Difference between revisions of "DoDonPachi SaiDaiOuJou"

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Revision as of 08:42, 11 April 2021

Game logo, as used for the Xbox 360 release.
DoDonPachi SaiDaiOuJou
SDOJ X360 Title.png

Title screen (Xbox 360 port)

Developer: CAVE
Music: Manabu Namiki
Akari Sengoku
Azusa Chiba
Yoshimi Kudo
Program: Tsuneki Ikeda
Shinobu Yagawa
Art: Nagi Ryou
Release date: Arcade
JP: April 20, 2012
Xbox 360
JP: May 30, 2013
Previous game: DoDonPachi DaiFukkatsu Black Label

DoDonPachi SaiDaiOuJou

DoDonPachi SaiDaiOuJou (怒首領蜂最大往生 "Angry Leader Bee True Death", abbreviated: DDP SDOJ or just SDOJ) is the seventh game developed in the Donpachi series, and the sixth developed by CAVE. This game was intended to be the final arcade game that CAVE would release. Unlike its predecessor DoDonPachi DaiFukkatsu, which had a heavy emphasis on bullet canceling using the "Hyper Counter" mechanic, SaiDaiOuJou was designed to be mechanically simpler, with more focus on raw bullet dodging. As the name suggests, SaiDaiOuJou has many mechanical similarities to Dodonpachi DaiOuJou.

SDOJ saw a "Version 1.5" release on the XBOX 360 in order to fix perceived issues with the scoring mechanics in the original game, as well as a brand new Xbox 360 Mode with new mechanics and an increased focus on story and characters. The XBOX 360 port also features an option to disable the infamous GP "overflow" bug in the original game, which allows for extremely large point gain in a short amount of time when triggered.

A second arcade release of the game, DoDonPachi SaiDaiOuJou exA Label, was announced in 2020 for the EXA-Arcadia arcade platform. It was released on November 29th, 2020 after a delay due to the COVID-19 pandemic. Exa Label includes a port of the original arcade release of SaiDaiOuJou, an updated rework of the Xbox 360 port's Xbox 360 Mode (in the form of X-Arrange), a new Exa Label arrangement featuring gameplay somewhat similar to DoDonPachi DaiFukkatsu Black Label, and a mode allowing players to immediately challenge the second true last boss, Inbachi.

A limited-release mobile game based on SaiDaiOuJou, known as DoDonPachi Ichimen-Bancho, was also produced. Originally available for iOS, it has since become unavailable to download. Though reusing many assets and mechanics, it is a dramatically different game.

Gameplay Overview

Screen Elements


HUD

Scrolling

Controls


Control Explanation

DoDonPachi SaiDaiOuJou uses three buttons and an 8-direction joystick per Player during gameplay. Each Player also has a Start button that is used to begin the game after coin entry or Continue after a Game Over. No differences are known between playing on 1P side and 2P side (other than the HUD position), so a cabinet can be configured on either side when using a 1-Player control panel without affecting gameplay.

Diagram showing the lever and button configuration used in DoDonPachi SaiDaiOuJou. A Start button is not shown, but also required.
Lever Movement
A (Tap) Fire a brief burst of Shot - a wide, unfocused shot that allows the ship to move at high speed.
Tap repeatedly for continuous fire.
A (Hold) Fire a focused Laser.
Using the Laser slows movement speed, allowing the Player to dodge with more precision.
B If the Player currently has one or more Hypers available,
they will be consumed, and the Player will enter Hyper mode.
If the Player does not have a Hyper available or they are currently in Hyper mode,
a Bomb will be used. If no Bombs are available, nothing will happen.
C (Tap) Fire a single volley of the Shot.
This fires fewer bullets than a single tap of the A button.
C (Hold) Full Auto. Continuously fires the Shot.
This is effectively the same as repeatedly tapping the A button, but is performed automatically by the game.
Start Begin the game or Continue after a Game Over.

Note: If the Player is holding the C button and then presses and holds the A button, the ship will transition from firing Main Shot to Laser (in other words, the Laser input 'overrides' the Full Auto input). The Player can continue to hold C while firing the Laser, and will return to Full Auto fire as soon as the A button is released. This technique works similarly in other Donpachi series games, and is important at all levels of play.

Movestrip

Weapons


Shot

Laser

Hyper

Bomb

Characters / Ships / Styles


Items


Rank


Scoring


Story

Development History

Version Differences

Trivia

Gallery

References & Contributors

References

Contributors

  1. Page creation and overview CHA-STG
  2. Additions, formatting SMayfield
  3. Reformatting to meet wiki standard template. Controls section. Softdrink