Difference between revisions of "Armed Police Batrider"

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=== Rank ===
 
=== Rank ===
 
----
 
----
If the game features a relevant [[rank]] system, use this section to discuss it in more detail. ''Otherwise, this can be omitted.''
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'''Basics'''
 +
 
 +
(WIP)
 +
 
 +
'''Starting Rank Warning'''
 +
 
 +
When Batrider is booted up, it will start with an incredibly high rank value (for reference, normal starts at 25%) so it is important that you set it to 0% using this method:
 +
# Enter Service Mode (either through a test menu on PCB or by dip-switch in emulator).
 +
# Leave the cursor over "GAME MODE" and '''ONLY''' press start to initialize the game.
 +
From then on, Normal should be at minimum rank, with the other modes starting at their designated minimum rank percents.
 +
 
 +
'''Extra Credits Warning'''
 +
 
 +
Having extra credits/coins inserted means more rank during game play (rank = frame rank + # of credits). Make sure to do your attempts/practice with only a '''single credit'''.
 +
 
 +
'''Mode Rank Percentages'''
 +
 
 +
Normal, if rank is initialized properly should begin rank at the character select screen with 0%, without reset it begins at 25% (WOW!).
 +
 
 +
Advanced starts at 12.5% (without rank reset begins at 34%).
 +
 
 +
Boss Rush starts at 18.75% (without rank reset begins at 39%).
 +
 
 +
'''Extends Rank Increase'''
 +
 
 +
If you are at full extends, getting another extend increases rank by about 12.9%
 +
 
 +
For perspective, grabbing an extend on last life raises rank a little over 3%
 +
 
 +
'''Rank System - More Information'''
 +
 
 +
Consult this post at https://shmups.system11.org/viewtopic.php?p=489830&sid=94e548f7fa3f2f36e57812afab0e8a29#p489830
  
 
=== Scoring ===
 
=== Scoring ===

Revision as of 03:46, 10 October 2021

Logo batrider.png
Armed Police Batrider
APBatrider Poster.jpg

Poster for the game

Developer: Raizing
Music: Manabu Namiki
Kenichi Koyano
Hitoshi Sakimoto
Program: Shinobu Yagawa
Art: Kazuyuki Nakashima
Hiroshi Yokoyama
Masayuki Taguchi
Masaharu Tokutake
Yuki Yonei
Release date: 1998

Gameplay Overview

The gameplay overview section starts out with the controls of the game, including all of the buttons used and what they're used for. It's recommended to keep the control layout simple and easy to understand. Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.

Controls


  • A: Shoot
  • A (After charging): Without pressing the button, you charge an "aura", which can kill enemies at close range, after that pressing the button will release a powerful attack.
  • B: Bomb
  • C: Reconfigure your option (only works with the Battle Garegga characters)

Controls In Game

  • Hold Start + Tap B: Shows score calculations. A "?" will appear to the left of the level name. To exit, repeat command.
  • Hold Start + Tap A/C: Changes enemy bullet speed. Tap A to increase or tap C to decrease. The number left of the level displays bullet speeds of 7, 8, 10, 12, 15, 20 (default), 30.
  • Hold Start + Tap UP: For Revision B which does not have a C button.

Bullet Color Commands

Input the command and continue tapping the directional button to loop through color choices during game play. Color Choices in Order: [Yellow loops back to Blue]

  1. Blue (Default)
  2. Green
  3. Purple
  4. Pink
  5. Red
  6. Orange
  7. Yellow
  • Hold Start + Tap Right: Changes the NML (most common shot type such as lasers) color. Continue tapping to choose between 6 colors.
  • Hold Start + Tap Down: Changes the MSL (destructable) color.
  • Hold Start + Tap Left: Changes the BAL (ball shots) color.

Shooting Frequency

To change your autofire rate, tap the A button in the frequency you want to set auto-fire to.

Options when Invincible DIP switch is set

  • Hold Start: During the game, the message "SLOW !?" will appear on screen and thus the game will slow down.
  • Press Start: During the game will pause the game and display "PAUSE !"
  • Press 1P + 2P Start: Will end the game with your current character(s) and show the credits. Skip by Start.

Character Specific Commands

  • Control Tag-T's razorblade bomb: Press B then hold a direction to throw them, then tap B.
  • Control Silver Sword's Napalm: Hold a direction then tap B. The Napalm will fly in the opposite direction that you held.

Garegga Formation Commands (with at least one option)

  • V-formation: Right, Down, Right-Down + A -- 623+A
  • Front-formation: Down, Up, Down + A -- 282+A
  • Back-formation: Up, Down, Up + A -- 828+A
  • Control-formation: Left, Down, Left-Down + A -- 421+A
  • Circle-formation: Left, Left-Down, Down, Down-Right, Right + A -- 41236+A

Unlockable Secrets


The following codes are to be done at the title screen after inserting a coin. There are also dip switch settings to unlock these as well (if playing on emulator).

Code Effect
Up Up, Down Down, Left Right, Left Right, A B, Start Unlocks the guest characters
Up Up, Down Down, Left Right, Left Right, B A, Start Unlocks single ship team
Up Down, Up Down, Left Right, Left Right, A B, Start Unlocks Boss Rush mode

After unlocking Boss Rush mode, highlight Boss Mode and either tap Left/Right to play a special version of a stage, once on normal then on advanced.

Here are the dip switch settings if you're using MAME (v 0.231 pictured here):

MAME dip switch settings
Dip switch settings.png

Characters / Ships / Styles


Selection Options

  • A: Strong Shot, weak option
  • B: Strong Option, weak shot
  • C or A+B: Strong Shot & Option, slower speed
  • Start: Faster Speed, weak option & shot

Teams

Police Team
D.D Shorty Jyuji
1-DD.png
2-Shorty.png
3-Jyuji.png
Psychic Team
Maria Golden Strawman
4-Maria.png
5-Golden.png
6-Strawman.png
Criminal Team
Birthday Tag-T Adam
7-Birthday.png
8-Tag-T.png
9-Adam.png
Battle Garegga Team
Silver Sword Grasshopper Flying Baron Wild Snail
10-Silver Sword.png
11-Grasshopper.png
12-Flying Baron.png
13-Wild Snail.png
Mahou Daisakusen Team
Gain Chitta Miyamoto Bornnam Car-pet
14-Gain.png
15-Chitta.png
16-Miyamoto.png
17-Bornnam.png
18-Car-pet.png

Weapons


This section describes the weapons that you use in the game and elaborates on them further. Stuff like standard shots, focus shots, bombs, weapon pickups that differ in functionality, options, etc. This can be omitted if not relevant to the game in question.

Items


This section describes any and all collectibles that you acquire in the game. An example being any Power Up items or Medals from Battle Garegga. Include secret items such as extra lives as well.

Rank


Basics

(WIP)

Starting Rank Warning

When Batrider is booted up, it will start with an incredibly high rank value (for reference, normal starts at 25%) so it is important that you set it to 0% using this method:

  1. Enter Service Mode (either through a test menu on PCB or by dip-switch in emulator).
  2. Leave the cursor over "GAME MODE" and ONLY press start to initialize the game.

From then on, Normal should be at minimum rank, with the other modes starting at their designated minimum rank percents.

Extra Credits Warning

Having extra credits/coins inserted means more rank during game play (rank = frame rank + # of credits). Make sure to do your attempts/practice with only a single credit.

Mode Rank Percentages

Normal, if rank is initialized properly should begin rank at the character select screen with 0%, without reset it begins at 25% (WOW!).

Advanced starts at 12.5% (without rank reset begins at 34%).

Boss Rush starts at 18.75% (without rank reset begins at 39%).

Extends Rank Increase

If you are at full extends, getting another extend increases rank by about 12.9%

For perspective, grabbing an extend on last life raises rank a little over 3%

Rank System - More Information

Consult this post at https://shmups.system11.org/viewtopic.php?p=489830&sid=94e548f7fa3f2f36e57812afab0e8a29#p489830

Scoring


This section should cover a general breakdown of the scoring system of the game. Feel free to put the meat and potatoes here. A great example of a scoring section is the DoDonPachi page.

Strategy

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.

(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)


Story

Basic story breakdowns, plot information, and endings are included here.

If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.


Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences

  • Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.

Trivia

  • Cool facts and random tidbits go here!

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


Video References

If the game already has an existing entry in the Video Index, please link to the page here. If you want to link to smaller clips perhaps not included in the Index, you can also leave them here.

Armed Police Batrider Video Index

Other

We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.

(Template Page)
put your stuff here

References & Contributors

  1. System11 Forum Thread
  2. Official 8ing page
  3. World of Arcades
  4. Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
  5. If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
    1. And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.