Difference between revisions of "Fire Barrel"
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=== Items === | === Items === | ||
---- | ---- | ||
| − | Weapon powerups max out at level 4. Excess items give a '''5,000 point''' bonus. | + | Weapon powerups max out at level 4. Excess items give a '''5,000 point''' bonus, with the exception of missile and homing items. |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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| [[File:Firebarrel homing.png|50px]] || '''Homing''' <br/> Homing missiles. | | [[File:Firebarrel homing.png|50px]] || '''Homing''' <br/> Homing missiles. | ||
|- | |- | ||
| − | | [[File:Firebarrel bomb.png|50px]] || '''Bomb''' <br/> Adds a bomb to the player's stock, can hold up to | + | | [[File:Firebarrel max.png|50px]] || '''Max''' <br/> Maxes out the player's weapon. <br/> Only appears after dying a certain amount of times. |
| + | |- | ||
| + | | [[File:Firebarrel bomb.png|50px]] || '''Bomb''' <br/> Adds a bomb to the player's stock, can hold up to 10 bombs. | ||
|- | |- | ||
| [[File:Firebarrel medal.png|50px]] || '''Medal''' <br/> Score item, worth either '''1,000''' or '''3,000''' points. | | [[File:Firebarrel medal.png|50px]] || '''Medal''' <br/> Score item, worth either '''1,000''' or '''3,000''' points. | ||
Latest revision as of 23:16, 26 February 2026
Title screen
| Developer: | Irem |
|---|---|
| Music: | Rikei Hirashima |
| Release date: | Arcade: 1993 |
| Previous game: | R-Type Leo |
| Next game: | Kaitei Daisenso (In the Hunt) |
Fire Barrel is a vertical scrolling shooter developed and published by Irem in 1993. It was released overseas under the name Air Assault.
Contents
Gameplay Overview
Controls
Fire Barrel is a 2 button game with 8 stages. Finishing every stage will start the 2nd loop.
- A button: Fires the player's main weapon.
- B button: Releases a bomb which erases enemy bullets.
Items
Weapon powerups max out at level 4. Excess items give a 5,000 point bonus, with the exception of missile and homing items.
Extra Lives
On default settings, extra lives are obtained at 200,000 points and then every 300,000 points.
Loops
Fire Barrel ends at the 3rd loop. The player retains all Power Ups. With lots of practice and strategies, a 3-ALL clear can be done on 1 credit.
Strategy
WIP
Scoring
Clear Bonus
After clearing a loop the player is granted 100,000 points for each life remaining. For some reason, this bonus is granted twice when using the player 2 side. This makes 2P objectively better than 1P for scoring purposes.
Milking
Many enemies spawn reinforcements when left alive long enough. Notable examples are the bosses of stages 4 and 5 and other minor enemies.
