Difference between revisions of "Eschatos"

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== Gameplay Overview ==
 
== Gameplay Overview ==
The '''gameplay overview''' section starts out with the '''controls''' of the game, including all of the buttons used and what they're used for. ''It's recommended to keep the control layout simple and easy to understand.'' Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.
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Eschatos has three modes :
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=== Original ===
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The Player will be able to switch between 3 shot types: "Frontal
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Shot", "Wide Shot", and "Shield." Control your ship and defeat
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enemies that appear in the area. Different shot types cannot be
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used at the same time.
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When you lose all lives, then it is game over. Eliminate all the
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enemies in the area or stay alive for a certain time to move to
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the next area.
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Defeat the final boss to complete a game. Choose the most
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effective shot type for each situation to eliminate the enemies.
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=== Advanced ===
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ADVANCED mode is based on ORIGINAL, but is more
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complex with 7 different shot power levels and Bonus
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Point Items. It's a more challenging mode.
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=== Time Attack ===
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TIME ATTACK mode is based on ORIGINAL mode, except players compete
 +
to finish the game in the shortest time. The Player is given a 90 second
 +
time limit initially, and keeps extending the time through time bonuses
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awarded for finishing each area. If time reaches 0, it's game over. When
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the player loses a life, 5 seconds is deducted as a penalty.
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The quicker the game is completed, the higher the score on Rankings. If
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the player does not finish a complete game, players that have survived
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longer will be listed on the Rankings.
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Results for TIME ATTACK will not be added to the TOTAL SCORE within
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the player Report submenu
  
 
=== Controls ===
 
=== Controls ===
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Option Levels
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==== Option Levels ====
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As you score in Original or Advanced mode, the total of all scores is used to determine your option level. This unlocks several options, up to level 50, which is the maximum level.
  
 
Wonderwitch
 
Wonderwitch

Revision as of 18:08, 19 March 2022

Template Logo.png
Eschatos
Template Title.png

Title screen

Developer: Qute
Music: Person A
Program: Person B
Art: Person C
Release date: 2011
Previous game: Judgement Silversword/Cardinal Sins
Next game: Ginga Force


Eschatos

Eschatos is a vertical 2.5D shooter, developed by Qute. It features 2D control, with fully rendered 3D objects and backgrounds which occasionally change perspective. It has several modes and difficulty levels. There is a Time Attack mode, Original mode, and Advanced mode. There are online leaderboards for each.


Gameplay Overview

Eschatos has three modes :

Original

The Player will be able to switch between 3 shot types: "Frontal Shot", "Wide Shot", and "Shield." Control your ship and defeat enemies that appear in the area. Different shot types cannot be used at the same time. When you lose all lives, then it is game over. Eliminate all the enemies in the area or stay alive for a certain time to move to the next area. Defeat the final boss to complete a game. Choose the most effective shot type for each situation to eliminate the enemies.

Advanced

ADVANCED mode is based on ORIGINAL, but is more complex with 7 different shot power levels and Bonus Point Items. It's a more challenging mode.

Time Attack

TIME ATTACK mode is based on ORIGINAL mode, except players compete to finish the game in the shortest time. The Player is given a 90 second time limit initially, and keeps extending the time through time bonuses awarded for finishing each area. If time reaches 0, it's game over. When the player loses a life, 5 seconds is deducted as a penalty. The quicker the game is completed, the higher the score on Rankings. If the player does not finish a complete game, players that have survived longer will be listed on the Rankings. Results for TIME ATTACK will not be added to the TOTAL SCORE within the player Report submenu

Controls


  • Directional pad, Left stick: Move ship
  • START: Open pause menu
  • A: Frontal Shot. Autofire when held.
  • X: Wide Shot. Autofire when held.
  • A + X (Hold): Shield
  • RT: Shield
  • RB: Change speed

Unlockable Secrets


Option Levels

As you score in Original or Advanced mode, the total of all scores is used to determine your option level. This unlocks several options, up to level 50, which is the maximum level.

Wonderwitch

Characters / Ships / Styles


There is initially one ship, two other cosmetic variants are unlocked as option level is increased.

Weapons


This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. This can be omitted if not relevant to the game in question.

Items


This section describes any and all collectibles that you acquire in the game. An example being any Power Up items or Medals from Battle Garegga. Include secret items such as extra lives as well.


Scoring


This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.

Strategy

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.

(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)


Story

Basic story breakdowns, plot information, and endings are included here.

If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.


Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences

  • Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.

Trivia

  • Cool facts and random tidbits go here!

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


Video References

If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.


Other

We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.

(Template Page)
put your stuff here

References & Contributors

  1. Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
  2. If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
    1. And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.