Input lag

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Input lag

Input lag (or display lag) is the delay between your GPU sending a frame to your monitor and the monitor actually displaying that frame. This is an essential aspect of gaming, where an input lag of 15ms or less is preferred.

Input or display lag is the time (measured in milliseconds) it takes for a TV or monitor to react and display your commands you’ve inputted via a device such as a keyboard, a controller, or a mouse.

This also includes all the processing of the image, such as scaling/upconverting, HDR, frame interpolation, deinterlacing, etc.

As you might expect, the amount of input lag is vital for competitive gaming where every millisecond counts.

Nintendo Switch

Game Dev/Publisher Input lag frames Wired to Dock Consistency % V-Sync Monitor type Input type
Azure Reflections - 5 6 50% (or 5.5f) Console CRT (VGA) Padhack Pro Controller
Blazing Star - 4 5 100% Console CRT (VGA) Padhack Pro Controller
Danmaku Unlimited 3 - 4 5 100% Console CRT (VGA) Padhack Pro Controller
Darius Cosmic Collection - 4 5 100% Console CRT (VGA) Padhack Pro Controller
ESP Ra.De. PSI - 4 5 100% Console Handheld Mode (Same as CRT) Hori Split Pad Pro Built in Light
Dragon Blaze - 7 8 100% Console Handheld Mode Hori Split Pad Pro Built in Light
Gunbird - 6 7 100% Console CRT (VGA) Padhack Pro Controller
Gunbird II - 6 7 100% Console CRT (VGA) Padhack Pro Controller
Ikaruga - 4 5 100% Console CRT (VGA) Padhack Pro Controller
Mushihimesama - 3 4 100% Console CRT (VGA) Brooks Universal Board
Rival Megagun - 6 7 100% Console CRT (VGA) Padhack Pro Controller
Sisters Royale - 6 7 100% Console Handheld Mode Hori Split Pad Pro Built in Light
Strikers 1945 City Connection 7 8 100% Console Handheld Mode Hori Split Pad Pro Built in Light
Strikers 1945 II City Connection 7 8 100% Console Handheld Mode Hori Split Pad Pro Built in Light
Strikers 1945 II ZeroDiv 7 8 100% Console CRT (VGA) Padhack Pro Controller
Strikers 1945 III City Connection 6 7 100% Console Handheld Mode Hori Split Pad Pro Built in Light
Thunder Force Collection - 3 4 100% Console CRT (VGA) Padhack Pro Controller

PC (Windows)

Game Dev/Publisher Platform Input lag frames Consistency % V-Sync Monitor type Input type
Blue Revolver - - 2 100% Console CRT (VGA) Hori VX-SA (360)
Crimzon Clover World Ignition - - 4 100% Off CRT (VGA) Hori VX-SA (360)
Danmaku Unlimited 3 - - 3 100% Off CRT (VGA) Brooks Ultimate Board
Dodonpachi - ShmupArch 2 100% Off CRT (VGA) Brooks Ultimate Board
Dodonpachi Daifukkatsu - Steam 3 100% Off CRT (VGA) Brooks Ultimate Board
Dodonpachi Daioujou Black Label - Xenia 3 50% Off CRT (VGA) Brooks Ultimate Board
Deathsmiles - Steam 3 100% Off CRT (VGA) Brooks Ultimate Board
Deathsmiles - Xenia 3 100% Off CRT (VGA) Brooks Ultimate Board
Devil Engine - - 3 100% Off CRT (VGA) Hori VX-SA (360)
Mushihimesama - Steam 4 100% Off CRT (VGA) Brooks Universal Board
Mushihimesama Futari - Xenia 2 100% Off CRT (VGA) Hori VX-SA (360)
Ring^-27 - - 2 100% Off CRT (VGA) Brooks Ultimate Board
StellaVanity - - 3 100% Off CRT (VGA) Hori VX-SA (360)
ZeroRanger - - 2 100% Off CRT (VGA) Hori VX-SA (360)

ShmupArch

Soon(TM)

XBox 360

Soon(TM)

PS4

Soon(TM)

PCB

Soon(TM)

PS2

Soon(TM)

Sega Saturn

Soon(TM)

GroovyMame

Soon(TM)

MAME (Low latency)

Soon(TM)

MAME

Soon(TM)

ShmupMAME

Soon(TM)

External Links

Most of this info was provided by MARK_MSX from The Electric Underground