Difference between revisions of "AngerForce: Reloaded"

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(→‎Weapons: explained the visual hint for how many special attacks are available)
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Each playable character has a different main shot and two secondary special attacks, which each consume a different amount of charge. The bomb also differs from character to character, but they are all of the screen-clearing type.
 
Each playable character has a different main shot and two secondary special attacks, which each consume a different amount of charge. The bomb also differs from character to character, but they are all of the screen-clearing type.
  
You collect charge either by collecting the purple gems or charging by pressing your main shot (''not'' the auto-fire).
+
You collect charge either by collecting the purple gems or charging by pressing your main shot (''not'' the auto-fire). The amount of energy needed for each special attack is shown next to its attack’s icon. For better usability, you can also see on the left and right side respectively of your character with your current charge how many special attacks of each type you can spend.
  
Whenever you use a special attack (and kill an enemy?), the bomb gauge charges up – how much varies from character to character.
+
Whenever you use a special attack (and kill an enemy?), the bomb gauge charges up – how much varies from character to character. Once the bomb gauge fills up, you gain an extra bomb.
 
 
Once the bomb gauge fills up, you gain an extra bomb.
 
  
 
=== Items ===
 
=== Items ===

Revision as of 10:50, 10 November 2020

Anger force reloaded logo.png
AngerForce: Reloaded
Template Title.png

Title screen

Developer: Screambox Studio
Official site: Screambox Studio
Music: Person A
Program: Person B
Art: Person C
Release date: 2019-04-02
Previous game: AngerForce: Strikers

AngerForce: Reloaded is a vertical scrooling shooter by the Chinese indie studio Screambox Studio. It is very remeniscent of 1990’s arcade shooters (e.g. from Psikyo), but it includes a lot of its own character, such as through its high-definition cartoonish look and by including an interesting mix of mechanics.

Gameplay Overview

The gameplay overview section starts out with the controls of the game, including all of the buttons used and what they're used for. It's recommended to keep the control layout simple and easy to understand. Feel free to note the directions that the player can move as well, if you wish or if it's notable (horizontal only, 4 way, 8 way, analog, etc). Advanced and strategic ways of manipulating the controls can be included in a following Strategy section, or wherever that information might be the most relevant.

Modes and difficulties

There are three single-player modes in AngerForce: Reloaded and a Local Co-Op mode.

Campaign

Campaign is the story mode and its biggest difference to the Arcade mode is that it has an optional leveling-up system in place. During the game certain enemies will drop blue-ish glowing orb pick-ups. These can then be spent between the stages to buy health, bombs, and/or energy charge. Should you die, you can use a certain amount of orbs to buy a continue. Continues can be used once per stage and the higher the stage, the more costly they are.

After you die/finish your run, you can spend any remaining orbs to level up either specific character’s skills (e.g. faster special attack) or general skills skills shared between all (e.g. temporary immunity).

Beating the game at each difficulty presents the player with a new story cutscene for the character they play as, and unlocks a difficulty above it.

  • Noob difficulty consists of 3 stages and has a moderate amount of bullets of relatively slow speed.
  • Normal difficulty consists of 5 stages and has a moderate mount of bullets at normal speed. The bosses now include an additional enraged mode.
  • Veteran difficulty consists of 7 stages and appart from that makes bullets faster and denser than in Normal mode.

Practice

Practice mode lets you play through the stages and difficulties that you already unlocked in Campaign mode.

Arcade

In Arcade mode there is only one difficulty and it spans all 7 stages (I assume, I haven’t beaten it yet). In addition there are no continues, so you either 1CC it or die trying.

Between each stage you may chose one of three upgrades offered to you.

If you collect more health points than your characters maximum health, you will start saving up for unlocking a new HP. See Items.

Local Co-Op

Like Campaign mode, but for two players.

The upgrades, score, combo counters and continues are shared between the players.

Health, energy and bomb stock are per player though.

Controls

On Nintendo Switch:

Movement is 8-way via left analogue stick or the D-pad.

  • A (tap): Single shot main weapon
  • A (hold): Charging energy
  • B: Bomb
  • Y: Auto-shot main weapon
  • L: Left special attack
  • R: Right special attack
  • ZL: Slow down movement
  • ZR: Speed up movement

Unlockable Secrets

By playing Campaign you can unlock story-related information for each character, by collecting scrolls hidden in the level. Often(?) these are obtained by shooting a drone carrying a letterbox that pops up somewhere in the level.

By finishing the Campaign mode with each character on different difficulties, you learn more and more about their story as well.

The memories contained in the scroll items and the animations from the story can be found under Collection in the main menu.

Characters / Ships / Styles

There are four playable characters:

  • Asimo
  • Echo
  • Samhill
  • Shin

Each character has their own stats and weapons. They each have their own stories and reasons why they are angry, but their individual stories intertwine into a coherent overarching explanation of what happened to the world they reside in.

Asimo

Asimo is an intelligent robot who is out for revenge to track down and annihilate whomever killed his human family.

Character stats:

  • attack: 3-4
  • health: 4

Asimo’s main weapon is a reletively weak wide spread shot that has 5 prongs and at its furthers span ⅔ of the screen width.

His Left special weapon is a Laser Gun that Asimo deploys on the screen (it stays static), which damages all enemies that come into contact with its forward shooting beam, with the following stats:

  • radius: 5
  • power: 2

His Right special weapon is called Chain Lightning and it shoots two lightning balls that are connected with a chain and progress forward. It damages all emenies in its path, and has the following stats:

  • radius: 5
  • power: 3-4

Asimo’s bomb is a powerful laser that Asimo shoots and can move with him for as long as it lasts. As all other bombs in this game, it clears all the bullets on the screen.

Echo

Echo is the dauther of the owner of Masck industries – the largest intelligent machine manufacturer – who was assassinated. She grew up with her grandfather in the countryside. After her grandfather died, people started accusing her family of being responsible for the Robot Rebellion, which made her angry and pushed her to pursue the truth.

Character stats:

  • attack: 5
  • health: 2

Echo’s main weapon is a powerful straight shot.

Her Left special weapon is a Shotgun that deals damage to all enemies within its short (cca. ½ screen height) conical shot range, with the following stats:

  • radius: 2-3
  • power: 4

Her Right special weapon is a Mine that slowly floats upwards and exploads on impact with the first enemy. Upon explosion it deals a great amount of damage to all enemies within its range, and has the following stats:

  • radius: 4
  • power: 5

Echo’s bomb drops several bombs in a random pattern. As all other bombs in this game, it clears all the bullets on the screen.

Samhill

Samhill grew up on the street until the Doctor took him in. One day the Doctor was assassinated in front of Samhill’s eyes, which lead him to grow angry at himself for not being powerful enough to save the Doctor. That anger lead to his vendetta against the (robot) world.

Character stats:

  • attack: 4
  • health: 4

Samhill’s main weapon is a relatively powerful straight shot.

His Left special weapon is a sword Slash that deals great damage to all enemies within its melee range (cca. ⅓ screen height), with the following stats:

  • radius: 3
  • power: 4

His Right special weapon is to cast three Fireballs that shoot upwards, and have the following stats:

  • radius: 5
  • power: 3

Samhill’s bomb covers the whole screen. As all other bombs in this game, it clears all the bullets on the screen.

Shin

Shin belongs to a race of island-dwelling race of short, nature-magic-wielding, antropomorphic fox-like people. After an unknown perpetrator attacked their forrest village and stole their sacred artefact known as the Miracle, Shin has agreed to accept the role of his people’s Guardian and to retrieve the Miracle by any cost – even his own life.

Character stats:

  • attack: 3
  • health: 3

Shin’s main weapon is a weak slightly spread shot, which has 5 almost vulcan-like prongs that at its furthers span cca. ½ of the screen width.

His Left special weapon is a melee Leaf Shield that deals some damage to enemies and neutralises bullets within its melee range (cca. ⅕ screen height) (in Campaign mode you can upgrade it so for each 4 bullets neutralised this way a weak homing shot will trigger). This special has the following stats:

  • radius: 2
  • power: 3

His Right special weapon is to summon The Ancient Guardian who upon appearance stays static and casts a wide (cone?) attack in front of him, with the following stats:

  • radius: 4
  • power: 5

Shin’s bomb is a leaf storm that covers the whole screen. As all other bombs in this game, it clears all the bullets on the screen.

Weapons

Each playable character has a different main shot and two secondary special attacks, which each consume a different amount of charge. The bomb also differs from character to character, but they are all of the screen-clearing type.

You collect charge either by collecting the purple gems or charging by pressing your main shot (not the auto-fire). The amount of energy needed for each special attack is shown next to its attack’s icon. For better usability, you can also see on the left and right side respectively of your character with your current charge how many special attacks of each type you can spend.

Whenever you use a special attack (and kill an enemy?), the bomb gauge charges up – how much varies from character to character. Once the bomb gauge fills up, you gain an extra bomb.

Items

Purple gems charge up your energy.

Rarely, there are also health pods, bomb pods, and charge pods. Before a boss battle you can choose between two.

Whenever you pick up (or buy) an extra health pick-up while your health is already at its current maximum, a second bar will start filling below your actual health bar. If you fill up that second bar (i.e. collect as many extra health pods as your max health currently is) you will gain one more health point to your actual health bar.

Example: Shin has 3 HP at first, if he gets 3 extra HP at full HP, the maximum HP number will grow to 4. And then he will need to get 4 extra to grow to 5, etc.

(This health topping-up mechanic may be limited to Arcade mode.)

Scoring

The game presents score page per stage and per full run in both Campaign and Arcade modes.

The score consists of:

  • enemies shoot down and stars/medals/HP/bombs collected?
  • bonus for a high shot down rate culminating at all enemies cleared
  • combo bonus
  • bonus for remaining bombs 50.000 points/bomb
  • bonus for remaning HP, starting with 5.000 for 1 HP left and doubling that score for each additional HP (e.g. 10.000 for 2 HP, and 80.000 for 5 HP)

Silver stars are worth 500 points. Silver medals 1.000 points Gold medals are worth 2.500 points. Medals are obtained by killing enemies with specials or bombs.

Any HP or bomb picked up over your full stock is worth 10.000 points.

Killing enemies with special attacks raises your Special Kill Rank, which acts as a score multiplier that can go up to 5x.

Combo bonus is achieved by chaining special attacks. Each time you hit an enemy with a special attack, you gain a bonus and then a countdown starts. If you hit another enemy with a special attack before it runs out, you continue the combo. (As discussed in Weapons section this also counts towards the bomb gauge.)

At every stage and run it gives you a rating spaning from D to SSS.

Strategy

See (Template Page)/Strategy for stage maps, enemy and boss descriptions, walkthroughs, and advanced play strategies.


This section details some particular strategic information about the game and its gameplay, such as hidden 1UPs and some basic scoring tricks. For anything particularly deep or highly complex, you can probably leave it in the Strategy page.

(Currently evaluating whether or not this specific section should even include information outside of the separated Strategy pages. Worth thinking about as a community.)


Story

Basic story breakdowns, plot information, and endings are included here.

If there is no story at all, or any information about the setting, then this section can be omitted. Try to include at least small things here when you can.


Development History

If available, you can include information here about the hardware, the development of the game, and its general reception. Try to have as much information in this section cited as possible.


Version Differences

  • Include information here about differences in a game between various versions. This includes regional differences, patch updates/bugfixes, and the like.

Trivia

  • Cool facts and random tidbits go here!

Gallery

See (Template Page)/Gallery for our collection of images and scans for the game.


Other

We have support for wikitables, giving us the potential to add lots of cool info in a small box on the page somewhere, but we are not using them at the moment. I'm just leaving this here so we can have it handy in case we decide to actually use them. Feel free to not use this section.

(Template Page)
put your stuff here

References & Contributors

  1. ”AngerForce: Reloaded Review” video by Shmups On Switch
  2. The Search for the Greatest Shmup: Episode 9 – AngerForce: Reloaded
  3. Personal experience by Hook and enquiry of the developer on this topic, also recorded in this thread on shmups.system11.org forum

  1. Remember to include everyone that you can in your credits if they contributed information! | Having links handy is even better, when available.
  2. If you are a primary source of information for a game, be sure to link to your Shmup Wiki user account by including a link to your profile, such as: [[User:(You)|(Your Name)]]
    1. And while you're at it, make yourself a little profile page (if you want, of course)! As a contributor, you deserve to be recognized for your efforts.