Difference between revisions of "Strikers 1945"

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=== Scoring ===
 
=== Scoring ===
 
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The main scoring trick in ''Strikers'' games involves collecting '''gold bars''' that are left behind by some ground enemies and destructible objects. Gold is worth 200, 500, 1000 or 2000pts depending on what frame of animation it is on.  
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The main scoring trick in ''Strikers'' games involves collecting '''gold bars''' that are left behind by some ground enemies and destructible objects. Gold is worth 200, 500, 1000 or 2000pts depending on what frame of animation it is on. One gold bar animation lasts for 7 frames each.
  
 
For ideal score play, the player wants to collect the gold bars on the frame that they flash '''white'''.
 
For ideal score play, the player wants to collect the gold bars on the frame that they flash '''white'''.

Revision as of 05:49, 8 June 2021

Template Logo.png
Strikers 1945
Template Title.png

Title screen

Developer: Psikyo
Music: Person A
Program: Person B
Art: Person C
Release date: 1995
Next game: Strikers 1945 II


Strikers 1945

Strikers 1945 is a 1995 manic shooter developed by Psikyo. It is the first in the Strikers series of shooting games, followed by Strikers 1945 II and Strikers 1999 (Strikers 1945 III).


Gameplay Overview

The gameplay overview section starts out with the controls of the game, including all of the buttons used and what they're used for. It's recommended to keep the control layout simple and easy to understand. Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.

Controls


  • A (Press): Fire the player's Shot weapon. Each ship's shot button has a different function.
  • A (Hold): Charge up the Super Shot. Release to fire. Can only be performed when the player has options with them.
  • B: Releases a screen-clearing Bomb. Bomb functionality varies between ships.

Characters / Ships / Styles


TBD

Items


TBD

Rank


Rank increases based on ship power level. This section is to be expanded and clarified later.

Loops


Strikers 1945 features a second loop with denser and faster bullet patterns. There are no conditions to enter the second loop.

Scoring


The main scoring trick in Strikers games involves collecting gold bars that are left behind by some ground enemies and destructible objects. Gold is worth 200, 500, 1000 or 2000pts depending on what frame of animation it is on. One gold bar animation lasts for 7 frames each.

For ideal score play, the player wants to collect the gold bars on the frame that they flash white.

Strategy

See Strikers 1945/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


TBD


Story

At the end of World War II, world peace seemingly returned to mankind, until an organization known as C.A.N.Y. rose to take over the world with a new breed of superweapons of mass destruction. A team of ace pilots known as the "STRIKERS" were formed in order to destroy this new foe and stop their plan for world conquest.

Ending

Later on, it is revealed that the organization was created by aliens who specialize in brainwashing human brains, intending to invade planet Earth. The leader of the organization, also called CANY, is destroyed by the Strikers, alongside the alien base.


Development History

TBD


Version Differences

  • In the World versions of Strikers 1945, the easter egg revealing the identities of the Strikers pilots does not occur.
  • The Japanese text on the high score table does not appear.

Trivia

TBD


Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


Video References

If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.


Other

We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.

(Template Page)
put your stuff here

References & Contributors

  1. Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
  2. If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
    1. And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.