Difference between revisions of "Strikers 1945"
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! colspan=2 style="background-color:#3184BD; color:#ffffff;" | <big>P-38 Lightning</big> | ! colspan=2 style="background-color:#3184BD; color:#ffffff;" | <big>P-38 Lightning</big> | ||
− | ! style="background-color:#a9a9a9; color:#ffffff;" | | + | ! style="background-color:#a9a9a9; color:#ffffff;" | Power |
− | ! style="background-color:#a9a9a9; color:#ffffff;" | | + | ! style="background-color:#a9a9a9; color:#ffffff;" | Charge |
! style="background-color:#a9a9a9; color:#ffffff;" | Bomb | ! style="background-color:#a9a9a9; color:#ffffff;" | Bomb | ||
! style="background-color:#a9a9a9; color:#ffffff;" | Movement | ! style="background-color:#a9a9a9; color:#ffffff;" | Movement | ||
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{{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_P38.png]] | {{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_P38.png]] | ||
| style="text-align:center;" | High | | style="text-align:center;" | High | ||
− | | style="text-align:center;" | Fastest | + | | style="text-align:center;" | Fastest |
| style="text-align:center;" | Explosive | | style="text-align:center;" | Explosive | ||
| style="text-align:center;" | [ Data ] | | style="text-align:center;" | [ Data ] | ||
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! colspan=2 style="background-color:#4A5A42; color:#ffffff;" | <big>P-51 Mustang</big> | ! colspan=2 style="background-color:#4A5A42; color:#ffffff;" | <big>P-51 Mustang</big> | ||
− | ! style="background-color:#a9a9a9; color:#ffffff;" | | + | ! style="background-color:#a9a9a9; color:#ffffff;" | Power |
− | ! style="background-color:#a9a9a9; color:#ffffff;" | | + | ! style="background-color:#a9a9a9; color:#ffffff;" | Charge |
! style="background-color:#a9a9a9; color:#ffffff;" | Bomb | ! style="background-color:#a9a9a9; color:#ffffff;" | Bomb | ||
! style="background-color:#a9a9a9; color:#ffffff;" | Movement | ! style="background-color:#a9a9a9; color:#ffffff;" | Movement | ||
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{{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_P51.png]] | {{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_P51.png]] | ||
| style="text-align:center;" | High | | style="text-align:center;" | High | ||
− | | style="text-align:center;" | Slowest | + | | style="text-align:center;" | Slowest |
| style="text-align:center;" | Explosive | | style="text-align:center;" | Explosive | ||
| style="text-align:center;" | [ Data ] | | style="text-align:center;" | [ Data ] | ||
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! colspan=2 style="background-color:#5A6B94; color:#ffffff;" | <big>Spitfire Mk.VII</big> | ! colspan=2 style="background-color:#5A6B94; color:#ffffff;" | <big>Spitfire Mk.VII</big> | ||
− | ! style="background-color:#a9a9a9; color:#ffffff;" | | + | ! style="background-color:#a9a9a9; color:#ffffff;" | Power |
− | ! style="background-color:#a9a9a9; color:#ffffff;" | | + | ! style="background-color:#a9a9a9; color:#ffffff;" | Charge |
! style="background-color:#a9a9a9; color:#ffffff;" | Bomb | ! style="background-color:#a9a9a9; color:#ffffff;" | Bomb | ||
! style="background-color:#a9a9a9; color:#ffffff;" | Movement | ! style="background-color:#a9a9a9; color:#ffffff;" | Movement | ||
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{{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_Spitfire.png]] | {{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_Spitfire.png]] | ||
| style="text-align:center;" | Average | | style="text-align:center;" | Average | ||
− | | style="text-align:center;" | Fast | + | | style="text-align:center;" | Fast |
| style="text-align:center;" | Action | | style="text-align:center;" | Action | ||
| style="text-align:center;" | [ Data ] | | style="text-align:center;" | [ Data ] | ||
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! colspan=2 style="background-color:#E7BD39; color:#ffffff;" | <big>Messerschmitt Bf-109</big> | ! colspan=2 style="background-color:#E7BD39; color:#ffffff;" | <big>Messerschmitt Bf-109</big> | ||
− | ! style="background-color:#a9a9a9; color:#ffffff;" | | + | ! style="background-color:#a9a9a9; color:#ffffff;" | Power |
− | ! style="background-color:#a9a9a9; color:#ffffff;" | | + | ! style="background-color:#a9a9a9; color:#ffffff;" | Charge |
! style="background-color:#a9a9a9; color:#ffffff;" | Bomb | ! style="background-color:#a9a9a9; color:#ffffff;" | Bomb | ||
! style="background-color:#a9a9a9; color:#ffffff;" | Movement | ! style="background-color:#a9a9a9; color:#ffffff;" | Movement | ||
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{{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_Bf109.png]] | {{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_Bf109.png]] | ||
| style="text-align:center;" | Average | | style="text-align:center;" | Average | ||
− | | style="text-align:center;" | | + | | style="text-align:center;" | Average |
| style="text-align:center;" | Explosive | | style="text-align:center;" | Explosive | ||
| style="text-align:center;" | [ Data ] | | style="text-align:center;" | [ Data ] | ||
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! colspan=2 style="background-color:#42735A; color:#ffffff;" | <big>Zero Fighter</big> | ! colspan=2 style="background-color:#42735A; color:#ffffff;" | <big>Zero Fighter</big> | ||
− | ! style="background-color:#a9a9a9; color:#ffffff;" | | + | ! style="background-color:#a9a9a9; color:#ffffff;" | Power |
− | ! style="background-color:#a9a9a9; color:#ffffff;" | | + | ! style="background-color:#a9a9a9; color:#ffffff;" | Charge |
! style="background-color:#a9a9a9; color:#ffffff;" | Bomb | ! style="background-color:#a9a9a9; color:#ffffff;" | Bomb | ||
! style="background-color:#a9a9a9; color:#ffffff;" | Movement | ! style="background-color:#a9a9a9; color:#ffffff;" | Movement | ||
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{{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_Zero.png]] | {{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_Zero.png]] | ||
| style="text-align:center;" | High | | style="text-align:center;" | High | ||
− | | style="text-align:center;" | Very Fast | + | | style="text-align:center;" | Very Fast |
| style="text-align:center;" | Explosive | | style="text-align:center;" | Explosive | ||
| style="text-align:center;" | [ Data ] | | style="text-align:center;" | [ Data ] | ||
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! colspan=2 style="background-color:#316342; color:#ffffff;" | <big>J7W SHINDEN </big> | ! colspan=2 style="background-color:#316342; color:#ffffff;" | <big>J7W SHINDEN </big> | ||
− | ! style="background-color:#a9a9a9; color:#ffffff;" | | + | ! style="background-color:#a9a9a9; color:#ffffff;" | Power |
− | ! style="background-color:#a9a9a9; color:#ffffff;" | | + | ! style="background-color:#a9a9a9; color:#ffffff;" | Charge |
! style="background-color:#a9a9a9; color:#ffffff;" | Bomb | ! style="background-color:#a9a9a9; color:#ffffff;" | Bomb | ||
! style="background-color:#a9a9a9; color:#ffffff;" | Movement | ! style="background-color:#a9a9a9; color:#ffffff;" | Movement | ||
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{{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_Shinden.png]] | {{!}} colspan="2" rowspan="2" | [[File:S1945_Ship_Shinden.png]] | ||
| style="text-align:center;" | High | | style="text-align:center;" | High | ||
− | | style="text-align:center;" | Slow | + | | style="text-align:center;" | Slow |
| style="text-align:center;" | Action | | style="text-align:center;" | Action | ||
| style="text-align:center;" | [ Data ] | | style="text-align:center;" | [ Data ] |
Revision as of 08:03, 12 January 2022
Title screen
Developer: | Psikyo |
---|---|
Music: | Masaki Izutani |
Program: | Person B |
Art: | Person C |
Release date: | 1995 |
Next game: | Strikers 1945 II |
Contents
Strikers 1945
Strikers 1945 is a 1995 manic shooter developed by Psikyo. It is the first in the Strikers series of shooting games, followed by Strikers 1945 II (+ Strikers 1945 Plus) and Strikers 1999 (Strikers 1945 III).
It follows a post-World War II plot where a mysterious organization known as C.A.N.Y. tries to take over the world with new super-weapons, and the "Strikers" team blast off to destroy the new threat.
Strikers 1945 was ported to the Sega Saturn, PlayStation, Android platforms, Nintendo Switch, and PC. The game is also included in the (currently upcoming) 2022 Sega Astro City Mini V platform.
Gameplay Overview
Strikers 1945 contains eight stages of play, with the first four stages played in a random order. There is a second loop that can be played simply by completing the first eight stages, for a total of 16 stages. The actual stages in Strikers 1945 are often quite brief, with some being shorter than 60 seconds, with the bosses often taking up more time than the stages themselves. A single loop takes about 15 to 20 minutes on average.
Six ships are available to select, each one with its own shot type, option type, special weapon, and bomb attack.
Controls
Button | Function |
---|---|
Can only be performed when the player has options with them. | |
Bomb functionality varies between ships.
|
Ships
Note: Ship stats are rough guesstimates until more concrete data is found. Research needed.
Items
Item | Description |
---|---|
Power-Up
|
Power-up item. Dropped by red planes and specific stage objects. Collecting one increases the power of the ship's main weapon by 1, and adds one option. A maximum of 4 can be acquired at once, with excess P icons worth 4000pts. |
Bomb Item
|
Bomb item. Adds a bomb to the stock. Six bombs can be held at once, with every following bomb pickup being worth 1000pts. |
Gold Bar
|
Primary score item. Dropped by grounded enemies and objects. Worth 200, 500, 1000 or 2000pts. |
Rank
Rank increases or decreases based on the ship's current power level. It mostly influences the speed of bullets fired by enemies. Rank is adjusted immediately upon the power level of the player ship changing.
Additionally, the first four stages have different difficulty depending on the order of stages, with the "hard" version of each stage being 1-3 and 1-4.
Rank is lowered by death (causing your player ship to drop back down to level 1), or by colliding with an airborne enemy, which lowers the player's current power level by 1.
Loops
Strikers 1945 features a second loop with denser and faster bullet patterns. Additionally, enemies that are destroyed will release clusters of revenge bullets.
There are no conditions to enter the second loop, and like the first loop, the second loop's first four stages are in a random order. Unlike the first loop, the game's rank is already at max, so the four stages do not vary in difficulty.
Scoring
The main scoring trick in Strikers games involves collecting gold bars that are left behind by some ground enemies and destructible objects. Gold is worth 200, 500, 1000 or 2000pts depending on what frame of animation it is on. One gold bar animation lasts for 7 frames each.
For ideal score play, the player wants to collect the gold bars on the frame that they flash white.
Strategy
See Strikers 1945/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.
TBD
Story
At the end of World War II, world peace seemingly returned to mankind, until an organization known as C.A.N.Y. rose to take over the world with a new breed of superweapons of mass destruction. A team of ace pilots known as the "STRIKERS" were formed in order to destroy this new foe and stop their plan for world conquest.
Ending
Later on, it is revealed that the organization was created by aliens who specialize in brainwashing human brains, intending to invade planet Earth. The leader of the organization, also called CANY, is destroyed by the Strikers, alongside the alien base.
Development History
TBD
Version Differences
World Ver.
- The easter egg revealing the identities of the Strikers pilots does not occur.
- The Japanese text on the high score table does not appear.
Trivia
TBD
Gallery
See (Template Page)/Gallery for our collection of images and scans for the game.
Video References
References & Contributors
- Page text, info, and formatting by CHA-STG
- Special thanks to STG Rev. 2020 Discord for fact-checking.