Ibara
Jump to navigation
Jump to search
Contents
Ibara 鋳薔薇
Gameplay Overview
Controls
Ships
Weapons
Items
Rank
There are two separate settings determining the rank in Ibara. Difficulty 1 determines only the starting rank and has no further effect on the gameplay. After the player has started a run, the rank is then gradually increasing determined by difficulty 2, which is the per frame rank increase.
Difficulty 1 (starting rank) | in dec (hex) |
---|---|
Easy | 15,204,352 (E80,000) |
Normal [default] | 14,680,064 (E00,000) |
Hard | 14,155,776 (D80,000) |
Very Hard | 13,631,488 (D00,000) |
Super Hard | 13,107,200 (C80,000) |
Unbelievable | 12,582,912 (C00,000) |
Difficulty 2 (per frame rank) | |
Slow | 12 (C) |
Medium [default] | 16 (10) |
Fast | 20 (14) |
Very Fast | 24 (18) |
Maximum Fast | 28 (1C) |
Unforgettable | 32 (20) |
Notes:
- Rank maxes out at 00,000,000 (000,000 in hex) regardless of the difficulty settings.
- Starting rank for Harder mode is 8,808,032 (866,660 in hex) on default settings.
- Starting rank for Extended mode is the same as on Normal mode on default settings.
Rank is influenced by certain actions of the player, e.g. firing your Shot or picking up an item. All of the actions that have an effect on rank are listed in the tables below. Even though, an increase in difficulty is actually measured by a decreasing rank counter, the numbers below are listed as if the rank counter would count up. This is simply to make things easier to follow.
Action | Rank increase in dec (hex) |
---|---|
Death from 1 lives > 0 lives | -2,097,152 (-200,000) |
Death from 2 life > 1 lives | -1,048,576 (-100,000) |
Death from 3 lives > 2 life | -524,288 (-80,000) |
Death from 4 lives > 3 lives | -262,144 (-40,000) |
Death from 5 lives > 4 lives | -131,072 (-20,000) |
Seal a bullet | 4,096 (1,000) |
Notes:
- Cancelling bullets turning them into rose items has no effect on rank.
- Grazing enemy bullets has no effect on rank.
Item | Rank increase in dec (hex) |
---|---|
100~900 Medals | 256 (100) |
1,000~9,000 Medals | 1,024 (400) |
10,000 Medal | 4,096 (1,000) |
100pt. Rose Item | 256 (100) |
200pt. Rose Item | 512 (200) |
400pt. Rose Item | 768 (300) |
800pt. Rose Item | 1,024 (400) |
Shot Power Up (small) | 4,096 (1,000) |
Shot Power Up (large) | 65,536 (10,000) |
Bomb Item (small) | 8,192 (2,000) |
Bomb Item (large) | 131,072 (20,000) |
Option Item | 65,536 (10,000) |
1-Up Item | 524,288 (80,000) |
Notes:
- Dropping a medal has no effect on rank.
- Collecting excess items for score has no additional effect on rank.
- Powering up with with a Shot Power Up (small or large) has no effect on rank.
- Reaching the next full bomb with a Bomb Item (small or large) has no effect on rank.
- Triggering any of the Special Options has no effect on rank.
Attack (per full burst) | Rank increase in dec (hex) |
---|---|
Regular Shot (Shot Level 0~2) | 30 (1E) |
Regular Shot (Shot Level 3) | 40 (28) |
Regular Shot (Shot Level 4~5 and Special) | 50 (32) |
Machine Gun | 15 (F) |
5-Way | 75 (4B) |
Gatling | 15 (F) |
Homing | 40 (28) |
Rocket | 100 (64) |
Burner | 32 (20) |
Napalm | 50 (32) |
Bomb (fragment) | 20,480 (5,000) |
Bomb (full) | 8,192 (2,000) |
Activating a Hadou Gun | 69,632 (11,000) |
Notes:
- The values for Regular Shot have been tested for Dyne (A). They may or may not differ for Bond and the different sub types.
- While activating a Hadou Gun has an effect on rank as indicated, actually releasing it has no effect on rank.