Difference between revisions of "Sapphire Panlogism"
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| [[File:THSP-PowerItem.png|center|79px]] ||'''Power items: ''' Increases shot power. | | [[File:THSP-PowerItem.png|center|79px]] ||'''Power items: ''' Increases shot power. | ||
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+ | | [[File:THSP-FullPowerItem.png|center|79px]] ||'''Full power: ''' Instantly increases shot power to max level. | ||
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| [[File:THSP-PointItems.png|center|79px]] ||'''Point items: ''' Increases score and grants resources whenever the collected point items count reaches a threshold. | | [[File:THSP-PointItems.png|center|79px]] ||'''Point items: ''' Increases score and grants resources whenever the collected point items count reaches a threshold. | ||
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| [[File:THSP-Bombparts.png|center|79px]] ||'''Bomb parts: ''' Gives bomb parts until achieving an extra bomb. | | [[File:THSP-Bombparts.png|center|79px]] ||'''Bomb parts: ''' Gives bomb parts until achieving an extra bomb. | ||
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− | | [[ | + | | [[File:THSP-Lifepart.png|center|79px]] ||'''Life parts: ''' Gives life parts until achieving an Extend. |
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| [[File:THSP-1UP.png|center|79px]] ||'''1UP: ''' Gives a full Extend. | | [[File:THSP-1UP.png|center|79px]] ||'''1UP: ''' Gives a full Extend. |
Latest revision as of 03:20, 30 October 2024
Touhou Chouseisho ~ Sapphire Panlogism (東方潮聖書) is a Touhou Project fangame developed by Team Urban Magic using Danmakufu PH3sx.
For replay videos, visit the Video Index.
Contents
Gameplay overview
The game's main mechanic is the Rainbowl system. Throughout the game, the player will encounter enemies with red or green auras surrounding them. This aura will turn blue after a while, making the enemy more vulnerable in return. Should you defeat that enemy, it will drop small, raindrop-shaped items that are colored red, green, or blue depending on the aura of the defeated enemy. Droplets collected by the player are added to the Rainbowl, which is shown on the right side of the screen.
During spell card attacks, bosses will have their own auras, which will cycle through the three colors. In addition to droplets of the aura's color at the time of clearing the spell card, the boss will also drop a life or spell piece. (Note: Droplets will not be automatically collected when the player crosses the point of collection.)
Collecting 10 droplets of the same color will activate a Rain Border. The rewards are different depending on the border's color when it ends.
If the player collects 10 droplets of another type while a border is active, the border will be refreshed and become a new color based on the combination of droplet types. The more colors comprising a border, the more score and resources the player will obtain. In other words, individual combined borders are more valuable than multiple single-color borders.
Releasing the Shot button when a border is active will allow the player to automatically collect all on-screen items and award a corresponding score bonus, with a multiplier based on the amount of colors active. The border will become inactive during boss dialogue scenes, and item collection will automatically activate once the battle is over.
Droplets
Red droplet: Offers life parts after red border. | |
Green droplet: Offers bomb parts after green border. | |
Blue droplet: Offers extra value items after blue border. |
Controls
Like the official games, uses the standard Touhou control scheme, along with a new button for Hecatia
- Z: Shoot
- X: Bomb
- C: Change Hecatia´s weapon load-outs
- Shift: Focus
On keyboard, movement can be done using either the arrow keys or the number pad. The gamepad can also be configured using the config program of the game.
Difficulties
The game has 4 difficulty modes. The higher difficulties are, of course, harder, and also have higher scoring potential. The difficulty modes are:
- Easy
- Normal
- Hard
- Lunatic
The game also has an Extra stage, as well a Phantasm-like stage called Carrefour, in which both are treated as their own difficulty. To unlock Extra, the player has to 1cc the main game on any difficulty. To unlock Carrefour, Extra must be completed.
Playable Characters
Sapphire Panlogism has 4 playable characters, each with different shot behavior and a different bomb.
Hakurei Reimu | ||||||||
---|---|---|---|---|---|---|---|---|
Shot: Homing amulet Bomb: Fantasy Seal | ||||||||
Description: |
Kirisame Marisa | ||||||||
---|---|---|---|---|---|---|---|---|
Shot: Magic Missile Bomb: Master Spark | ||||||||
Description: |
Toramaru Shou | ||||||||
---|---|---|---|---|---|---|---|---|
Shot: Light of Clarification Bomb: Most Valuable Vajra | ||||||||
Description: |
Hecatia Lapislazuli | ||||||||
---|---|---|---|---|---|---|---|---|
Shot: Hell´s Trinity (Has 3 load-outs that can be changed by pressing the User 1 button) Blue load-out: Direct attacking Yellow load-out: Circulating stars Red load-out: Limited-range flames Bomb: Trinitarian Rhapsody (bomb type variates on Hecatia´s chosen load-out) | ||||||||
Description: |
Items
Power items: Increases shot power. | |
Full power: Instantly increases shot power to max level. | |
Point items: Increases score and grants resources whenever the collected point items count reaches a threshold. | |
Value items: Increases value of point items | |
Bomb parts: Gives bomb parts until achieving an extra bomb. | |
Life parts: Gives life parts until achieving an Extend. | |
1UP: Gives a full Extend. |
Trivia
- Ummu - Hubur is basically inspired in Yuyuko´s final spellcard from Perfect Cherry Blossom.
- Hecatia´s yellow load-out focus shot references Blitz Lester from RefRain - prism memories -.
External Links
- Images provided byJSAV2006STG(ABC)
- Some info taken from (Touhou Wiki):