Difference between revisions of "R-Type Leo"
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| [[File:Rtypeleo_mirror.png|100px]] || '''Blue''' <br> Bouncing lasers. | | [[File:Rtypeleo_mirror.png|100px]] || '''Blue''' <br> Bouncing lasers. | ||
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| − | | [ | + | | [[File:Rtypeleo_missile.png|100px]] || '''Missile'''<br> 2 missiles that go forward. |
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| [[File:Rtypeleo_speedup.png|100px]] || '''Speed-up''' <br> Increases movement speed. | | [[File:Rtypeleo_speedup.png|100px]] || '''Speed-up''' <br> Increases movement speed. | ||
Latest revision as of 04:27, 3 March 2026
Title screen
| Developer: | Irem |
|---|---|
| Publisher: | Irem |
| Planning: | Hirogon Akikaze |
| Music: | Hiroshi Aiai |
| Program: | Denden Yuki Drunker Shaka |
| Art: | Sakotan U.W.F. Maccoy Kimi Hidarin Kakapo Yassy |
| Release date: | 1992 |
| Previous game: | Mahou Keibitai Gun Hohki |
| Next game: | Fire Barrel |
R-Type Leo (JP: アールタイプ・レオ) is a horizontal scrolling shoot em up developed and published by Irem in the year 1992. Despite being a part of the R-Type series it is considerably different from the other entries.
Contents
Gameplay Overview
There are 6 stages (called Areas in-game) in R-Type Leo, ending after a single loop. Extends are granted at 300k and 700k points respectively.
Controls
- A button (Press): Fires the player's weapons.
- A button (Hold): Makes the player's bits track enemies.
Weapons
The most noticeable difference is the absence of the Force Pod. However, most of the weapons are somewhat similar to previous entries.
Bits
2 bits are attached to the top and bottom of the player when they first collect a weapon item. They can be controlled to shoot backwards when tapping right or forward by tapping left and block most projectiles upon contact. Furthermore, by holding the A button the bits will track any enemies on the screen, dealing damage to them. This can't be used indefinitely as the bits will enter a cooldown after a brief period, represented by the meter above the player's current score.
When first powered up the player fires regular bullets, subsequent power-ups fire the respective laser weapon that was picked up.
Items
| Icon | Description |
|---|---|
| Red Fires a concentrated beam. | |
| Green Lasers that go up or down to track enemies. | |
| Blue Bouncing lasers. | |
| Missile 2 missiles that go forward. | |
| Speed-up Increases movement speed. |
Scoring
After defeating the final boss, every remaining life is worth 1,000,000 points.
Version Differences
In the international release there are the following differences:
- The game now uses 2 buttons instead of one. Pressing the B button makes the bits charge at enemies, allowing the player to fire normally while this is happening. However, this always drains the entire meter unlike the Japanese version where it's determined by how long the A button is held down.
- No checkpoints after dying. A weapon item is released every time the player loses a life.
