Difference between revisions of "DoDonPachi SaiDaiOuJou"

From Shmups Wiki -- The Digital Library of Shooting Games
Jump to navigation Jump to search
m (Broken links, need info for fixing them. Minor edit.)
Line 1: Line 1:
 
[[File:https://www.cave.co.jp/gameonline/saidaioujou/common/img/logo.png|420px|center]]
 
[[File:https://www.cave.co.jp/gameonline/saidaioujou/common/img/logo.png|420px|center]]
 +
 
{{GameInfobox
 
{{GameInfobox
 
|bordercolor = #6FFCFE
 
|bordercolor = #6FFCFE
Line 9: Line 10:
 
|imagecaption = Title screen
 
|imagecaption = Title screen
 
|imagescalepx = 180px
 
|imagescalepx = 180px
 
 
|developer = [[CAVE]]
 
|developer = [[CAVE]]
 
|music = Manabu Namiki, Akari Sengoku, Azusa Chiba, Yoshimi Kudo
 
|music = Manabu Namiki, Akari Sengoku, Azusa Chiba, Yoshimi Kudo
Line 15: Line 15:
 
|art = Nagi Ryou
 
|art = Nagi Ryou
 
|releasedate = '''Arcade''' <br> '''JP''': April 20, 2012 <br> '''Xbox 360''' <br> '''JP''': May 30, 2013}}
 
|releasedate = '''Arcade''' <br> '''JP''': April 20, 2012 <br> '''Xbox 360''' <br> '''JP''': May 30, 2013}}
'''''DoDonPachi SaiDaiOuJou''''' <small>(怒首領蜂最大往生 "Angry Leader Bee True Death", abbreviated: '''DDP SDOJ''')</small> is the seventh game developed in the ''[[:Category:DonPachi series|Donpachi series]]'' of [[shooting game|shooting games]], the sixth developed by [[CAVE]]. This game was intended to be the final arcade game that CAVE would release, and was designed to be mechanically simpler and more about raw bullet dodging, unlike ''[[DoDonPachi DaiFukkatsu|Dai-Fukkatsu]]'s'' focus on bullet-canceling. SDOJ saw a "'''Version 1.5'''" release on the XBOX 360 in order to fix perceived issues with the scoring mechanics in the original game, as well as a brand new "'''Xbox 360 Mode'''" with new mechanics and an increased focus on story and characters.  The XBOX 360 port also features an option to disable the infamous ''overflow'' bug in the original game, which allows for extremely large point gain in a short amount of time when triggered.
+
 
 +
[[DoDonPachi SaiDaiOuJou]] <small>(怒首領蜂最大往生 "Angry Leader Bee True Death", abbreviated: '''DDP SDOJ''')</small> is the seventh game developed in the ''[[:Category:DonPachi series|Donpachi series]]'', the sixth developed by [[CAVE]]. This game was intended to be the final arcade game that CAVE would release, and was designed to be mechanically simpler and more about raw bullet dodging, unlike ''[[DoDonPachi DaiFukkatsu]]'' which emphasizes bullet-canceling. SDOJ saw a "'''Version 1.5'''" release on the XBOX 360 in order to fix perceived issues with the scoring mechanics in the original game, as well as a brand new "'''Xbox 360 Mode'''" with new mechanics and an increased focus on story and characters.  The XBOX 360 port also features an option to disable the infamous ''overflow'' bug in the original game, which allows for extremely large point gain in a short amount of time when triggered.
  
 
A new release of the game, '''''DoDonPachi SaiDaiOuJou Exa Label''''', was announced in 2020 for the '''EXA-Arcadia''' arcade platform. It was released on November 29th, 2020 after a delay due to the COVID-19 pandemic.
 
A new release of the game, '''''DoDonPachi SaiDaiOuJou Exa Label''''', was announced in 2020 for the '''EXA-Arcadia''' arcade platform. It was released on November 29th, 2020 after a delay due to the COVID-19 pandemic.
Line 28: Line 29:
 
</small>
 
</small>
  
[[Category:DoDonPachi Saidaioujou]][[Category:DonPachi series]][[Category:Vertical orientation]][[Category:Bullet Hell]]
+
[[Category:DoDonPachi Saidaioujou]]
 +
[[Category:DonPachi series]]
 +
[[Category:Vertical orientation]]
 +
[[Category:Bullet Hell]]
 
[[Category:True Last Boss]]
 
[[Category:True Last Boss]]

Revision as of 16:24, 14 December 2020

DoDonPachi SaiDaiOuJou 怒首領蜂最大往生

Title screen

Developer: CAVE
Music: Manabu Namiki, Akari Sengoku, Azusa Chiba, Yoshimi Kudo
Program: Tsuneki Ikeda
Art: Nagi Ryou
Release date: Arcade
JP: April 20, 2012
Xbox 360
JP: May 30, 2013

DoDonPachi SaiDaiOuJou (怒首領蜂最大往生 "Angry Leader Bee True Death", abbreviated: DDP SDOJ) is the seventh game developed in the Donpachi series, the sixth developed by CAVE. This game was intended to be the final arcade game that CAVE would release, and was designed to be mechanically simpler and more about raw bullet dodging, unlike DoDonPachi DaiFukkatsu which emphasizes bullet-canceling. SDOJ saw a "Version 1.5" release on the XBOX 360 in order to fix perceived issues with the scoring mechanics in the original game, as well as a brand new "Xbox 360 Mode" with new mechanics and an increased focus on story and characters. The XBOX 360 port also features an option to disable the infamous overflow bug in the original game, which allows for extremely large point gain in a short amount of time when triggered.

A new release of the game, DoDonPachi SaiDaiOuJou Exa Label, was announced in 2020 for the EXA-Arcadia arcade platform. It was released on November 29th, 2020 after a delay due to the COVID-19 pandemic.

There is also a limited-release "mobile" version of the game known as DoDonPachi Ichimen-Bancho, originally available for iOS, but has since become unavailable to download.


References

  1. Primary info provided by CHA-STG
  2. Formatting and supplementary info provided by SMayfield