Difference between revisions of "Rigid Force Alpha"

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* '''L:''' cycle Force Shards formation towards back
 
* '''L:''' cycle Force Shards formation towards back
 
* '''R:''' cycle Force Shards formation towards the front
 
* '''R:''' cycle Force Shards formation towards the front
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=== Difficulties ===
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There are three difficulties available from the start:
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* '''Easy''': each ship life can take ''three hits''
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* '''Medium''': each ship life can take ''two hits''
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* '''Hard''': each ship life can take just ''one hit''
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In addition to that, the harder the difficulty, the more bullets enemies fire.
  
 
=== Unlockable Secrets ===
 
=== Unlockable Secrets ===
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If a game features unlockable modes, extras, secrets character etc. such as the Mahou characters in ''[[Battle Garegga|Battle Garegga]]'' or Strong Style in ''[[DoDonPachi DaiFukkatsu|DoDonPachi DaiFukkatsu]]'' that are relevant to the basic system of a game, put these codes here. ''Otherwise, omit this section.''
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==== Arcade mode ====
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After finishing a (non-boss) stage in the Main Story mode at any difficulty, you unlock that stage in ''Arcade mode'' for all difficulties.
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In ''Arcade mode'' you can play each stage individually for score, with an altered scoring mechanic and additional pick-ups that affect scoring:
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* astronaut '''Units''' – you need to hover near them, to rescue them
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* green '''Orb Bombs''' – you neet to shoot them up
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There is also a score multiplier that doubles every time you fill the guage (up to max ×128), but with time the it will deplete as well. By killing(?) enemies you fill the guage.
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==== Boss Rush mode ====
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After finishing the ''Main Story mode'' on any difficulty you unleash the ''Boss Rush'' mode.
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==== Trophies/Gallery ====
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The game features a gallery tied to achievements. If you meet the requirements for an achievement, you receive a trophy and unlock its picture in the gallery.
  
 
=== Characters / Ships / Styles ===
 
=== Characters / Ships / Styles ===

Revision as of 08:49, 13 September 2021

General remarks

Creating a new page

There are two ways to create a new entry in the wiki:

  1. Reference the new page that you would like to make on a page somewhere ( [[Your Page Name Here]] ), and then click the red link to be taken to the "missing page" screen. You can then click "create a new page" and start filling it out.
  2. In the search box on the top right, type in the name of the page you would like to make, and then search. You will be taken to a similar page as above, prompting you to create the missing page.

Writing etiquette

  • Write from a neutral point of view, avoid personal opinions and overly subjective explanations.
  • Particularly when it comes to the inner workings of a game (e.g. scoring, rank system etc.), please confirm and double-check your statements, ideally backing them up with hard evidence. If you can't confirm something right away but have very good reasons to believe that it's true, please attach the tag {{unconfirmed}} to the statement in question. This way, other people can work on this part and eventually confirm it.


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Game Title
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Title screen

Developer: Dev here
Music: Person A
Program: Person B
Art: Person C
Release date: Release Date
Previous game: Previous game of the developer
Next game: Next game of the developer


( Insert Game Title Here )

(Template Page) is a page that is dedicated to be easily copied and modified, in order to massively simplify the process of creating new game pages. The introduction to the player should be a simple, concise summary of the game, including information like release date, ports, and making sure to note who the developer is using [] brackets.

It's also important to note when games might contain specific cultural relevance, such as innovating on a new style of game, or excellent/poor critical reception.

The infobox (on the top right on this page) should contain all basic information about the game such as developer, people involved, release date etc. The image included should be the title screen of the game. You can change the color of the infobox and add a variety of other parameters. For this, please check the template page for the infoxbox: Template:GameInfobox


Gameplay Overview

The gameplay overview section starts out with the controls of the game, including all of the buttons used and what they're used for. It's recommended to keep the control layout simple and easy to understand. Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.

Controls

The ship’s movement is full analogue if used with analogue sticks. Using D-pad is also a possibility

On Nintendo Switch:

  • B: main (and side) weapon
  • Y (hold): charge shot
  • ZR / X: attract Energy Orbs & slow down ship
  • A: Bullet Blade
  • L: cycle Force Shards formation towards back
  • R: cycle Force Shards formation towards the front

Difficulties

There are three difficulties available from the start:

  • Easy: each ship life can take three hits
  • Medium: each ship life can take two hits
  • Hard: each ship life can take just one hit

In addition to that, the harder the difficulty, the more bullets enemies fire.

Unlockable Secrets

Arcade mode

After finishing a (non-boss) stage in the Main Story mode at any difficulty, you unlock that stage in Arcade mode for all difficulties.

In Arcade mode you can play each stage individually for score, with an altered scoring mechanic and additional pick-ups that affect scoring:

  • astronaut Units – you need to hover near them, to rescue them
  • green Orb Bombs – you neet to shoot them up

There is also a score multiplier that doubles every time you fill the guage (up to max ×128), but with time the it will deplete as well. By killing(?) enemies you fill the guage.

Boss Rush mode

After finishing the Main Story mode on any difficulty you unleash the Boss Rush mode.

Trophies/Gallery

The game features a gallery tied to achievements. If you meet the requirements for an achievement, you receive a trophy and unlock its picture in the gallery.

Characters / Ships / Styles

You pilot the titular Rigid Force Alpha ship, there are no alternative characters, ships or styles to start as.

The hitbox seems to be roughly the (yellow) cockpit of the ship.

Weapons

Apart from you default pea shooter, the rest of the armanents have to be picked up in the form of weapon capsules.

The main weapon capules are eliptic in shape.

On Easy difficulty, if you lose a life, the Force Shard and sub-weapon items respawn, so you can pick them up again. On the higher difficulties (only on Hard?) your ship reverts back to the pea shooter without any power ups.

Main weapons & Force Shards

Apart from the basic pea shooter, you can pick up the following weapon capsules to change your main weapon. Picking up again a capsule that corresponds to the same type you have already equipped will not upgrade the weapon though.

  • Laser (blue) – straight, powerful shot
  • Rebound (green) – bounces off surfaces and top and bottom screen edges
  • Spread shot (orange) – spreads projectiles in a wider angle

The main weapon can be upgraded by collecting the Force Shards, of which you can carry maximum 4. The more Force Shards you carry, the more additional fire power your main weapon fires. They have the same affect on either the picked-up weapons or the stock pea shooter.

The Force Shards can be set in four different formations:

  • all gathered in one ball in front of your ship
  • arching above and below you, facing forward
  • arching above and below you, facing backward
  • all gathered in one ball behind your ship

The arching formations provide for wider coverage, while the ball-shaped formation provides for a more concentrated power. In any case the ship will continue firing the main weapon forward at its basic power level, even if all the Force Shards are firing backwards.

In addition, the Force Shards act as a shield and even damage enemies on touch, so their positioning is key to the gameplay.

The charged shot is a more powerful and modified version of the main weapon equipped, and consumes the energy collected through Energy orbs.

Side weapons

The side weapons fire automatically when your main weapon fires. As with the main weapon, there are three types of weapon capsules that change the side weapon. But here, picking up another capsule of the same type will upgrade your side weapon (to max level 2).

???(if you change to a different one, do you need to upgrade it again, or do you retain the tier)???

The side weapon capsules are round in shape.

  • Homing missles (orange) – targets nearby enemies (lvl 1: one missle, lvl 2: two missles)
  • Seeker missles (green) – missles launch vertically and when they line up with an enemy horizontally, they turn 90° towards it (lvl 1: two missles firing up, lvl 2: two missles firing up, two missles firing down) Great for enemies on a vertical-only path, near useless for enemies that move up and down a lot.
  • Ground misslies (blue) – carpet bomb (lvl 1: five bombs, lvl 2: ten bombs)

Bullet blade

The Bullet blade is a melee attack that spins a sword around the ship, cancelling all bullets it touches. It consums a considerable amount of energy collected through Energy orbs.

Items


This section describes any and all collectibles that you acquire in the game. An example being any Power Up items or Medals from Battle Garegga. Include secret items such as extra lives as well.

Rank


If the game features a relevant rank system, use this section to discuss it in more detail. Otherwise, this can be omitted.

Loops


If a game features a loop system, elaborate on it in detail here. Otherwise, omit this section.

Scoring


This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.

Strategy

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.

(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)


Story

Basic story breakdowns, plot information, and endings are included here.

If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.


Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences

There are two versions of Rigid Force – the 2018 original for PC and the 2020 console remake.

The main difference is in the game engine and the visual detail. The gameplay (apart from some re-ballancing) and modes remain the same in both versions though.

Rigid Force Alpha

https://www.com8com1.com/games/rigid-force-alpha/

  • picked up Force Shards form in equidistant position
  • better graphics, but difficult to read UI/HUD

Rigid Force Redux

  • Platform: Nintendo Switch, PS4, Xbox One (2020)
  • Publisher: Com8Com1, Headup, Chorus Worldwide
  • Engine: Unity engine

https://www.com8com1.com/games/rigid-force-redux/

https://headupgames.com/game/rigid-force-redux

  • picked-up Force Shards gather at right angle
  • improved UI/HUD, slightly weaker graphical detail, assuring 60 FPS on all consoles
  • more responsive control
  • new voice-over for PSYE, improved portraits
  • some re-ballancing of enemy hit points, scoring, and boss battles

Trivia

  • Cool facts and random tidbits go here!

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


Video References

If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.


Other

We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.

(Template Page)
put your stuff here

References & Contributors