Difference between revisions of "Chaos Field"

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Latest revision as of 23:15, 11 October 2021

CField logo2.png
Chaos Field
CField Title (Arcade).png

Arcade ver. title screen

Developer: Milestone Inc.
Publisher: Able Corporation
Director: Manabu Matsumoto
Producer: Hiroshi Kimura
Music: Kō Hayashi
Daisuke Nagata
Art: Ryohei Murakami
Release date: Arcade (NAOMI) : May 25, 2004
Dreamcast : December 16, 2004
Gamecube : February 24, 2005 (JP), December 20, 2005 (US)
PlayStation 2 : December 21, 2005
Previous game: n/a
Next game: Radirgy


About

Chaos Field (カオスフィールド) is a 2004 vertical-scrolling shoot-em-up arcade game developed by MileStone Inc. and published by Able Corporation. It was the first game developed by Milestone. The game was only released in Japan, but eventually got released in the west with it's Nintendo Gamecube port called Chaos Field Extended. One day after the western release, a PlayStation 2 version, called Chaos Field New Order, was released in Japan. 'Chaos Field' is also included in Milestone's shoot-em-up collections for Wii (Ultimate Shooting Collection and Milestone Shooting Collection 2).

The game consists entirely of boss battles, featuring five stages with three bosses each. The player can choose to play as one of three characters, each with their own ship that has a unique primary weapon. The player also can flip the environment at will between two parallel dimensions.

Gameplay

Chaos Field is a vertically-scrolling shoot-em-up game consisting of 5 stages (called "Phases" in-game). The gameplay is a boss-rush style, where in each Phases, the player will fight against 3 bosses consecutively. The player can choose between one of three playable characters; each character with their own ship that have their own unique primary weapons and features. The game uses a HP system ("Shield" in-game) and the game can be set to have the player to have a minimum amount of 2 and maximum amount of 5 Shields per credit. The player only have one life per credit, however, and letting the "Shield" meter drops to zero will let the player to enter their name if they got a high score in the ranking list, then they will be taken either to the Continue screen (if the player still got at least one credit left, otherwise will be a game over). Selecting to continue lets the player to choose another character to play as or not. However, their score will reset to zero.


Controls


(Controls shown below are the default controls for the Dreamcast version.)

  • A: Primary Weapon Fire
  • B: Sword/Saber Slash (can be used up to 3 times before small cooldown)
  • L and R: Change between Order and Chaos field
  • A + B: Wing-Layer (deploys a protective barrier)
  • B + L or R: Lock-On (locks and fires homing beams onto the enemies)

Ships


Fighter Ship Pilot In-game Description Summary
Mixed Blue
Hal
Fighter 1, "Mixed Blue", is a standard fighter that is improved and tuned based on the data of past combats. It has well-balanced maneuverability and striking power. Balanced fighter. Suitable for those who played other shoot-'em-up games before.
Flawed Red
Ifumi
Fighter 2, "Flawed Red", is the newest and most advanced fighter that is designed based on the present standard fighter with emphasis placed on further reinforcement of maneuverability. Slightly faster that other ships. Suitable for beginners.
Fake Yellow
Jinn
Fighter 3, "Fake Yellow", is a prototype that was built in the early stages of development. Though it's maneuverability is lower than that of the others because of it's heavy equipment, it's striking performance is higher than that of present models. Slightly slower, but attacks also slightly powerful than other ships. Also has the most widest Lock-On range. Suitable for those who wants challenge.

Weapons


Primary


While in the Order Field, the power and characteristics of primary weapons is normal, but in the Chaos Field, their power will increase and will change their characteristics, from subtle to notable changes.

Ship In Order Field In Chaos Field Description
Mixed Blue
MB Primary1.png
MB Primary2.png
Fires 4 blue lasers; two outer 'ball' beams goes in a spread pattern while the inner two beams goes in a straight pattern forward. In the Chaos Field, the lasers grew in size slightly and the spread range is extended.
Flawed Red
FR Primary1.png
FR Primary2.png
Fires 6 continuous stream of red lasers which locks on to the enemy once one comes contact with them. In Chaos Field, the lasers grew in size and no longer locks on to the enemies, but instead, fires in a straight fixed pattern that follows the player and penetrates, damaging anything that goes through it.
Fake Yellow
FY Primary1.png
FY Primary2.png
Fires a short range, yellow lightning bolt which leaves electric sparks on its track and advances forward, damaging any enemies that hits it. In Chaos Field, the bolt grew in size slightly and able to release more sparks at once.

Interface


Chaos Field - Interface 2.png
  • 1 : Shield indicator (Player's lives), character name and portrait.
  • 2 : Meta gauge, used for some of the weapons.
    • Each unit allows one use of the weapons that need it. If a unit is red, it is partially filled but can not be used yet.
  • 3 : Player's score
  • 4 : Current field. Appears in blue for Order Field, and in red for Chaos Field
  • 5 : Amount of hits on the current combo. (Only shows up when a combo is active)
  • 6 : Timer gauge for the current combo. (Only shows up when a combo is active)
  • 7 : For a destroyed part or boss, a display of its base value, multiplier applied, and final value. (Only shows up temporarily after any part or boss destruction)
  • 8 : Boss timer, displayed in seconds. When the timer is below 20 seconds, the ms will also be shown.
  • 9 : Boss' HP bar

Items


This section describes any and all collectibles that you acquire in the game. An example being any Power Up items or Medals from Battle Garegga. Include secret items such as extra lives as well.

Rank


If the game features a relevant rank system, use this section to discuss it in more detail. Otherwise, this can be omitted.

Loops


If a game features a loop system, elaborate on it in detail here. Otherwise, omit this section.

Scoring


This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.

Strategy

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.

(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)


Story

[Taken from the US GC manual]

The "Chaos Field", a warped and chaotic dimension.

There humankind was exposed to the threat of annihilation through the invasion of the mysterious "Abo". Humankind resisted them, and a costly battle ensued for many years, a battle with no clear victor.

Over time, the battle spread out beyond the Chaos Field to engulf another time-space dimension called the "Order Field".

In order to put a stop to this multi dimensional war, three pilots have been chosen for an assault...

Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences

  • Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.

Trivia

  • Cool facts and random tidbits go here!

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


Video References

If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.


Other

We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.

(Template Page)
put your stuff here

References & Contributors


  • This incomplete page was assembled by KAR0US.