [[options]] with them.</small> | ||
+ | |- | ||
+ | | <center>'''B'''</center> || <center>'''Bomb'''</center><small>Releases a screen-clearing Bomb.<br>Bomb functionality varies between ships. | ||
+ | </small> | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Ships === | ||
+ | ---- | ||
+ | <small>''Note: Ship stats are rough guesstimates until more concrete data is found. Research needed.''</small> | ||
− | == | + | {| class="wikitable" style="font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;" |
− | + | |- | |
+ | ! colspan=2 style="background-color:#3184BD; color:#ffffff;" | <big>P-38 Lightning</big> | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Power | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Charge | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Bomb | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Movement | ||
+ | |- | ||
+ | {{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_P38.png]] | ||
+ | | style="text-align:center;" | High | ||
+ | | style="text-align:center;" | Fastest | ||
+ | | style="text-align:center;" | Explosive | ||
+ | | style="text-align:center;" | [ Data ] | ||
+ | |- | ||
+ | |colspan="13" style="font-size:85%;" | | ||
+ | '''Main Shot:''' Fires a straight shot with a low shot limit. Options fire homing missiles. | ||
+ | |||
+ | '''Super-Shot:''' Options stay in place and fire concentrated straight shots. | ||
+ | |||
+ | '''Bomb:''' Performs an invincible somersault and drops a screen-covering explosive. Ship cannot move while bombing. | ||
+ | |} | ||
+ | |||
+ | ---- | ||
+ | |||
+ | {| class="wikitable" style="font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;" | ||
+ | |- | ||
+ | ! colspan=2 style="background-color:#4A5A42; color:#ffffff;" | <big>P-51 Mustang</big> | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Power | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Charge | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Bomb | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Movement | ||
+ | |- | ||
+ | {{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_P51.png]] | ||
+ | | style="text-align:center;" | High | ||
+ | | style="text-align:center;" | Slowest | ||
+ | | style="text-align:center;" | Explosive | ||
+ | | style="text-align:center;" | [ Data ] | ||
+ | |- | ||
+ | |colspan="13" style="font-size:85%;" | | ||
+ | '''Main Shot:''' Fires a wide shot with a low shot limit. Options fire straight-shot missiles that deal high damage. | ||
+ | |||
+ | '''Super-Shot:''' Options deploy around the ship and spin in a circle, then slowly move upwards. The options destroy enemy fire and deal constant collision damage. | ||
+ | |||
+ | '''Bomb:''' A squad of heavy aircraft flies in and performs a bombing run. | ||
+ | |} | ||
− | |||
---- | ---- | ||
− | |||
− | |||
− | |||
− | |||
− | === | + | {| class="wikitable" style="font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;" |
+ | |- | ||
+ | ! colspan=2 style="background-color:#5A6B94; color:#ffffff;" | <big>Spitfire Mk.VII</big> | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Power | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Charge | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Bomb | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Movement | ||
+ | |- | ||
+ | {{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_Spitfire.png]] | ||
+ | | style="text-align:center;" | Average | ||
+ | | style="text-align:center;" | Fast | ||
+ | | style="text-align:center;" | Action | ||
+ | | style="text-align:center;" | [ Data ] | ||
+ | |- | ||
+ | |colspan="13" style="font-size:85%;" | | ||
+ | '''Main Shot:''' Fires a wide shot with a low shot limit. Options trail ship movement, firing drill missiles that slow down and deal constant damage to targets. | ||
+ | |||
+ | '''Super-Shot:''' Options deploy in front of the ship and fire concentrated splits shots at a slight angle. | ||
+ | |||
+ | '''Bomb:''' Releases a massive, narrow flame beam. The beam destroys enemy fire. Ship movement is slowed while beam is present. | ||
+ | |} | ||
+ | |||
---- | ---- | ||
− | |||
− | === | + | {| class="wikitable" style="font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;" |
+ | |- | ||
+ | ! colspan=2 style="background-color:#E7BD39; color:#ffffff;" | <big>Messerschmitt Bf-109</big> | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Power | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Charge | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Bomb | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Movement | ||
+ | |- | ||
+ | {{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_Bf109.png]] | ||
+ | | style="text-align:center;" | Average | ||
+ | | style="text-align:center;" | Average | ||
+ | | style="text-align:center;" | Explosive | ||
+ | | style="text-align:center;" | [ Data ] | ||
+ | |- | ||
+ | |colspan="13" style="font-size:85%;" | | ||
+ | '''Main Shot:''' Fires a straight shot with a high shot limit. Options lock on automatically and target enemies. | ||
+ | |||
+ | '''Super-Shot:''' Options group up and fire a concentrated volley of shots while crawling up the screen. | ||
+ | |||
+ | '''Bomb:''' Performs an invincible somersault as support aircraft performs a bombing run. Ship cannot move while bombing. | ||
+ | |} | ||
+ | |||
---- | ---- | ||
− | |||
− | + | {| class="wikitable" style="font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;" | |
+ | |- | ||
+ | ! colspan=2 style="background-color:#42735A; color:#ffffff;" | <big>Zero Fighter</big> | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Power | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Charge | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Bomb | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Movement | ||
+ | |- | ||
+ | {{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_Zero.png]] | ||
+ | | style="text-align:center;" | High | ||
+ | | style="text-align:center;" | Very Fast | ||
+ | | style="text-align:center;" | Explosive | ||
+ | | style="text-align:center;" | [ Data ] | ||
+ | |- | ||
+ | |colspan="13" style="font-size:85%;" | | ||
+ | '''Main Shot:''' Fires a wide shot with a low shot limit. Options fires bombs/mines that explode on contact with enemies, or shortly after being fired. | ||
+ | |||
+ | '''Super-Shot:''' Options lock on to nearby enemies and fire concentrated shots up close. | ||
+ | |||
+ | '''Bomb:''' Summons a massive lightning storm that instantly destroys enemy fire and deals constant damage. | ||
+ | |} | ||
− | |||
---- | ---- | ||
− | + | ||
+ | {| class="wikitable" style="font-size:120%; border:1px solid #222222; background-color:#f8f8ff; width: 40%; margin-bottom: 0px; margin-top: 0px;" | ||
+ | |- | ||
+ | ! colspan=2 style="background-color:#316342; color:#ffffff;" | <big>J7W SHINDEN </big> | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Power | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Charge | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Bomb | ||
+ | ! style="background-color:#a9a9a9; color:#ffffff;" | Movement | ||
+ | |- | ||
+ | {{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_Shinden.png]] | ||
+ | | style="text-align:center;" | High | ||
+ | | style="text-align:center;" | Slow | ||
+ | | style="text-align:center;" | Action | ||
+ | | style="text-align:center;" | [ Data ] | ||
+ | |- | ||
+ | |colspan="13" style="font-size:85%;" | | ||
+ | '''Main Shot:''' Fires a narrow shot with a high shot limit. Options fires straight-shot missiles that deal high damage. Options stay directly behind ship. | ||
+ | |||
+ | '''Super-Shot:''' Options line up in the front of the ship and then crawl upwards, shooting concentrated shots to the sides. | ||
+ | |||
+ | '''Bomb:''' Performs an invincible somersault and fires a fast blast of energy shaped like the ship. High damage, but narrow and short. Cannot move while bombing. | ||
+ | |} | ||
=== Items === | === Items === | ||
---- | ---- | ||
− | + | {| class="wikitable" | |
+ | |- | ||
+ | ! Item || Description | ||
+ | |- | ||
+ | | [[File:S1945_Item_PowerUp_2x.gif|center]] <div style='text-align: center;'>'''Power-Up'''</div> | ||
+ | || Power-up item. Dropped by red planes and specific stage objects.<br>Collecting one increases the power of the ship's main weapon by 1, and adds one option.<br>A maximum of 4 can be acquired at once, with excess P icons worth 4000pts. | ||
+ | |- | ||
+ | | [[File:S1945_Item_Bomb_2x.gif|center]] <div style='text-align: center;'>'''Bomb Item'''</div> | ||
+ | || Bomb item. Adds a bomb to the stock.<br>Six bombs can be held at once, with every following bomb pickup being worth 10,000pts. | ||
+ | |- | ||
+ | | [[File:S1945_Item_Gold_2x.gif|center]] <div style='text-align: center;'>'''Gold Bar'''</div> | ||
+ | || Primary score item. Dropped by grounded enemies and objects.<br>Worth 200, 500, 1,000 or 2,000pts. See [[Strikers 1945#Scoring]]. | ||
+ | |- | ||
+ | |} | ||
=== Rank === | === Rank === | ||
---- | ---- | ||
− | + | Rank increases or decreases based on the ship's current power level. It mostly influences the speed of bullets fired by enemies. Rank is adjusted immediately upon the power level of the player ship changing.<br> | |
+ | Additionally, the first four stages have different difficulty depending on the order of stages, with the "hard" version of each stage being 1-3 and 1-4. | ||
+ | |||
+ | Rank is lowered by death (causing your player ship to drop back down to level 1), or by colliding with an airborne enemy, which lowers the player's current power level by 1. | ||
=== Loops === | === Loops === | ||
---- | ---- | ||
− | + | ''Strikers 1945'' features a second loop with denser and faster bullet patterns. Additionally, enemies that are destroyed will release clusters of revenge bullets.<br> | |
+ | There are no conditions to enter the second loop, and like the first loop, the second loop's first four stages are in a random order. Unlike the first loop, the game's rank is already at max, so the four stages do not vary in difficulty. | ||
=== Scoring === | === Scoring === | ||
---- | ---- | ||
− | + | The primary scoring trick in ''Strikers'' games involves collecting '''Gold Bars'''[[File:S1945_Item_Gold_2x.gif]] that are left behind by some ground enemies and destructible objects.<br> | |
+ | Gold is worth '''200''', '''500''', '''1,000''' or '''2,000pts''' depending on what frame of animation it is on. In ''Strikers 1945'', one animation frame lasts for 7 frames each.<br> | ||
+ | For ideal score play, the player wants to collect the gold bars on the frame that they flash '''white''', as this will always reward the player with 2000pts. | ||
+ | |||
+ | Aside from that, scoring revolves primarily around maximizing enemy destruction and item collection. Excess bombs and power-ups reward bonus points, but can be risky to hold onto due to the ferocity of enemy attacks and bullet speeds later on in the game. | ||
== Strategy == | == Strategy == | ||
<div style='text-align: center;'> | <div style='text-align: center;'> | ||
− | ''See [[ | + | ''See [[Strikers 1945/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.'' |
</div> | </div> | ||
---- | ---- | ||
− | + | === The Gunbird Train === | |
− | '' | + | [[File:Train1.jpg|200px|left|thumb|'''1.''' Don't destroy the tanks marked with red dots.]] [[File:Train2.jpg|200px|right|thumb|'''2.''' Hover over one of these trees, depending on the stage number you are on.]] |
+ | In the Germany stage, it is possible to make a train appear that was previously seen in one of the random stages of ''[[Gunbird]]''. It's very lucrative for scoring, as each of its three parts is worth 8,000 pts. Moreover, since the train parts hold two power up items each, it can also be useful to boost your power level to max early on. If the items are picked up when already at max power, this makes an additional 24,000 pts. | ||
+ | In order to trigger the train, the player has to avoid destroying a couple of tanks and trucks during the opening part of the stage. These vehicles are not firing at the player and are marked with red dots in the image on the left. Notice that you can still carefully take out the two tanks that are firing at you, as the upper one also holds a gold bar. | ||
+ | |||
+ | In the next step, the player has to hover over a specific tree when the stage music makes a jingle noise. Depending on whether the Germany stage is played as stage 1, 2, 3 or 4 the player has to hover over a different tree. The trees are marked accordingly on the image to the right. | ||
+ | |||
+ | While being exceedingly more difficult, it's likewise possible to trigger the train in the second loop under the same conditions. | ||
+ | |||
+ | {{clear}} | ||
== Story == | == Story == | ||
− | + | At the end of World War II, world peace seemingly returned to mankind, until an organization known as C.A.N.Y. rose to take over the world with a new breed of superweapons of mass destruction. A team of ace pilots known as the "STRIKERS" were formed in order to destroy this new foe and stop their plan for world conquest. | |
+ | |||
+ | =====Ending===== | ||
+ | Later on, it is revealed that the organization was created by aliens who specialize in brainwashing human brains, intending to invade planet Earth. The leader of the organization, also called CANY, is destroyed by the Strikers, alongside the alien base. | ||
− | |||
---- | ---- | ||
== Development History == | == Development History == | ||
− | + | TBD | |
---- | ---- | ||
== Version Differences == | == Version Differences == | ||
− | * | + | '''World Version (vs. Japan Version)''' |
+ | * The easter egg revealing the identities of the Strikers pilots does not occur. | ||
+ | * The Japanese text on the high score table does not appear. | ||
---- | ---- | ||
== Trivia == | == Trivia == | ||
− | + | TBD | |
---- | ---- | ||
== Gallery == | == Gallery == | ||
<div style='text-align: center;'> | <div style='text-align: center;'> | ||
− | ''See [[ | + | ''See [[Strikers 1945/Gallery]] for our collection of images and scans for the game.'' |
</div> | </div> | ||
---- | ---- | ||
== Video References == | == Video References == | ||
− | + | '''[[Strikers 1945/Video_Index|Video Index]]''' | |
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== References & Contributors == | == References & Contributors == | ||
<small> | <small> | ||
− | # | + | # Page text, info, and formatting by [[User:CHA-STG|CHA-STG]] |
− | + | # Additional info provided by [[User:Plasmo|Plasmo]] | |
− | + | # Special thanks to '''STG Rev. 2020 Discord''' for fact-checking. | |
− | + | </small> | |
− | |||
− |
Revision as of 15:28, 14 January 2022
Title screen
Developer: | Psikyo |
---|---|
Music: | Masaki Izutani |
Program: | Person B |
Art: | Person C |
Release date: | 1995 |
Next game: | Strikers 1945 II |
Contents
Strikers 1945
Strikers 1945 is a 1995 manic shooter developed by Psikyo. It is the first in the Strikers series of shooting games, followed by Strikers 1945 II (+ Strikers 1945 Plus) and Strikers 1999 (Strikers 1945 III).
It follows a post-World War II plot where a mysterious organization known as C.A.N.Y. tries to take over the world with new super-weapons, and the "Strikers" team blast off to destroy the new threat. Like many Psikyo titles, it is known for its high bullet speeds and aggressive bosses.
Strikers 1945 was ported to the Sega Saturn, PlayStation, Android platforms, Nintendo Switch, and PC. The game is also included in the (currently upcoming) 2022 Sega Astro City Mini V platform.
Gameplay Overview
Strikers 1945 contains eight stages of play, with the first four stages played in a random order. There is a second loop that can be played simply by completing the first eight stages, for a total of 16 stages. The actual stages in Strikers 1945 are often quite brief, with some being shorter than 60 seconds, with the bosses often taking up more time than the stages themselves. A single loop takes about 15 to 20 minutes on average.
Six ships are available to select, each one with its own shot type, option type, special weapon, and bomb attack.
Controls
Button | Function |
---|---|
Can only be performed when the player has options with them. | |
Bomb functionality varies between ships.
|
Ships
Note: Ship stats are rough guesstimates until more concrete data is found. Research needed.
Items
Item | Description |
---|---|
Power-Up
|
Power-up item. Dropped by red planes and specific stage objects. Collecting one increases the power of the ship's main weapon by 1, and adds one option. A maximum of 4 can be acquired at once, with excess P icons worth 4000pts. |
Bomb Item
|
Bomb item. Adds a bomb to the stock. Six bombs can be held at once, with every following bomb pickup being worth 10,000pts. |
Gold Bar
|
Primary score item. Dropped by grounded enemies and objects. Worth 200, 500, 1,000 or 2,000pts. See Strikers 1945#Scoring. |
Rank
Rank increases or decreases based on the ship's current power level. It mostly influences the speed of bullets fired by enemies. Rank is adjusted immediately upon the power level of the player ship changing.
Additionally, the first four stages have different difficulty depending on the order of stages, with the "hard" version of each stage being 1-3 and 1-4.
Rank is lowered by death (causing your player ship to drop back down to level 1), or by colliding with an airborne enemy, which lowers the player's current power level by 1.
Loops
Strikers 1945 features a second loop with denser and faster bullet patterns. Additionally, enemies that are destroyed will release clusters of revenge bullets.
There are no conditions to enter the second loop, and like the first loop, the second loop's first four stages are in a random order. Unlike the first loop, the game's rank is already at max, so the four stages do not vary in difficulty.
Scoring
The primary scoring trick in Strikers games involves collecting Gold Bars that are left behind by some ground enemies and destructible objects.
Gold is worth 200, 500, 1,000 or 2,000pts depending on what frame of animation it is on. In Strikers 1945, one animation frame lasts for 7 frames each.
For ideal score play, the player wants to collect the gold bars on the frame that they flash white, as this will always reward the player with 2000pts.
Aside from that, scoring revolves primarily around maximizing enemy destruction and item collection. Excess bombs and power-ups reward bonus points, but can be risky to hold onto due to the ferocity of enemy attacks and bullet speeds later on in the game.
Strategy
See Strikers 1945/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.
The Gunbird Train
In the Germany stage, it is possible to make a train appear that was previously seen in one of the random stages of Gunbird. It's very lucrative for scoring, as each of its three parts is worth 8,000 pts. Moreover, since the train parts hold two power up items each, it can also be useful to boost your power level to max early on. If the items are picked up when already at max power, this makes an additional 24,000 pts.
In order to trigger the train, the player has to avoid destroying a couple of tanks and trucks during the opening part of the stage. These vehicles are not firing at the player and are marked with red dots in the image on the left. Notice that you can still carefully take out the two tanks that are firing at you, as the upper one also holds a gold bar.
In the next step, the player has to hover over a specific tree when the stage music makes a jingle noise. Depending on whether the Germany stage is played as stage 1, 2, 3 or 4 the player has to hover over a different tree. The trees are marked accordingly on the image to the right.
While being exceedingly more difficult, it's likewise possible to trigger the train in the second loop under the same conditions.
Story
At the end of World War II, world peace seemingly returned to mankind, until an organization known as C.A.N.Y. rose to take over the world with a new breed of superweapons of mass destruction. A team of ace pilots known as the "STRIKERS" were formed in order to destroy this new foe and stop their plan for world conquest.
Ending
Later on, it is revealed that the organization was created by aliens who specialize in brainwashing human brains, intending to invade planet Earth. The leader of the organization, also called CANY, is destroyed by the Strikers, alongside the alien base.
Development History
TBD
Version Differences
World Version (vs. Japan Version)
- The easter egg revealing the identities of the Strikers pilots does not occur.
- The Japanese text on the high score table does not appear.
Trivia
TBD
Gallery
See Strikers 1945/Gallery for our collection of images and scans for the game.
Video References
References & Contributors
- Page text, info, and formatting by CHA-STG
- Additional info provided by Plasmo
- Special thanks to STG Rev. 2020 Discord for fact-checking.