Great Mahou Daisakusen/Drop list
This page lists all of the enemies in Great Mahou Daisakusen and the items they drop once destroyed, knowing what items each enemy has and where to find them is essential for scoring.
Every enemy is listed in order of appearance, only present once per stage to avoid repeats, with a few exceptions.
Contents
Stage 1 Enemies
Enemy | Info | |
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Description: Zako enemy. Its bullets can be sealed. Appears in: Every stage. Polarity: None. Drops: Accessory. |
Enemy | Info | |
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Description: Fires 3-Way aimed magic bullets, can be sealed. Appears in: Every stage. Polarity: Red or Blue. Drops: Staff. |
Enemy | Info | |
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Description: Aims at the player and fires single bullets. Appears in: Stage 1, 3, 4, and 5. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Frequently used as a "filler" enemy after a big enemy has been taken out, can be lured off-screen by moving upwards while sealing its bullets. Appears in: Stage 1, 2, 3, 4 and 6. Polarity: None. Drops: Food. |
Enemy | Info | |
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Description: Its wings fire aimed twin bullets while the center fires magic bullets forward. Appears in: Stage 1 and 2. Polarity: Red or Blue. Drops:
|
Enemy | Info | |
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Description: Completely harmless to the player. Appears in: Stage 1, 4 and 5. Polarity: None. Drops: Food, Pinwheel. Secret item requirement: Empty bomb gauge. Note: While there are multiple versions of this enemy with different behavior (e.g. fighting a civilian, running away) and they all drop the Food item, the Pinwheel can only be obtained from the one coming out of the woods at the beginning of stage 1. |
Enemy | Info | |
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Description: Appears from the ground, fires once if the player is far away enough. Appears in: Stage 1. Polarity: None. Drops: Axe. |
Enemy | Info | |
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Description: A large tank with several turrets to destroy. Appears in: Stage 1, 3, 4 and 5. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Its spinning turret fires bullets in several angles. Appears in: Stage 1, 4 and 5. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Fires very slow bullets before releasing a barrage of aimed missiles. Appears in: Stage 1, 2 and 6. Polarity: None. Drops: Accessory. |
Enemy | Info | |
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Description: Aims at the player and fires twin bullets. Appears in: Stage 1, 3, 4 and 5. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Performs a rocket punch. Appears in: Stage 1, 2 and 6. Polarity: None. Drops:
|
Stage 1 Boss
Enemy | Info | |
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Appears in: Stage 1. Polarity: Red, none (everything but the head, the large turret and small red guns). Drops:
|
Enemy | Info | |
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Appears in: Stage 1. Polarity: Red, none (everything but the head and the large turret). Drops:
|
Stage 2 Enemies
Enemy | Info | |
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Description: Zako enemy, depending on the current rank it will fire 2-Way spreads or 3-Way spreads. Appears in: Stage 2 and 6. Polarity: None. Drops: Axe. |
Enemy | Info | |
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Description: Aims at the player and fires single bullets. Appears in: Stage 2. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Fires bullets aimed around and directly at the player. Appears in: Stage 2, 5 and 6. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Tries to collide with the player, its turret might fire along the way. Appears in: Stage 2 and 6. Polarity: None. Drops: Sword. |
Enemy | Info | |
---|---|---|
Description: Zako enemy. Its bullets can be sealed. Appears in: Every stage. Polarity: None. Drops: Accessory. |
Enemy | Info | |
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Description: Fires 3-Way aimed magic bullets, can be sealed. Appears in: Every stage. Polarity: Red or Blue. Drops: Staff. |
Enemy | Info | |
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Description: Frequently used as a "filler" enemy after a big enemy has been taken out, can be lured off-screen by moving upwards while sealing its bullets. Appears in: Stage 1, 2, 3, 4 and 6. Polarity: None. Drops: Food. |
Enemy | Info | |
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Description: Its wings fire aimed twin bullets while the center fires magic bullets forward. Appears in: Stage 1 and 2. Polarity: Red or Blue. Drops:
|
Enemy | Info | |
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Description: Fires several spreads. Appears in: Stage 2 and 4. Polarity: None. Drops:
|
Enemy | Info | |
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Description: A carrier ship with several destructible parts and enemies on top of it. Appears in: Stage 2 and 6. Polarity: Red, none (small turrets and tanks). Drops:
|
Enemy | Info | |
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Description: The mid-boss of Stage 2. The timer before it escapes is very short so try to destroy it as soon as possible. Appears in: Stage 2. Polarity: Red or Blue. Drops:
|
Enemy | Info | |
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Description: Aims at the player and fires twin bullets. Appears in: Stage 2 and 6. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Its spinning turret fires bullets in several angles. Appears in: Stage 2 and 6. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Dives down, its horizontal movement is based on the player's position. Appears in: Stage 2, 3, 5 and 6. Polarity: None. Drops: Helmet. |
Enemy | Info | |
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Description: Fires very slow bullets before releasing a barrage of aimed missiles. Appears in: Stage 1, 2 and 6. Polarity: None. Drops: Accessory. |
Enemy | Info | |
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Description: Performs a rocket punch. Appears in: Stage 1, 2 and 6. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Fires two homing bullets. Appears in: Stage 2, 4, 5 and 6. Polarity: None. Drops: Ring. |
Stage 2 Boss
Enemy | Info | |
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Appears in: Stage 2. Polarity: Blue. Drops:
|
Enemy | Info | |
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Appears in: Stage 2. Polarity: Blue. Drops:
|
Stage 3 Enemies
Enemy | Info | |
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Description: Zako enemy. Its bullets can be sealed. Appears in: Every stage. Polarity: None. Drops: Accessory. |
Enemy | Info | |
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Description: Dives down, its horizontal movement is based on the player's position. Appears in: Stage 2, 3, 5 and 6. Polarity: None. Drops: Helmet. |
Enemy | Info | |
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Description: Its turrets fire overlapping bullets while the cannon fires small spreads. Appears in: Stage 3 and 4. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Fires 3-Way aimed magic bullets, can be sealed. Appears in: Every stage. Polarity: Red or Blue. Drops: Staff. |
Enemy | Info | |
---|---|---|
Description: Frequently used as a "filler" enemy after a big enemy has been taken out, can be lured off-screen by moving upwards while sealing its bullets. Appears in: Stage 1, 2, 3, 4 and 6. Polarity: None. Drops: Food. |
Enemy | Info | |
---|---|---|
Description: Its wings fire aimed and static bullets while the center fires 3-Way magic bullets. Appears in: Stage 3 and 6. Polarity: Red or Blue. Drops:
|
Enemy | Info | |
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Description: Starts firing fast spreads when low enough on the screen. This enemy is extremely resilient if you try to take it down with its own polarity, always use blue. Appears in: Stage 3. Polarity: Red. Drops: Sword, Mobichan. Secret item requirement: Empty bomb gauge. |
Enemy | Info | |
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Description: Aims at the player and fires twin bullets. Appears in: Stage 1, 3, 4 and 5. Polarity: None. Drops:
|
Enemy | Info | |
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Description: A very small turret that aims at the player and fires single bullets. Appears in: Stage 3, 5 and 6. Polarity: None. Drops: Food. |
Enemy | Info | |
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Description: Aims at the player and fires single bullets. Appears in: Stage 1, 3, 4, and 5. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Locks-on to the player's position and fires a large laser. Appears in: Stage 3 and 5. Polarity: Red or Blue. Drops: Sword. |
Enemy | Info | |
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Description: Fires magic bullets in an enclosing pattern followed by a mixture of aimed and static patterns. Appears in: Stage 3, 4 and 6. Polarity: Red or Blue. Drops: Staff. |
Enemy | Info | |
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Description: A dragon chilling amongst all the havoc, non-threatening. Appears in: Stage 3. Polarity: Red. Drops: Armor. |
Enemy | Info | |
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Description: A large tank with several turrets to destroy. Appears in: Stage 1, 3, 4 and 5. Polarity: None. Drops:
|
Enemy | Info | |
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Description: A large turret that aims at the player and fires single bullets. Appears in: Stage 3 and 5. Polarity: None. Drops: Sword. |
Enemy | Info | |
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Description: A large turret that aims at the player and fires twin bullets. Appears in: Stage 3, 5 and 6. Polarity: None. Drops: Ring. |
Enemy | Info | |
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Description: The mid-boss of Stage 3. Has quite a lot of destructible parts but none of them are particularly threatening. Most importantly, this serves as the last opportunity to finish item sets such as the Staff, Accessory, Armor and Helmet. Appears in: Stage 3. Polarity: Red, none (everything but the cockpit and its core). Drops:
|
Stage 3 Boss
Enemy | Info | |
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Appears in: Stage 3. Polarity: None. Drops:
|
Stage 4 Enemies
Enemy | Info | |
---|---|---|
Description: Zako enemy. Its bullets can be sealed. Appears in: Every stage. Polarity: None. Drops: Accessory. |
Enemy | Info | |
---|---|---|
Description: Flies down and launches its drill along the way, the drill will release a large spread of bullets when destroyed. Appears in: Stage 4 and 6. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Drops a large coin power up when destroyed normally. Non-threatening enemy, but essential for scoring. Appears in: Stage 4. Polarity: None. Drops: Uncollected items from regular sets, items from the Jewel and Capcom sets. Secret item requirement: Have a x12 multiplier (all regular sets completed). |
Enemy | Info | |
---|---|---|
Description: Living creature inside a treasure chest, remains dormant until being attacked, The sealing range is fairly generous and it can't shoot upwards, use that to your advantage. Appears in: Stage 4. Polarity: None. Drops: Axe, Legend Shield. Secret item requirements: Have any of the "armor" item sets (Shield, Armor or Helmet) completed + 4 or more bombs in stock. |
Enemy | Info | |
---|---|---|
Description: Aims at the player and fires single bullets. Appears in: Stage 1, 3, 4, and 5. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Aims at the player and fires twin bullets. Appears in: Stage 1, 3, 4 and 5. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Large ship with a considerable amount of HP. Fires very dense spread, dispose of as soon as possible. Appears in: Stage 4 and 6. Polarity: None. Drops:
Note: The left shield can be destroyed and will drop its corresponding item but the right one does not, possibly a bug. |
Enemy | Info | |
---|---|---|
Description: Fires 3-Way aimed magic bullets, can be sealed. Appears in: Every stage. Polarity: Red or Blue. Drops: Staff. |
Enemy | Info | |
---|---|---|
Description: Its spinning turret fires bullets in several angles. Appears in: Stage 1, 4 and 5. Polarity: None. Drops:
|
Enemy | Info | |
---|---|---|
Description: Its turrets fire overlapping bullets while the cannon fires a very fast line of bullets. Appears in: Stage 4 and 5. Polarity: None. Drops:
|
Enemy | Info | |
---|---|---|
Description: Frequently used as a "filler" enemy after a big enemy has been taken out, can be lured off-screen by moving upwards while sealing its bullets. Appears in: Stage 1, 2, 3, 4 and 6. Polarity: None. Drops: Food. |
Enemy | Info | |
---|---|---|
Description: A truck with a lot of turrets blocking the path, despite the looks it has low HP. Appears in: Stage 4. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Fires magic bullets in an enclosing pattern followed by a mixture of aimed and static patterns. Appears in: Stage 3, 4 and 6. Polarity: Red or Blue. Drops: Staff. |
Enemy | Info | |
---|---|---|
Description: A large tank with several turrets to destroy. Appears in: Stage 1, 3, 4 and 5. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Aims at the player and fires missiles. Appears in: Stage 4 and 5. Polarity: None. Drops:
|
Enemy | Info | |
---|---|---|
Description: Fires bullets in an enclosing pattern and creates clones of itself. Appears in: Stage 4 and 6. Polarity: Red or Blue. Drops: Armor. |
Enemy | Info | |
---|---|---|
Description: Unlike the original beholder this one doesn't attack and leaves shortly after, releases magic bullets when destroyed. Appears in: Stage 4 and 6. Polarity: Red or Blue. Drops: Axe. |
Enemy | Info | |
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Description: Fires several spreads. Appears in: Stage 2 and 4. Polarity: None. Drops:
|
Enemy | Info | |
---|---|---|
Description: Aims at the player and fires single bullets. Appears in: Stage 4. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Fires a laser. Appears in: Stage 4. Polarity: Blue. Drops: Staff, Holstein. Secret item requirement: Empty bomb gauge. |
Enemy | Info | |
---|---|---|
Description: Its spinning turret fires bullets in several angles. Appears in: Stage 4. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Aims at the player and fires twin bullets. Appears in: Stage 4. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Drops several bombs and leaves, the bombs will explode on their own if not destroyed for a while. Appears in: Stage 4, 5 and 6. Polarity: None. Drops: Shield. |
Enemy | Info | |
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Description: Fires two homing bullets. Appears in: Stage 2, 4, 5 and 6. Polarity: None. Drops: Ring. |
Enemy | Info | |
---|---|---|
Description: Aims at the player and fires missiles. Appears in: Stage 4. Polarity: None. Drops:
|
Enemy | Info | |
---|---|---|
Description: Its turrets fire overlapping bullets while the cannon fires small spreads. Appears in: Stage 3 and 4. Polarity: None. Drops:
|
Enemy | Info | |
---|---|---|
Description: Completely harmless to the player. Appears in: Stage 1, 4 and 5. Polarity: None. Drops: Food. |
Stage 4 Boss
Enemy | Info | |
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Appears in: Stage 4. Polarity: Blue, none (guns and small spiders). Drops:
|
Enemy | Info | |
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Appears in: Stage 4. Polarity: Blue, none (guns and small spiders). Drops:
|
Stage 5 Enemies
Enemy | Info | |
---|---|---|
Description: Train carrying a wagon with many turrets and tanks listed below. Appears in: Stage 5. Polarity: None. Drops: Sword. |
Enemy | Info | |
---|---|---|
Description: Zako enemy. Its bullets can be sealed. Appears in: Every stage. Polarity: None. Drops: Accessory. |
Enemy | Info | |
---|---|---|
Description: Aims at the player and fires single bullets. Appears in: Stage 1, 3, 4, and 5. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Aims at the player and fires twin bullets. Appears in: Stage 1, 3, 4 and 5. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Its spinning turret fires bullets in several angles. Appears in: Stage 1, 4 and 5. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Aims at the player and fires missiles. Appears in: Stage 4 and 5. Polarity: None. Drops:
|
Enemy | Info | |
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Description: A large turret that aims at the player and fires twin bullets. Appears in: Stage 3, 5 and 6. Polarity: None. Drops: Ring. |
Enemy | Info | |
---|---|---|
Description: Dives down, its horizontal movement is based on the player's position. Appears in: Stage 2, 3, 5 and 6. Polarity: None. Drops: Helmet. |
Enemy | Info | |
---|---|---|
Description: Fires 3-Way aimed magic bullets, can be sealed. Appears in: Every stage. Polarity: Red or Blue. Drops: Staff. |
Enemy | Info | |
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Description: A small turrets that aims at the player. Despite the weak appearance, it fires a fast 5-way shot. Appears in: Stage 5. Polarity: None. Drops: Food. |
Enemy | Info | |
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Description: A very small turret that aims at the player and fires single bullets. Appears in: Stage 3, 5 and 6. Polarity: None. Drops: Food. |
Enemy | Info | |
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Description: A large turret that aims at the player and fires single bullets. Appears in: Stage 3 and 5. Polarity: None. Drops: Sword. |
Enemy | Info | |
---|---|---|
Description: A large tank with several turrets to destroy. Appears in: Stage 1, 2, 3, 4 and 5. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Fires bullets aimed around and directly at the player. Appears in: Stage 2, 5 and 6. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Locks-on to the player's position and fires a large laser. Appears in: Stage 3 and 5. Polarity: Red or Blue. Drops: Sword. |
Enemy | Info | |
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Description: Stage decoration. Appears in: Stage 5. Polarity: None. Drops: Food. |
Enemy | Info | |
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Description Slow-moving but fires several fast aimed bullets. Appears in: Stage 5. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Its turrets fire overlapping bullets while the cannon fires a very fast line of bullets. Appears in: Stage 4 and 5. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Stage decoration. Appears in: Stage 5. Polarity: None. Drops: Food. |
Enemy | Info | |
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Description: An inactive version of Busturtle, only the twin turrets can attack. Appears in: Stage 5. Polarity: None. Drops:
|
Enemy | Info | |
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Description: A large tank with several turrets to destroy. Appears in: Stage 1, 3, 4 and 5. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Stationary ship. The last 4 ones will shoot very fast bullets when you're nearby, destroy as quick as you can. Appears in: Stage 5. Polarity: None. Drops: Sword. Note: Different from the one in stage 6. |
Enemy | Info | |
---|---|---|
Description: Completely harmless to the player. Appears in: Stage 1, 4 and 5. Polarity: None. Drops: Food. |
Enemy | Info | |
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Description: A large tank with several turrets to destroy. Appears in: Stage 1, 2, 3, 4 and 5. Polarity: None. Drops:
|
Enemy | Info | |
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Description: A large tank with several turrets to destroy. Appears in: Stage 1, 2, 3, 4 and 5. Polarity: None. Drops:
|
Enemy | Info | |
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Description: A large tank with several turrets to destroy. Appears in: Stage 1, 2, 3, 4 and 5. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Stage decoration. Breaking it will let all the baby dragons inside free. Appears in: Stage 5. Polarity: None. Drops: Shield. |
Enemy | Info | |
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Description: Breathes fire. Appears in: Stage 5 and 6. Polarity: Red or Blue. Drops: Accessory. |
Enemy | Info | |
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Description: Drops several bombs and leaves, the bombs will explode on their own if not destroyed for a while. Appears in: Stage 4, 5 and 6. Polarity: None. Drops: Shield. |
Enemy | Info | |
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Description: Fires two homing bullets. Appears in: Stage 2, 4, 5 and 6. Polarity: None. Drops: Ring. |
Enemy | Info | |
---|---|---|
Description: A different version of the stage 2 mid-boss. Has higher HP and more dangerous attacks. Appears in: Stage 5. Polarity: Red. Drops:
|
Enemy | Info | |
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Description: A different version of the stage 2 mid-boss. Has higher HP and more dangerous attacks. Appears in: Stage 5. Polarity: Blue. Drops:
|
Stage 5 Boss
Enemy | Info | |
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Appears in: Stage 5. Polarity: Red and Blue. Drops:
|
Enemy | Info | |
---|---|---|
Appears in: Stage 5. Polarity: Red and Blue. Drops:
Note: When this phase starts sometimes the Cockpit and right side will be imbued in blue polarity, whether this happens or not is random. |
Enemy | Info | |
---|---|---|
Appears in: Stage 5. Polarity: Red and Blue. Drops:
Note: When this phase starts sometimes the Cockpit and right side will be imbued in blue polarity, whether this happens or not is random. |
Stage 6 Enemies
Enemy | Info | |
---|---|---|
Description: Zako enemy. Its bullets can be sealed. Appears in: Every stage. Polarity: None. Drops: Accessory. |
Enemy | Info | |
---|---|---|
Description: Fires very slow bullets before releasing a barrage of aimed missiles. Appears in: Stage 1, 2 and 6. Polarity: None. Drops: Accessory. |
Enemy | Info | |
---|---|---|
Description: Performs a rocket punch. Appears in: Stage 1, 2 and 6. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Drops several bombs and leaves, the bombs will explode on their own if not destroyed for a while. Appears in: Stage 4, 5 and 6. Polarity: None. Drops: Shield. |
Enemy | Info | |
---|---|---|
Description: Fires two homing bullets. Appears in: Stage 2, 4, 5 and 6. Polarity: None. Drops: Ring. |
Enemy | Info | |
---|---|---|
Description: Dives down, its horizontal movement is based on the player's position. Appears in: Stage 2, 3, 5 and 6. Polarity: None. Drops: Helmet. |
Enemy | Info | |
---|---|---|
Description: Fires bullets aimed around and directly at the player. Appears in: Stage 2, 5 and 6. Polarity: None. Drops:
|
Enemy | Info | |
---|---|---|
Description: Fires magic bullets in an enclosing pattern followed by a mixture of aimed and static patterns. Appears in: Stage 3, 4 and 6. Polarity: Red or Blue. Drops: Staff. |
Enemy | Info | |
---|---|---|
Description: Large ship with a considerable amount of HP. Fires very dense spread, dispose of as soon as possible. Appears in: Stage 4 and 6. Polarity: None. Drops:
Note: The left shield can be destroyed and will drop its corresponding item but the right one does not, possibly a bug. |
Enemy | Info | |
---|---|---|
Description: Tries to collide with the player, its turret might fire along the way. Appears in: Stage 2 and 6. Polarity: None. Drops: Sword. |
Enemy | Info | |
---|---|---|
Description: Zako enemy, depending on the current rank it will fire 2-Way spreads or 3-Way spreads. Appears in: Stage 2 and 6. Polarity: None. Drops: Axe. |
Enemy | Info | |
---|---|---|
Description: Aims at the player and fires missiles. Appears in: Stage 6. Polarity: None. Drops:
|
Enemy | Info | |
---|---|---|
Description: Its spinning turret fires bullets in several angles. Appears in: Stage 2 and 6. Polarity: None. Drops:
|
Enemy | Info | |
---|---|---|
Description: Fires 3-Way aimed magic bullets, can be sealed. Appears in: Every stage. Polarity: Red or Blue. Drops: Staff. |
Enemy | Info | |
---|---|---|
Description: Breathes fire. Appears in: Stage 5 and 6. Polarity: Red or Blue. Drops: Accessory. |
Enemy | Info | |
---|---|---|
Description: A carrier ship with several destructible parts and enemies on top of it. Appears in: Stage 2 and 6. Polarity: Red, none (small turrets and tanks). Drops:
|
Enemy | Info | |
---|---|---|
Description: Fires several very slow bullets followed by fast spreads. Appears in: Stage 6. Polarity: None. Drops:
|
Enemy | Info | |
---|---|---|
Description: Frequently used as a "filler" enemy after a big enemy has been taken out, can be lured off-screen by moving upwards while sealing its bullets. Appears in: Stage 1, 2, 3, 4 and 6. Polarity: None. Drops: Food. |
Enemy | Info | |
---|---|---|
Description: Aims at the player and fires twin bullets. Appears in: Stage 2 and 6. Polarity: None. Drops:
|
Enemy | Info | |
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Description: Flies down and launches its drill along the way, the drill will release a large spread of bullets when destroyed. Appears in: Stage 4 and 6. Polarity: None. Drops:
|
Enemy | Info | |
---|---|---|
Description: Fires bullets in an enclosing pattern and creates clones of itself. Appears in: Stage 4 and 6. Polarity: Red or Blue. Drops: Armor. |
Enemy | Info | |
---|---|---|
Description: Unlike the original beholder this one doesn't attack and leaves shortly after, releases magic bullets when destroyed. Appears in: Stage 4 and 6. Polarity: Red or Blue. Drops: Axe. |
Enemy | Info | |
---|---|---|
Description: Its wings fire aimed and static bullets while the center fires 3-Way magic bullets. Appears in: Stage 3 and 6. Polarity: Red or Blue. Drops:
|
Enemy | Info | |
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Description: The stage 6 mid-boss. The spinning turrets will quickly flood the screen with bullets if not destroyed fast enough. The mid-boss itself can be deal with easily by moving from one lane to the other when it fires its aimed bullets. Appears in: Stage 6. Polarity: None. Drops:
Note: This is the only enemy in the game that holds a secret item with no requirement needed. It'll always drop the Legend Armor no matter what. |
Enemy | Info | |
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Appears in: Stage 6. Polarity: Red, none (everything but the head, the large turret and small red guns). Drops:
|
Enemy | Info | |
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Appears in: Stage 6. Polarity: Red, none (everything but the head and the large turret). Drops:
|
Enemy | Info | |
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Appears in: Stage 6. Polarity: None. Drops:
|
Enemy | Info | |
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Appears in: Stage 6. Polarity: None. Drops: Sword, Fairy of Fire. Secret item requirement: Level 5 charged shot or higher. |
Enemy | Info | |
---|---|---|
Description: A second mid-boss of sorts. The timer before it self-destructs is quite lengthy, you can stall this section for power up drops if your shot or magic are underleveled. Appears in: Stage 6. Polarity: None. Drops:
|
Stage 6 Boss
Enemy | Info | |
---|---|---|
Appears in: Stage 6. Polarity: None. Drops: Treasure, Fairy of Water. Secret item requirement: Level 5 charged shot or higher. |
Enemy | Info | |
---|---|---|
Appears in: Stage 6. Polarity: None. Drops: Ring, Fairy of Wind. Secret item requirement: Level 5 charged shot or higher. |
Enemy | Info | |
---|---|---|
Appears in: Stage 6. Polarity: None. Drops: Sword, Pearl. Secret item requirement: 4 or more bombs in stock. |