DoDonPachi SaiDaiOuJou exA Label

From Shmups Wiki -- The Digital Library of Shooting Games
Jump to navigation Jump to search
DDP SDOJ exA Label Logo
DoDonPachi SaiDaiOuJou exA Label
DDP SDOJ exA Label Logo.png

DDP SDOJ exA Label Logo

Developer: exA Arcadia Team AM-2
Music: Manabu Namiki
Program: trap15
Art: NAGI
Release date: 31 Nov 2020
Next game: None yet!


Gameplay Overview


Controls


  • A: Shot/Laser
  • B: Bomb/Hyper
  • C: Rapid Shot
  • D: Bomb (exA Label only)

Secrets


Special names

These codes can be input on the name entry screen for an additional sound effect.

  • CAT
  • CAV
  • DDP
  • EXA
  • HIB
  • HIK
  • HIN
  • INB
  • MAR
  • OTL
  • SAY
  • SHU

Menu codes

Press the below additional buttons when selecting a mode in the menu:

  • Left: switch to original music (exA Label, X Arrange only)
  • Right: switch to arrange music (Original, Inbachi only)
  • B: Activate overflow (Original mode) / Switch B and D buttons (exA Label)
  • C: Disable gadgets
  • D: Shift all gadgets to the bottom (Tate only)

exA Label

Scoring


  • Grazing charges hyper.
  • Rank increases bullets and bee/bomb/1up cancel duration.
  • Hypers cancel to small stars on activation and big stars on activation resulting in rank >= 100.
  • Cancelling bullets increases hits and gives some points.
  • Star values are multiplied by hit counter.
  • Bombing cancels to big stars on start and then for duration cancels to small stars.

X Arrange

X Arrange is inspired from the Xbox 360 exclusive arrange, with the below notable differences:

  • The HP counter continuously drains during gameplay. It is possible to replenish it by picking up items or destroying bosses.
  • Slowdown is based on exA Label.

HP Counter

The HP counter continuously drains at an estimated rate of 20 HP / second. It is halved during boss fights to 10 HP / second.

The following actions affect the counter:

  • Destroying a boss: +1000
  • Destroying a midboss: +800
  • Picking up the 8th bee in a stage: +500
  • Destroying a boss part: +400
  • Picking up a bee item: +200
  • Picking up a big star during hyper: +7
  • Picking up a small star during hyper: +3
  • Picking up a big star outside of hyper: +1
  • Manual bomb: -1200
  • Autobomb: -2000

Trivia


Bugs


A few non-game-breaking bugs are present, mostly related to Freeplay and mode disable.

  • When other modes are disabled, pressing the start button in freeplay during the demonstration will start a credit with 3 lives, even if the default was changed in the test menu.
  • If only exA Label is enabled, pressing left and start on the title menu will disable the music in stage instead of switching to the original soundtrack.

References & Contributors

  • VxD: Initial bring up, secrets