Difference between revisions of "Fire Barrel"

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=== Items ===
 
=== Items ===
 
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Weapon powerups max out at level 4. Excess items give a '''5,000 point''' bonus.
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Weapon powerups max out at level 4. Excess items give a '''5,000 point''' bonus, with the exception of missile and homing items.
 
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| [[File:Firebarrel homing.png|50px]] || '''Homing''' <br/> Homing missiles.
 
| [[File:Firebarrel homing.png|50px]] || '''Homing''' <br/> Homing missiles.
 
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| [[File:Firebarrel bomb.png|50px]] || '''Bomb''' <br/> Adds a bomb to the player's stock, can hold up to 8 bombs.
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| [[File:Firebarrel max.png|50px]] || '''Max''' <br/> Maxes out the player's weapon. <br/> Only appears after dying a certain amount of times.
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| [[File:Firebarrel bomb.png|50px]] || '''Bomb''' <br/> Adds a bomb to the player's stock, can hold up to 10 bombs.
 
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| [[File:Firebarrel medal.png|50px]] || '''Medal''' <br/> Score item, worth either '''1,000''' or '''3,000''' points.
 
| [[File:Firebarrel medal.png|50px]] || '''Medal''' <br/> Score item, worth either '''1,000''' or '''3,000''' points.

Latest revision as of 23:16, 26 February 2026

Firebarrel logo.png

Fire Barrel
Firebarrel title screen.png

Title screen

Developer: Irem
Music: Rikei Hirashima
Release date: Arcade: 1993
Previous game: R-Type Leo
Next game: Kaitei Daisenso (In the Hunt)

Fire Barrel is a vertical scrolling shooter developed and published by Irem in 1993. It was released overseas under the name Air Assault.

Gameplay Overview

Controls

Fire Barrel is a 2 button game with 8 stages. Finishing every stage will start the 2nd loop.

  • A button: Fires the player's main weapon.
  • B button: Releases a bomb which erases enemy bullets.

Items


Weapon powerups max out at level 4. Excess items give a 5,000 point bonus, with the exception of missile and homing items.

Firebarrel vulcan.png Infinite Vulcan
Initial shot, gains more spread with power.
Firebarrel wing.png Wing Shot
3-way shot, gains more width with power.
Firebarrel laser.png Graviton Laser
Forward firing laser, gains more strength with power.
Firebarrel grenade.png Multiway Grenade
Multidirectional shot, gains more range with power.
Firebarrel missile.png Missile
Set of high power missiles.
Firebarrel homing.png Homing
Homing missiles.
Firebarrel max.png Max
Maxes out the player's weapon.
Only appears after dying a certain amount of times.
Firebarrel bomb.png Bomb
Adds a bomb to the player's stock, can hold up to 10 bombs.
Firebarrel medal.png Medal
Score item, worth either 1,000 or 3,000 points.

Extra Lives


On default settings, extra lives are obtained at 200,000 points and then every 300,000 points.

Loops


Fire Barrel ends at the 3rd loop. The player retains all Power Ups. With lots of practice and strategies, a 3-ALL clear can be done on 1 credit.

Strategy

WIP

Scoring

Clear Bonus

After clearing a loop the player is granted 100,000 points for each life remaining. For some reason, this bonus is granted twice when using the player 2 side. This makes 2P objectively better than 1P for scoring purposes.

Milking

Many enemies spawn reinforcements when left alive long enough. Notable examples are the bosses of stages 4 and 5 and other minor enemies.

Trivia