Difference between revisions of "R-Type Leo"

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'''R-Type Leo''' is a horizontally scrolling shoot em-up developed and published by [[Irem]] in the year 1992. Despite being a part of the R-Type series it is considerably different from the other entries.
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'''R-Type Leo''' (JP: ''アールタイプ・レオ'') is a horizontal scrolling shoot em up developed and published by [[Irem]] in the year 1992. Despite being a part of the R-Type series it is considerably different from the other entries.
  
 
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| [[File:Rtypeleo_mirror.png|100px]] || '''Blue''' <br> Bouncing lasers.
 
| [[File:Rtypeleo_mirror.png|100px]] || '''Blue''' <br> Bouncing lasers.
 
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| [Placeholder] || '''Missile'''<br> 2 missiles that go forward.
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| [[File:Rtypeleo_missile.png|100px]] || '''Missile'''<br> 2 missiles that go forward.
 
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| [[File:Rtypeleo_speedup.png|100px]] || '''Speed-up''' <br> Increases movement speed.
 
| [[File:Rtypeleo_speedup.png|100px]] || '''Speed-up''' <br> Increases movement speed.

Latest revision as of 04:27, 3 March 2026

Rtypeleo logo.png

R-Type Leo
Rtypeleo title screen.png

Title screen

Developer: Irem
Publisher: Irem
Planning: Hirogon
Akikaze
Music: Hiroshi
Aiai
Program: Denden
Yuki
Drunker
Shaka
Art: Sakotan
U.W.F.
Maccoy
Kimi
Hidarin
Kakapo
Yassy
Release date: 1992
Previous game: Mahou Keibitai Gun Hohki
Next game: Fire Barrel

R-Type Leo (JP: アールタイプ・レオ) is a horizontal scrolling shoot em up developed and published by Irem in the year 1992. Despite being a part of the R-Type series it is considerably different from the other entries.

Gameplay Overview

There are 6 stages (called Areas in-game) in R-Type Leo, ending after a single loop. Extends are granted at 300k and 700k points respectively.

Controls

  • A button (Press): Fires the player's weapons.
  • A button (Hold): Makes the player's bits track enemies.

Weapons

The most noticeable difference is the absence of the Force Pod. However, most of the weapons are somewhat similar to previous entries.

Bits

2 bits are attached to the top and bottom of the player when they first collect a weapon item. They can be controlled to shoot backwards when tapping right or forward by tapping left and block most projectiles upon contact. Furthermore, by holding the A button the bits will track any enemies on the screen, dealing damage to them. This can't be used indefinitely as the bits will enter a cooldown after a brief period, represented by the meter above the player's current score.

When first powered up the player fires regular bullets, subsequent power-ups fire the respective laser weapon that was picked up.

Items

Icon Description
Rtypeleo claw.png Red
Fires a concentrated beam.
Rtypeleo searchlrg.png Green
Lasers that go up or down to track enemies.
Rtypeleo mirror.png Blue
Bouncing lasers.
Rtypeleo missile.png Missile
2 missiles that go forward.
Rtypeleo speedup.png Speed-up
Increases movement speed.

Scoring

After defeating the final boss, every remaining life is worth 1,000,000 points.

Version Differences

In the international release there are the following differences:

  • The game now uses 2 buttons instead of one. Pressing the B button makes the bits charge at enemies, allowing the player to fire normally while this is happening. However, this always drains the entire meter unlike the Japanese version where it's determined by how long the A button is held down.
  • No checkpoints after dying. A weapon item is released every time the player loses a life.