Difference between revisions of "Cotton: Fantastic Night Dreams/Strategy"
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<div align="center">[[Cotton: Fantastic Night Dreams|''Click here to return to the '''main page for Cotton: Fantastic Night Dreams''''']].</div> | <div align="center">[[Cotton: Fantastic Night Dreams|''Click here to return to the '''main page for Cotton: Fantastic Night Dreams''''']].</div> | ||
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== Basic Strategy == | == Basic Strategy == | ||
* Include some good "starter advice" for a player interested in playing this game. | * Include some good "starter advice" for a player interested in playing this game. | ||
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* Let the player know of some techniques in shmups that the player might have to apply, such as macro-dodging / micro/tap-dodging, how to maximize damage, etc. | * Let the player know of some techniques in shmups that the player might have to apply, such as macro-dodging / micro/tap-dodging, how to maximize damage, etc. | ||
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+ | [[File:Cotton Let's Go Screenshoht .png|center|thumb]] | ||
== Advanced Strategy == | == Advanced Strategy == | ||
* This section would contain particularly advanced gameplay techniques and more scoring information. | * This section would contain particularly advanced gameplay techniques and more scoring information. |
Revision as of 16:54, 20 February 2021
Basic Strategy
- Include some good "starter advice" for a player interested in playing this game.
- It's probably not a bad idea to explain good "times" to take advantage of certain mechanics (such as, "leave lots of bullets on screen and then do a big cancel for big points").
- Let the player know of some techniques in shmups that the player might have to apply, such as macro-dodging / micro/tap-dodging, how to maximize damage, etc.
Advanced Strategy
- This section would contain particularly advanced gameplay techniques and more scoring information.
- Ideally, this is information that you probably wouldn't tell someone who just picked up the game. Players looking at this section are typically aiming to reach the next level of play.
Enemy Overview
In this section, detailed information (if available) about all enemies, mid-bosses and bosses would be included on this page. Each enemy would be accompanied with a graphic, a score value (if available), and description of its behavior. For bonus points, include some clickable diagrams that showcase the behavior of the enemy! For games that have disassemblies and debug modes available, this would potentially be an interesting way to isolate enemy behavior and really show how it works!
Individual Stage Breakdown
Stage 1
[notes here]
Midboss
[notes here]
Boss
[notes here]
Stage 2
[notes here]
Midboss
[notes here]
Boss
[notes here]