Difference between revisions of "DoDonPachi SaiDaiOuJou"
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[[File:https://www.cave.co.jp/gameonline/saidaioujou/common/img/logo.png|420px|center]] | [[File:https://www.cave.co.jp/gameonline/saidaioujou/common/img/logo.png|420px|center]] | ||
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{{GameInfobox | {{GameInfobox | ||
|bordercolor = #6FFCFE | |bordercolor = #6FFCFE | ||
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|imagecaption = Title screen | |imagecaption = Title screen | ||
|imagescalepx = 180px | |imagescalepx = 180px | ||
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|developer = [[CAVE]] | |developer = [[CAVE]] | ||
|music = Manabu Namiki, Akari Sengoku, Azusa Chiba, Yoshimi Kudo | |music = Manabu Namiki, Akari Sengoku, Azusa Chiba, Yoshimi Kudo | ||
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|art = Nagi Ryou | |art = Nagi Ryou | ||
|releasedate = '''Arcade''' <br> '''JP''': April 20, 2012 <br> '''Xbox 360''' <br> '''JP''': May 30, 2013}} | |releasedate = '''Arcade''' <br> '''JP''': April 20, 2012 <br> '''Xbox 360''' <br> '''JP''': May 30, 2013}} | ||
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+ | [[DoDonPachi SaiDaiOuJou]] <small>(怒首領蜂最大往生 "Angry Leader Bee True Death", abbreviated: '''DDP SDOJ''')</small> is the seventh game developed in the ''[[:Category:DonPachi series|Donpachi series]]'', the sixth developed by [[CAVE]]. This game was intended to be the final arcade game that CAVE would release, and was designed to be mechanically simpler and more about raw bullet dodging, unlike ''[[DoDonPachi DaiFukkatsu]]'' which emphasizes bullet-canceling. SDOJ saw a "'''Version 1.5'''" release on the XBOX 360 in order to fix perceived issues with the scoring mechanics in the original game, as well as a brand new "'''Xbox 360 Mode'''" with new mechanics and an increased focus on story and characters. The XBOX 360 port also features an option to disable the infamous ''overflow'' bug in the original game, which allows for extremely large point gain in a short amount of time when triggered. | ||
A new release of the game, '''''DoDonPachi SaiDaiOuJou Exa Label''''', was announced in 2020 for the '''EXA-Arcadia''' arcade platform. It was released on November 29th, 2020 after a delay due to the COVID-19 pandemic. | A new release of the game, '''''DoDonPachi SaiDaiOuJou Exa Label''''', was announced in 2020 for the '''EXA-Arcadia''' arcade platform. It was released on November 29th, 2020 after a delay due to the COVID-19 pandemic. | ||
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</small> | </small> | ||
− | [[Category:DoDonPachi Saidaioujou]][[Category:DonPachi series]][[Category:Vertical orientation]][[Category:Bullet Hell]] | + | [[Category:DoDonPachi Saidaioujou]] |
+ | [[Category:DonPachi series]] | ||
+ | [[Category:Vertical orientation]] | ||
+ | [[Category:Bullet Hell]] | ||
[[Category:True Last Boss]] | [[Category:True Last Boss]] |
Revision as of 16:24, 14 December 2020
Title screen
Developer: | CAVE |
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Music: | Manabu Namiki, Akari Sengoku, Azusa Chiba, Yoshimi Kudo |
Program: | Tsuneki Ikeda |
Art: | Nagi Ryou |
Release date: | Arcade JP: April 20, 2012 Xbox 360 JP: May 30, 2013 |
DoDonPachi SaiDaiOuJou (怒首領蜂最大往生 "Angry Leader Bee True Death", abbreviated: DDP SDOJ) is the seventh game developed in the Donpachi series, the sixth developed by CAVE. This game was intended to be the final arcade game that CAVE would release, and was designed to be mechanically simpler and more about raw bullet dodging, unlike DoDonPachi DaiFukkatsu which emphasizes bullet-canceling. SDOJ saw a "Version 1.5" release on the XBOX 360 in order to fix perceived issues with the scoring mechanics in the original game, as well as a brand new "Xbox 360 Mode" with new mechanics and an increased focus on story and characters. The XBOX 360 port also features an option to disable the infamous overflow bug in the original game, which allows for extremely large point gain in a short amount of time when triggered.
A new release of the game, DoDonPachi SaiDaiOuJou Exa Label, was announced in 2020 for the EXA-Arcadia arcade platform. It was released on November 29th, 2020 after a delay due to the COVID-19 pandemic.
There is also a limited-release "mobile" version of the game known as DoDonPachi Ichimen-Bancho, originally available for iOS, but has since become unavailable to download.
References