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Enemy list
Stage 1
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very Low |
130 |
Low |
- |
Stage 1, 2, 3, 4
|
Harmless popcorn helicopter that dies in one hit.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
1,200 |
Low |
Power-Up |
Stage 1, 2, 3, 4, 5
|
The item carrier has a comparatively high score value making it worthwhile to include early on in chains.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
190 |
Low |
- |
Stage 1
|
A harmless turret shooting bullets occasionally when the bushes open up.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very Low |
turret: 60 base: 270 |
Low |
- |
Stage 1, 2, 3
|
Consists of two parts and often comes in groups therefore making it very important for longer chains.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
600 |
Low |
- |
Stage 1, 4, 5
|
Another simple turret that you shouldn't worry about too much.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
turret: 330 base: 4,400 |
Low |
- |
Stage 1
|
High score value but difficult to chain due to the higher health. Will keep shooting from its back turrets even once the main turret is gone.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
1,310 |
Low |
- |
Stage 1
|
This bunker can only be destroyed once the turret on the roof is fully opened. Blow it up and four small tanks will appear underneath it.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
High |
turret: 60 base: 1,500 |
Medium |
- |
Stage 1
|
The midboss of stage 1. This enemy can be very dangerous if you don't take it out as quickly as possible. Very lucrative to include early on in a chain.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
150 |
- |
- |
Stage 1
|
It's just a house. No danger.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
1,120 |
- |
Star Item x4 |
Stage 1
|
Another scenery object. No danger level but leaves behind four Star Items.
|
Stage 1 Boss
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very Low |
110 |
- |
Bee Medal |
Stage 1, 3
|
Shoot this small car for a Bee Medal.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
1,500 |
Medium |
- |
Stage 1
|
Turret at the back of stage 1 boss that shoots a very wide 7-way spread when opening.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
1,500 |
Medium |
- |
Stage 1
|
Turret at the side of stage 1 boss that shoots a fast stream of bullets. Can't be damaged as long as the turret on the back is still active.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very High |
100,000 |
Medium |
- |
Stage 1
|
The core of the boss changes attack patterns once all four turrets are destroyed. If you wait for too long a very deadly attack pattern is fired after a while. The core of the boss has significantly more health during the loop.
|
Stage 2
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very Low |
turret: 60 base: 270 |
Low |
- |
Stage 1, 2, 3
|
Consists of two parts and often comes in groups therefore making it very important for longer chains.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very Low |
330 |
Low |
- |
Stage 2
|
Popcorn enemy that shows up in various formations but rarely becomes a threat.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
510 |
Low |
- |
Stage 2, 4
|
Harmless midsize plane with a directly aimed line of bullets. Behavior is very easy to predict. Don't let it push you too far to the side.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very Low |
130 |
Low |
- |
Stage 1, 2, 3, 4
|
Harmless popcorn helicopter that dies in one hit. The helicopter formations directly aimed at the player can be lured around the screen to set up for bigger chains.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
800 |
Low |
Star Item |
Stage 2, 3, 5
|
A simple turret. Not a big deal. Gives slightly more points in stage 2 than the same turret in later stages.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
800 |
Low |
Star Item |
Stage 2, 3, 4, 5
|
A small turret that wouldn't be an issue on its own. However, since it appears with numerous other turrets on the big yellow ships, it can create some very hectic scenarios.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
800 |
Low |
Star Item |
Stage 2, 4
|
A slightly less dangerous turret. May only cause trouble in groups with other turrets. Gives a tad more points in stage 2 than the same turret in stage 4.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
800 |
- |
- |
Stage 2
|
A scenery object. However, as it blocks the path to the more dangerous core of the yellow ships, it can be quite a nuisance. Take out as soon as possible and focus on the core.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
800 |
Medium |
- |
Stage 2
|
The core of the yellow ships can be comparatively dangerous sometimes. The frequency of the bullet spread is high and is difficult to see in crowded scenarios. Don't underestimate!
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
800 |
- |
Bee Medal |
Stage 2
|
Scenery objects awarding the player with Bee Medals. The two yellow ships at the end of the stage have one crate each placed outside of the screen. Type C can reach both of them anyway. Type B can only reach the crate out of screen to the left. Type A can reach neither of them.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
turrets: 200 base: 3,000 |
Medium |
- |
Stage 2
|
Potentially dangerous aircraft that is very important for chaining due to the high score value of the base.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
100 |
Low |
- |
Stage 2, 4
|
Another small fry. Shoot it down and focus on other things.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
High |
turret: 420 base: 6,400 |
High |
[Bomb] |
Stage 2, 4
|
The midboss section holds 3 of these very dangerous enemies. If you are playing for survival use a planned laser bomb. Very important for chaining. This enemy drops a bomb item when destroyed without the use of a bomb during the loop only.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
1,200 |
Low |
Bomb |
Stage 2, 3, 4, 5
|
The item carrier has a comparatively high score value making it worthwhile to include early on in chains.
|
Stage 2 Boss
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
- |
Low |
- |
Stage 2
|
These discs will be fired in streams and try to ram into you. Be sure to have an active laser and they can't reach you. Don't try to milk them as there is no point reward!
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very High |
210,000 |
Medium |
- |
Stage 2
|
Try to stay as much in the center of the screen as possible particularly when the boss is sweeping from side to side.
|
Stage 3
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very Low |
130 |
Low |
- |
Stage 1, 2, 3, 4
|
Harmless popcorn helicopter that dies in one hit.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
1,200 |
Low |
Power-Up |
Stage 1, 2, 3, 4, 5
|
The item carrier has a comparatively high score value making it worthwhile to include early on in chains.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
220 |
Low |
- |
Stage 3
|
Attacks with a twin shot that can occasionally snipe the player due to weird angles.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
800 |
Low |
- |
Stage 2, 3, 4, 5
|
A small turret that only becomes an issue when the screen is filled with other enemies.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very Low |
turret: 60 base: 270 |
Low |
- |
Stage 1, 2, 3
|
Consists of two parts and often comes in groups therefore making it very important for longer chains.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
500 |
Low |
- |
Stage 3
|
The front turret of the big carrier ships.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
500 |
Medium |
- |
Stage 3
|
The side turret of the big carrier ships is much more dangerous shooting a tricky 5-way pattern.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
500 |
- |
Bee Medal |
Stage 3
|
Scenery object. This crate holds a Bee Medal.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
1,500 |
- |
- |
Stage 3
|
If you destroy this part first, all remaining parts of the carrier ships will automatically blow up and the crate will not drop a Bee Medal.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
1,400 |
Medium |
- |
Stage 3
|
Shoots an unusual bullet pattern that can be quite disorienting. Important to include early on in chains due to the higher score value.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
280 |
- |
- |
Stage 3
|
Scenery object. Two small tanks will appear from underneath.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
520 |
- |
Star Item |
Stage 3
|
A container holding a Star Item. No danger.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very Low |
110 |
- |
Bee Medal |
Stage 1, 3
|
Shoot this small car for a Bee Medal.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very Low |
130 |
- |
Star Item |
Stage 3
|
Scenery object.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
High |
4,900 |
High |
[Bomb] |
Stage 3
|
A dangerous, high HP and very high score value enemy. Essential for chaining. Drops a bomb item only if destroyed after fully coming to a halt.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
1,900 |
- |
- |
Stage 3
|
High score value scenery object.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
630 |
- |
Star Item |
Stage 3
|
The purple container gives slightly more points than the other ones.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
210 |
Low |
- |
Stage 3
|
Shoots a twin shot attack in very inflexible angles.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
110 |
- |
- |
Stage 3
|
Negligible scenery object.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
turret: 60 base: 210 |
Low |
- |
Stage 3
|
Towards the end of the stage there's a tricky part with these enemies coming from behind. Try to seal their twin bullets and eliminate them as soon as possible.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
3,100 |
Medium |
- |
Stage 3
|
These enemies shoot a wide 7-way pattern and are quite resilient. Don't underestimate!
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
High |
4,500 |
High |
- |
Stage 3
|
So to say the midboss of stage 3. Due to the high HP, you will barely be able to destroy it before it traps you with the nasty spread bullets from its back turrets. Thankfully, these can be sealed by pointblanking. This only leaves the line of bullets from the center to worry about.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
340 |
- |
- |
Stage 3
|
A wooden crate. Move on.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very Low |
130 |
- |
Star Item |
Stage 3
|
The blue, red, and purple cars throughout the stage don't carry Bee Medals and are therefore less important.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
800 |
- |
Star Item |
Stage 3
|
Scenery object. Worth a bit more than the small cars.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
3,300 |
Medium |
- |
Stage 3
|
This big turret building can easily become an issue if you don't take it out quickly. Difficult to include in bigger chains but worth it.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
820 |
- |
Bee Medal |
Stage 3
|
The cockpit of the cargo ship holds a Bee Medal.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
520 |
- |
Star Item |
Stage 3
|
A container holding a Star Item. No danger.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
tank: 2,000 truck: 2,000 |
- |
Star Item x2 |
Stage 3
|
Scenery object but very important for chaining due to the unexpectedly high score value.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
190 |
- |
- |
Stage 3
|
Low scoring scenery object.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
1,200 |
Low |
Bomb |
Stage 2, 3, 4, 5
|
The item carrier has a comparatively high score value making it worthwhile to include early on in chains.
|
Stage 3 Boss
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
360 |
Low |
Star Item |
Stage 2, 3, 5
|
A simple turret. Not a big deal.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
320 |
Low |
[Star Item x3] |
Stage 3
|
Can only be damaged when open. These flipover turrets will only drop three Star Items when destroyed after the screen has stopped scrolling.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
- |
Low |
- |
Stage 3
|
No point reward, milking is futile!
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very Low |
800 |
- |
- |
Stage 3
|
A simple cover for the underlying turret. If you keep this cover intact, you can prevent the turret from ever attacking.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
High |
40,000 |
Medium |
Bee Medal |
Stage 3
|
Highest score value outside of bosses proper. Even short chains with this turret are worth a lot.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very Low |
- |
Low |
- |
Stage 1, 2, 3, 4
|
Harmless popcorn helicopter that dies in one hit. This red version appearing during the boss fight doesn't give any points so milking them is not possible.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Extremely High |
300,000 |
High |
- |
Stage 3
|
The core of the boss has an insane amount of health. The attack patterns are a bit weird but very consistent if you can find the right rhythm.
|
Stage 4
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
1,200 |
Low |
Power-Up |
Stage 1, 2, 3, 4, 5
|
The item carrier has a comparatively high score value making it worthwhile to include early on in chains.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very Low |
70 |
Low - Medium |
- |
Stage 4
|
Popcorn enemy that comes in large groups and can easily trap the player. At the very end of the stage the last wave of these enemies shoots almost constant streams of bullets. Tricky enemy.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
140 |
Low - Medium |
- |
Stage 4
|
Shoots a twin bullet attack. Some formations with these green enemies are not easy to deal with.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
High |
2,400 |
High |
- |
Stage 4
|
Very dangerous enemy shooting wide spread attacks and occasionally homing missiles. Destroying these enemies quickly by pointblanking them triggers waves of bonus enemies.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
150 |
Low |
- |
Stage 4
|
Homing missile fired by some midsize planes.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very Low |
70 |
Low |
- |
Stage 4
|
Another popcorn enemy but much less dangerous than its purple counterpart due to a different movement behavior. The reason for this is that these blue ships are not homing in on the player but rather move down sideways.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
510 |
Low |
- |
Stage 2, 4
|
Harmless midsize plane with a directly aimed line of bullets. Behavior is very easy to predict. Don't let it push you too far to the side.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
100 |
Low |
- |
Stage 2, 4
|
Another small fry. Shoot it down and focus on other things.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very Low |
90 |
Very Low |
- |
Stage 4
|
Compared to the other small popcorn ships, this one is even less dangerous as its attacks are delayed by quite a bit.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
1,400 |
High |
- |
Stage 4
|
Dangerous aircraft that comes in groups and immediately fills the screen with bullets. The wings have no hitbox.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
High |
turret: 320 base: 4,500 |
Very High |
- |
Stage 4
|
This midboss combines numerous very difficult attacks and constantly fires rockets with big explosions trapping the player in no time. Fortunately, this enemy can be taken out quickly by pointblanking it. The sooner you kill it, the more waves of bonus enemies will appear afterwards.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very Low |
390 |
Medium |
- |
Stage 4
|
Rockets fired by the midboss. Will leave a dangerous explosion radius on screen.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
600 |
Low |
- |
Stage 2, 4
|
A simple turret not causing any danger.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
800 |
Low |
- |
Stage 4
|
Another simple turret. Can be used to prolong chains.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
800 |
- |
- |
Stage 4
|
Scenery object.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
2,000 |
- |
Bee Medal |
Stage 4
|
Once this structure is destroyed, bonus waves of helicopters rush in that are important for chaining.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
800 |
Low |
- |
Stage 4
|
Flipover turret that opens and retracts in random intervals. Has slightly more HP when closed.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very Low |
130 |
Low |
- |
Stage 1, 2, 3, 4
|
Harmless popcorn helicopter that dies in one hit.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
800 |
Low |
- |
Stage 2, 3, 4, 5
|
A small turret that only becomes an issue when the screen is filled with other enemies.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
1,400 |
- |
Star Item |
Stage 4
|
The stationary variant of this red plane is harmless.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
480 |
Low |
- |
Stage 4
|
Exclusively appearing in groups of two in the center line of the screen.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
1,000 |
Medium |
[1-Up] |
Stage 4
|
This building drops a 1-Up item when destroyed without the use of a bomb (first loop only!).
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
1,000 |
Medium |
Power-Up |
Stage 4
|
The bullets of this turret battery can be sealed by pointblanking or when it's out of screen.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
600 |
Low |
- |
Stage 4
|
These tanks rush in from the side and fire directly aimed bullet patterns that can be dodged simply by tap dodging.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
600 |
Low |
- |
Stage 1, 4, 5
|
Shoots a short stream of bullets. Not too dangerous.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
turret: 420 base: 3,400 |
Medium |
- |
Stage 2, 4
|
Behaves slightly differently compared to its green counterpart in stage 2 and goes down much quicker. Important for chaining.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
High |
2,500 |
High |
- |
Stage 4
|
Very dangerous enemy that shoots a random volley during phase 1 and a stream of homing missiles during phase 2. As there are three of them at the end of the stage, they are conventionally called "Ichirō" (firstborn), "Jirō" (secondborn), and "Saburō" (thirdborn) by Japanese players.
|
Stage 4 Boss
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
left turret: 650 right turret: 660 |
Medium |
- |
Stage 4
|
These turrets shoot a straight laser beam every time the main pod stops moving. For whatever reason the right turret is worth 10 points more.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
High |
1,250 |
High |
- |
Stage 4
|
After a while, the center will explode and an additional turret shows up firing a deadly stream of bullets. If both laser turrets are destroyed, the pod starts moving frantically and becomes even more dangerous.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very High |
440,000 |
Very High |
- |
Stage 4
|
Possibly the most difficult boss of the game if you don't have a very good plan laid out in advance. The big red orbs during phase 2 are particularly hard to dodge with Type C and require solid routing.
|
Stage 5
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
1,200 |
Low |
Power-Up |
Stage 1, 2, 3, 4, 5
|
The item carrier has a comparatively high score value making it worthwhile to include early on in chains.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very Low |
130 |
Medium |
- |
Stage 5
|
Comparatively dangerous popcorn enemy due to the high frequency of bullets fired.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very Low |
turret: 60 base: 270 |
Low |
- |
Stage 5
|
Consists of two parts and often comes in groups therefore making it very important for longer chains.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
600 |
Low |
- |
Stage 1, 4, 5
|
Shoots a short stream of bullets. Not too dangerous.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
turret: 420 (x2) base: 4,800 |
Medium |
- |
Stage 5
|
The turrets attack with random volleys in an alternating rhythm, while the base doesn't shoot on its own at all. Not an easy enemy to deal with. Very important for chaining.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
turret: 60 base: 270 |
Medium |
- |
Stage 5
|
The most dangerous out of all the small tanks due to slightly more HP and a more deadly attack.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
1,200 |
Low |
Bomb |
Stage 2, 3, 4, 5
|
The item carrier has a comparatively high score value making it worthwhile to include early on in chains.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
800 |
- |
- |
Stage 5
|
Scenery object that hides a turret underneath.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
900 |
Medium |
- |
Stage 5
|
A special enemy that will home in on your x-axis position after a while and then calls another enemy appearing from the bottom of the screen. Try to aim for its wings and never stay right underneath it so the second part never spawns.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
900 |
High |
- |
Stage 5
|
This part spawns right behind you and flies up to connect with the wing part. Once connected, the two parts will fire a combined attack that is extremely dangerous. Try to prevent this from happening at all costs.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
1,000 |
Medium |
- |
Stage 5
|
This cartridge shoots 2-way and 3-way bullets in a very high frequency. Can cause a lot of trouble if not destroyed immediately.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
120 |
- |
- |
Stage 5
|
Scenery object.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
1,100 |
Medium |
Power-Up x2 |
Stage 5
|
This midsize tank fires a fast 7-way spread. Try to stay right underneath and take it out quickly.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very Low |
200 |
Medium |
- |
Stage 5
|
These small popcorn enemies home in on your position and shoot very fast sniper bullets at you. Watch out!
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very Low |
200 |
Low |
- |
Stage 5
|
This enemy doesn't shoot any bullets but rather moves around the screen in a U-shape trying to block your path.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
360 |
Low |
Star Item |
Stage 2, 3, 5
|
This turret shoots out a stream of three bullets and is more difficult to deal with than in the previous stages.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
6,200 |
Medium |
- |
Stage 5
|
Shoots out a deadly all-around bullet pattern.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
800 |
Low |
- |
Stage 2, 3, 4, 5
|
A small turret that only becomes an issue when the screen is filled with other enemies.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
320 |
Low |
- |
Stage 5
|
These flipover turrets just add more bullets to the chaos during the attack on the big blue battle ship.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
11,000 |
Medium |
- |
Stage 5
|
Shoots fast streams of bullets. Very lucrative for scoring purposes.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
High |
38,000 |
High |
Power-Up |
Stage 5
|
The main cannon of the battle ship is also the most difficult one to deal with. Shoots a screen filling all-around attack. Also opens great scoring opportunities due to its unreasonably high score value.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
High |
pod: 4,000 main: 4,500 |
High |
- |
Stage 5
|
Very difficult midboss that consists of two parts. If you damage the main part too much, the pod will detach and hell breaks loose. Therefore, aim for the pod first and only then for the main body. The sooner you destroy this midboss, the more bonus enemies will spawn.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very Low |
100 |
Medium |
- |
Stage 5
|
These blue ships come in large groups and will stop moving relative to your position. After having stopped, they start spinning and fire tons of small bullets.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very Low |
130 |
- |
Star Item |
Stage 5
|
Another scenery object. Useful for chaining during the final stretch of the stage.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
600 |
High |
- |
Stage 5
|
After shooting this enemy for a bit, the indestructible drills detach and you can damage the main body. The attack pattern intensifies after the drills has been fired.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
radar: Medium turret: High |
radar: 230 turret: 260 |
High |
- |
Stage 5
|
These structures consist of one radar and several turrets. Destroy the radar and all remaining turrets will explode in a line. This string of explosions keeps a chain active.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very Low |
250 |
Low |
- |
Stage 5
|
These turrets line up in the trenches in large groups and make your chain counter skyrocket.
|
Stage 5 Boss
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
- |
Medium |
- |
Stage 5
|
Depending on the color, these cartridges have different attacks, but unlike the blue cartridges found throughout the stage, none of them gives any points.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
15,000 |
Medium |
Power-Up x2 |
Stage 5
|
You can only damage these retracting turrets when they are fully open. Their bullet spreads can be despawned by keeping them off screen. Once the boss reaches its final phase, the remaining turrets will blow up by themselves.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
800 |
Medium |
Power-Up |
Stage 5
|
When one of the retracting side turrets is destroyed, the respective smaller hatch next to it becomes active and fires mines when opening up.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Low |
- |
Medium |
- |
Stage 5
|
Slowly drop down on you and release a 2-way (1st loop) or 4-way (2nd loop) spread, which can be sealed if the mine is too close.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very High |
500,000 |
Very High |
Power Up x1 or x2 |
Stage 5
|
The core of the final boss awaits you with a barrage of bullets, some of which, however, can be avoided with the use of safe spots. The final phase on max rank can be considered almost undodgeable and harder than anything the True Last Boss has to offer.
|
True Last Boss
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very Low - Low |
10 |
- |
- |
Stage 2-5
|
Before the True Last Boss shows up, you can shoot the yellow structures to the side of the screen. Irregardless of their size, they are all worth 10 points each thereby making even bigger chains not that important.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Medium |
10,000 |
Medium |
- |
Stage 2-5
|
These bits come down and circle around the player. As long as you aren't moving, you're safe. Once they stop, move away. Can be chained as well.
|
Enemy |
Health |
Score |
Danger level |
Item drop |
Appears in...
|
|
Very High |
1,000,000 |
Very High |
- |
Stage 2-5
|
Your final mission. It's a mechanical bee!
|
References & Contributors
- Most of the image files are taken from an unreleased guide on Donpachi bearing the title "De Taisabachi à Inbachi: Guide complet des shoot them ups de la compagnie Cave, (1) Donpachi, Le dernier des Toaplan" from the French user "Yami" posted on Discord on November 18th, 2018.