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== Soldier Force ==
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== General remarks ==
[[File:Soldier_Force_Logo.jpg|center|400px]]
 
[[File:Soldier_Force_cover.jpg|thumb]|left|200px]]
 
Soldier Force (兵士フォース) is a PC game developed and released by Studio Siesta which is a tribute to games like Star Soldier and other similar Caravan games.  The game is largely structured around the mechanics of Star Soldier, even bringing back the Trap Zone mechanic which lets players fly under structures to avoid enemy fire while invincible at the cost of being unable to fire while hiding.  The game features a modern re-imagining of the first 16 stages of Star Soldier plus 16 additional stages inspired by other games in the franchise.  It is most notable for the number of musical remixes featured from multiple games such as Star Force, Star Soldier, Super Star Soldier, Final Soldier, and Soldier Blade.
 
  
Soldier Force was released in 2006 but quickly discontinued after release due to alleged legal problems with Hudson Soft.
+
=== Creating a new page ===
 +
There are two ways to create a new entry in the wiki:
 +
# Reference the new page that you would like to make on a page somewhere ( <nowiki>[[Your Page Name Here]]</nowiki> ), and then click the red link to be taken to the "missing page" screen. You can then click "create a new page" and start filling it out.
 +
# In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.
  
 +
=== Writing etiquette ===
 +
* Write from a [https://en.wikipedia.org/wiki/Wikipedia:Neutral_point_of_view neutral point of view], avoid personal opinions and overly subjective explanations.
 +
* Particularly when it comes to the inner workings of a game (e.g. scoring, rank system etc.), please confirm and double-check your statements, ideally backing them up with hard evidence. If you can't confirm something right away but have very good reasons to believe that it's true, please attach the tag <code><nowiki>{{unconfirmed}}</nowiki></code> to the statement in question. This way, other people can work on this part and eventually confirm it.
  
  
  
 +
[[File:Template_Logo.png|center]]
  
 +
{{GameInfobox
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|bordercolor = black
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|title = Game Title
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|background = #f8f8f8
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|image = Template_Title.png
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|width = 324px;
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|imagecaption = Title screen
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|imagescalepx = 180px
  
 +
|developer = Dev here
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|
 +
|music = Person A
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|
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|program = Person B
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|
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|art = Person C
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|
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|releasedate = Release Date
  
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|previousgame = Previous game of the developer
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|nextgame = Next game of the developer
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}}
  
=== Gameplay Overview ===
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__TOC__
----
 
Soldier Force is a 4 button game, but only one of the four ships uses the 4th button.
 
* '''Fire:''' Button held to fire continuously with your currently selected weapon.
 
* '''SoldierTrip:''' Activates SoldierTrip if the SoldierTrap bar is full, the effect of which will vary depending or not if you have shields in stock currently.
 
**If no shields are active, using SoldierTrip will bring your ship to maximum power and give the player a full stack of shields.
 
**If shields are currently surrounding the ship, this will activate a temporary hyper mode where each destroyed enemy will drop gold.
 
* '''Change:''' Used to switch between weapons if you have any secret weapons in your possession.
 
* '''Dock/Undock:''' Used only for Final Star SS.  At max power you can use this to send out the extra pod or return the pod to the ship.
 
  
=== Unlockable Secrets ===
 
----
 
Clearing normal mode/the first 16 stages of the game will give you access to Nightmare Mode and the Secret Weapon Start option in set-up.
 
  
There are also several cheat codes you can input with a keyboard to enable various unlocks and cheats. Type out these codes without holding multiple keys and you should hear a chime upon successful activation.  Playing with a cheat enabled will save any scores made, but will not properly save any replays.
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== ( Insert Game Title Here ) ==
 +
'''(Template Page)''' is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new '''game pages'''. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets.  
  
'''SESUJIGAKOORITSUKU'''--> Nightmare Mode unlock shortcut (input at title/press start screen only)
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It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.
*This is a code you can enter to unlock Nightmare Mode early without having to play through normal mode.
 
  
 +
The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: [[Template:GameInfobox]]
  
The following codes below will need to be re-entered each time you return to the main menu.
 
  
'''YOKUBARINAANATAHE'''--> Start with full power and both special weapons (input at main menu)
+
== Gameplay Overview ==
*The next run will start you off at full power and both the Laser and Golden Finger Secret Weapons. This is the only way to start with Golden Finger 8-Way shot without finding it in a stage.
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The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.
  
 +
=== Controls ===
 +
----
 +
* '''A:''' Description
 +
* '''A (Press):''' Description
 +
* '''A (Hold):''' Description
 +
* '''B:''' Description
  
 +
=== Unlockable Secrets ===
 +
----
 +
If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''
  
Both of these cheat codes do the same thing because in 1.00 Caesar and Noah were the only two playable characters and this is how players specifically chose which one to be invincible with. In 1.20 these codes were tweaked due to the two newer characters added, so players still have to highlight one of these characters and input the correct code and then pick any character afterward to get the invincibility effect.
+
=== Characters / Ships / Styles ===
 
 
'''NOAHCHOUMUTEKI''' while highlighting Noah
 
*Invincibility for whoever you pick after.
 
'''CAESARCHOUMUTEKI''' while highlighting Caesar
 
*Invincibility for whoever you pick after.
 
 
 
=== Characters ===
 
 
----
 
----
'''Caesar:''' A well rounded character with good speed and a 5-way shot at max power. Crafted around the standard Star Soldier ship.
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This section should include the characters or ships, if any, that the player can select in the game. Ideally, different "styles" (for games that use them, such as ''[[DoDonPachi]]'') would also be included here.  
 
 
'''Noah:''' A character built around the ship featured in Hector 87.  It is slower than other ships but has a controllable pair of side shots she can control and move in reverse to her up/down movement when fire isn't being held. Noah is the only character who gets to retain side fire if she loses max power at the cost of slower firing and more limited fire on screen at once. This makes her a very good character to play for survival, so is a good consideration for anyone trying to get far into the Nightmare mode/loop.
 
 
 
'''Final Star SS:''' Based on the ship featured in Star Force, a very technical ship with the highest speed abilities. It has a detachable pod at max power that can be placed in a fixed location or out left/right spaced from Final Star SS to match the ship's movement from a distance with a two-pronged attack. Final Star only shoots forward in a straight line unless it has the pod attached to the ship where it then fires in a cone, but the ship loses it's top speed in this form. Learning how to use the pod is essential to victory with this ship, but is difficult due to losing the pod if it ever gets damaged. This is a ship geared for masters.
 
  
'''Golden Humming:''' This ship is crafted around the Star Soldier ship at maximum power, serving as a powerhouse with special piercing lasers none of the other ships possess. It is widely the most used ship due to it's piercing shot attributes and lack of major flaws, but can have some serious recovery issues after death due to the strict shot limit when powered down.
+
If there is only one playable character and no elements to augment/customize your ship, ''this section can be omitted from the page''.
  
 
=== Weapons ===
 
=== Weapons ===
 
----
 
----
When starting off, the only weapon available will be the default weapon assigned to the ship chosen.  If the player can uncover hidden secrets throughout the game however, they can use additional weapons.
+
This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. ''This can be omitted if not relevant to the game in question.''
 
 
'''Laser:''' A forward-firing thin laser which packs a good punch.
 
 
 
'''Golden Finger:''' An 8-Way shot with a limited fire rate.  Good for saving weakened ships that are not at full power.  Dying causes the player to lose the Golden Finger.
 
  
 
=== Items ===
 
=== Items ===
 
----
 
----
'''Powerups:'''
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This section describes any and all collectibles that you acquire in the game. An example being any '''Power Up items''' or '''Medals''' from ''[[Battle Garegga|Battle Garegga]]''. Include secret items such as extra lives as well.
Every ship starts off very slow with limited fire and a pea shooter, earns a speed up after picking up one powerup, gets a secondary fire upgrade with a 2nd powerup, and reaches max power and extra spread/rate of fire/extra pod with a 3rd powerup. Picking up a 3rd powerup will also give a stack of shields that can take three hits determinable by circular bubbles that surround the ship.  Their color indicates current damage, with red meaning shields are 1 hit away from breaking. Hitting physical objects like flying enemies or the silver balls that Star Brains shoot will immediately destroy all stacks of shield.  Powerups are uncovered by shooting containers laid across various areas of each stage and zig zag slowly to the bottom of the screen once revealed.  Powerups will block both your shots and enemy bullets, so in later stages it can be used as a form of protection briefly.  Similarly to Star Soldier, picking up a powerup with shields will not increase your power if you are powered down but will instead destroy all active enemies on screen and reduce your destruction bonus to 0.  Only if a powerup is collected with no shields active will the ship return to full power.  For this reason, powerups are good survival tools but often avoided when it comes to score chasing.
 
  
 
=== Rank ===
 
=== Rank ===
 
----
 
----
Rank exists in temporary and permanent fashions.
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If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''
*Temporary Rank
 
**If SoldierForce is ever used with shields active, this will raise temporary rank slightly until the player powers down.
 
*Permanent Rank
 
**If a player times out a boss, permanent rank increases a bit and the player is reverted to the B checkpoint of the stage. If this is done repeatedly across multiple stages, the game will become noticeably more difficult more quickly.
 
  
 
=== Loops ===
 
=== Loops ===
 
----
 
----
Playing through Normal Mode's 16 stages(warps ok) will let the player see stage 17 which is the beginning of Nightmare loop.  After this stage is reached, Nightmare Mode will unlock in the main menu. There is a True Last Boss that can only be reached by starting on Normal Mode and beating Stage 32 without using any continues.
+
If a game features a [[loop]] system, elaborate on it in detail here. ''Otherwise, omit this section.''
  
 
=== Scoring ===
 
=== Scoring ===
 
----
 
----
'''Destruction Bonus:''' Destroying all enemies of a wave will give a 1000 point bonus followed by 2000, 3000, etc as long as an enemy does not fly away and escape in any waves. Meteors/Falling Stars are not counted towards destruction bonus. This bonus will cap at 10000 points per wave. Collecting a powerup with active shields will destroy all enemies on screen at that moment and reset the wave destruction bonus.
+
This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the ''[[DoDonPachi]]'' page.
  
'''Secret Bonuses:''' There are many secret Bonuses that will contribute greatly to score.  Refer to the strategy section for more information on these secret bonuses.
 
 
== Strategy ==
 
== Strategy ==
 +
<div style='text-align: center;'>
 +
''See [[(Template Page)/Strategy]] for '''stage maps''', '''enemy and boss descriptions''', '''walkthroughs''', and '''advanced play strategies'''.''
 +
</div>
 
----
 
----
  
Soldier Force is excessively crammed with secrets to uncover in all 32 stages the game presents, as is expected from a game taking inspiration from various Star Force and Soldier games. A lot of this involves shooting at spots in stages that hide invisible tiles or icons until they are shot enough and then collected. This will obviously take some time to fully detail out, but for now here are many of the secrets along the way, most will be uncovered by being shot enough times.
+
This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.  
  
[[File:Zeg.jpg|left]]
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''(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)''
'''Zeg:''' These are little Z blocks that grant exponential points per number uncovered per stage, in 500, 1000, 4000, 10000, 40000, 80000 points. Some levels actually have more than 6 Zegs so you can get 80K bonuses multiple times.
 
  
  
 +
== Story ==
 +
Basic story breakdowns, plot information, and endings are included here.
  
[[File:Lazarus.jpg|left]]
+
If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.
'''Lazarus Bonus:''' Every so often you will see a warning pop up for a head-shaped enemy that enters the screen through four corner pieces and them combines twice to make a whole. When the upper and bottom halfs are in the process of meeting each other, you can shoot in between them and get an easy 80000 for destroying them before the halves combine.
+
----
  
 
+
== Development History ==
 
+
If available, you can include information here about the hardware, the development of the game, and its general reception. ''Try to have as much information in this section cited as possible.''
[[File:Powerup Panel.jpg|left]]
+
----
'''Powerup Tiles:''' These are tiles with the letter P and only accessible with the Trap Zone option toggled on. Flying under and completely through one of these raises you to full power regardless of your current condition including if you are powered down with shields, otherwise they do nothing if you're already at full power. Very strange thing to put into the game.
 
 
 
[[File:Delilah.jpg|left]]
 
'''Delilah Bonus:'''
 
Many times you will see a pair of eyeballs you can shoot that will close more based on their damage intake. Destroying at least two of these in a very small window of time as each another will grant a Delilah bonus worth 80000 points each time.
 
 
 
 
 
 
 
 
 
[[File:Secret Bonus.jpg|left]]
 
'''Secret Bonus!! Icons:''' These are each worth 40000 points and are scattered in various spots across most stages, directly referencing previous Star Force/Soldier games where the same icons would appear. They are uncovered by shooting them if the 1000's digit is even or odd, but it's too hard to say for which icons require an even or odd number as there are many in the game. They are generally easy to unlock as long as you destroy enemies while shooting at them.
 
 
 
 
 
[[File:Laser.jpg|left]]
 
'''Secret Weapon Laser:''' In stage 6, there are 4 circles in a square formation center screen shortly before the end stage Delilahs. This area needs to be shot several times with shot AND MAKE SURE that you are also mashing the key/button you have assigned to the Change button. Change will not be doing anything if playing default settings at the start of the game, but you need to mash Change several times while holding fire and the Laser panel will appear if enough damage is dealt. 40000 points are rewarded when this panel is uncovered and the laser will be equipped for the rest of the run which can be accessed by pressing Change to switch between your shot and Laser. This is a vital weapon to have as you can double tap Change to get a nice burst damage against troublesome enemies and Brains while still firing your main weapon.
 
 
 
There is also a 2nd laser that can be uncovered on stage 24 which is useful if you're starting only on the nightmare stages, it is on the right in a big mass of land shortly before the end stage Delilahs.
 
Code:
 
Finishing Nightmare mode or loop(continues allowed) will also toggle the secret weapon start option in the set-up menu.
 
 
 
 
 
[[File:Golden Finger.jpg|left]]
 
'''Secret Weapon Golden Finger(8-Way Shot):'''
 
This is the fabled 8-way shot that was never documented for so many years when the secret was right under all of our noses the entire time. The Golden Finger(GF) is unlocked the same way you unlock the Laser: Shoot at the tile it is hidden on and hold fire, then mash the Change button. GF is different than the Laser though in that if you die, you will lose GF. To counteract this, there are several stages in the game where a GF can be picked up:
 
Code:
 
 
 
 
 
*Stage 3:  On the 2nd land structure in the background, focus fire on the right side of the screen
 
*Stage 11: Hanging mid-air on the left side of the screen after three clusters of Treaudo skulls can be seen in the second half of the stage.
 
*Stage 17: Piece of land on the right side of the screen about a minute into the stage, shortly before end stage Delilahs.
 
*Stage 25: Right side of the screen about 2/3 through stage.
 
*Stage 32: Center of a 6-sided star formation in the middle of the stage, it is right after a lone Delilah that is in the middle of the stage.
 
 
 
Despite this weapon's infamous obscurity, it can be argued that it might be a hindrance to those that don't want to juggle three weapons. It can definitely save your butt after being powered down, but don't rely on this too much.
 
 
 
 
 
[[File:Warp Panel.jpg|left]]
 
'''Warp Panel:'''
 
These are W Panels that can ONLY be uncovered if you are shooting at them while the 1000s digit and the 100s digit in your score are the same number. You can warp through quite a large part of the game if you want to try your hand at the later stages more frequently. These are all the warp paths with (W) being the stage where you can find a Warp followed by the stage it takes you to:
 
1(W)-->4, 5(W)-->8, 9(W)-->12(W)-->15, 18(W)-->21, 26(W)-->29
 
 
 
 
 
[[File:1up.jpg|left]]
 
'''1up:'''
 
Even though you can get five extends through score, there are also some 1ups scattered across several levels in the game. You have to uncover these by hitting them enough times while the 1000s digit and the 100s digit in your score add up to 10.
 
 
 
 
 
 
 
 
 
[[File:Treaudo Bonus.jpg|left]]
 
'''Treaudo Bonus:'''
 
In some areas you will see small skull tiles with facial expressions as they take damage, and sometimes there will be a lot of them in a stacked line formation of sorts. You will get an 80000 point bonus for destroying all Treaudo enemies in these formations. Note that some formations can "wrap" around the screen from one side to the other and you'll need to destroy everything on both sides of the screen to get the bonus.
 
 
 
 
 
[[File:Cleopatra.jpg|left]]
 
'''Cleopatra:'''
 
This item only appears once in stage 16 and can be shot for 2 MILLION points. Closer to the end of the stage, you will see one stray Delilah eyeball center screen, on the following ground platform the Cleopatra is hidden in the upper left most light green box that can be hit right before the Treaudo bonus lanes at the end of the stage.
 
  
 
== Version Differences ==
 
== Version Differences ==
* 1.00: Initial Release, no Caravan Mode and Caesar and Noah only as playable characters.
+
* Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.
* 1.11: Caravan Mode added
 
* 1.20: Final Star SS and Golden Humming added as new playable characters.
 
 
----
 
----
  
 
== Trivia ==
 
== Trivia ==
* While Soldier Force takes heavy inspiration from Hudson Soft's Star Soldier game, Hudson Soft actually had no involvement with the creation of this game and was likely responsible for the game's mysterious disappearance shortly after launch.
+
* Cool facts and random tidbits go here!
* The game does not know how to properly handle boss timeouts in the Nightmare stages.  The further a player gets, the more frequently B checkpoints start calling back to incorrect stage numbers.  (i.e. Stage 32 boss timeout will show "Stage 16-B Start" when the checkpoint loads)
 
 
----
 
----
  
Line 178: Line 123:
 
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* This page was assembled using a template created by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].</small>
+
== Video References ==
 +
 
 +
If the game already has an existing entry in the [[:Category:Video Index|Video Index]], please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.
 +
 
 +
 
 +
== Other ==
 +
 
 +
We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.
 +
 
 +
{| class="wikitable" style="float: right; margin-left: 10px;"
 +
|-
 +
! [[(Template Page)]]
 +
|-
 +
| put your stuff here
 +
|}
 +
 
 +
== References & Contributors ==
 +
<small>
 +
# Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
 +
# If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: <nowiki>[[User:(You)|(Your Name)]]</nowiki>
 +
## And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.
 +
 
 +
 
 +
* This template page was assembled by [[User:CHA-STG|CHA-STG]] and [[User:Plasmo|Plasmo]].</small>

Revision as of 07:17, 16 February 2021

General remarks

Creating a new page

There are two ways to create a new entry in the wiki:

  1. Reference the new page that you would like to make on a page somewhere ( [[Your Page Name Here]] ), and then click the red link to be taken to the "missing page" screen. You can then click "create a new page" and start filling it out.
  2. In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.

Writing etiquette

  • Write from a neutral point of view, avoid personal opinions and overly subjective explanations.
  • Particularly when it comes to the inner workings of a game (e.g. scoring, rank system etc.), please confirm and double-check your statements, ideally backing them up with hard evidence. If you can't confirm something right away but have very good reasons to believe that it's true, please attach the tag {{unconfirmed}} to the statement in question. This way, other people can work on this part and eventually confirm it.


Template Logo.png
Game Title
Template Title.png

Title screen

Developer: Dev here
Music: Person A
Program: Person B
Art: Person C
Release date: Release Date
Previous game: Previous game of the developer
Next game: Next game of the developer


( Insert Game Title Here )

(Template Page) is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new game pages. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets.

It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.

The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: Template:GameInfobox


Gameplay Overview

The gameplay overview section starts out with the controls of the game, including all of the buttons used and what they're used for. It's recommended to keep the control layout simple and easy to understand. Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.

Controls


  • A: Description
  • A (Press): Description
  • A (Hold): Description
  • B: Description

Unlockable Secrets


If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in Battle Garegga or Strong Style in DoDonPachi DaiFukkatsu that are relevant to the basic system of a game, put these codes here. Otherwise, omit this section.

Characters / Ships / Styles


This section should include the characters or ships, if any, that the player can select in the game. Ideally, different "styles" (for games that use them, such as DoDonPachi) would also be included here.

If there is only one playable character and no elements to augment/customize your ship, this section can be omitted from the page.

Weapons


This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. This can be omitted if not relevant to the game in question.

Items


This section describes any and all collectibles that you acquire in the game. An example being any Power Up items or Medals from Battle Garegga. Include secret items such as extra lives as well.

Rank


If the game features a relevant rank system, use this section to discuss it in more detail. Otherwise, this can be omitted.

Loops


If a game features a loop system, elaborate on it in detail here. Otherwise, omit this section.

Scoring


This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.

Strategy

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.

(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)


Story

Basic story breakdowns, plot information, and endings are included here.

If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.


Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences

  • Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.

Trivia

  • Cool facts and random tidbits go here!

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


Video References

If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.


Other

We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.

(Template Page)
put your stuff here

References & Contributors

  1. Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
  2. If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
    1. And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.