Difference between revisions of "DoDonPachi SaiDaiOuJou exA Label"
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|releasedate = 31 Nov 2020 | |releasedate = 31 Nov 2020 | ||
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__TOC__ | __TOC__ | ||
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== Gameplay Overview == | == Gameplay Overview == | ||
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=== Controls === | === Controls === | ||
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* EXA | * EXA | ||
* CAV | * CAV | ||
+ | * CAT | ||
+ | * OTL | ||
==== Menu codes ==== | ==== Menu codes ==== | ||
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* C: Disable gadgets | * C: Disable gadgets | ||
* D: Shift all gadgets to the bottom (Tate only) | * D: Shift all gadgets to the bottom (Tate only) | ||
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=== Scoring === | === Scoring === | ||
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---- | ---- | ||
− | + | * Grazing charges hyper. | |
− | + | * Rank increases bullets and bee/bomb/1up cancel duration. | |
− | + | * Hypers cancel to small stars on activation and big stars on activation resulting in rank >= 100. | |
− | + | * Cancelling bullets increases hits and gives some points. | |
− | + | * Star values are multiplied by hit counter. | |
− | + | * Bombing cancels to big stars on start and then for duration cancels to small stars. | |
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== Trivia == | == Trivia == | ||
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* When other modes are disabled, pressing the start button in freeplay during the demonstration will start a credit with 3 lives, even if the default was changed in the test menu. | * When other modes are disabled, pressing the start button in freeplay during the demonstration will start a credit with 3 lives, even if the default was changed in the test menu. | ||
* If only exA Label is enabled, pressing left and start on the title menu will disable the music in stage instead of switching to the original soundtrack. | * If only exA Label is enabled, pressing left and start on the title menu will disable the music in stage instead of switching to the original soundtrack. | ||
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== References & Contributors == | == References & Contributors == | ||
<small> | <small> | ||
* [[User:VxD|VxD]]: Initial bring up, secrets | * [[User:VxD|VxD]]: Initial bring up, secrets |
Latest revision as of 07:28, 16 January 2021
DoDonPachi SaiDaiOuJou exA Label
DDP SDOJ exA Label Logo
Developer: | exA Arcadia Team AM-2 |
---|---|
Music: | Manabu Namiki |
Program: | trap15 |
Art: | NAGI |
Release date: | 31 Nov 2020 |
Next game: | None yet! |
Contents
Gameplay Overview[edit]
Controls[edit]
- A: Shot/Laser
- B: Bomb/Hyper
- C: Rapid Shot
- B: Bomb (exA Label only)
Secrets[edit]
Special names[edit]
These codes can be input on the name entry screen for an additional sound effect.
- SHU
- HIK
- MAR
- HIN
- HIB
- INB
- DDP
- EXA
- CAV
- CAT
- OTL
Menu codes[edit]
Press the below additional buttons when selecting a mode in the menu:
- Left: switch to original music (exA Label, X Arrange only)
- Right: switch to arrange music (Original, Inbachi only)
- B: Activate overflow (Original mode) / Switch B and D buttons (exA Label)
- C: Disable gadgets
- D: Shift all gadgets to the bottom (Tate only)
Scoring[edit]
- Grazing charges hyper.
- Rank increases bullets and bee/bomb/1up cancel duration.
- Hypers cancel to small stars on activation and big stars on activation resulting in rank >= 100.
- Cancelling bullets increases hits and gives some points.
- Star values are multiplied by hit counter.
- Bombing cancels to big stars on start and then for duration cancels to small stars.
Trivia[edit]
Bugs[edit]
A few non-game-breaking bugs are present, mostly related to Freeplay and mode disable.
- When other modes are disabled, pressing the start button in freeplay during the demonstration will start a credit with 3 lives, even if the default was changed in the test menu.
- If only exA Label is enabled, pressing left and start on the title menu will disable the music in stage instead of switching to the original soundtrack.
References & Contributors[edit]
- VxD: Initial bring up, secrets