Input lag
Contents
Input lag
Input lag (or display lag) is the delay between your GPU sending a frame to your monitor and the monitor actually displaying that frame. This is an essential aspect of gaming, where an input lag of 15ms or less is preferred.
Input or display lag is the time (measured in milliseconds) it takes for a TV or monitor to react and display your commands you’ve inputted via a device such as a keyboard, a controller, or a mouse.
This also includes all the processing of the image, such as scaling/upconverting, HDR, frame interpolation, deinterlacing, etc.
As you might expect, the amount of input lag is vital for competitive gaming where every millisecond counts.
Nintendo Switch
Game | Dev/Publisher | Input lag frames | Wired to Dock | Consistency % | V-Sync | Monitor type | Input type |
---|---|---|---|---|---|---|---|
Azure Reflections | - | 5 | 6 | 50% (or 5.5f) | Console | CRT (VGA) | Padhack Pro Controller |
Blazing Star | - | 4 | 5 | 100% | Console | CRT (VGA) | Padhack Pro Controller |
Danmaku Unlimited 3 | - | 4 | 5 | 100% | Console | CRT (VGA) | Padhack Pro Controller |
Darius Cosmic Collection | - | 4 | 5 | 100% | Console | CRT (VGA) | Padhack Pro Controller |
ESP Ra.De. PSI | - | 4 | 5 | 100% | Console | Handheld Mode (Same as CRT) | Hori Split Pad Pro Built in Light |
Dragon Blaze | - | 7 | 8 | 100% | Console | Handheld Mode | Hori Split Pad Pro Built in Light |
Gunbird | - | 6 | 7 | 100% | Console | CRT (VGA) | Padhack Pro Controller |
Gunbird II | - | 6 | 7 | 100% | Console | CRT (VGA) | Padhack Pro Controller |
Ikaruga | - | 4 | 5 | 100% | Console | CRT (VGA) | Padhack Pro Controller |
Mushihimesama | - | 3 | 4 | 100% | Console | CRT (VGA) | Brooks Universal Board |
Rival Megagun | - | 6 | 7 | 100% | Console | CRT (VGA) | Padhack Pro Controller |
Sisters Royale | - | 6 | 7 | 100% | Console | Handheld Mode | Hori Split Pad Pro Built in Light |
Strikers 1945 | City Connection | 7 | 8 | 100% | Console | Handheld Mode | Hori Split Pad Pro Built in Light |
Strikers 1945 II | City Connection | 7 | 8 | 100% | Console | Handheld Mode | Hori Split Pad Pro Built in Light |
Strikers 1945 II | ZeroDiv | 7 | 8 | 100% | Console | CRT (VGA) | Padhack Pro Controller |
Strikers 1945 III | City Connection | 6 | 7 | 100% | Console | Handheld Mode | Hori Split Pad Pro Built in Light |
Thunder Force Collection | - | 3 | 4 | 100% | Console | CRT (VGA) | Padhack Pro Controller |
PC (Windows)
Game | Dev/Publisher | Platform | Input lag frames | Consistency % | V-Sync | Monitor type | Input type |
---|---|---|---|---|---|---|---|
Blue Revolver | - | - | 2 | 100% | Console | CRT (VGA) | Hori VX-SA (360) |
Crimzon Clover World Ignition | - | - | 4 | 100% | Off | CRT (VGA) | Hori VX-SA (360) |
Danmaku Unlimited 3 | - | - | 3 | 100% | Off | CRT (VGA) | Brooks Ultimate Board |
Dodonpachi | - | ShmupArch | 2 | 100% | Off | CRT (VGA) | Brooks Ultimate Board |
Dodonpachi Daifukkatsu | - | Steam | 3 | 100% | Off | CRT (VGA) | Brooks Ultimate Board |
Dodonpachi Daioujou Black Label | - | Xenia | 3 | 50% | Off | CRT (VGA) | Brooks Ultimate Board |
Deathsmiles | - | Steam | 3 | 100% | Off | CRT (VGA) | Brooks Ultimate Board |
Deathsmiles | - | Xenia | 3 | 100% | Off | CRT (VGA) | Brooks Ultimate Board |
Devil Engine | - | - | 3 | 100% | Off | CRT (VGA) | Hori VX-SA (360) |
Mushihimesama | - | Steam | 4 | 100% | Off | CRT (VGA) | Brooks Universal Board |
Mushihimesama Futari | - | Xenia | 2 | 100% | Off | CRT (VGA) | Hori VX-SA (360) |
Ring^-27 | - | - | 2 | 100% | Off | CRT (VGA) | Brooks Ultimate Board |
StellaVanity | - | - | 3 | 100% | Off | CRT (VGA) | Hori VX-SA (360) |
ZeroRanger | - | - | 2 | 100% | Off | CRT (VGA) | Hori VX-SA (360) |
ShmupArch
Soon(TM)
XBox 360
Soon(TM)
PS4
Soon(TM)
PCB
Soon(TM)
PS2
Soon(TM)
Sega Saturn
Soon(TM)
GroovyMame
Soon(TM)
MAME (Low latency)
Soon(TM)
MAME
Soon(TM)
ShmupMAME
Soon(TM)
External Links
Most of this info was provided by MARK_MSX from The Electric Underground