Salamander 2
Title screen
Developer: | Konami |
---|---|
Music: | Yuichi Takamine Naoki Maeda |
Program: | Qchan Yamamoso Type2 Takeaki Hasegawa |
Art: | Satonyan Masato Hijima Sonshi SDR Kaori Nishimura Yas Motohisa Ando |
Release date: | Arcade: January 24, 1996 Sega Saturn/PS1: June 19, 1997 / July 6, 1997 PSP: January 24, 2007 |
Previous game: | TwinBee Yahho! |
Next game: | Jikkyou Oshaberi Parodius |
Salamander 2 (沙羅曼蛇2) is a horizontal-scrolling shoot-em-up developed and published by Konami in 1996. It is the sequel to Salamander.
The game received ports on PlayStation, Sega Saturn and PlayStation Portable.
For replay videos, visit the Video Index.
Gameplay Overview
Controls
Salamander 2 is a 2-button shooter. There are 6 stages, after completing all of them the game enters loop 2.
- A button: Fires the player's main weapon and missiles.
- B button: Launches the player's options.
Weapons
Instead of capsules, enemies drop icons that activate automatically. Icons of the same weapon type can be picked up for a 2nd temporary level of power lasting around 11 seconds (an extra 7 seconds can be stacked if a icon is picked up while active).
Module | Effect |
---|---|
Increases movement speed. Can be stacked up to 5 times. | |
Fired downwards and travels across terrain. Twin Missile adds a upward missile but can't travel across terrain. | |
Energy ring that becomes wider as it travels. Buster Ripple increases speed and width. | |
Piercing laser that increases with length when holding down the button. Hyper Ray increases length and width. | |
Set of 2 lasers that becomes smaller as it travels. Spear Laser increases speed and width. | |
Orb that mimics weapons and movement, homes onto enemies when launched. Can be equipped up to 4 times. | |
Small orb that circles around the ship and fires automatically, forms a barrier when launched. Turns into a full option if a second seed is picked up. | |
Grants protection from all sides, can withstand up to 7 hits. |
Extra Lives
On default settings, there are two extra lives, one at 200,000 and the other at 500,000.
Loops
Salamander 2 ends after the 2nd loop. Some stages add remixes from Salamander.
Strategy
WIP